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19 Apr 2005, 04:18
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#1
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Registered User
Join Date: Jan 2001
Posts: 1,663
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[Declined] orbital space station
it would be available after the hull 3 research. You could build only 1 and you'd choose from a few different ones.
Docking station : gives you 1 extra fleet slot
Defense station : yep... some good old PDS here
Spy station : detect prelaunched fleets
Com station : boost your amps by 50%
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the space stations would be targeted by the strucure killers
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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19 Apr 2005, 11:29
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#2
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: orbital space station
The Docking station worries me as I think a 4th fleet is a major advantage and making it something which the experianced players will get along time before the lesser players is going to make it very tough on them (I mean lets be honest, its not often where we run out of ships, its lack of fleets that hold people back from defending or attacking more)
Spy station, Pre launches are designed to help lesser players and while I foir one think they are too powerful I think making them any more detectable than they are now would be bad for the lesser players
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Wakey
PD and Suggestions Moderator
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19 Apr 2005, 12:56
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#3
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: orbital space station
Docking station for 80% of the top 10 alliances' players.
Com station for their scanners.
I hope it's not just me who sees problems here.
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Finally free!
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19 Apr 2005, 13:41
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#4
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: orbital space station
Defense station for the noobs ?
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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19 Apr 2005, 15:01
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#5
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Registered User
Join Date: Nov 2004
Location: UK
Posts: 108
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Re: orbital space station
well i think this is a pretty cool idea
maybe a little bit of editing, but quite cool
+ u could say that as its an uber structure u have to pay for it to be researched....
like half your value or something?
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Unity is the Greatest Strength
[INS]Goafer
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19 Apr 2005, 17:39
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#6
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: orbital space station
Quote:
Originally Posted by Goafer LX
well i think this is a pretty cool idea
maybe a little bit of editing, but quite cool
+ u could say that as its an uber structure u have to pay for it to be researched....
like half your value or something?
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OMG CAN WE HAVE A DEATHSTAR!!!!!!!!!1123
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Finally free!
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19 Apr 2005, 18:02
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#7
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deserves a medal
Join Date: Aug 2004
Posts: 1,211
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Re: orbital space station
If worked out properly.. a very cool idea indeed for late in the game...
A 4th fleet is a bit extreme tho...
Maybe some resource.. scan.. def.. and a covert op thingy.. construction build.. production.. etc
instead of the golden roids
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"I have with me two gods, Persuasion and Compulsion."
Last edited by Alessio; 19 Apr 2005 at 18:15.
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19 Apr 2005, 19:01
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#8
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Forever Noob
Join Date: Jan 2002
Location: Holland
Posts: 321
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Re: orbital space station
I think the different stations would be very unbalanced and create an even larger gap between noobs and experienced players.
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<Zhil> I order the immediate return of my property
<Zhil> No 1up member should steal from another
<[MO]Forest> no 1up should attcak a 1up gal without permission form hc
<Zhil> I am HC
<Zhil> I gave myself permission
<[MO]Forest> i meant a proper hc, not a hc who would suicide into his MO's fleet
Played r4-9.5 r12-14 Now retired.
Proud to have been Cosmic Frostbite (r12 - 22:5 - #1 gal)
Forever [4D] - LCH, ND, Absolute, TFD, DLR
Might and greed will never outweigh honor and loyalty!
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19 Apr 2005, 19:45
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#9
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: orbital space station
Quote:
Originally Posted by Makhil
it would be available after the hull 3 research. You could build only 1 and you'd choose from a few different ones.
Docking station : gives you 1 extra fleet slot
Defense station : yep... some good old PDS here
Spy station : detect prelaunched fleets
Com station : boost your amps by 50%
...
the space stations would be targeted by the strucure killers
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Docking station : gives you 1 extra fleet slot = to much of an advantage to big players.
Defense station : yep... some good old PDS here = PDS tried and tested and always rejected.
Spy station : detect prelaunched fleets = JGP anyone?
Com station : boost your amps by 50% = scanners are scanners without this so why give them more of an advantage to scan?
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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19 Apr 2005, 22:16
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#10
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deserves a medal
Join Date: Aug 2004
Posts: 1,211
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Re: orbital space station
Quote:
Originally Posted by noah02
Docking station : gives you 1 extra fleet slot = to much of an advantage to big players.
Defense station : yep... some good old PDS here = PDS tried and tested and always rejected.
Spy station : detect prelaunched fleets = JGP anyone?
Com station : boost your amps by 50% = scanners are scanners without this so why give them more of an advantage to scan?
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PDS is rejected as a stuff to build INSTEAD OF ships.... not in this form..
Spy station is way better then jgp crap
Com unit is handy for non scanners..
these suggestions may not be really apropriate for the game.. but it are just examples... the idea in general is good imo
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"I have with me two gods, Persuasion and Compulsion."
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19 Apr 2005, 22:17
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#11
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Registered User
Join Date: Apr 2004
Posts: 346
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Re: orbital space station
I suggest a Death Star. We really need a more ... permanent... solution to this LCH/Exi block situation.
