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Unread 24 Oct 2014, 18:53   #1
Gen_Chaos
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Reset time?

Seriously folks, 17 of top 20 players are one race, defense is nigh impossible when incoming is heavy due to slower eta on defense ships. The first set of allies to block cam and will strip the universe of roids in 48 hours. Defenders can't block up, because defending outside of tag is not eta-1.

There are many players including myself who feel these are the worst Pa stats, and most unbalance race stats, in the history of Pa.

Have the courage to admit that this is a round that few people will want to finish out and please reset the universe with adjusted specs to make this a round worth playing. Reeee-ject, start over.

Yeah, some of the Xans who are high on a bunch of recent successful attacks in dominating the top 20 will say "these specs are great", until they get ptargeted or ally targeted and lose 90% of their roids in a day, then they will be whining too. Look at Kia and watch how fast 2000 roids can go in and out of one planet. Normally that happens in a whole round, yet it has happened this round in a few days. What's the point?

It is hard enough for defenders to stop blocking allied attackers, because the fundamental structural flaw of Pa is that any number of blockers can attack the same tick, but defenders cannot match the same number of fleets and etas. When 5 million bs attack one gal or ally, it is mathematically impossible to stop it. That's why blocking is inevitable, it always wins. The admins really have to address this and make it possible to amass an equal number of defenders on the same etas. That seems blindingly obvious but round after round the admins favor the blockers by making it so inviting and impossible to stop.

When you start with that flaw and then this round make so many defense ships a higher, slower class than the attacking ships, the round just becomes a fairly pointless roid race without much strategy or fun to be had.

RESET PLZ.
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Unread 24 Oct 2014, 19:06   #2
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Re: Reset time?

Signed
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Unread 24 Oct 2014, 19:15   #3
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Re: Reset time?

Couldn't agree more.
The stats of this round makes it really just a waste of time.
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Unread 24 Oct 2014, 19:19   #4
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Re: Reset time?

Here's my John Hancock

Pretend this round is old Yeller.... just put it down already
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Unread 24 Oct 2014, 19:20   #5
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Re: Reset time?

Agreed!
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Unread 24 Oct 2014, 19:28   #6
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Re: Reset time?

These are the most garbage stats I think I have ever seen, and I been playing since Rnd4. At least when stats have been shit in the past there were some combinations where you could say 'these stats suck, but at least we can survive vs 'x' strat.'

I have been a top planet since pt32, and I think this round is a fking joke.

PA team dropped the ball on this one.
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Unread 24 Oct 2014, 19:39   #7
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Re: Reset time?

Stats aren't bad, you just chose a bad strat. Get over it!
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Unread 24 Oct 2014, 20:55   #8
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Re: Reset time?

Quote:
Originally Posted by Clouds View Post
Stats aren't bad, you just chose a bad strat. Get over it!
Lol what strat did you go?
The Block half the univers strat? DAMN! Why didnt everyone see that one earlier
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Unread 24 Oct 2014, 21:20   #9
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Re: Reset time?

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Lol what strat did you go?
The Block half the univers strat? DAMN! Why didnt everyone see that one earlier
given the setup of the universe, probably a strat that is impossible to attack with Xan FI (ie full ter DE with 60-90% of value in pegs)
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Unread 24 Oct 2014, 21:28   #10
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Re: Reset time?

Reset it, everyone thinks xan are amazing but can't protect against anything.. All the races are full of more holes than graters.. Get it reset
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Unread 24 Oct 2014, 21:35   #11
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Re: Reset time?

Did the round start already???
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Unread 24 Oct 2014, 22:33   #12
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Re: Reset time?

Stats are fine.
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Unread 25 Oct 2014, 00:02   #13
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Re: Reset time?

Will anyone still complain that MT stats make the game too defensive and kills the enjoyment of playing PA?

Xan fi is easily roided by cath beetles, terran pegs and xan fi (almost 700 of 860 planets), is it that astonishing that xans are preferred targets and not managing to hold roids.
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Unread 25 Oct 2014, 01:26   #14
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Re: Reset time?

