Quote:
Originally Posted by DeeJay
I 100% agree to this. More so, give us the posibility to set our population however we like. Dont limit the %. If i want to, let me put 100% in cons and end up with 600 cons.
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While I think the game going "NO YOU CAN'T DO THIS" is inelegant to say the least, the population categories are not even close to equal. +100% mining is so much stronger than +100% production speed, it's not even funny. It'd barely even be a conscious choice. I'm not opposed to removing the limits on the population categories
in principle, but the benefit you get from each point of population gives in each category would have to be seriously rebalanced: mining and construction reduced, alert and production increased, with research as the base case. And maybe introduce diminishing returns?
In the end, though, what does it achieve? Yes, we get rid of an ugly hard limit and that lets me sleep a little better at night, but it would have little impact on the wider game. It doesn't solve any serious problems, so is it really what we want PA Team to spend their limited development time on?