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[1up]
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20 Apr 2005, 10:07
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#12
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: orbital space station
Thats it, instant forums ban for Nonentity and Cayl for uttering the forbidden word
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Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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20 Apr 2005, 12:50
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#13
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: orbital space station
Quote:
Originally Posted by wakey
Thats it, instant forums ban for Nonentity and Cayl for uttering the forbidden word
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Death star, or 'block' :\
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#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
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20 Apr 2005, 13:47
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#14
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Registered User
Join Date: Jan 2005
Posts: 3,174
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Re: orbital space station
Quote:
Originally Posted by Ultimate Newbie
Death star, or 'block' :\
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no, solution :/
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If one person is in delusion, they're called insane.
If many people are in delusion, it's called a religion.
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20 Apr 2005, 14:00
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#15
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: orbital space station
Quote:
Originally Posted by Ultimate Newbie
Death star, or 'block' :\
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Deathstar, Id have to ban most of the forums if block was a banned word
__________________
Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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20 Apr 2005, 14:09
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#16
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: orbital space station
Quote:
Originally Posted by wakey
Deathstar, Id have to ban most of the forums if block was a banned word
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Oh, i thought you were being overtly cynnical - the smiley was just so that, when questioned, you COULD say that you were joking .
nvm
__________________
#Strategy ; #Support - Sovereign
--- --- ---
"The Cake is a Lie."
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20 Apr 2005, 15:11
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#17
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Registered User
Join Date: Nov 2004
Location: UK
Posts: 108
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Re: orbital space station
see... i said that people would be asking for deathstars!!!!!
http://pirate.planetarion.com/showthread.php?t=184511
near (ish) to the bottom
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Unity is the Greatest Strength
[INS]Goafer
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20 Apr 2005, 18:53
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#18
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Registered User
Join Date: Jan 2005
Posts: 57
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Re: orbital space station
well u can do a 4th fleet spot with that station
but if it get destroyed u should lose the flying fleet on that spot also...
cya
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Proud to be a Wolf in [WolfPack]
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21 Apr 2005, 14:45
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#19
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Big-shot in my own mind.
Join Date: Oct 2003
Location: "Where You Live" <-- I dont LIVE.. i play PA.
Posts: 30
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Re: orbital space station
a 4th fleet slot is more usefull to scanners than a 50% bonus to their amps... although nobody could ofcourse build enough distorters to keep an adequate scanner away if they went for the scanning bonus.. a 4th fleet would be a lot more beneficial to scanners just as to anyone else... because... how many scanners r now limited to using 2 fleets because the 3rd is reserved for JGP's ??? i know i am... r u?
i think the idea of a space station is quite nice, however i would only put it after the last INFRASTRUCTURE research instead of the siege-weapons/hulls3 research because, as said by others...
It is a good idea for LATE in the round.. while siege weapons r usually within the first 10 researches of any proper planet... and thus this docking station would then automaticly become the first thing after that because it gives such a huge bonus...
even better might be to make it applicable only after ALL ETA-research, 4 Roid research, 3 Hulls research, ALL infrastructure research (or all -1) and maybe some more...
ofcourse the different stations would require different branches of the techtree to be completed (the amp booster requires all scans, a covert-op station would require all cov-ops, a 'golden asteroid-like station would require ALL asteroid researches, etc)
and btw.. this idea sounds a hell of a lot like a feature from a PA-clone game, the name of which i shalln't mention here...
anybody want a Phaeton battleship? *hint*
Last edited by WesseH; 21 Apr 2005 at 14:51.
Reason: Forgot to reply 'on topic'
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22 Apr 2005, 11:03
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#20
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hitch hiker
Join Date: Dec 2004
Posts: 10
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Re: orbital space station
could limit the size of the 4th fleetslot:
the docking station is big enough to hold up to 500 FI/CO, 200 FR/DE or 75 CR/BS (just throwing out numbers here... it's the idea i'm testing...) that make it a bit more limited to the big players cause most their targets easyly defend against that size fleets
PDS... no comments
SpyStation... the dif here being you can c how many ticks there is a prelaunch on you, not just that it's there... - another idea could be to give a XX % chance to deteckt being scanned if succesfully blocked...
COM station... need a distorder countermove option
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Proud to be a Wolf in [WolfPack]
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22 Apr 2005, 12:58
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#21
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Big-shot in my own mind.
Join Date: Oct 2003
Location: "Where You Live" <-- I dont LIVE.. i play PA.
Posts: 30
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Re: orbital space station
well.. those numbers would have to be carefully thought out... though i dont think limiting the fleetslot is the way to go... as said.. it still provides THE benefit that scan-planets have been wanting for ages... 1 fleet (that only supports a low amount of ships in it) to scan with.. and 3 fleets they can go all out with... takes away a disadvantage of being a scanner and thus makes (even) more ppl eligable to go for high amounts of amps which will in turn lower the use of distorters to a point where they may even become obsolete as there r to many scanners that can still break through...
i think an 'additional fleet slot' is a bad idea as a whole, wether it be limited or not...
then again.. thats just my 2 cents..
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10 Jun 2005, 12:46
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#22
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: orbital space station
Declined - the research tree needs to be fully rethoughout not just have htings bolted on the end.
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