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Unread 9 Oct 2003, 10:16   #3
flapjack
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Join Date: Jan 2001
Posts: 2,257
flapjack is infamous around these parts
Re: space frontier, rise of earth

Basic hulls: basic hulls are just that, they are a ships outer hull, often with some armor already attached and serve to hold all your other components, if you hull is destroyed everyone on the ship dies unless that person can get himself into an escape pod, all ships have a basic sensor system (unless otherwise specified) a basic computer system and a basic cargo loading system

Scout class Corvette: scout class corvettes where designed to be fast, maneuverable and have good sensors, because of this scout class corvettes come fitted with an improved sensor array
cost: 5000cr
standard armor: minimal
hull strength: minimal
maneuverability rating: extreme
acceleration rating: extreme
engine mounts: 1
armor mounts: 0
shield mounts: 1
turret mounts: 4
external mounts: 4
additional mounts: 4
cargo capacity: 1 cargo bay, 250 tonnes

bomber class corvette: a major step up from the standard bombers, these ships can be equipped with an FTL drive and are the first real attack vessels
cost: 5000cr
standard armor: minimal
hull strength: extremely low
maneuverability rating: extremely high
acceleration rating: extreme
engine mounts: 1
armor mounts: 1
shield mounts: 1
turret mounts: 6, all in a forward linear configuration, all weapons installed point forward only
external mounts: 4
additional mounts: 2
cargo capacity: 1 cargo bay, 250 tonnes

gunnery class gunship: the only true gunship, the gunnery is a highly advanced vessel that features many more guns then any corvette without making the ship a lot bigger or less maneuverable.
Cost: 10000cr
standard armor: extremely low
hull strength: very low
maneuverability rating: extremely high
acceleration rating: extremely high
engine mounts: 1
armor mounts: 1
shield mounts: 2
turret mounts: 8
external mounts: 6
additional mounts: 2
cargo capacity: 2 cargo bays, 250 tonnes each

light merchant class: a much mingled group of different ship types, all modified for the same work, to haul cargo, these ships are extremely large compared to most other kinds of ships for their weapons, but are also much sturdier then previous ships
cost: 5000cr
standard armor: low
hull strength: low
maneuverability rating: low
acceleration rating: low
engine mounts: 2
armor mounts: 0
shield mounts: 0
turret mounts: 4
external mounts: 2
additional mounts: 2
cargo capacity: 5 cargo bays, 500 tonnes each

armed light merchant: these light merchants where modified to work in slightly more dangerous situations, they feature minor upgrades in weapon and shield capacity tough they lose some of their precious cargo capacity in return
cost: 7500cr
standard armor: medium-low
hull strength: medium-low
maneuverability rating: low
acceleration rating: low
engine mounts: 2
armor mounts: 0
shield mounts: 2
turret mounts: 6
external mounts: 4
additional mounts: 2
cargo capacity: 4 cargo bays, 500 tonnes each

light frigate: the light frigate class is the smallest of the combat oriented capital class ships, tough medium personell transports are smaller but still capital class ships they feature no weapons or shields
cost: 15000cr
standard armor: low
hull strength: low
maneuverability rating: very high
acceleration rating: very high
engine mounts: 2
armor mounts: 1
shield mounts: 3
turret mounts: 12
external mounts: 6
additional mounts: 6
cargo capacity: 1 cargo bay, 500 tonnes

medium frigate: the more normal kind of frigate, these are primarily used for hunting pirates, destroying fighters and border patrol duties where there speed and reasonable armaments allow them to replace larger vessels and patrol very large areas
cost: 20000cr
standard armor: medium-low
hull strength: medium-low
maneuverability rating: high
acceleration rating: high
engine mounts: 2
armor mounts: 1
shield mounts: 4
turret mounts: 14
external mounts: 8
additional mounts: 8
cargo capacity: 3 cargo bays, 250 tonnes each

heavy frigate: designed when the frigates started losing their abilities because pirates became better armed and fighters finally got shields, these frigates, tough based on the same chassis, carry far superior weapons and can deal much more of a punishment to your enemy then the original frigates could
cost: 25000cr
armor rating: medium-low
hull strength: medium-low
maneuverability rating: high
acceleration rating: high
engine mounts: 3
armor mounts: 1
shield mounts: 4
turret mounts: 16
external mounts: 12
additional mounts: 12
cargo capacity: 2 cargo bays, 500 tonnes each

frigate leader: the frigate leader was designed when entire squadrons of frigates where flying around reasonably unsupported, for its role the frigate leader is fitted with a standard fleet command system, which makes commanding a fleet much easier, heavy armor and shields, to survive attacks and an improved sensor array, to allow it see much more then normal frigates
cost: 35000cr
armor rating: medium
hull strength: medium
maneuverability rating: medium-high
acceleration rating: medium-high
engine mounts: 3
armor mounts: 2
shield mounts: 6
turret mounts: 16
external mounts: 12
additional mounts: 12
cargo capacity: 2 cargo bays, 500 tonnes each

