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12 Nov 2004, 19:49
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#1
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Registered User
Join Date: Apr 2003
Posts: 77
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Attacking + Defending same planet
I've had a couple instances this round where the same planet sends both an attack fleet and a def fleet (stuff he expects his friend who is also attacking to sub, and therefore make them invincible).
It would seem that you could make it so that you can not attack and defend the same planet at the same time.
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12 Nov 2004, 19:52
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#2
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Jolt's best friend
Join Date: Feb 2003
Posts: 2,101
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Re: Attacking + Defending same planet
or the way that sub works should be modified, so that there's no gain from doing it...
this would seem a better solution, although possibly more difficult to impliment
-mist
__________________
<Karmulian> subtle as a kick in the nuts as always
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12 Nov 2004, 20:36
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#3
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: Attacking + Defending same planet
Thats the whole fun with zik ffs.
If the zik ships would be less powerful, then less ppl would be zik.
If u make subbing defence show no gain, then u effectively make them a poor cath
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12 Nov 2004, 20:45
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#4
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Registered User
Join Date: Apr 2003
Location: Swansea
Posts: 798
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Re: Attacking + Defending same planet
also ziks have been defending with galls and attacking with mauranders and there is no way to protect against that :|
__________________
In Elysium till the end.
Former [1up]
Current [Spore]
Returned under the IRC nick BenSwansea
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12 Nov 2004, 20:51
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#5
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Attacking + Defending same planet
That's what happens when you let clueless people make the stats.
Once more, subversion is the stupidest feature in PA ever.
__________________
I'd rather be fishing.
Utterly useless since r3
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12 Nov 2004, 21:04
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#6
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;D!
Join Date: Nov 2004
Posts: 1,810
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Re: Attacking + Defending same planet
Ahh, I loved doing that so much last round; attacking xans with clipper/cr and defending them with cutter
That said, it's very resource intensive, requiring 2 fleet slots and so on, so it should be kept IMO. Just a little bit of meddling with the stats, perhaps making struct bashers not work when subverted or somt? That said, I found it a wonderful retaliation tool last round!
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12 Nov 2004, 21:05
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#7
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Attacking + Defending same planet
if subverted ships could die it would be better, maybe we will try that again.
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12 Nov 2004, 21:20
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#8
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: Attacking + Defending same planet
Or it could make it way too powerful
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12 Nov 2004, 21:36
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#9
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Attacking + Defending same planet
Quote:
Originally Posted by Forest
Or it could make it way too powerful
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obviosuly ziks would need much lower damage under such a scheme
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12 Nov 2004, 22:28
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#10
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Registered User
Join Date: Oct 2004
Posts: 95
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Re: Attacking + Defending same planet
don't nerf Zik too much, one main problem is their Co roiding fleet, imo.
subbin in general is ok.
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12 Nov 2004, 23:40
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#11
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fanboy
Join Date: Feb 2003
Location: Trondheim, Norway
Posts: 492
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Re: Attacking + Defending same planet
Or give zik their old stealing back or just delete the whole race. Subversion is 'fun', but not that valuable to the game to be honest.
__________________
Ascendancy, former [ 1UP] & Ministry.
FOUNDER OF THE OFFICIAL ASCENDANCY LADY GAGA FAN CLUB
ASCENDANCY DEMOLITION MAN
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13 Nov 2004, 02:19
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#12
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Attacking + Defending same planet
http://parser.visionhq.org/index.php...a97e00e08100ee
heh
defending broads there were from my galmate, my pirates then subbed them and wiped out remaning non-frozen/subbed anti-bs frig ships so free roids:)
funfunfun, but shame it cant be really equalized heh
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13 Nov 2004, 09:02
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#13
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Registered User
Join Date: Apr 2003
Posts: 77
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Re: Attacking + Defending same planet
The problem is not subbing, but this loophole. It is one thing to send def ships meaning for them to be subbed. But when you send TWO fleets at the same eta to the same planet, there is a problem.
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13 Nov 2004, 13:38
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#14
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Registered User
Join Date: Sep 2000
Posts: 537
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Re: Attacking + Defending same planet
Quote:
Originally Posted by LordBrem
The problem is not subbing, but this loophole. It is one thing to send def ships meaning for them to be subbed. But when you send TWO fleets at the same eta to the same planet, there is a problem.
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And making it so you paired up with someone and sent def vs one another would achieve what precisely?
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Synthetic Sid
[1up]
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14 Nov 2004, 03:09
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#15
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Registered User
Join Date: Apr 2003
Posts: 77
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Re: Attacking + Defending same planet
Quote:
Originally Posted by Synthetic_Sid
And making it so you paired up with someone and sent def vs one another would achieve what precisely?
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It would prevent the person being subbed from also sending pods as a separate fleet.
So if you want to be lame, at least you don't get roids for it.
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14 Nov 2004, 14:53
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#16
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: Attacking + Defending same planet
Quote:
Originally Posted by LordBrem
It would prevent the person being subbed from also sending pods as a separate fleet.
So if you want to be lame, at least you don't get roids for it.
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You can't cap with subbed pods.
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14 Nov 2004, 18:38
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#17
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Registered User
Join Date: Apr 2003
Posts: 77
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Re: Attacking + Defending same planet
Quote:
Originally Posted by Banned
You can't cap with subbed pods.
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That's why they send the Pods separately in an ATTACK fleet.
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16 Nov 2004, 15:34
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#18
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Unknown Destiny
Join Date: Oct 2004
Posts: 176
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Re: Attacking + Defending same planet
PLz. do sth. to the subverting command, it is like you have 2abilities, the abilty to freeze enemy ships, then plant them with explosions.
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21 Nov 2004, 20:50
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#19
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: [Discuss] Attacking + Defending same planet
if we ignore the flaws with subversion and the current stats, shoudl people be able to attack and defend the same target
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21 Nov 2004, 20:54
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#20
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Registered User
Join Date: Apr 2003
Posts: 77
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Re: [Discuss] Attacking + Defending same planet
Quote:
Originally Posted by Kal
if we ignore the flaws with subversion and the current stats, shoudl people be able to attack and defend the same target
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That's the problem I was talking about. It is counter-intuitive to be attacking AND defending the same target, especially on the same eta. It is used because of subbing, but subbing is not the problem - this is.
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21 Nov 2004, 21:20
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#21
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: [Discuss] Attacking + Defending same planet
Attacking and defending same target is a valid tactic, and is part of what makes zik fun. People will only 'cross-defend' each others targets so same end, so it should stay.
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19 Dec 2004, 12:28
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#22
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: [Discuss] Attacking + Defending same planet
Quote:
Originally Posted by Forest
Attacking and defending same target is a valid tactic, and is part of what makes zik fun. People will only 'cross-defend' each others targets so same end, so it should stay.
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i agree there is little point stopping people attacking and defending the same target, what is needed is a complete combat overhaul, that will unfortunatly not be possible for next round, so we are looking at some rather innovative stats atm. We will still look into allowing subverted ships to die though.
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