Quote:
Originally Posted by Influence View Post
given the setup of the universe, probably a strat that is impossible to attack with Xan FI (ie full ter DE with 60-90% of value in pegs)
Thats why the alliances With that strat just agreed to a 400 tick NAP With each other?
Ive said before that stats like this would cause NAPtarion v2.0, but i think its quite obvious that this exceeded everyone expectations on NAPing
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Unread 25 Oct 2014, 04:22   #15
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Re: Reset time?

Much emo

many tears

Very butthurt

such complaint

wow
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Unread 25 Oct 2014, 04:26   #16
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Re: Reset time?

But in all seriousness I doubt there are many planet in the top 300 with full tt don't expect defense before tick 250 this has always been the case for the last 30 rounds.
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Unread 25 Oct 2014, 10:21   #17
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Re: Reset time?

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Unread 25 Oct 2014, 10:26   #18
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Re: Reset time?

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Originally Posted by Blue_Esper View Post
But in all seriousness I doubt there are many planet in the top 300 with full tt don't expect defense before tick 250 this has always been the case for the last 30 rounds.
We are not even at PT200, and we have planets who have lost 1500 roids allready.
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Unread 25 Oct 2014, 10:26   #19
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Re: Reset time?

there are that many planets who have built no anti fi i am not surprised
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Unread 25 Oct 2014, 10:28   #20
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Re: Reset time?

also the top 3 on roids lost fill out the top 5 planets in uni
infact of the top 30 most roided planets only 3 sit out of t200
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Unread 25 Oct 2014, 10:31   #21
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Re: Reset time?

and only 2 of those 30 aren't XAN
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Unread 25 Oct 2014, 10:32   #22
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Re: Reset time?

moral of the story...pick xan, get roided.
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Unread 25 Oct 2014, 11:23   #23
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Re: Reset time?

Moral of the story: pick xan... Oh wait, everyone did! And if they didn't they went terran merely to avoid fi Inc.. Which won't help when cats with spiders and covop first pods join in..

This round is basically - fighter or die

Terrible..
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Unread 25 Oct 2014, 12:31   #24
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Post Re: Reset time?

Quote:
Originally Posted by BloodyButcher View Post
Thats why the alliances With that strat just agreed to a 400 tick NAP With each other?
Ive said before that stats like this would cause NAPtarion v2.0, but i think its quite obvious that this exceeded everyone expectations on NAPing
I reckon entering a NAP with the one alliance that can really hurt you is probably a smart thing to do when you are in one of those allies, so i can see why they entered into it. In 400 ticks they will probably be the only ones with roids left and will probably have a significant valuelead. It will be interesting to see what these allies will do after this 400 tick NAP. And i suppose it will be interesting to see if Xan based allies will be able to keep up in the score department from all the XP they get while roidswapping.

Mind you this is absolutely not the first round where it was all about roidswapping, especially in the early days. I vividly remember a round where i was close to 2k roidloss by pt 200 myself(and at 5k roidloss in the end). Roidswapping rounds are usually favorable for allies like ND and CT as they have poorer def to begin with, but have the political witt to use that to their advantage. However, this is the first roidswapping round after the introduction of MC's which just might give this round an edge over the other roidswapping rounds.
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Unread 25 Oct 2014, 15:48   #25
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Re: Reset time?

I dont think resetting is an option, but we should see if anyone finds a good counter to those xp xan whores. My guess is that late game they wont have it easy to land on those bigger valued planets like cat/ter/zik that probably can keep roids easier. Xan will continues to roid xan.

From my perspective Id say it cannot be confuted that xan have a general advantage each round because they can build up dist whore and fake way easier than others, because they dont have to build equal numbers to fake the ships, they can just send pods. +I dont understand why there is not one set of stats, that is improved continuously each round, until races are picked equally and then focus on other things, like mult-hunting -> maybe add phone number to accounts to verify, buy new grapfhics/gfx/designs for the game and a well running app, like Galaxy at war for example without the pay to win system..

