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26 Nov 2016, 02:18
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#1
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Hardcoded relations
what a con...
Code:
For many eons the Planetarion universe has been rife with war and destruction.
either change the opening tag to signup or remove these limits in what you can declare war against, sk etc etc...
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H-A ☆ ODDR ☆ Apprime ☆ xVx ☆ VisioN ☆ HEROES ☆ Ultores
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26 Nov 2016, 12:40
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#2
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Blah Blah Blah
Join Date: Mar 2008
Posts: 622
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Re: Hardcoded relations
With structure defenses around I dont see why there has to be a limitation on use of structure killers.
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If you can't amaze people with your intelligence, confuse them with your bullshit.
BANANA ALLIANCE!!
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26 Nov 2016, 12:59
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#3
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Awesome
Join Date: May 2005
Location: The Hague
Posts: 291
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Re: Hardcoded relations
hunter is a dumb guy but he has a very good point here
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Apprime PR - taking away ur problems since 2008
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26 Nov 2016, 15:54
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#4
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Re: Hardcoded relations
the one war limit is not only annoying it's counter productive imo and only serves to promote bashing the same tag into oblivion whilst the benefits of war are still in place.
also why do sk's have to be prevented from launching entirely at a target your not at war with, instead of them launching and having no affect, it seems like this was the easy fix rather than the right one.
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Last edited by vuLgAr; 26 Nov 2016 at 15:59.
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27 Nov 2016, 12:01
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#5
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Hole in the ground
Join Date: Oct 2012
Posts: 169
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Re: Hardcoded relations
Quote:
Originally Posted by vuLgAr
also why do sk's have to be prevented from launching entirely at a target your not at war with, instead of them launching and having no affect
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Probably to stop people launching and then complaining that their SKs didn't do anything.
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27 Nov 2016, 14:02
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#6
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Mordar, Keel, Reip
Join Date: Mar 2014
Location: Finland
Posts: 333
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Re: Hardcoded relations
Sks are an awesome empsoak usually, and you have value invested in them so why wouldn't you be able to fly "useless" ships that are actually quite useful.
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Wolf in a pirates clothing to the highest degree, standing behind the curtains.
All the war propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting. - George Orwell
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26 Nov 2016, 15:55
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#7
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: Hardcoded relations
Even a fool can be right sometimes!
My only problem with SKs becoming more common is that it'll just end up with everyone on 10% SD, making both useless, and only noobs will lose structures.
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26 Nov 2016, 16:13
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#8
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Re: Hardcoded relations
Quote:
Originally Posted by Patrikc
My only problem with SKs becoming more common is that it'll just end up with everyone on 10% SD, making both useless, and only noobs will lose structures.
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Kinda like covert ops then, doesn't seem like every planet is completely immune from them though... maybe a guards style structure defence with a multiplier in population somewhere using resources rather than structures as a way to be immune would work.
SECURITY CENTRE's seem like a much better way to introduce protection and still leave the option open for different styles of play rather than STRUCTURE DEFENCE's full blown immunity.
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H-A ☆ ODDR ☆ Apprime ☆ xVx ☆ VisioN ☆ HEROES ☆ Ultores
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2 Dec 2016, 00:56
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#9
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Re: Hardcoded relations
also onto hardcoded relations yet again, why on earth should my INDEPENDENT planet playing for an alliance be inhibited by their politics? why can't i hit someone they have a nap with, i used to be able to? now i can't because god forbid a HC have to do some work other than talk shit with another HC...
what a game!
were playing the game of 10 people and their shitty and absolute moronic ego's GG
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H-A ☆ ODDR ☆ Apprime ☆ xVx ☆ VisioN ☆ HEROES ☆ Ultores
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2 Dec 2016, 21:52
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#10
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Hardcoded relations
If you're playing for an alliance, you're not independent.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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3 Dec 2016, 21:01
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#11
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Bi-Winning
Join Date: Dec 2007
Location: nfi
Posts: 290
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Re: Hardcoded relations
if im in an alliance of players regardless of your opinion they don't control my planet so as such i believe im independent, you seem to be mixing up an alliance in PA with what an alliance actually is.
also no relations in havoc... still cant use SK
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H-A ☆ ODDR ☆ Apprime ☆ xVx ☆ VisioN ☆ HEROES ☆ Ultores
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3 Dec 2016, 23:59
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#12
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Hardcoded relations
Quote:
Originally Posted by vuLgAr
i believe im independent
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https://www.youtube.com/watch?v=_-p8bOoFlPo
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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3 Dec 2016, 22:13
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#13
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Hardcoded relations
I'm pretty sure the reason SK's are the way they are now is because of folks like us
That being said, they need a strong balance pass or be removed entirely. Give every race a 'cargo ship' instead.
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I'd rather be fishing.
Utterly useless since r3
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