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Unread 8 Apr 2005, 16:33   #1
GReaper
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[Declined] Temporary 'training' galaxies/universe?

Please excuse this post if its a bit inaccurate, however I haven't played since the earlier rounds!



The problem(s)

- Free accounts are being placed into the universe which are never played, these end up being exiled.
- The galaxies which end up exiling them not only have the hassle of having to exile, but their galaxy has a wasted space which an active player could've used.


What people want

- Developers want new active players to join the real universe so they can interact with the entire community.
- Veteran players need new active players who are willing to put in effort, otherwise the game ends up stagnant.
- New players want to feel more welcomed, instead of being exiled.


Current similar discussions

Advanced quests have been suggested for use on new players. However this doesn't solve the problem that if a new inactive player is placed in the universe then the galaxy suffers from it.


Possible solution

Any free players should be placed in temporary training galaxies, seperate from the main universe. I believe this used to happen a few rounds ago, however it was effectively an entirely seperate universe where you got moved to the paid universe only once you upgraded your account.

Whilst in a training galaxy, these players should have to grow to a certain size and achieve other objectives before being moved into the main universe. Some examples:

- Set your engineers priority for maximum research (ensures they understand the importance of engineer priority)
- Initiate 80 asteroids (ensures that they've done research and know how to expand).
- Construct a research laboratory (gets them constructing essential factories/centres)
- Build a fleet suitable to attack 20 syrens and capture a minimum of 10 asteroids (fleet building, fleet construction)
- Find a suitable target in galaxy 200:1 and attack for 1 hour (shows them the combat side of the game)

These could be done with player quests, as some replies to the thread have suggested. This suggestion is slightly different as it keeps new players in a training galaxy instead of giving them quests in the main universe.

Galaxy 200:1 could be filled with system accounts, not something which can attack, but planets which are designed to help the attack quest.

The objectives above could be unique for each player for variety, or they could be more generalised, such as instruct your engineers to set their priorities. However the list of objectives should help a new player go through the basics of the game, guiding them on how to start and maintain a planet effectively.


How this solves the problem!

- Inactive planets will never go into the main universe, only active ones.
- New players can only move to the main universe once they understand the game.
- Galaxies will get a better player, instead of having to exile inactives.
- New players will benefit from guidance on what to do.



Any thoughts/opinions?
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Unread 8 Apr 2005, 17:13   #2
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Re: Temporary 'training' galaxies/universe?

fking fantastic idea!
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Unread 8 Apr 2005, 20:17   #3
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Re: Temporary 'training' galaxies/universe?

Very nice idea. but I think they should have to roid someone or something like that to get in. ATM there are lots of people who just dont know how to roid people and gain score... They are just targets for people when they initiate roids. An Idea for this could be that they have to cap at least 50 roids or something in order to be moved to the proper universe, this means that they know how to attack people and they are not just sitting ducks waiting for noobie bashers to hit them
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Unread 9 Apr 2005, 15:05   #4
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Re: Temporary 'training' galaxies/universe?

Quote:
Originally Posted by _Kila_
Very nice idea. but I think they should have to roid someone or something like that to get in. ATM there are lots of people who just dont know how to roid people and gain score... They are just targets for people when they initiate roids. An Idea for this could be that they have to cap at least 50 roids or something in order to be moved to the proper universe, this means that they know how to attack people and they are not just sitting ducks waiting for noobie bashers to hit them
There is a difference between launching an attack and 'roiding' though - i went into some detail on the thread that was mentioned and the solution (i believed) was to have an in-game battle calculator, with instruction (in the form of quests) as to how to use it effectively (ie to achieve maximum gain). Read: http://pirate.planetarion.com/showpo...7&postcount=45 .

The problems with this is that the best calculators are community based, the difficulty in directing quests to achieve an 'optimum' result, and the impact an in-game calc would have on the viability of the community tools.
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Last edited by Ultimate Newbie; 9 Apr 2005 at 15:42.
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Unread 9 Apr 2005, 17:03   #5
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Re: Temporary 'training' galaxies/universe?

Quote:
Originally Posted by GReaper
- Developers want new active players to join the real universe so they can interact with the entire community.
- Veteran players need new active players who are willing to put in effort, otherwise the game ends up stagnant.
- New players want to feel more welcomed, instead of being exiled.
...
Any thoughts/opinions?
I do not see how this achieves your goals. New players end up in a place with other newbies and inactives. Who is there to help them and welcome them?
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Unread 10 Apr 2005, 01:00   #6
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Re: Temporary 'training' galaxies/universe?

this still means people do not ineract with the community until they have passed some tests, which means they miss out on PAs biggest selling point.
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Unread 11 Apr 2005, 00:41   #7
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Re: Temporary 'training' galaxies/universe?

Thanks for some of the feedback.

The idea would probably be of more use if research/construction/training was faster. Most people would be stuck in a training galaxy for probably 5 days if they had to complete the objectives I put in the initial post.

However I'm sure people would like to see the possible advanced quest system offer basic quests so players with no clue about Planetarion could get into the game more easily.
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Unread 10 Jun 2005, 11:48   #8
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Re: Temporary 'training' galaxies/universe?

We will be implementing a lot of improved user interface systsems in the future, as wel as better in game help systems and a re written manual. Based on that and the fact that I want new players and current players to mix - declined.
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