Quote:
Originally Posted by Kal
wouldn;t this affetc the ability to bash say the #1 planet - its not much point if he get smost of it back in salvage
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There are two suggestions being discussed:
1. Roid cap depending on the value ratio
2. Salvage depending on the value ratio
1. roid cap depending on the value ratio
This would mean that big planets when getting roided lose the maximum cap (I asume the value ratio will be capped at 1: If you are bigger than the target you get the maximum roidcap, when you are smaller a relative proportion of it.
A cap is required (otherwise you would theoreticly be able to cap more than 100%/tick from a much larget planet).
This maximum roid cap should be slightly raised i.m.o. (to 30%?) otherwise attacking will be insufficiently rewarding.
2. Salvage depending on the value ratio
It will be hard to keep track of which fleet does the damage during combat. For this reason I think it would be best to make salvage depend on the largest attacker's fleet.
A possible implementation is: salvage=losses*(1-yourvalue/largestattackersvalue)
A cap at the ratio is needed, for instance when the largest attacker is < (yourvalue/0.9) the salvage is capped at a minimum of 10%.
The outcome:
ratio salvageratio
0.1 0.9
0.2 0.8
0.3 0.7
0.4 0.6
0.5 0.5
0.6 0.4
0.7 0.3
0.8 0.2
0.9(+) 0.1
In essence, when attacking at the lower end of your attack range salvage is slightly raised. People that lose a lot after being hit by multiple waves can get high salvage. Similar for small defenders against big planets.
This would affect a fleetcatch on a big planet (he gets less salvage if the attackers are smaller, more salvage if his attackers are bigger than him).