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Unread 9 Dec 2007, 22:06   #1
Mzyxptlk
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Construction limit

I fail to see why planets should be limited at 150 constructions. I therefore propose adding 1 or 2 more infrastructure researches, to effectively remove the limit on constructions.

Thoughts?
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Unread 9 Dec 2007, 22:07   #2
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Re: Construction limit

Interesting idea. Certainly worth implementing, as it opens up the choices a player has to make.
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Unread 9 Dec 2007, 22:39   #3
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Re: Construction limit

This is one thing that has always bothered me a bit about PA, I do think it should be at least tried
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Unread 10 Dec 2007, 00:57   #4
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Re: Construction limit

I agree on this, I maxed out my constructions a while ago & don't quite get why the limit is so low.

Can't see why a couple more stages can't be added to the tech tree.

To be honest, even 1 more option allowing for 250 would be sufficient for an entire round I think.
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Unread 10 Dec 2007, 01:34   #5
Mzyxptlk
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Re: Construction limit

Agreed. I was thinking 2 increments of 50 myself, but 1 of 100 should do the trick just as well. 250 cons take 1330 ticks to build. Alternatively, add 1 of 50 and 1 of 100, making 300 in 1596 ticks.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 10 Dec 2007, 03:20   #6
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Re: Construction limit

What about races which simply can't build constructions as fast? Cathaar can only just about get to 150 constructions in a 7 week round with the best government and population settings assuming there is no downtime. The downtime from this round means I won't even get to my 150th construction. Allowing other races to build even more constructions will cause further imbalance towards this.

I don't really see what advantages this change would actually bring, apart from the choice argument.
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Unread 10 Dec 2007, 03:31   #7
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Re: Construction limit

well that look like farming , they made constuction killer , slower ship so you can use them . i dont see what kind of tactic is implied here unless you dont really war or doesnt get a decent size account. maybe instead making a more powerfull cr bs race would be a idear or increase building point , even if it would be a dis/amp war .
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Unread 10 Dec 2007, 03:51   #8
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Re: Construction limit

One reason to have the limit of 150 is beyond roughly 100 the limit benefits large players way more then small players. When you get near the 100 construction mark constructions start to be a very expensive for the small players, especially when you do a cost benefit analysis. Large players don't notice the costs as much because they have resources to burn, but to the smaller players this is a huge deal. Plus with having the 150 cap it helps limit the advantages of distorters because when you have to build factories as well as distorters you now have to decide between whether to be able to produce and being unscannable, with a significantly higher construction limit this becomes less of an issue because you have more room for distorters.

Personally unless I'm going as a scanner I rarely get over the 100 mark even when I'm roid rich, the costs simply don't justify the expense.
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Unread 10 Dec 2007, 06:49   #9
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Re: Construction limit

i m cath, and i started 3-4 days late compare with most.. and i wont even get 70 constructions up! i understand those fast builders to want more..
but in truth, it would only make a gap bigger.
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Unread 10 Dec 2007, 16:23   #10
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Re: Construction limit

Quote:
Originally Posted by GReaper
What about races which simply can't build constructions as fast? Cathaar can only just about get to 150 constructions in a 7 week round with the best government and population settings assuming there is no downtime. The downtime from this round means I won't even get to my 150th construction. Allowing other races to build even more constructions will cause further imbalance towards this.

I don't really see what advantages this change would actually bring, apart from the choice argument.
What about them? Like you pointed out yourself, you have a choice, I see absolutely no reason to place an artificial limit after which your choice becomes shit.

As for the overpowered distorter argument, disters don't need a certain number of dists, they need a certain construction speed. The limit is completely irrelevant, because whether there's a limit or not, scanners can always have more amps than disters can have dists, simply because scanners only need 0 or 1 factories, while disters need 3 (one of each, assuming Terran, other races irrelevant for obvious reasons).
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 10 Dec 2007, 18:49   #11
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Re: Construction limit

I would agree with this suggestion.
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Unread 10 Dec 2007, 23:38   #12
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Re: Construction limit

this was a suggestion I am been talking to appocco about for a time.lol but he is always to busy to disscuss it. same with

when certain areas are done oh like research or someplace else you dont needs the constructs any more how about hving the tear down option and rebuilding them to where you need them? WITH a fee of course.. again:P going back to other games I play that are simular to pa.lol

and yes the building costs are high specially for scanners but aah well life is not cheap either ..... right?
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Unread 11 Dec 2007, 15:30   #13
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Re: Construction limit

that ****ing 8k hct limit should increase as well, even if we probably never see it reached again
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Unread 11 Dec 2007, 15:59   #14
Mzyxptlk
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Re: Construction limit

It's 10k.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 11 Dec 2007, 16:19   #15
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Re: Construction limit

at risk of repeating maybe , making it so that theyr would be cluster war would actualy avoid you having more than 50 construction
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Unread 11 Dec 2007, 17:36   #16
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Re: Construction limit

good thing u reminded me there were such consturctions :/

edit: my point beeing its rather dull to order a new construction again and again... atleast when you order new ships, you see them with you on battle field next day, u can claim a bigger target... ordering constructions (even they ofc add bonus to your planet) will get dull rather soonish and will just cause u an extra click... I think constructions would really need some flavour, so I actually bother to click on them daily.
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Unread 12 Dec 2007, 02:05   #17
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Re: Construction limit

If there are races able to construct more than 150 constructions in a round, with the proper settings (meaning a strategic choice with pros and cons) I see no reason to limit them at 150.
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Unread 12 Dec 2007, 03:16   #18
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Re: Construction limit

crosssing addidtion whit the % of chance a player will get wreck .
can let a ex. 100% increase player would be to eay for im to rebuild and suicide againsn t a enemies ....
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