Changing the stats completely each round wont help the game at all imho, this game needs someone that is willing to invest (even if its a kickstarter campaign and we all spend a little money) to get the whole planertarion model in a direction of a free to play game with microtransactions, for example alliance skins for ships, planet surface skins, and HUD skins whatsoever, but the current PA TEAM seems to not have any interest in anything, not even in selling the game for a realistic price. I know the basic game idea is worth money. But the way the game is run atm, they dont make any money out of it, but dont change anything as well. There is just one round after another with below 600 active player and nobody seems to care what happens at all.. :/ But there would be sooo many possibilities to improve the game. We just need someone that is willing to do or has the money. And the PA Team needs to wake up and realise the situation. Why keep a game running they obviously dont have any interest in investing time or energy into...
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Unread 27 Oct 2014, 01:21   #26
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Re: Reset time?

I like the stats as well, it's entertaining
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Unread 27 Oct 2014, 02:15   #27
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Re: Reset time?

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Unread 27 Oct 2014, 04:57   #28
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Thumbs down Re: Reset time?

Well aside from a few ppl who seem to be very invested in being the first to create a block and rape the rest of the universe, most players want a reset.

We put too much time in this game to finish out a really stupid round. This style of stats suits about 20% of players, and I would venture to say these are players who see no problem with the Block-and-Win strategy, if you can call it a strategy. I call blocking a lack of courage to play a competitive game and go head-to-head, mano a mano (or woman a womano :-)). Blocking is always the coward's refuge when skill and strategy fail. It works in elementary school playgrounds and it works in Pa. I always hope for something more from the game, and it amazes me that the stats go further toward making blocking a necessity every round, rather than discouraging it.

There are two issues that will not go away.

1. 5 million ships can land on one ally and that ally cannot protect itself by blocking defensively due to the structural defect that defense is a tick behind offense. This makes a round with these specs an exercise in futility for anybody but early blockers.

2. Any race stat setup that has all but 3 of the top players in one race, and another race with only 3 players in the top 100, is a round that is so flawed on specs that we will likely see so many players go inactive by tick 800 we will all wonder why we are playing. Ever see the stands clear out of fans when the football game is 50-0? Nobody wants to even watch a lopsided event like this, much less play in it.

Please have the guts to call it a loss and give us a new start with tweaked specs. I really can't see wasting another month on this one.
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Unread 27 Oct 2014, 07:49   #29
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Re: Reset time?

If you were on the other side of this block would you be calling for a reset?? No.

This thread is soooo ridiculous, it just has butthurt written all over it.

You picked the wrong strategy to counter your aggressors, suck it up, we've all done it. If it's so dire then stop playing and have a 4 week rest. Otherwise work out a way to cause so damage somewhere or change your way of playing and attacking, everything has a weak link somewhere
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Unread 27 Oct 2014, 09:07   #30
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Re: Reset time?

There's a block?
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Unread 27 Oct 2014, 11:30   #31
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Re: Reset time?

Quote:
Originally Posted by Kaiba View Post
If you were on the other side of this block would you be calling for a reset?? No.

This thread is soooo ridiculous, it just has butthurt written all over it.

You picked the wrong strategy to counter your aggressors, suck it up, we've all done it. If it's so dire then stop playing and have a 4 week rest. Otherwise work out a way to cause so damage somewhere or change your way of playing and attacking, everything has a weak link somewhere
You cant cover against anything in these stats.
You can basicly solo half of the planets in the univers, and it would take multiple fleets just to stop you singel fleet.
Due to the nature of the stats, only alliances that are blocking will be able hold roids this round.
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Unread 27 Oct 2014, 11:30   #32
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Re: Reset time?

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Originally Posted by Blue_Esper View Post
There's a block?
Ultores always got a block
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Unread 27 Oct 2014, 11:55   #33
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Re: Reset time?

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Originally Posted by BloodyButcher View Post
You cant cover against anything in these stats.
You can basicly solo half of the planets in the univers, and it would take multiple fleets just to stop you singel fleet.
Due to the nature of the stats, only alliances that are blocking will be able hold roids this round.
Does this come down to that the moaners aren't prepared to or capable of changing their playstyle to match this new environment??