light destroyer: the entire destroyer class of ships is dedicated to delivering punishing amounts of fire, volley after volley, into enemy capital ships, destroyers are most effective when escorted by other ships, capable of taking out small ships such as fighters
cost: 35000cr
armor rating: medium-low
hull strength: medium
maneuverability rating: medium
acceleration rating: medium
engine mounts: 3
armor mounts: 1
shield mounts: 6
turret mounts: 20, of which 8 are in a spinal mount and must be used together
external mounts: 14
additional mounts: 10
cargo capacity: 1 cargo bay, 750 tonnes

warfrigate: the warfrigate was designed to support destroyer class vessels, for this duty it has been outfitted with an advanced targetting array and a large number of turret mounts.
Cost: 40000cr
armor rating: medium-low
hull strength: medium
maneuverability rating: medium-high
acceleration rating: medium-high
engine mounts: 3
armor mounts: 1
shield mounts: 6
turret mounts: 18, advanced targetting array makes all light weapons 25% more effective
external mounts: 12
additional mounts: 12
cargo capacity: 3 cargo bays, 500 tonnes

medium destroyer: simply a larger version of the original destroyer design, however the flaws of the destroyer are much more apparent on this vessel, because of that it has 50% less chance to hit ships smaller then itself
cost: 50000cr
armor rating: medium
hull strength: medium
maneuverability rating: medium-low
acceleration rating: medium
engine mounts: 3
armor mounts: 1
shield mounts: 8
turret mounts: 24, 8 of which are in a spinal mount and must be used together
external mounts: 16
additional mounts: 12
cargo capacity: 2 cargo bays, 750 tonnes each

science ship: the science ships where build with scientific exploration in mind, as such they come standard with improved sensors, advanced laboratories, long range transporters and EMP shielding
cost: 30000cr
armor rating: low
hull strength: low
maneuverability rating: high
acceleration rating: very high
engine mounts: 2
armor mounts: 1
shield mounts: 4, EMP shielding installed standard
turret mounts: 12
external mounts: 6
additional mounts: 16, 50% of all additional mounts that are used, must be used for science systems
cargo capacity: 2 cargo bays, 750 tonnes each, 1 contained cargo bay, 250 tonnes

ramming frigate: the ramming frigate is a very recent design, originally intended for moving large asteroids closer to processing facilities, they feature a heavily reinforced bow section which severly reduces damage from ramming, they also come equipped with a ramming shield, grappling system and fusion carver, they earned their name when a small mining team encountered a pirate attack, standard orders would have all non-combat ships retreat to the safety of the fleet-carrier assigned to the group, but 1 of the ramming frigate crews took it upon themselves to ignore those orders, knowing that their group would not be able to hold up against the pirates and be forced to make a run for it from a highly valuable belt of asteroids, thus they moved their ship into a ramming position with the enemy carrier and ran their plasma drives at over 150% maximum capacity, the pirates who had not counted on an attack from a non-combat vessel was caught completely by surprise and the original impact is estimated to have hit the engineering room broadside, probably severely damaging the ships engines which immediatly failed and burned out, the ramming frigate then effortly pushed the carrier into a belt of extremely fast moving asteroids where the carrier was quickly destroyed by numerous asteroid impacts
cost: 25000cr
standard armor strength: high
hull strength: medium, takes no damage from ramming equal sized or smaller ships
maneuverability rating: high
acceleration rating: extreme
engine mounts: 4
armor mounts: 1
shield mounts: 4, ramming shields installed
turret mounts: 6, fusion carver installed, electro-grappling installed, may only install light weapons
external mounts: 4
additional mounts: 4
cargo capacity: 2 cargo bays, 250 tonnes each

cloaked intelligence ship: the cloaked intelligence ship is designed primarily around a cloaking device and stealth generator, the vessel comes standard with a twin cool-fusion drive, cloaking device, stealth system, advanced sensor system, particle scanning array, wave detector array, phase detector array, deflector dish and a phased computer system
cost: 50000cr
standard armor strength: none
hull strength: minimal
maneuverability rating: flies like a brick
acceleration rating: virtually zero
engine mounts: 2 (filled by cool-fusion drives)
armor mounts: 0
shield mounts: 2
turret mounts: 4
external mounts: none
additional mounts: 4
cargo capacity: 1 cargo bay, 250 tonnes
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence

Last edited by flapjack; 11 Oct 2003 at 20:15.
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