Re: How many races should their be?
1. Terran : High Init (fires later), high firepower, high armor
2. Cathaar: EMP Only, fires first always
3. Xandathrii: Cloaked and cheap high in numbers
4. Zik: Steal ships mainly, some die during steal, some heavvier Carrierships, steal smaller ships and survive
5. Eitraides: Trading race. Has cargo ships to steal enemy resources. Has detonator ships that use own planets eonium ressource to throw gas-bolts to blow up enemy ships, medium init. Has ships that swap with enemy ships. Means target planet gets my ships i get his, this goes with defending and attacking.
6. Psiony: Mind controls enemy ships to fire at their own friendly ships, low init like 2. Expensive ships. Doesn't steal ships after battle.
7. Baal'tazar: Suicidal race. Even higher numbers than xan, all ships init 3. Selfdestructs on successful attack to destroy enemy ships (wont selfdestruct if no enemy ship or frozen). Can lay mines around their own planet, that selfdestruct on successfull enemies landing. (replacing of structure defence though)
8. Illuminos: Prisma weapon class: Classes have synergy effects FI increase CO DMG and vice versa, Fr increases DE and CR increases BS DMG and vice versa
9. Zal'thos: Missile only ships that target ALL ship classes equaly. Fire right after EMP (init 2 around) fires at all enemy classes at once, but slightly lower DMG
10. Cyrus: Doesn't destroy enemy ships during battle. Very high armor. Late init. uploads a virus to enemy ships that slowly dissolves Enemy ships per tick (full destruction after 15-20 ticks). Ships need to be repaired 33% of original ressource cost. to not get destroyed.
11. Vem'drem: Morphing ships race. Can morph ship classes between each other. cost: 10% of original value. can morph any Class into any other Class in 10 ticks (faster with population of prod.) Medium init/armor/firepower though.
I know lots of interesting ideas, but a huge amount of time needed to code and balance, so probably won't make it into the game :/
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