Are you still galaxy raiding or sticking up 8-15 targets a night on your webby/ingame? The answer to that will answer all the problems you are having
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Unread 27 Oct 2014, 12:02   #34
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Re: Reset time?

Now obviously I'm not playing but butcher are you saying that you can't defend against the block because of the stats, because of your start or purely cos of the size of the block??

Also how is the block managing to hold roids if as you say the stats don't allow you to defend each other?

I'm intrigued
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Unread 27 Oct 2014, 13:13   #35
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Re: Reset time?

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Originally Posted by Kaiba View Post
Now obviously I'm not playing but butcher are you saying that you can't defend against the block because of the stats, because of your start or purely cos of the size of the block??

Also how is the block managing to hold roids if as you say the stats don't allow you to defend each other?

I'm intrigued
Who says the block is abel to hold roids?
They just dont attack each other, wich means they wont get as many incs as the rest of the allies.
Most allies with 60 members usualy put up 2-3 gals at this part of the round.
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Unread 27 Oct 2014, 13:56   #36
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Re: Reset time?

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Originally Posted by BloodyButcher View Post
Who says the block is abel to hold roids?
They just dont attack each other, wich means they wont get as many incs as the rest of the allies.
Most allies with 60 members usualy put up 2-3 gals at this part of the round.
You said it like 2 posts ago... Wtf!!!
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Unread 27 Oct 2014, 14:00   #37
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Re: Reset time?

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You said it like 2 posts ago... Wtf!!!
Said what?
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Unread 27 Oct 2014, 14:22   #38
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Re: Reset time?

Dementia already. And so young.

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Originally Posted by BloodyButcher View Post
Due to the nature of the stats, only alliances that are blocking will be able hold roids this round.
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Unread 27 Oct 2014, 14:40   #39
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Re: Reset time?

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Originally Posted by Mzyxptlk View Post
Dementia already. And so young.
Cus therr are no other blocks?
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Unread 27 Oct 2014, 14:45   #40
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Re: Reset time?

But yes the answer is what I thought, bad workmen blaming their tools. The stats are bad for everyone or no one, you can't pick and choose who they are bad for. What is wrong with this round is politics and your strategy. I'm assuming all this wrong eta defence whine is due to your hcs picking races for your members to use that didn't have what the block is at eta 7 def, which is pretty retarded.

So you can't beat them now and yet you still plod on with the same 2 galaxy a night *YAWN* raid hoping that it will sort itself out.

If you have an issue with the block then fight the ducking block. I assume you are full tag so that is 180 fleets you can attack with. You said no one can defend so put that to the test. Get some xp escorts, lolwaves, fcs.... Something that isnt same old same old.

At the end of the day you got yourself into this pickle due to your ineptitude in multiple areas of the game. Time to man up and find out how to be better
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Unread 27 Oct 2014, 16:33   #41
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Re: Reset time?

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Originally Posted by Gen_Chaos View Post
Seriously folks, 17 of top 20 players are one race, defense is nigh impossible when incoming is heavy due to slower eta on defense ships. The first set of allies to block cam and will strip the universe of roids in 48 hours. Defenders can't block up, because defending outside of tag is not eta-1.
If defense is impossible and as we can see the top Xans arnt exactly high on Value only XP.. then it doesnt matter if the top20 is mainly one race? thats just due to most people going Xans?

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There are many players including myself who feel these are the worst Pa stats, and most unbalance race stats, in the history of Pa.
how are they unbalanced if no-one can defend? you make the point later on that you cant defend against BS, well.. that isnt Xan. Which race exactly is unbalanced?

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Have the courage to admit that this is a round that few people will want to finish out and please reset the universe with adjusted specs to make this a round worth playing. Reeee-ject, start over.
Nope, this round just requires different tactics, its a breathe of fresh air. Attacking now massively outweighs defending, you can no longer hoard roids.

