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22 Apr 2005, 15:28
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#1
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Registered User
Join Date: Jan 2005
Posts: 6
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[Declined] Delayed fleet return
Would it possable to delay a fleet returning to base, i just lost a large chunk of a fleet when i would like to have ran, but the fleet return eta was the same as the arriving attack eta.
so not alot i could do.
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22 Apr 2005, 15:31
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#2
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Delayed fleet return
Nope. Fleet-catching has always been a major tactic of the game, I don't see why it should be removed.
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22 Apr 2005, 15:37
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#3
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Big-shot in my own mind.
Join Date: Oct 2003
Location: "Where You Live" <-- I dont LIVE.. i play PA.
Posts: 30
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Re: Delayed fleet return
Quote:
Originally Posted by Nonentity
Nope. Fleet-catching has always been a major tactic of the game, I don't see why it should be removed.
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I must fully concur... Fleet-Catching, though a dreadfull sight when it happens to u (looking at ur overview, knowing 7 8 or 9 hours in advance that ur fleet WILL die...) is indeed quite an important aspect of the game... without it it would simply become impossible to take a number of ppl down (those among us who either check every tick, or who r called up instantly upon incomings)
there r simply to many players that can not be brought to lose fleet any other way... and thus it is essential to prevent the same ppl being the top 100 each and every single round...
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22 Apr 2005, 16:56
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#4
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Klaatu barada nikto
Join Date: Mar 2000
Location: St. Paul, Minnesota
Posts: 3,237
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Re: Delayed fleet return
Quote:
Originally Posted by Nonentity
Fleet-catching has always been a major tactic of the game,
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Well no. It only became a major tactic after they consolidated the movement and combat ticks at about R4 (IIRC). Prior to that you always had a small window (5-10 minutes or so) to relaunch your fleet(s), so fleet catches wouldn't work against someone who was alert and who could be online at the right time(s).
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22 Apr 2005, 17:25
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#5
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Delayed fleet return
Quote:
Originally Posted by Tactitus
Well no. It only became a major tactic after they consolidated the movement and combat ticks at about R4 (IIRC). Prior to that you always had a small window (5-10 minutes or so) to relaunch your fleet(s), so fleet catches wouldn't work against someone who was alert and who could be online at the right time(s).
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Sorry, I generalised and you were right to pick me up on it. All the same, however, it's become entrenched in the tactics of the game since that time. I love having it as a tactic, especially as part of a smaller alliance where raw power isn't your strongest asset. For that reason also, I would keep things how they are.
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23 Apr 2005, 21:44
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#6
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Registered User
Join Date: Jan 2005
Posts: 57
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Re: Delayed fleet return
[x]fleet catch
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24 Apr 2005, 15:48
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#7
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Delayed fleet return
fleet catch is a tactic i dont like but well tough i cant say get rid of it tbh because yes its a tactic and a good one at that.
Everyone keeps trying to make this game fleet freindly why dont we just all build pods ffs coz thats what you basically want a game were you never lose ur fleet unless your attacking someone else to lose theres.
So either live with it or leave PA because you get fleet caught then its ur own fault for not getting defence.
Sorry if i sound angry but I am.
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24 Apr 2005, 19:29
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#8
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Delayed fleet return
If people like fleet catching so much then surely we need prelaunching fleets to take part in combat again...
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r8-10 RaH r10.5-12 MISTU
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25 Apr 2005, 02:35
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#9
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Delayed fleet return
Quote:
Originally Posted by Appocomaster
If people like fleet catching so much then surely we need prelaunching fleets to take part in combat again...
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I like prelaunched fleets not engaging in combat. Fleets can still be caught when they arrive home - which is a fair compromise as greater co-ordination is required. But for the less active and whatnot, having the prelaunch as the last line of defence is a good thing imo.
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25 Apr 2005, 07:07
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#10
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Delayed fleet return
Quote:
Originally Posted by Ultimate Newbie
I like prelaunched fleets not engaging in combat. Fleets can still be caught when they arrive home - which is a fair compromise as greater co-ordination is required. But for the less active and whatnot, having the prelaunch as the last line of defence is a good thing imo.
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Yes but bigger planets happily prelaunch their fleets, and when they have like 10-15 waves they're quite safe and don't loose more than roids and structures. If people know you're trying to fleetcatch them, it's impossible to do.
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r8-10 RaH r10.5-12 MISTU
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25 Apr 2005, 07:50
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#11
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Delayed fleet return
Quote:
Originally Posted by Appocomaster
If people know you're trying to fleetcatch them, it's impossible to do.
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Really?
Obviously not - i've heard alot of people being fleetcaught this round, when their fleet is returning from a target with alot of incoming at the same ETA. THAT is how to catch fleets these days - not just wiping out stuff at home. Failure to recognise this means that for the past few rounds you have been unable to adjust your strategy - which seems pretty wierd.
Prelaunching - at best/worst - will only save ships that you do not send out ever. E very time you launch a fleet, its possible that you can have it caught and lost on the return journey. This means that the inactive player - who is less likely to have fleet out - is at less risk of being caught than the hyperactiver alliance player. By (potenitally) limiting it to fleet that you are willing to risk by launching it, results in a fair compromise imo.
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26 Apr 2005, 17:05
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#12
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Forever Noob
Join Date: Jan 2002
Location: Holland
Posts: 321
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Re: Delayed fleet return
As has been sayd already it prevents fleet catches (which is basicly the only way to take down a t10 planet, remember Cocteau r12? Lost 13k Clippers and 15k thieves in last 2 weeks in fleetcatch )
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27 Apr 2005, 11:22
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#13
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Lost
Join Date: Apr 2004
Location: Scotland
Posts: 413
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Re: Delayed fleet return
Gettin grid of fleet catches if not a good idea in fact its a terrible idea fleet catches are a very important tactic and with everyone running away a lot these days they become a very good tactic for ziks me and a couple of others often launch fleets eta 1 and eta 2 before hostiles land so if they pull eta 1 their fleet caught if they land they get some roids have some ships killed and then are fleet caught
Taking tactics out of the game would ruin things for a lot of people.
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Squishy
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29 Apr 2005, 18:24
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#14
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Delayed fleet return
fleet catches are an important part of the game - so declined
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