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Unread 19 Feb 2021, 16:35   #1
[DDK]gm
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State of the game!

Posting here since none of the alliance hc have access to the alliance rep forum...

Really struggling to keep going in this game due to the path PA is going down and honestly unless something changes CT is done with it.

OFC the alliance dropping down to so few members is a factor in it but as a small alliance the direction the game is going just hurts more and is part of the reason why we are small.

Issues I have with the game atm…

Auto war: this is bollocks, if you are a big alliance being forced into 4 day war isn’t really a big deal, chances are you plan for it anyway so great, you get your 4 days of war bonus. If you are a small alliance being picked on by that big alliance then you are screwed, your enemy has 4 days of extra raiding on you, you get farmed harder and there is nothing you can do about it, they are not going to stop because of the bonus.

Auto war should punish the hostile alliance, it should be a deterrent not a bonus, proper war declaration should be used to avoid auto war! This is just promoting bashing/farming!

XP nerfing: every time an alliance uses the game mechanics to win, the mechanics get nerfed to shit without proper thought in how it effects everyone else. Why do we bother attacking now when the score gains are in defending…. This is great for a big alliance that is focused on defence and gets lots of incoming but for smaller alliances that have to scrap defence to be able to attack and struggle for DCs etc this is just yet another penalty on the small guys.

It also means that those who have a crash or the likes of me who starts rush scanner cannot get into the game properly with regards to score. I used to start rush scanner, put a lot of work into quests and covops and then get attacking and be top 200, now doing the same I am rank 500.

Quests: quests should be obtainable and help those who work hard at them to give them a leg up, like scanners, however because of the cov-ops quests, cov-ops became overused and nerfed, this is out of balance, atm the only benefit of being a cov-opper is for the research/cons quest bonus, putting the work in covert ops should pay in itself and the quests should be a bonus not the other way around.

Stats: So we have the nerfing in attack xp, focus on defence, we have BPs set at 5 so we have fewer but larger galaxies and forted so attacking is harder, then for some reason the stats guys seem to think that with all this focus on defence we should get defensive stats every round. You have sucked any joy in the game out, landing an attack is what give us the willpower to keep going! But yay you have this gimmick now of lower eta medium/heavy defence ships… sigh!

Alliance size dropping to 50: why, what’s the point? It makes literally no difference other than to prevent mergers of alliances that have more than 25 members each, will still have alliances with support tags!

To summarise the direction of PA is Attacking is bad, being a small alliance is bad, defend defend defend…. If there is a feature that is exploited to win or cheat then nerf it rather than try to catch/ban cheaters or enforce the rules! Clearly too many people have cheated while attacking/escorting or covert opping so nerf that parts of the game rather than setting up an effective team to enforce rules!

This direction is killing the game!
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Unread 19 Feb 2021, 16:38   #2
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Re: State of the game!

I totally agree with you gm I feel the auto war should have negative effect on the agressor if you attack the alliance you auto warred against as you should have actually declared war if you wanted to hit them.
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Unread 20 Feb 2021, 08:18   #3
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Re: State of the game!

Just buy more sim cards, and the small tag days are in all gone \o/
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Unread 20 Feb 2021, 08:40   #4
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Re: State of the game!

I think these are all fair complaints(!?)

Auto war: I'm not sure what this feature was ever meant to accomplish. If someone could explain it to me, I'd be glad to listen. Otherwise, I have no objection to removing it.

XP: Agreed, XP was overnerfed. I'm hoping it'll be buffed for next round. More offensive stats would help too (he said, foreshadowing).

Quests: 100% agreed. Game mechanics should be useful for their own sake. I'd rather see an underused feature with its own point than a feature that's propped up by another feature.

Stats: I'm offering (one of?) the stats for next round. They'll be pretty offensive. Everyone I've spoken to in the stats TG seems to agree that's the right direction.

