User Name
Password

Go Back   Planetarion Forums > Planetarion Related Forums > Planetarion Suggestions

Reply
Thread Tools Display Modes
Unread 2 Aug 2009, 21:54   #1
Yrem
Registered User
 
Join Date: Aug 2009
Posts: 3
Yrem is an unknown quantity at this point
Can we reduce the number of ships and add flagships?

Hi

Is there a good reason why we have so many ships in the game? Seems to me there are a lot of pointless digits. Sometimes u have to stop and count the digits in order to find out how many ships there really are in a fleet.

Can't we just increase ship cost by a factor of say, 100? I find ships become more personal and easier to handle when there are fewer of them.

I also have a further suggestion to add character to fleets/ships:

How about introducing a flagship at the heart of each fleet? This ship functions as the command center for the fleet. U can only have as many fleets as u have flagships (only one flagship per fleet). Flagships can be destroyed, reducing the number of fleets available to u, but new ones can be built in heavy factories.
The flagship is the largest ship in the fleet because it carries the wormhole/gate generators, so a fleet that loses it's flagship during a mission can only return to their homeplanet using their unmodified travel speed (no bonuses for spacetravel tech). A flagship should be appropriately armed and armored, it should be the equivelant of several battleships and could be targeted as tertiary targets by certain shiptypes.
After surviving a certain number of missions flagships receive upgrade bonuses to reflect veteran crews and other modifications (improved armor, firepower, emp resistance, lower initiative score, additional target class, etc.).
The flagships can be named and those names will then act as their fleet names.

It's important flagships don't become so powerful that they have a significant impact on the battles, it's function is just to add a little flare and personality to your fleets.

Could this be of interest?
Yrem is offline   Reply With Quote
Unread 3 Aug 2009, 04:15   #2
Monroe
Planetarion Forum Moderator
 
Join Date: Apr 2005
Posts: 1,289
Monroe has much to be proud ofMonroe has much to be proud ofMonroe has much to be proud ofMonroe has much to be proud ofMonroe has much to be proud ofMonroe has much to be proud ofMonroe has much to be proud ofMonroe has much to be proud ofMonroe has much to be proud of
Re: Can we reduce the number of ships and add flagships?

Flagships have been suggested before, and will probably be suggested again, not a bad concept but too difficult to add to the existing game engine.

The number of ships in the game was increased in r21 by a factor of 10. This was done when the round length was decreased from 10 weeks to 7 weeks. I was doing the stats at the time and figured people would like the increased ship counts. There was some complaining at the time, but mostly people liked it so it's stayed. If we want to decrease ship counts then it is simple enough to raise the costs of ships by a factor of ten again, personally I don't really care.
__________________
Romans 10:9-10

#strategy
Monroe is offline   Reply With Quote
Unread 7 Aug 2009, 22:34   #3
Ronin
Legionaire
 
Ronin's Avatar
 
Join Date: Jan 2002
Location: nld
Posts: 50
Ronin will become famous soon enoughRonin will become famous soon enough
Re: Can we reduce the number of ships and add flagships?

Give us back these ships! http://www.geocities.com/Tactitus2000/PA/Units_r3.html

to the point, I like having a lot of ships.
__________________
Legion
and: NoS/FanG/Jenova/CT/DLR

Round 3 - 8 (Legion)
Round 9 - 10.5 (Nos/FanG)
Round 22 - 23 (Jenova)
Round 24 - 28 (CT HC)
Round 31 (DLR)
Ronin is offline   Reply With Quote
Unread 8 Aug 2009, 07:43   #4
Makhil
Registered User
 
Makhil's Avatar
 
Join Date: Jan 2001
Posts: 1,663
Makhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to behold
Re: Can we reduce the number of ships and add flagships?

"Help i have a massive 100 DE inc, can a top player send me 500 CO plz ?"

Sounds exciting
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
Makhil is offline   Reply With Quote
Unread 13 Aug 2009, 13:43   #5
MrLobster
Commander in Briefs!
 
MrLobster's Avatar
 
Join Date: Dec 2000
Location: UK
Posts: 783
MrLobster has much to be proud ofMrLobster has much to be proud ofMrLobster has much to be proud ofMrLobster has much to be proud ofMrLobster has much to be proud ofMrLobster has much to be proud ofMrLobster has much to be proud ofMrLobster has much to be proud ofMrLobster has much to be proud of
Re: Can we reduce the number of ships and add flagships?

Quote:
Originally Posted by Makhil View Post
"Help i have a massive 100 DE inc, can a top player send me 500 CO plz ?"

Sounds exciting
I do think that the bigger ships need to cost more, people used to fear 100 BS, mainly because they did a lot of damage (100 guns per BS).

I still believe that a bigger gap in quantities between FI -> BS is needed, but not on the scale of "Thats no moon, thats a deathstar" i.e. no superweapons.

Current ratio from FI -> BS is 8->1.

new ratio should be...

FI - 32
CO - 16
FR - 8
DE - 4
CR - 2
BS - 1

With higher hulls having lower quantity they have to be increased in power/armor.

Side Note: Unify ETA's :P
__________________
<Kila> WHAT HAVE YOU DONE WITH MY PRECIOUS FORUMS
<Zeyi> 24h forum closure
<Zeyi> all posts recalled

"he's got a proven track record when it comes to showy art composition" - Tommy

<Sigi> Light: can I ask u how many open internet-windows u always have?
<MrLobster|PM> i have 2, the pa page, and the website for naked light pictures
<Ave> both has bad gfx
MrLobster is offline   Reply With Quote
Unread 13 Aug 2009, 16:05   #6
LB|away
Registered User
 
Join Date: Dec 2003
Posts: 183
LB|away is an unknown quantity at this point
Re: Can we reduce the number of ships and add flagships?

