Quote:
Originally posted by Makain
Well how exactly will alliances be in-game then? Will there now be two types of alliances? Game Alliances and real alliances?
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There's a few options. For instance, you could create an alliance much like you create a private galaxy...so one of the HC or whatnot would sign up, create the 'alliance' within the database, and give the password to his members. They would then be "registered" as that alliance, and be privy to whatever features alliances will have in r10 (shorter ETA for defense, resource trading, who knows what Spinner has in mind).
Of course, we could very well still see alliances that operated outside of the hard-coding...though if the features granted to registered alliances were of a sufficiently advantageous nature, I doubt (m)any alliances would forgoe registering...especially if there were ETA bonuses for defense fleets...or if he REALLY wanted to throw a wrench in the works, it would be coded so you could only defend your alliance/galaxy:eek: and un-allied players couldn't defend anyone outside their galaxy...
Brings about some interesting possibilities, and equally distressing problems
However, all the details remain to be seen...and the "tidbits" Spinner has given us so far aren't nearly enough to stage a discussion on at this current time.