Buddy packs: moving to 5 [edit]6-man BPs was a bad idea. Everyone and their dog could tell you that larger BPs means fewer BPs, fewer BPs means fewer galaxies, fewer galaxies means more random planets per galaxy. I'm strongly in favour of moving to 4-planet BPs, maybe even 3-planet. 3-planet plus late signup is a middle road, but late signing has its own problems, as we all know.

Cheating: I'm not sure how the game mechanics can make cheating less strong. This is a game of cooperation, after all. Cooperation is messy and communication is hard, so anyone who manages 2 planets is going to do better than 2 people working together. I will say that I'm disappointed by how little the MHs seem to be doing about it, as well as at the complete lack of repercussions from the community.


P.S. I hope this doesn't unleash the forces of AD, but... what happened to CT?
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Last edited by Mzyxptlk; 21 Feb 2021 at 09:58. Reason: Fixed, thanks genosse27
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Unread 20 Feb 2021, 13:58   #5
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Re: State of the game!

A number of reasons, CT is old and the pool of players that would join CT and not been a member before has dwindled in the limited player base. Another reason is me/HC, we are burnt out from 70 rounds..

CT has ever been a defencive alliance and when the game moved hevilly against attacking then we started losing people to retirement at a higher pace and had to start merging with other tags to compete, once you do that you are no longer recruiting and when the split happens you are even smaller.

The merger with heresy went well for a while until some took objection to standing up to the FC trolls, we joined ND for a round but we missed our tools and own politics.

When we merged with xVx we just got hammered into the ground by multiple top tags gangbanging us, then because we never have more than a couple of naps, we were the only alliance that VGN didnt nap and we became farms for those multis... So CT/xVx stood no chance at gelling into more than a one round thing.
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Unread 20 Feb 2021, 22:44   #6
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Re: State of the game!

I also agree with gm.

auto war: this should prevent gangbang, which it doesnt. they still happen. I still miss to see the real problem with gangbangs. It's a needed action to roid those who are unroidable else. Atm auto wars just punish the ones being targeted. Maybe auto wars should decrease the cap and xp instead of increasing it. I also dislike the hidden formula. People should have a chance to prevent the trigger.

XP nerfing: I dont think there is any sane person in PA who likes the current bottom feeding caused by the lack of XP in landing attacks. I fear that PA team will try to fix their broken approach once again. They tried to fix it for this round and it got even worse because even the last alliance HCs adapted now. Just accept it wont work and rollback to the old xp formula and cap the extremes. The extreme xp landings of very small value planets on big planets were the only real problem. Capping xp at 5k completely solves this issue. Stop using new rounds for beta testing and go back to something that worked.

Quests: PA team changed covert opping lately. It improved! More people are hittable now. You need multiple measures to be immune. Also the quests got changed and the bonus is less worth now. Not sure if gm noticed this.

Stats: Stats chat is crowded with value carebears who like defensive rounds. Please join us there and argue with those who cause the bottom fighting. One main problem of stats making is that other changes to game dynamics are not announced (early enough). stats are done by the time game changes are announced.

Buddypacks: gm & mz, buddypack size is 6 for last two rounds. Not 5. Bigger BP sizes help the strong gals and alliances and make a round more defensive. Reducing it back to 5 sounds good. I also like the idea of two 3 people buddypacks. Both could co-exist. You either decide for one buddypack of five people or two buddypacks of two times three people.

Cheating: The community is trying their part. But the lack of effort and will in MH team is embarassing for PA. You can basically do anything if you got a paid account. Even when provided solid ingame proof, Ace does nothing. This is the biggest problem in PA by far. Apprime is openly cheating and even bragging about it. There is no shame and no consequences. I reported three cases of cheaters. All three cases just got set to status "completed". There was no answer, no explanation, nothing. Ace needs to be replaced asap!
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Unread 21 Feb 2021, 00:03   #7
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Re: State of the game!

yeah sorry bp = 6, it should never be more than 4 imo!
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Unread 21 Feb 2021, 09:55   #8
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Re: State of the game!

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Originally Posted by [DDK]gm View Post
A number of reasons <snip>
Thanks!
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Unread 26 Feb 2021, 03:58   #9
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Re: State of the game!

