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Unread 25 Mar 2009, 23:17   #1
Appocomaster
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Round 31+ Proposed Downtime Procedure

The following is the proposed new downtime procedure for next round and the future.

Pros:
-Simple
-No fleets recalled
-Time to sort out defence calls etc

Cons:
-Time for defence, scans + covert ops to occur
-Possible confusion over defence calls


Planned Downtimes

These will be announced at the time.

-Aim to announce at least 48 hours in advance
-Stop ticker, close game
-Reopen game unmodified, restart ticker
-Promise to have a 24 hour downtime if less than 24 hours notice is given


Unplanned Downtimes

If less than 1 tick is affected, no action is taken.

If one or more ticks are affected:
-Game is rolled back to last unaffected backup (< 1 hour after game has come back up)
-Game is reopened "as is" (i.e. no fleet recall)
-Ticks restart 24 1/2 hours after backup was taken (i.e. 24 ticks have been missed)
-e-mails / IRC messages can be sent to Appoco/Cin to update vacation mode and recall a fleet / prelaunch ALL fleets if the game is down and the user cannot stay to access the game. This is a BEST EFFORTS service and not a guarentee that we will do as requested
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Unread 25 Mar 2009, 23:19   #2
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Re: Round 31+ Proposed Downtime Procedure

How long does it take you to roll back the game? i.e. will people be available to login 1-4hours after it went down? giving them 20ish hours to login and recall fleets? just want to clarify when the game will be 'reopened'.
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Unread 25 Mar 2009, 23:31   #3
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Re: Round 31+ Proposed Downtime Procedure

updated
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Unread 25 Mar 2009, 23:32   #4
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Re: Round 31+ Proposed Downtime Procedure

Light, the game will be reopened as soon as there's been a successful rollback - ticks will start 24 hours as of the successful rollback tick.

I.e. if last safe backup point was at a 5pm tick (with the backup occuring at 17:30), the game will reopen as soon as a rollback has been completed, and ticks will start at 6pm the following day.

Also:

Many many thumbs up, PATeam.

<3 u Richard!!


edit: Richard got there first
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Unread 25 Mar 2009, 23:54   #5
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Re: Round 31+ Proposed Downtime Procedure



Definitely sounds better than the current situation.
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Unread 26 Mar 2009, 00:55   #6
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Re: Round 31+ Proposed Downtime Procedure

Whoever thought this up must be pretty awesome!
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Unread 26 Mar 2009, 01:58   #7
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Re: Round 31+ Proposed Downtime Procedure

well its only the damn 24h tickstop to sort then as its retarded. make it 3 to 6h depending of the hour the crash are
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Unread 26 Mar 2009, 03:55   #8
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Re: Round 31+ Proposed Downtime Procedure

Quote:
Originally Posted by Mzyxptlk View Post
Whoever thought this up must be pretty awesome!
I think you owe Appoco some pos rep then!
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Unread 26 Mar 2009, 08:23   #9
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Re: Round 31+ Proposed Downtime Procedure

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Originally Posted by robban1 View Post
well its only the damn 24h tickstop to sort then as its retarded. make it 3 to 6h depending of the hour the crash are
Then we'd have to have a full fleet recall.
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Unread 26 Mar 2009, 08:35   #10
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Re: Round 31+ Proposed Downtime Procedure

This sounds much better than current system.

Yes!
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Unread 26 Mar 2009, 11:33   #11
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Re: Round 31+ Proposed Downtime Procedure

And what happens if it is down for one tick? I only see the situation of less and more than 1 tick.

But apart from that, yes, sounds very promising so far.
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Unread 26 Mar 2009, 11:40   #12
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Re: Round 31+ Proposed Downtime Procedure

I assume they meant "one or more ticks".
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Unread 26 Mar 2009, 11:58   #13
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Re: Round 31+ Proposed Downtime Procedure

Quote:
Originally Posted by Mzyxptlk View Post
I assume they meant "one or more ticks".
Assumption is the mother of all ****-ups though
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Unread 26 Mar 2009, 12:39   #14
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Re: Round 31+ Proposed Downtime Procedure

Nice job PATeam.

Can we have extra days added on to the round to make up for the downtime though? I paid* for 10 weeks this round and I'm getting only 9**!

