Planetarion Forums

Planetarion Forums (https://pirate.planetarion.com/index.php)
-   Planetarion Suggestions (https://pirate.planetarion.com/forumdisplay.php?f=95)
-   -   "Random alliance" option. (https://pirate.planetarion.com/showthread.php?t=201114)

BloodyButcher 25 Feb 2016 18:51

"Random alliance" option.
 
There should be a option for "new players" to choose to be put into a random alliance.
The alliance HCs should have the choice wether to have their alliance option set to "accepting random players" or not.
Training alliances(ie RainbowS/NewDawn/HR) should be able to exceed the tag limit if they are accepting random planets into tag.
The alliance that dont want to train new players should follow the old pattern with a set tag limit

berten 26 Feb 2016 11:29

Re: "Random alliance" option.
 
this has my vote.

Wide open for abuse tough, would need rules in place.

Mzyxptlk 26 Feb 2016 11:37

Re: "Random alliance" option.
 
Abuse how?

Cochese 26 Feb 2016 15:40

Re: "Random alliance" option.
 
Quote:

Originally Posted by Mzyxptlk (Post 3249124)
Abuse how?


I list myself as a "new player", sign up with a different email, and boom. Alliance xyz exceeds the tag limit, and I'm not a new player.

(I think that's what he is suggesting anyways)

Appocomaster 26 Feb 2016 18:48

Re: "Random alliance" option.
 
Yep, sounds abusable :(

We certainly can't have an alliance made of all the new joiners due to no officers, and the other option to have new players joining "random" alliances to go over the tag limit sounds so abusable as you can just leave if it's the wrong alliance and then "rejoin". Even if we increase the "loyalty bonus" and make it really clear and integrate the history of planets, it's still going to not be enough for people to not cheat

BloodyButcher 7 Mar 2016 15:13

Re: "Random alliance" option.
 
History lesson:

When private vs random gals was implemented back in R6(?) private gals was limited to 10(?) players, and had the option to "allow random" planets wich was another 5(?) planet slots ingal.
A lot of gals, if not most "top gals", mine included, chose not to allow random planets due to "security" reasons. Forcing these "random planets" to get a minimum of access ingame to view/claim attacks, search free defence fleets, search scans DB, and view defence screen would perhaps scare away some allies for allowing random planets.

Everything in this game is abuseable.
1. Being able to roid other planets wich could be allowing you to steal their roids.
2. Cov-opping your friends.
3. Using friends as "support" escort planets.
4. Having friends crash on you so you can gain salvage/ship steals.
5. Wanting to create a private gal, signing up extra planets to maximize the chance of landing in the desired gal.
6. Having multiple planets in other allies to help you monitor other alliances fleet movement.

and the list goes on.....

Afaik, there is no rule of having multiple accounts in PA, but i do wonder why this is allowed?
A player that applied for BowS last round had two accounts, and was closed for setting up planets on both of them. Instead of waiting the penalty time before opening a new planet on his existing accounts, he simply created a new account and set up a new planet(obviously illegale aswell, but the MH aint doing their job).


The community can partly monitor and govern itself when it comes to cheating, if someone is caught abusing something they will be reported if people notice it.
There has been cheating going on at HC level, no doubt about it, but i do belive 99% of the active HCs out there is trying their hardest ot play "fair" and within the rules.
It would be far harder to try hide away real players acting as "newbies" so they can exceed tag limit. Someone eventualy is gonna notice.
One of the issues is that PA crew is unable to keep giving out the statestics of how many "new" accounts is made each round, so its very hard for a outsider to get a clear picture on how many "bogus accounts" is made each round, and therefor unable to comment on any new changes like this after theyve been implented.

If there was 100 new accounts created each round the last 5 rounds, and we know around 50 of these was closed for being farms/multies, the same amount could be expected for the next 5 rounds. If suddently the numbers was to boost due to something statestical abnomal, maybe this would have to be removed.

