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Unread 10 Mar 2005, 14:33   #1
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[Discuss] XP as actual experience

14:26:53 <+God> i have an idea for XP
...
14:27:41 <+God> well, the more u attack more XP
14:27:46 <+God> more XP more powerfull pods

I think it's a decent idea, though from what I understand of the combat code it's not entirely implemantable atm. Mostly posting it for posterity.
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Unread 10 Mar 2005, 14:40   #2
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Re: XP as actual experience

more powerful pods?
Sounds cool but unfair on noobs who join half way through.
Makes number 1 player stronger the bigger you are the harder you get to kill.
Seems unfair.
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Unread 10 Mar 2005, 14:47   #3
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Re: XP as actual experience

this would surelly make ppl attack much more, more fun...


pods are an idea, i have several other things instead of pods.

example:

-1 eta research or construction
resources bonus
ship building
resources

etc etc...

and its not unfair.....just sign up on time....its life
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Unread 10 Mar 2005, 15:06   #4
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Re: XP as actual experience

but thats not what pa is about though is it have to give newcomers who get introduced by someone to fall at the bottom of a pile and stay there.
I mean If I had my way I would love to have my ships get harder as that would be cool as **** as I always sign up asap
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Written by Kloopy Wed Mar 16 22:06:43 2005

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Unread 10 Mar 2005, 16:56   #5
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Re: XP as actual experience

This could lead to kinda unfair situations, especialy when big planets also have a shitload xp
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Unread 10 Mar 2005, 17:00   #6
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Re: XP as actual experience

Quote:
Originally Posted by Alessio
This could lead to kinda unfair situations, especialy when big planets also have a shitload xp
Like Evil_noob last round (like 200k value and 17m score) 4 ships and probs made of pure titanium and special ability to get more xp coz they so hard cant die and kick big players arses
Damn Sounds like pure craziness.
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Unread 10 Mar 2005, 17:00   #7
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Re: XP as actual experience

So basically this makes the bigger planets stronger. Nice one. Because that's what we're really trying to achieve


The suggestion itself is one of the more original ones I've seen for quite a while, I'm just not sure that it's desirable.
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Unread 10 Mar 2005, 17:04   #8
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Re: XP as actual experience

Quote:
Originally Posted by noah02
Like Evil_noob last round (like 200k value and 17m score) 4 ships and probs made of pure titanium and special ability to get more xp coz they so hard cant die and kick big players arses
Damn Sounds like pure craziness.
ghehe u make the idea sound like so much fun
I wud love to be in the situation to be able to do that with 4 leet ships tbh.. and a 4 ships deffleet..
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Unread 10 Mar 2005, 17:07   #9
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Re: XP as actual experience

Having multiple players escort you is also kinda handy.
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Unread 10 Mar 2005, 18:13   #10
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Re: XP as actual experience

Quote:
Originally Posted by Nonentity
So basically this makes the bigger planets stronger. Nice one. Because that's what we're really trying to achieve


The suggestion itself is one of the more original ones I've seen for quite a while, I'm just not sure that it's desirable.

Actually what i had in mind was to benefit those who attack.....what the game is all about...

And also to give some use to XP.

Its like real life, if you have 20 combats missions, obviously you have more XP than a rookie that just made his 1 mission.

Let me remind that the pods situation is an example, and can be swapped by alot of other things that i already mentioned in previous post.


And be construtive, dont just say that it sucks and bla bla etc etc...
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Unread 10 Mar 2005, 18:51   #11
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Re: XP as actual experience

Is this another thread where I argue with Jester's cool idea by saying that any idea that lets the big players run away with it anymore just can't be allowed in PA however cool the idea is?

I say yes
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Unread 10 Mar 2005, 19:35   #12
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Re: XP as actual experience

lokken's post shows exactly what I meant.

It's a cool idea and provides good rewards, but is too advantageous for the big players for it to be accepted. PA just won't survive if these types of suggestions are granted - imo, it's only just recovered from 'the dark days'.
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Unread 10 Mar 2005, 20:48   #13
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Re: XP as actual experience

You would need to evolve the XP system itself to make this idea reasonable imo.

That, however, opens up a multitude of issues which complicate the equation.
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Unread 11 Mar 2005, 03:25   #14
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Re: XP as actual experience

Quote:
Originally Posted by lokken
Is this another thread where I argue with Jester's cool idea by saying that any idea that lets the big players run away with it anymore just can't be allowed in PA however cool the idea is?

I say yes
a) Wasn't my idea, it was God's
b) Are you going to argue against God? I say no!
c) 1up had less XP than most other alliances on average last round...
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Unread 11 Mar 2005, 05:59   #15
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Re: XP as actual experience

xp is a hidden cheat code imo, and up'ing it's attack factor in the equation might be a bad idea
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Unread 11 Mar 2005, 12:57   #16
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Re: XP as actual experience

Quote:
Originally Posted by demiGOD
xp is a hidden cheat code imo
What?!

I mean. What?!

No really. What?!
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Unread 11 Mar 2005, 19:33   #17
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Re: XP as actual experience

Quote:
Originally Posted by Banned
What?!

I mean. What?!

No really. What?!
heh
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Unread 11 Mar 2005, 22:25   #18
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Re: XP as actual experience

XP isn't really hidden. It's just not shown.

Let me explain, you are told the formula for score, and how value and xp interact to give it. Therefore, knowing score and value means you know your XP. It has always been the case that we have known how much XP we have had (since it was introduced), it was just how it was acquired that was less clear. This idea is about the application of the XP, not the acquiring of it.
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Unread 11 Mar 2005, 23:21   #19
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Re: XP as actual experience

hum...

You taking this the wrong way.

