Thread: Game Tactics
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Unread 5 Nov 2005, 08:36   #24
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Re: Game Tactics

Quote:
Originally Posted by Cowmando
this tactic involves finding out when a potential targets fleet will be returning to base and the attacking them so you fleet arrives the same tick.
Just to clarify a bit:

The importance of landing on the same tick is that it forces your opponent into battle, as he is unable to 'flee' (send away) his ships. So, by forcing him into battle, you are able to send an overwhelming fleet designed to steal as much of the enemy as possible thereby gaining a large amount of physiological and technological distinctiveness to add to you own .

It should also be noted that this type of attack is not focused on captuing asteroids, it is merely forcing fleets to engage in battle so you can steal ships instead. Roids are typically a bonus in this situation.

Also note, that often it will require a vast proportion of your fleet in order to pull this off properly (as mentioned, instances of fleetcatching tend to receive alot of defence, which forces you to 'overkill' and thus require more of your own ships). Obviously, this leaves your own planet vulnerable to counter attack, and you may find youself being roided by multiple waves right back - in essense, you may consider a fleetcatch as a trade of roids for ships (as you may forgo some roid capping in order to steal ships, and you may loose roids at home in order to steal ships abroad), though obviously this isnt always the case.


I thought i might add something there .
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