These are all valid complaints with the state of the game. At almost every step to get where we are, overly complicated and sometimes hidden changes have been made to alter the game which haven't addressed the underlying issues.

I am not a fan of war being determined in game. Xp play wasn't an extreme issue until the addition of military centers and war bonus. Now we are consistently running defensive stats with almost every fleet composition having a ship that is a one fleet stopper. This hurts small tags, It also isn't fun to play in a big tag.

Deregulate PA!
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Unread 26 Feb 2021, 09:45   #10
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Re: State of the game!

As a returning player who's been away for 4-5 years I have the following complaints:
- No XP sucks, you get more XP from sending defence than you get from landing a t10 planet as rank 2-300. What's the point of even having quests ingame that are virtually impossible to get. (1K XP at once and above)
- War mechanic: it sucks that more than one alliance can be at war with an alliance, all having bonus in cap. But the alliance on the receiving end can only war back one of them. PA has always been about the gangbang, but this just makes it worse. If an alliance declares war then the receiving end should automaticly be at war with the one declaring war.
-Auto declare war: no, just no

Besides it being a very boring round I did have some fun this round, but that's more because of the community / players that I hadn't spoken to in a long time
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Unread 1 Mar 2021, 09:06   #11
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Re: State of the game!

I would assume that the intention for autowar was to discourage tags to repeatedly bash on another tag.
Maybe a new "war" formulae that decreased the roid/xp cap would be better. If tag #1 hits tag #5 more than everyone else, cap could decrease daily, and tag #1 would have to rethink their NAPs with #2,#3, and #4
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Unread 1 Mar 2021, 09:24   #12
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Re: State of the game!

I think that there are various things we need to tweak and improve in Planetarion right now.
One of the main items definately being, that now only [DDK]gm is "burned out" but also a bunch of PA team members are "burned out".
Due to that, we have only a very limited amount of "community" management - but this is exactly what you need if you want to get attractive for new players.

Jintao is running a group that is collecting these items - feel free to report them here: https://cabeza.lockhead.net/collect_page_issues.html
Jintao is also having conversations with the PA team around these and helping to put some prioritization in these.
The current list of issues or wishes can be access here: https://lockhead.atlassian.net/issues/?filter=10006

But there is MORE going on:
- talks to Jagex about purchasing the domain
- proposals for a better user interface by Maverick
- ideas to improve the game on Telegram
- ...

It all needs to start with people speaking up and starting to drive the change like [DDK]gm mentioned here.

Reach out to me on TG/IRC if you want to talk further.
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Unread 1 Mar 2021, 14:33   #13
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Re: State of the game!

Quote:
Originally Posted by Lockhead View Post
I think that there are various things we need to tweak and improve in Planetarion right now.
One of the main items definately being, that now only [DDK]gm is "burned out" but also a bunch of PA team members are "burned out".
Due to that, we have only a very limited amount of "community" management - but this is exactly what you need if you want to get attractive for new players.

Jintao is running a group that is collecting these items - feel free to report them here: https://cabeza.lockhead.net/collect_page_issues.html
Jintao is also having conversations with the PA team around these and helping to put some prioritization in these.
The current list of issues or wishes can be access here: https://lockhead.atlassian.net/issues/?filter=10006

But there is MOVE going on:
- talks to Jagex about purchasing the domain
- proposals for a better user interface by Maverick
- ideas to improve the game on Telegram
- ...

It all needs to start with people speaking up and starting to drive the change like [DDK]gm mentioned here.

Reach out to me on TG/IRC if you want to talk further.
Surely the main issue to improve the game would be to launch it as a APP?

Also like Jagex staff commented no one will invest into the game as the current community is the most toxic bunch of bandits in online gaming
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Unread 1 Mar 2021, 14:54   #14
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Re: State of the game!

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Originally Posted by CBA View Post
Also like Jagex staff commented no one will invest into the game as the current community is the most toxic bunch of bandits in online gaming
Who / how did they mention that? And when?
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