Quote:
Yeah, some of the Xans who are high on a bunch of recent successful attacks in dominating the top 20 will say "these specs are great", until they get ptargeted or ally targeted and lose 90% of their roids in a day, then they will be whining too. Look at Kia and watch how fast 2000 roids can go in and out of one planet. Normally that happens in a whole round, yet it has happened this round in a few days. What's the point?
The Xans in the top 20 all seem to be low on roids, they're getting roided. They have no real value, its all XP.

You also say Xans are loving the stats until they get attacked, where they get roided? So how exactly are Xans OP? Every race is suffering from struggling to defend.

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It is hard enough for defenders to stop blocking allied attackers, because the fundamental structural flaw of Pa is that any number of blockers can attack the same tick, but defenders cannot match the same number of fleets and etas. When 5 million bs attack one gal or ally, it is mathematically impossible to stop it. That's why blocking is inevitable, it always wins. The admins really have to address this and make it possible to amass an equal number of defenders on the same etas. That seems blindingly obvious but round after round the admins favor the blockers by making it so inviting and impossible to stop.
blocking is always inevitable no matter what the stats are, infact these stats make blocking slightly less effective as even smaller alliances can roid the top players when usually that isnt possible and you need higher numbers to even think about hitting the top alliance.

Quote:
When you start with that flaw and then this round make so many defense ships a higher, slower class than the attacking ships, the round just becomes a fairly pointless roid race without much strategy or fun to be had.
This rounds strategy is much different than usual, PA is always a roid race. this round, its a roid race where its extremly different to keep your roids, so XP is now viable while Value is still the best route but stupidly hard to amass.
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Unread 27 Oct 2014, 16:35   #42
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Re: Reset time?

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Originally Posted by BloodyButcher View Post
We are not even at PT200, and we have planets who have lost 1500 roids allready.
or, its not even PT200 and we have planets which have capped over 1500 roids already.
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Unread 27 Oct 2014, 16:37   #43
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Re: Reset time?

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Originally Posted by Kaiba View Post
But yes the answer is what I thought, bad workmen blaming their tools. The stats are bad for everyone or no one, you can't pick and choose who they are bad for. What is wrong with this round is politics and your strategy. I'm assuming all this wrong eta defence whine is due to your hcs picking races for your members to use that didn't have what the block is at eta 7 def, which is pretty retarded.

So you can't beat them now and yet you still plod on with the same 2 galaxy a night *YAWN* raid hoping that it will sort itself out.

If you have an issue with the block then fight the ducking block. I assume you are full tag so that is 180 fleets you can attack with. You said no one can defend so put that to the test. Get some xp escorts, lolwaves, fcs.... Something that isnt same old same old.

At the end of the day you got yourself into this pickle due to your ineptitude in multiple areas of the game. Time to man up and find out how to be better
You are clueless in so many ways.
It is the stats set that makes it close to impossible to stop incs.
Doesn't matter what strategy you've picked, the stats is too unbalanced.
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Unread 27 Oct 2014, 16:38   #44
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Re: Reset time?

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Originally Posted by TheoDD View Post
You are clueless in so many ways.
It is the stats set that makes it close to impossible to stop incs.
Doesn't matter what strategy you've picked, the stats is too unbalanced.
its impossible to stop incs, so change your strat to XP and full attacking. Ruin your opponents moral like they seem to be doing to you.

the average roid count for top20 planets is 400, the round is far from over and no-ones pulled an advantage; Everyone is struggling. If you went into this round thinking you could use the same strat of slowly gaining value over time and keeping your roids, you either screwed up massively or your HC did by not explaining that to you.
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Unread 27 Oct 2014, 17:54   #45
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Re: Reset time?

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Originally Posted by BloodyButcher View Post
Cus therr are no other blocks?
You said only alliances in blocks can hold onto roids, and that Ultores has a block. That... appears to be all. As far as I can tell you've made no actual point.

