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15 Oct 2006, 14:05
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#1
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Flash in the PAN
Join Date: Aug 2005
Location: Birmingham, Romania
Posts: 554
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Auto Exile of 'zero' planets to c200
Ok, so we have this 48 tick/protection rule now.
I actually believe the game is working a little better now with planets given a bit more chance to prove themselves.
Just one quibble - the planets that sign up and then do NOTHING. They never init a roid, or build a construction - I assume they sign in and then don't like it.
Can we get these guys moved sooner ?
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15 Oct 2006, 16:42
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#2
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Auto Exile of 'zero' planets to c200
when they sign up they start in c200 - so they must have at least logged in to get into the main universe.
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15 Oct 2006, 16:46
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#3
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Im Back :)
Join Date: Oct 2005
Location: London
Posts: 189
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Re: Auto Exile of 'zero' planets to c200
but they log in init a few roids then leave the account...its quite gay
__________________
Awaken by the terror of a thousand wars,a vision of the coming invading force.
RD13 - IRON|APA
RD14 - APA
RD15 - InSomnia|Violent Saints HC
RD19 - Subh|ROCK
RD20 - Insurrection|Solo
RD21 - LOST|Subh
RD22 - Subh DC
RD30 - Redemption
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15 Oct 2006, 16:53
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#4
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Dreamer in Pit of Hell
Join Date: Sep 2004
Location: Derbyshire
Posts: 443
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Re: Auto Exile of 'zero' planets to c200
no matter what system is introduced, this will always be a problem.
The only way i can see to remove it would be to introducude a protection cluster in which a planet sits in for the 72 ticks and then once that period is over they are moved into full universe the next time they log in.
The problem i see with that system is that it promotes segregating the universe and doing so would hamper the interaction of new to old players more than normal
__________________
Fate is the blind guy who pushes you in front of a bus
random n00b - r3 & 4
MoE - round 12
Rock - round 13, 14, 15, 16
Pragmatik - round 16
ToF - round 16
Subh - round 17
Pa Team - rounds 16, 17, 18, 19
awol ever since
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15 Oct 2006, 16:55
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#5
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Im Back :)
Join Date: Oct 2005
Location: London
Posts: 189
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Re: Auto Exile of 'zero' planets to c200
Quote:
Originally Posted by Timeline
no matter what system is introduced, this will always be a problem.
The only way i can see to remove it would be to introducude a protection cluster in which a planet sits in for the 72 ticks and then once that period is over they are moved into full universe the next time they log in.
The problem i see with that system is that it promotes segregating the universe and doing so would hamper the interaction of new to old players more than normal
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This is a good idea but aint that basically just like the gal before shuffle takes place??
and why cant they just stay in c200 until 72 ticks is up?
__________________
Awaken by the terror of a thousand wars,a vision of the coming invading force.
RD13 - IRON|APA
RD14 - APA
RD15 - InSomnia|Violent Saints HC
RD19 - Subh|ROCK
RD20 - Insurrection|Solo
RD21 - LOST|Subh
RD22 - Subh DC
RD30 - Redemption
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15 Oct 2006, 19:03
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#6
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The BOFH
Join Date: Mar 2001
Posts: 463
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Re: Auto Exile of 'zero' planets to c200
Can't we have a free exile of planets which don't meet certain conditions? Some very basic limits which nearly all planets should achieve once they start the game, if they don't then it shouldn't count towards the amount of exiles and shouldn't cost any resources (but still requires all ministers to vote).
Something like:
- 2 constructions
- 2 researches
- Has voted for a GC
- Has initiated roids more than once
Surely all new planets should be able to get this done within 48 hours? If they haven't done all of the objectives then the planet should be considered worthless and eligable for a free exile.
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15 Oct 2006, 19:06
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#7
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Flash in the PAN
Join Date: Aug 2005
Location: Birmingham, Romania
Posts: 554
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Re: Auto Exile of 'zero' planets to c200
OK, I didn't realise they stayed in c200 until they logged in, but still, they never do anything subsequently - some never go past the overview. After 24 ticks an auto moval back to c200 would be useful.
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15 Oct 2006, 19:25
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#8
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Dreamer in Pit of Hell
Join Date: Sep 2004
Location: Derbyshire
Posts: 443
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Re: Auto Exile of 'zero' planets to c200
the problem with such a low removal time is that its not always possible for a person to log in everyday. At least with 48 hours a new planet is given as much chance as is viable.
