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22 Jul 2005, 14:34
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#1
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Registered User
Join Date: Jul 2005
Posts: 6
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Special Asteroids in 1:1:x ...?!
Um, I like the idea of the special asteroids,
but how do i capture one when all the owners currently don't seem to be bothered about expanding only moderating the game (fair enough).
Hence they are too small already to attack and we aren't even out of protection yet...
If you decide you need to divy out the asteroids to get them into play feel free to give the crystal one to me for bringing this to your attention My intial plan being to take it by force.
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22 Jul 2005, 15:24
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#2
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Special Asteroids in 1:1:x ...?!
They will initiate them eventually
plus they is admin staff so I wouldnt mind them donating a lil resource or 2 just to give them selves more roids so we can all steal them But don't worry someone will be able to steel them and if you growing to fast then you dont need them
They bring unwanted incomings tbh.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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26 Jul 2005, 10:03
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#3
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: Special Asteroids in 1:1:x ...?!
I agree with you here noah02. I also see no problem with 1:1 using admin tools to add roids and even some ships to their planet so they act very much like practice targets early on until they lose theor golden roid.
As long as they dont use these extra ships to defend others and dont build over the top numbers of ships it wont really damage the game and will give people a chance to practice attacking without the threat of thousands of alliance defence turning up and retals being launched
__________________
Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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27 Jul 2005, 09:34
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#4
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Registered User
Join Date: Oct 2003
Location: haarlem, netherlands
Posts: 471
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Re: Special Asteroids in 1:1:x ...?!
damn, so i cant defend you wakey ;-)
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27 Jul 2005, 10:14
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#5
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thinking, that's all.
Join Date: Jan 2005
Posts: 867
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Re: Special Asteroids in 1:1:x ...?!
That's all very well until a Zik steals a free fleet from an afk, allianceless PA team member.
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[1up], Ascendancy Events Organiser & eXilition HC
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27 Jul 2005, 10:19
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#6
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Registered User
Join Date: Apr 2005
Posts: 531
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Re: Special Asteroids in 1:1:x ...?!
I believe its called being plain stupid.
Congratulations Xontas you have just undermined all those in the top10 by adminning yourself there.
Please tell what was so hard about initiating 100 roids and no ships?
Special asteroids are all well and good, but this IS NOT havoc, i dont expect to see admins mess around with in-game mechcanics in real rounds.
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27 Jul 2005, 10:30
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#7
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Special Asteroids in 1:1:x ...?!
Yes Xontas i said initiating roids was fine but building ships wasnt the best of ideas :/
Now all them xans and cats who can get in there first are gonna get free xp and roids and such asap.
Initiating just roids like I said would have been pretty damn fine and we still could have waited a lil bit longer for them so we can create the wakey food chain.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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27 Jul 2005, 10:37
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#8
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Special Asteroids in 1:1:x ...?!
laughing out loud on the internet here folks.
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27 Jul 2005, 10:38
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#9
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Who cares?
Join Date: Nov 2003
Posts: 248
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Re: Special Asteroids in 1:1:x ...?!
yes the xp bit makes it silly tbh
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27 Jul 2005, 10:38
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#10
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thinking, that's all.
Join Date: Jan 2005
Posts: 867
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Re: Special Asteroids in 1:1:x ...?!
Pretty gutting for any player who get's his highest rank tick 130 onwards. Nasty!
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[1up], Ascendancy Events Organiser & eXilition HC
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27 Jul 2005, 10:39
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#11
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mokes
Join Date: Dec 2004
Location: uk
Posts: 43
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Re: Special Asteroids in 1:1:x ...?!
I don't know if I'm allowed to paste unit scans here so I won't but hes only given himslef loads of anti co/de/fi which gives ziks an unfair advantage as he has no anti fr. Any ziks attacking will be able to steal a load of free ships.
Could have at least given anti ships that target all the races
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I like colours
Rd 13-16
Veneratio | VGN | Subh
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27 Jul 2005, 10:42
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#12
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wasted
Join Date: Dec 2000
Location: Under the floorboards
Posts: 1,240
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Re: Special Asteroids in 1:1:x ...?!
If I were running the game, I would remove the bash limit on 1:1.
__________________
“They were totally confused,” said the birdman, whose flying suit gives him a passing resemblance to Buzz Lightyear in Toy Story. “The authorities said that I was an unregistered aircraft and to fly, you need a licence. I told them, ‘No. To fly, you need wings’.”
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27 Jul 2005, 10:45
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#13
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pe0n
Join Date: Dec 2003
Posts: 81
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Re: Special Asteroids in 1:1:x ...?!
the most stupid idea i've seen for a LONG time, someone is gona get a massive xp boost...
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proud to have been a Ðragon
ex [1up] pe0n
Done screaming Ministreh!
[HomaX] Forever!
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27 Jul 2005, 10:45
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#14
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Black Power MotherF*ckas!
Join Date: Jan 2004
Location: JAPAN
Posts: 1,812
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Re: Special Asteroids in 1:1:x ...?!
this was quite stupid. Just when I though PA team couldn't go any lower.....
They crawl under my front porch.