Your recent barrage of stupid questions seems to be aimed at countering some argument, but it is not clear to me what or whose argument that is, exactly. No one has claimed there is or isn't a block, no one's claimed or denied any alliance's presence in a block, no one has made any statements on the ethics of blocking or not blocking. You're fighting an imaginary opponent.
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Unread 27 Oct 2014, 17:58   #46
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Re: Reset time?

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Originally Posted by Mzyxptlk View Post
You said only alliances in blocks can hold onto roids, and that Ultores has a block. That... appears to be all. As far as I can tell you've made no actual point.

Your recent barrage of stupid questions seems to be aimed at countering some argument, but it is not clear to me what or whose argument that is, exactly. No one has claimed there is or isn't a block, no one's claimed or denied any alliance's presence in a block, no one has made any statements on the ethics of blocking or not blocking. You're fighting an imaginary opponent.
no, his argument is quiet clear and well thought out....

Xans are OP as top 20 is mainly xans
Xans are struggling to hold onto any roids
Any race and any alliance can land on anyone
Xan race is op as it can land on anyone
Alliances have blocked
the block is unstoppable and ruining the game
Anyone can land on any planet in the block
Anyone in the block can land on anyone outside the block
the block is struggling to defend against attacks
we should end the round short due to these points


^^ quiet a clear and rational argument when you don't think about it.
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Unread 27 Oct 2014, 18:00   #47
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Re: Reset time?

I stand corrected.
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Unread 27 Oct 2014, 18:05   #48
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Re: Reset time?

Quote:
Originally Posted by TheoDD View Post
You are clueless in so many ways.
It is the stats set that makes it close to impossible to stop incs.
Doesn't matter what strategy you've picked, the stats is too unbalanced.
Sorry but it has nothing to do with 'unbalanced' stats. The stats themselves can favour one race over another but as everyone plays with the same set of stats they are balanced for everyone. Its not like Player A's Zik Corsair inits quicker than Player B's.

It completely matters what strategy you picked and that is being shown in the rankings currently. XP and all out attack was the correct strategy (and a nice breathe of fresh air) and the sad old usual defend in numbers and farm n00bs is not the way to go this round. That is why so many (including yourselves) are having a whine up trying to put blame somewhere other than your strategical shortsightedness.

Its seeming more than likely that Bitcher was making up imaginary blocks again (shock!) but political obviously those that are whining have missed the boat again. Same with the ones that are still doing boring 'gal raids' for low to zero xp and small roids that will vanish in a few day.

Time to realise this is how PA should be, diverse round on round and exciting to play.

Its survival of the fittest, and the Brasilians look fit!
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Unread 27 Oct 2014, 19:17   #49
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Re: Reset time?

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Originally Posted by Kaiba View Post
Sorry but it has nothing to do with 'unbalanced' stats. The stats themselves can favour one race over another but as everyone plays with the same set of stats they are balanced for everyone. Its not like Player A's Zik Corsair inits quicker than Player B's.

It completely matters what strategy you picked and that is being shown in the rankings currently. XP and all out attack was the correct strategy (and a nice breathe of fresh air) and the sad old usual defend in numbers and farm n00bs is not the way to go this round. That is why so many (including yourselves) are having a whine up trying to put blame somewhere other than your strategical shortsightedness.

Its seeming more than likely that Bitcher was making up imaginary blocks again (shock!) but political obviously those that are whining have missed the boat again. Same with the ones that are still doing boring 'gal raids' for low to zero xp and small roids that will vanish in a few day.

Time to realise this is how PA should be, diverse round on round and exciting to play.

Its survival of the fittest, and the Brasilians look fit!
please point out where i whine... I know you are retarded, and what makes you think i play anything but all out attack?
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Unread 27 Oct 2014, 20:21   #50
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Re: Reset time?

I agree with Kaiba that the imbalance in the stats is not the cause of the current "trouble" of holding onto roids. The fact that they're very offensive is the cause of that. If they had been more balanced they would be just as offensive.

The imbalance in the stats is problematic in a different way: it reduces the range of possible alliance race strategies, and makes choosing the wrong race very harmful (keep in mind, we haven't all been playing this game for 10 years).
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