Re: Offensive/Defensive bonus
On your offensive idea I actually find your view on this a little strange. You see if history tells us one thing its that having significantly more troops than your opponent is as much (if not more) of a hindrence than a help.
Yes a smaller force rarely wins when significantly outnumbered but theres something that seems to happen when your greatly outnumbered that sees the small force become highly efficient and sees them kill a significant higher percentage of the attackers forces than the attacker kils of theire. Why this happens i'm not 100% sure, someone versed in Military studies could probally give you the exact reason but id personally say its one of the following
1) 10 targets are easier to hit than 1. Fire at a group of 10 and you have 10 chances of making the kill, shoot at 1 and you only 1 chance. As such a smaller force has a much higher potential to make kills thus appears to put up a much greater fight than their numbers suggest is possible
2) 10 people are harder to co-ordinate than 1, the more people you have to control the harder it is and as such orders are harder to be carried out to the letter which makes them slightly less organised thus giving the smaller group an advantage
3) Over confidence by the attackers, they know they have more numbers so should overrun them BUT the over confidence makes them a little lax and makes them less efficient
4) Fighting to the death, the defender knows they are almost certainly going to die due to the sheer numbers so they decide if they are going to die they will take as many people as they can with them. Adrenaline kicks in and they become a bit crazy taking everything in their path out as they now have no fear of death
Its probally a combination of all these plus perhaps a few other factors but the outcome is something the game does ignore, the game simply allows for it to be a case of greater numbers are better. Now if anything based around this idea was implemented id almost certainly say it has to be the reverse of your idea, if someone sends all their fleet at you (and most likly outnumber you as a result) either they should get some kind of penalty or you a bonus or again perhaps a bit of both.
II would also say that perhaps it should also take into account not only the number of ships sent but also the value of the ships that a planet has in total and not just what was sent. After all even if a big planet sends a small fleet at a small planet theres still that 'underdog' mentality in play which while maybe not as obvious or have quite as much impact as the effect of sheer numbers would have an effect on both the attacking fleets attitude and the defending fleets attitude.
For example
Planet A 5 Mill value
Planet B 2 Mill value
Planet A attacks Planet B. No matter how many ships A sends B is already the underdog in the minds of the fleets of both A and B. A is overconfident while B gets ready to fight to the death as such Planet B's fleets should get an attack bonus or Planet A's an attack penalty to show this
Now if Planet A sends 5k of ships and Planet B only has 1k of ships again B is the underdog so once again B should get a bonus or A a penality.
If however Planet A only sent 1k of ships then there would be no such bonus or penalty as there isnt an underdog when it comes to numbers sent.
This you see leaves attackers with choices to make. First the target you choose, the lower down you go the more of a bonus your giving the defender thus your giving yourself more lost ships so now its no longer the case of finding the smallest planet possible with the most roids because its no longer a case that they give the best return, in fact you could find that someone closer to your size could now weild better returns for fewer losses.
When you have decided your target you then have to decide how do you attack, you can play it safe and go for overkill but you will lose more ships in the process (which means more salvage for the defender, which btw id like to see the amount of attackers salcage a planet gets raised slightly) or you can go low, risk your attack not coming off BUT lose fewer ships and potentially get a better return.
The 'mental' effects would obviously have alot less impact than the 'physical' one as quit simply seeing 3 times the amount of ships heading at you is alot more scary than knowing they have 3 times the number of ships that you have at base
Also I havent really thought about the effects of defence from elsewhere and how it fits in, potentially a simerlar system could be put in place for defence so you overkill your defence you make the attacker the underdog and give the advantage to them but I will have a better think of this later on and add it then
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Wakey
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