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Ascendancy
When Doves Cry
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27 Jul 2005, 10:47
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#15
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Registered User
Join Date: Jun 2003
Location: somewhere
Posts: 130
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Re: Special Asteroids in 1:1:x ...?!
no thinking as usual heh
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[18:45] <Helix> if two wrongs dont make a right its twice as wrong to do something wrong to right it
[00:22] <Doom> Where as in most cases it appears multing is an individual thing, LDK organises it and uses it. Making it an effective unit with a small number of players. It makes sense just not part of the rules. They just organised cheating =-)
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27 Jul 2005, 10:49
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#16
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Idle Git
Join Date: Aug 2001
Location: Wandering
Posts: 1,550
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Re: Special Asteroids in 1:1:x ...?!
In fairness, xontas has always been an utter twat who makes rash decisions without the use of any intelligent thought. Is anyone really that surprised?
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Here we go again....
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27 Jul 2005, 10:51
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#17
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Registered User
Join Date: Jun 2004
Posts: 1,081
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Re: Special Asteroids in 1:1:x ...?!
And it sure was nice of him to neglect 1:1:3, 1:1:5 and 1:1:7 - the problem still stands, since it was only fixed for his own planet.
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Dynamic Salvage!
[16:10:34] <[lfc]stif|afk> "dont be the worst in your alliance, join CT. We have Arfy!"
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27 Jul 2005, 12:02
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#18
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Special Asteroids in 1:1:x ...?!
he probably wanted to appear like he could actually do good after being made to look like a muppet so many times in the past.
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27 Jul 2005, 14:25
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#19
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: Special Asteroids in 1:1:x ...?!
Quote:
Originally Posted by bwtmc
That's all very well until a Zik steals a free fleet from an afk, allianceless PA team member.
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I dont know how many ship Xontas did actually add but the way I was thinking wasnt so they went overboard and would give a Zik a major new fleet if they attacked 1:1 but just enough to help bump their score slightly while making them not a completly lossless roid and so attacks would have to commit something other than pods. After all thats one of the problems you have with giving themselves roids to bump score so they can have their golden roids stolen as you turn the planet into a free roid farm for everyone to roids
Having now looked at his ranking it would seem hes gone over the top with the ships and rather than adding a few to throw buno in the road for anything thinking free roids hes made it so the planets basically just a roid farm for the big
__________________
Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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27 Jul 2005, 14:54
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#20
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: Special Asteroids in 1:1:x ...?!
Erm, this is technically farming XP surely? Or tool abuse? Or bug abuse (allowing someone with such little thought, admin tools, has to be a bug on osmeones part).
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27 Jul 2005, 14:55
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#21
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thinking, that's all.
Join Date: Jan 2005
Posts: 867
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Re: Special Asteroids in 1:1:x ...?!
This is so stupid, it'll completely affect the t100 at this stage, giving away 300 roid planets at midday for nothing.
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[1up], Ascendancy Events Organiser & eXilition HC
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27 Jul 2005, 15:29
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#22
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: Special Asteroids in 1:1:x ...?!
In future rounds wouldnt it be better to maybe at tick 72 randomly assign the golden roids to between players whom had logged in during the last 24 hours or something. That way it would ensure the roids were at active players whom could be attacked and with it being random between these active players it would leave them at varying levels of the game
__________________
Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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27 Jul 2005, 18:50
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#23
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Special Asteroids in 1:1:x ...?!
Stupid. Nothing more to say than that.
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Finally free!
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27 Jul 2005, 21:36
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#24
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Registered User
Join Date: Oct 2003
Location: haarlem, netherlands
Posts: 471
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Re: Special Asteroids in 1:1:x ...?!
thanks guys
i love you 2
basicly did what about 500 mails asked me to do
and i edited all the ex back for all the people that attacked me to the level they would have got without the admin action :-)
also the people that stole did have some loses aswell
so its a storm in a glass of water
(btw i made it kinda obvious to make it fun, if you dont get that you are WAY to serious to have any fun)
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27 Jul 2005, 22:04
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#25
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Most unimportant guy...
Join Date: Oct 2000
Location: Kvinesdal
Posts: 1,393
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Re: Special Asteroids in 1:1:x ...?!
cudnt u just play? login 3 times a day init roids and build fleet?
__________________
When we discover the centre of the universe, alot of people will be shocked and dissapointed to know that they are not it!
Retired
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27 Jul 2005, 23:36
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#26
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Idle Git
Join Date: Aug 2001
Location: Wandering
Posts: 1,550
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Re: Special Asteroids in 1:1:x ...?!
Quote:
Originally Posted by Jonas
cudnt u just play? login 3 times a day init roids and build fleet?
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Why do you think he's on PA-Team?
__________________
Here we go again....
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29 Jul 2005, 10:59
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#27
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Registered User
Join Date: Apr 2005
Posts: 531
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Re: Special Asteroids in 1:1:x ...?!
Quote:
Originally Posted by xontas
thanks guys
i love you 2
basicly did what about 500 mails asked me to do
and i edited all the ex back for all the people that attacked me to the level they would have got without the admin action :-)
also the people that stole did have some loses aswell
so its a storm in a glass of water
(btw i made it kinda obvious to make it fun, if you dont get that you are WAY to serious to have any fun)
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Stupid
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31 Jul 2005, 12:04
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#28
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Hibernating
Join Date: May 2004
Location: Team Kesha
Posts: 1,621
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Re: Special Asteroids in 1:1:x ...?!
Quote:
Originally Posted by Bashar
Why do you think he's on PA-Team?
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sad but true
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[InSomnia]
Official designated driver
[ToF] - [eXilition] - [Rock] - [Denial] - [DLR] - [eVolution] - [ODDR] - [HR] - [Ultores] - [Apprime] - [Ironborn]
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