Quote:
Originally Posted by Ronin View Post
Give us back these ships! http://www.geocities.com/Tactitus2000/PA/Units_r3.html

to the point, I like having a lot of ships.
lol

They are too old, they'd probably fall apart when you launch them
LB|away is offline   Reply With Quote
Unread 14 Aug 2009, 05:06   #7
Makhil
Registered User
 
Makhil's Avatar
 
Join Date: Jan 2001
Posts: 1,663
Makhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to behold
Re: Can we reduce the number of ships and add flagships?

Quote:
Originally Posted by MrLobster View Post

new ratio should be...

FI - 32
CO - 16
FR - 8
DE - 4
CR - 2
BS - 1

With higher hulls having lower quantity they have to be increased in power/armor.
I agree with that
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
Makhil is offline   Reply With Quote
Unread 14 Aug 2009, 23:40   #8
Yrem
Registered User
 
Join Date: Aug 2009
Posts: 3
Yrem is an unknown quantity at this point
Re: Can we reduce the number of ships and add flagships?

Quote:
Originally Posted by Makhil View Post
"Help i have a massive 100 DE inc, can a top player send me 500 CO plz ?"

Sounds exciting
That's because with the current inflation in ships, a hundred DE aren't worth shit. Once 100 DE can take out half your fleet u'll learn to fear them too.

Besides how realistic is a planet producing and maintaining millions of ships. Just think about how many Carriers or other warships are cruising the oceans today. Building a spacebattleship would likely be as costly for an advanced civilization as building a carrier is for us.

I do agree with Mr Lobster's ship ratio's though.
Yrem is offline   Reply With Quote
Unread 15 Aug 2009, 09:42   #9
Vladel
Retired
 
Vladel's Avatar
 
Join Date: Feb 2008
Posts: 253
Vladel is just really niceVladel is just really niceVladel is just really niceVladel is just really niceVladel is just really nice
Re: Can we reduce the number of ships and add flagships?

usually your planet has more ships than population which is a bit of a joke tbh
__________________
Rnd 1-7 Lost Honourguard (HC) WoH Bluetuba(BC) VtS(BC)

Rnd 26-32 Jenova Denial (BC) Newdawn (HC)

Rnd 33 Retired
Vladel is offline   Reply With Quote
Unread 15 Aug 2009, 12:33   #10
Makhil
Registered User
 
Makhil's Avatar
 
Join Date: Jan 2001
Posts: 1,663
Makhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to behold
Re: Can we reduce the number of ships and add flagships?

Quote:
Originally Posted by Yrem View Post
Besides how realistic is a planet producing and maintaining millions of ships...
When i see the word realistic about PA I stop reading.
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
Makhil is offline   Reply With Quote
Unread 19 Aug 2009, 07:51   #11
Mistwraith
Bad Girl
 
Mistwraith's Avatar
 
Join Date: Sep 2000
Location: right here..right now
Posts: 1,055
Mistwraith has much to be proud ofMistwraith has much to be proud ofMistwraith has much to be proud ofMistwraith has much to be proud ofMistwraith has much to be proud ofMistwraith has much to be proud ofMistwraith has much to be proud ofMistwraith has much to be proud ofMistwraith has much to be proud of
Re: Can we reduce the number of ships and add flagships?

the old round 1/2 stats though not having actual flagships (if i remember correctly, it was a very long time ago), did require lighter class ships to escort them in because they were heavily armoured, but with such a low init they took forever to fire.
__________________
R1 - noob
R2,3,4, - ICD | R5 -ICD HC |R6 - HR Command | R7 - HR Command/NoS
R8,9,9.5,- HR HC /NoS Exec | R10 - HR HC | R10.5 - HR HC (FYTFO with LCH)
R11 -> NOW HR HC
(a round history not condusive to suceeding in exams, having a life or much sleep )
I'm not misunderstood ... I'm EVIL
Mistwraith is offline   Reply With Quote
Unread 28 Aug 2009, 14:53   #12
Pa_Bear
With a Smile
 
Join Date: Aug 2009
Location: Scotland
Posts: 22
Pa_Bear is an unknown quantity at this point
Re: Can we reduce the number of ships and add flagships?

I like the idea of having a flagship as a fleet slot, would mean that the potential for planets to have more fleets flying (say 8 flagships = 8 fleets). Obviously would require the cost of a flagship to be so high that having more than a few flagships is un realistic.

Would also make for fun battles as the fleet supportting a flagship would need to be big enough that they don't lose the flagship. Defending forces to have flagships? only 1 required on the battle field for defence coordination could mean that as long as 1 is there ten planets could send defence to try and take down the 1 attacking flagship.

Just my 2p worth
Pa_Bear is offline   Reply With Quote
Unread 29 Aug 2009, 04:29   #13
bit
neurotweaker
 
Join Date: May 2009
Location: majik 12
Posts: 54
bit is a glorious beacon of lightbit is a glorious beacon of lightbit is a glorious beacon of lightbit is a glorious beacon of lightbit is a glorious beacon of light
Re: Can we reduce the number of ships and add flagships?

I second that. :|
__________________
--
bit is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Forum Jump


All times are GMT +1. The time now is 14:36.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018