Ie how it could be set up to work:
Given that there is 100 new accounts created each round, and all of em choose "random alliance option".
5 tags allow random players. Counted planets in tag stay the same.
The random planets are divided equaly at shuffle, at this point its 20 new planets signed up.
Each tag can then at maximum get 4 extra planets in tag, wich in the large picture only means they can have 12 extra defence fleets in eta.
After shuffle, "random planets" will be put into tags based on how many existing members is in the tags allready.
If alliance A,B,C is allready 60 members, and tag D and E is 50, only alliance D and E can get these random planets.

Cochese 7 Mar 2016 15:28

Re: "Random alliance" option.
 
What if I don't want to be in an alliance?

Steffk3n 7 Mar 2016 16:45

Re: "Random alliance" option.
 
But there are also some smaller tags, with officers and some players who know the game and like to care about new players. And maybe those tags need players.
There could be a limit for a tag with this option. For Example, you can only get new random players if youre tag size is below 40 players.

It could really help getting more players into game. When you start it totally new and dont have friends or a tag, you jsut get roided and killed soon. Not so motivating.

Im not saying that it will gain tons of players with this feature, but maybe it could help if someone randomly signs up and is interested in playing.

BloodyButcher 7 Mar 2016 17:25

Re: "Random alliance" option.
 
Quote:

Originally Posted by Cochese (Post 3249774)
What if I don't want to be in an alliance?

Then dont choose the "random alliance option".... geez.



Quote:

Originally Posted by Steffk3n (Post 3249784)
But there are also some smaller tags, with officers and some players who know the game and like to care about new players. And maybe those tags need players.
There could be a limit for a tag with this option. For Example, you can only get new random players if youre tag size is below 40 players.

It could really help getting more players into game. When you start it totally new and dont have friends or a tag, you jsut get roided and killed soon. Not so motivating.

Im not saying that it will gain tons of players with this feature, but maybe it could help if someone randomly signs up and is interested in playing.

The whole idea thats _I_ belive that new players are better integrated into the game if they are a part of a larger active group.
The smaller 10-15 man tags has allways had the option to try recruit new players themself, but lets face the fact that this is not a very good place for new players to join in most cases.
And these smaller tags usualy get wtfpwned by the bigger tags.
ND/BowS/HR has been actively trying to integrate and train new players, i dont see why they should be limited by a tag limit if they can help more new players.
p3ng/Norse/BF/FL etc has historicly often chose to stay below limit, and not be open to new players.
Ultores/CT seems to have enough players wanting to join them, and therefor been unable to take upon this very important task.

Kaiba 8 Mar 2016 12:38

Re: "Random alliance" option.
 
If a new player wants to join an alliance he will apply, if the alliance want him they will accept. If he/she/they don't they won't. Stop trying impose restrictions on every facet of the game. If you want to take in New players then make space for them with in the limits provided. Maybe make a training tag

BloodyButcher 8 Mar 2016 13:11

Re: "Random alliance" option.
 
Quote:

Originally Posted by Kaiba (Post 3249816)
If a new player wants to join an alliance he will apply, if the alliance want him they will accept. If he/she/they don't they won't. Stop trying impose restrictions on every facet of the game. If you want to take in New players then make space for them with in the limits provided. Maybe make a training tag

Active alliances dont want to kick out active seasoned players to let in new players they dont know or know if will be active.
Its not a restriction, its the exact different thing.

Mzyxptlk 8 Mar 2016 14:01

Re: "Random alliance" option.
 
I think Butcher is right. If an alliance wants to take in random newbies, this is a low-effort low-barrier method of doing it.

What I doubt is if any alliances will want to use it, though. Perhaps a small survey before bothering to implement anything?

BloodyButcher 8 Mar 2016 14:17

Re: "Random alliance" option.
 
Quote:

Originally Posted by Mzyxptlk (Post 3249826)
What I doubt is if any alliances will want to use it, though. Perhaps a small survey before bothering to implement anything?

Thats my idea too.
If "no alliances" want to use it, the more power to the alliance that is willing to use it as they can exceed tag limits and get a lot of new players that could come out good.


All times are GMT +1. The time now is 10:05.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018