I came up with this to make XP worth something, and this i think may be well fited, as long we think of ways to implement it.

Imagine an active player, that attacks and defend everyday, takes part of the activity of his ally, why shouldnt he be rewarded for his activity?

This imo would make people want to attack more, participate more, since he will have more XP therefore more:

(ways to reward)
-1 eta research or construction
resources bonus
ship building
resources
etc


Read some saying that big players will benefit more of this.....well, why do you think they are big in the first place? consider this.
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Unread 11 Mar 2005, 23:24   #20
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Re: XP as actual experience

hum...

You taking this the wrong way.

I came up with this to make XP worth something, and i think that can be well fited, as long we think of ways to implement it.

Imagine an active player, that attacks and defend everyday, takes part of the activity of his ally, why shouldnt he be rewarded for his activity?

This imo would make people want to attack more, participate more, since he will have more XP therefore more:

(ways to reward)
-1 eta research or construction
resources bonus
ship building
resources
etc


Read some saying that big players will benefit more of this.....well, why do you think they are big in the first place? consider this.
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Unread 11 Mar 2005, 23:29   #21
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Re: XP as actual experience

Quote:
Originally Posted by God
hum...

You taking this the wrong way.

I came up with this to make XP worth something, and this i think may be well fited, as long we think of ways to implement it.

Imagine an active player, that attacks and defend everyday, takes part of the activity of his ally, why shouldnt he be rewarded for his activity?

This imo would make people want to attack more, participate more, since he will have more XP therefore more:

(ways to reward)
-1 eta research or construction
resources bonus
ship building
resources
etc


Read some saying that big players will benefit more of this.....well, why do you think they are big in the first place? consider this.
EDIT: XP is already a gd reward as it is.. and I think most peeps already understood ur point
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Unread 12 Mar 2005, 00:00   #22
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Re: XP as actual experience

Now I think of it..

This idea could only be fair if u dont get XP exponentially..
Which wud make XP worthless for score.. but gives ur attacks 2 rewards (roids + this)

I cud be tottally missing something tho
I still dont like the idea tho
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Unread 12 Mar 2005, 00:17   #23
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Re: XP as actual experience

this needs some thought
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Unread 14 Mar 2005, 13:23   #24
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Re: XP as actual experience

Quote:
Originally Posted by God

Read some saying that big players will benefit more of this.....well, why do you think they are big in the first place? consider this.
What do they need to benefit more for they already have by being big. Putting in the effort makes you big thats your reward
Why reward a reward.
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Unread 14 Mar 2005, 13:50   #25
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Re: XP as actual experience

Quote:
Originally Posted by Alessio
EDIT: XP is already a gd reward as it is.. and I think most peeps already understood ur point
Correct,

XP as it is is already a good reward, not to mention the roids from attacking as a further reward, this idea is in danger of pushing the rewards for attacking too far the other way and to exclude newer/unluckier/smaller players.
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Unread 14 Mar 2005, 13:56   #26
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Re: XP as actual experience

Quote:
Originally Posted by barney
Correct,

XP as it is is already a good reward, not to mention the roids from attacking as a further reward, this idea is in danger of pushing the rewards for attacking too far the other way and to exclude newer/unluckier/smaller players.
That's odd, I always thought the problem for newer players was getting defense, not being able to attack. At least that's the way it was when I was a new player.
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Unread 14 Mar 2005, 20:33   #27
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Re: XP as actual experience

Quote:
Originally Posted by Banned
That's odd, I always thought the problem for newer players was getting defense, not being able to attack. At least that's the way it was when I was a new player.
i meant excluding newer players from the game in general i.e consigning them to a life of being roided by bigger players who are hitting them with 2 waves a night instead of one with their new more powerful pods suggested in this thread (or using whatever other advantage you could suggest.)

i agree in theory it COULD persuade ppl to attack bigger planets for more XP, however i doubt it since in my experiance ppl attack where there are roids to be gained.
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Unread 14 Mar 2005, 21:42   #28
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Re: [Discuss] XP as actual experience

Wait, I don't understand, why would people with high XP, who usually have high value, be able to hit small planets? And why would they want to? Why wouldn't they use their ships to hit even larger targets to get even more XP so they could hit even larger targets?
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Unread 14 Mar 2005, 21:51   #29
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Re: [Discuss] XP as actual experience

newbie bashing always has been rampant.
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Unread 14 Mar 2005, 21:58   #30
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Re: [Discuss] XP as actual experience

Yes, but if you do that you won't have the extra XP to get the extra power.

Therefore it won't support newbie bashing.

Do I need to present some sort of mathematical proof of this?
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Unread 14 Mar 2005, 22:44   #31
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Re: [Discuss] XP as actual experience

I dont believe xpwh0res bash newbies.. or any1 with a decent amount of xp does that

as I stated b4 I still think this idea sux tho
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Unread 19 Jan 2010, 18:28   #32
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Re: [Discuss] XP as actual experience

It seems that my ideia had some grounds to walk on afterall.
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Unread 19 Jan 2010, 23:05   #33
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Re: [Discuss] XP as actual experience

The problem is, you dont want to give the #1 player any advantages. He already has the advantage of having more ships and possibily more income than everyone else, he/she doesnt need an extra -1 eta or better pods. Its everyone else who needs some kind of advantage so they can come back or still survive.

Plus then it becames a more harder system to balance, as who are the XP whores? Mainly cath planets? give caths -1 eta and they there Fi/Co is unstoppable, give them better pods and they pwn even more start-mid game etc.
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Unread 19 Jan 2010, 23:06   #34
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Re: [Discuss] XP as actual experience

Hint: the #1 player will have a lot of trouble GETTING XP.
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