* I didn't actually waste any of my own money on this silly little game, don't be ridiculous!
** 9.5, but shhh!
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Unread 26 Mar 2009, 15:57   #15
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Re: Round 31+ Proposed Downtime Procedure

what would happen if the game where to be left open with the ticks stopped? is there any real reason to close the game if the ticks have been stopped?
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Unread 26 Mar 2009, 16:41   #16
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Re: Round 31+ Proposed Downtime Procedure

Quote:
Originally Posted by [DW]Entropy View Post
what would happen if the game where to be left open with the ticks stopped? is there any real reason to close the game if the ticks have been stopped?
think you should re-read the original post

the game will be open 24h until the ticks start again (if a rollback of 1 or more ticks occured)

btw

where can i sign that this procedure is going to be used !?
cause it rox
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Unread 26 Mar 2009, 16:44   #17
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Re: Round 31+ Proposed Downtime Procedure

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think you should re-read the original post

the game will be open 24h until the ticks start again (if a rollback of 1 or more ticks occured)
i was just wondering why the game would be closed, then reopened "unmodified".
why not just leave it open?
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Unread 26 Mar 2009, 16:45   #18
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Re: Round 31+ Proposed Downtime Procedure

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i was just wondering why the game would be closed, then reopened "unmodified".
why not just leave it open?
i guess to perform the rollback
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Unread 26 Mar 2009, 16:46   #19
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Re: Round 31+ Proposed Downtime Procedure

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i was just wondering why the game would be closed, then reopened "unmodified".
why not just leave it open?
The game needs to be closed while a rollback is occuring
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Unread 26 Mar 2009, 16:50   #20
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Re: Round 31+ Proposed Downtime Procedure

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The game needs to be closed while a rollback is occuring
but for a planned downtime no rollbacks occur. it just paused then unpaused.
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Unread 26 Mar 2009, 16:55   #21
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Re: Round 31+ Proposed Downtime Procedure

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but for a planned downtime no rollbacks occur. it just paused then unpaused.
well in a planned downtime something will happen

code change, server move etc...

and thats probably done with the game beeing closed
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Unread 26 Mar 2009, 17:02   #22
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Re: Round 31+ Proposed Downtime Procedure

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well in a planned downtime something will happen

code change, server move etc...

and thats probably done with the game beeing closed
fair enough..thats cleared that one up
cheers
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Unread 26 Mar 2009, 17:18   #23
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Re: Round 31+ Proposed Downtime Procedure

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-e-mails / IRC messages can be sent to Appoco/Cin to update vacation mode and recall a fleet / prelaunch ALL fleets if the game is down and the user cannot stay to access the game. This is a BEST EFFORTS service and not a guarentee that we will do as requested
You need to build a feature which will do this manually, a sort of play by email type of thing.
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Unread 26 Mar 2009, 17:20   #24
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Re: Round 31+ Proposed Downtime Procedure

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Assumption is the mother of all ****-ups though
Actually too assume is to make an "ass" out of "u" and "me".
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Unread 26 Mar 2009, 18:07   #25
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Re: Round 31+ Proposed Downtime Procedure

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You need to build a feature which will do this manually, a sort of play by email type of thing.
or just have 1 page hosted on a different server which people can login to and request it. Then when the game comes up and they do the rollback, Appoco can simply hit one button which updates it.
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Unread 28 Mar 2009, 20:22   #26
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Re: Round 31+ Proposed Downtime Procedure

Awesome!!!
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Unread 28 Mar 2009, 20:35   #27
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Re: Round 31+ Proposed Downtime Procedure

Updated it slightly to make it clear that it's <1 vs >=1 hour, and that there won't be a rollback
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Unread 29 Mar 2009, 23:02   #28
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Re: Round 31+ Proposed Downtime Procedure

Quote:
Originally Posted by Appocomaster View Post
If one or more ticks are affected:
-Game is rolled back to last unaffected backup (< 1 hour after game has come back up)
-Game is reopened "as is" (i.e. no rollback)
Huh? Did you mean "no down time"?
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Unread 30 Mar 2009, 07:35   #29
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Re: Round 31+ Proposed Downtime Procedure

Er, no. I meant no fleet recall
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Unread 1 Apr 2009, 20:18   #30
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Re: Round 31+ Proposed Downtime Procedure

Any system where fleets are being recalled is Bad, so if you are going to not have a "fleet recall" better make sure you give the right amount of time for def/scans and such after reopening.
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Unread 2 Apr 2009, 13:31   #31
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Re: Round 31+ Proposed Downtime Procedure

you'll want a case in the unplanned section to cover database corruption which demands a rollback regardless of how many ( or few ) ticks are affected, just to ensure database integrity
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Unread 2 Apr 2009, 13:36   #32
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Re: Round 31+ Proposed Downtime Procedure

Could we also get procedures for when the round is extended by a downtime? Last week for example, or last 10% of the original round length?
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Unread 4 Apr 2009, 19:53   #33
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Re: Round 31+ Proposed Downtime Procedure

this sounds alot bether than it have been
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