__________________
Fate is the blind guy who pushes you in front of a bus
random n00b - r3 & 4
MoE - round 12
Rock - round 13, 14, 15, 16
Pragmatik - round 16
ToF - round 16
Subh - round 17
Pa Team - rounds 16, 17, 18, 19
awol ever since
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15 Oct 2006, 19:28
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#9
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Im Back :)
Join Date: Oct 2005
Location: London
Posts: 189
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Re: Auto Exile of 'zero' planets to c200
Quote:
Originally Posted by Shyne
OK, I didn't realise they stayed in c200 until they logged in, but still, they never do anything subsequently - some never go past the overview. After 24 ticks an auto moval back to c200 would be useful.
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Quote:
Originally Posted by GReaper
Can't we have a free exile of planets which don't meet certain conditions? Some very basic limits which nearly all planets should achieve once they start the game, if they don't then it shouldn't count towards the amount of exiles and shouldn't cost any resources (but still requires all ministers to vote).
Something like:
* 2 constructions
* 2 researches
* Has voted for a GC
* Has initiated roids more than once
Surely all new planets should be able to get this done within 48 hours? If they haven't done all of the objectives then the planet should be considered worthless and eligable for a free exile.
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yep both these ideas...if the planet hasnt met certain basic requirements in those 24 hours then they are moved back into c200
__________________
Awaken by the terror of a thousand wars,a vision of the coming invading force.
RD13 - IRON|APA
RD14 - APA
RD15 - InSomnia|Violent Saints HC
RD19 - Subh|ROCK
RD20 - Insurrection|Solo
RD21 - LOST|Subh
RD22 - Subh DC
RD30 - Redemption
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15 Oct 2006, 19:43
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#10
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Wondering!?!
Join Date: Sep 2006
Location: England
Posts: 6
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Re: Auto Exile of 'zero' planets to c200
Quote:
Originally Posted by Death666
yep both these ideas...if the planet hasnt met certain basic requirements in those 24 hours then they are moved back into c200
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i think this is great idea, but with a 36 hour limit (or something like), but if they do decide to be active it then moves them back to the normal universe, also a poilte mail telling them why they were moved.
__________________
Oh bum...
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24 Oct 2006, 16:02
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#11
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Registered User
Join Date: Jun 2004
Location: Germany
Posts: 155
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Re: Auto Exile of 'zero' planets to c200
Quote:
Originally Posted by Timeline
no matter what system is introduced, this will always be a problem.
The only way i can see to remove it would be to introducude a protection cluster in which a planet sits in for the 72 ticks and then once that period is over they are moved into full universe the next time they log in.
The problem i see with that system is that it promotes segregating the universe and doing so would hamper the interaction of new to old players more than normal
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Plz Pa Team do an update with at protection cluster and after that protection time planets actually have to login and then they get exiled to a normal gal where they can be exiled again in 48 ticks (I'd prefer 24 ticks)
Because atm i looks like this: In most of the gal there are these called "rotation spots" Its just like a machine, a planets pop in, doesnt login and whoops out again after 48/72 ticks, next planet gets the spot, does 2 roids and nothing more, then kicked and next planet fills the spot, and so on. Only if your lucky with a chance of 5% you get a player that is active. We dont even call for experienced players or something, just that they are active. But most of them aren't. So why have a dumb tick protection, if theres nothing to protect, but an inactive account? Plz Pa team do an update to the running game.
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24 Oct 2006, 17:53
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#12
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add
Join Date: May 2006
Location: uk
Posts: 178
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Re: Auto Exile of 'zero' planets to c200
i wold like the see exil cost for solo ppl go down as they stay in a gal longer as some times you exil 7-8 times the exil cost it so high you can not exil any more and if your in a **** gal your *****
__________________
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r22 Jenova
r23 Destiny
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25 Oct 2006, 01:23
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#13
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Flash in the PAN
Join Date: Aug 2005
Location: Birmingham, Romania
Posts: 554
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Re: Auto Exile of 'zero' planets to c200
I'll translate. Its relatively cheap to exile people from your galaxy, but once your value reaches any great height, it becomes rather expensive to self exile.
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25 Oct 2006, 01:50
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#14
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Auto Exile of 'zero' planets to c200
Quote:
Originally Posted by Kal
when they sign up they start in c200 - so they must have at least logged in to get into the main universe.
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this is either buggy or wrongly designed though. How else comes that for example my gal had by now 5 planets which signed up and then did absolutely nothing during their 72 tick period?
__________________
Ią! Ią! Munin F'tagn! - [*scendancy]
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