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Unread 19 Mar 2011, 01:24   #1
DoDDy
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Smile Run and hide

Why not have it so you can only run and hide for 8 ticks or so? It's annoying for ziks and inactivity should be punished more than just roiding
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#17 | 4:2:7 |Schumacher Levy 9 of Collision on Jupiter

Last edited by DoDDy; 19 Mar 2011 at 01:34. Reason: punctuation :p
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Unread 19 Mar 2011, 01:42   #2
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Re: Run and hide

Jesus Christ, isn't this like the 500th thread on run & hide, does no one use the search function anymore!
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Unread 19 Mar 2011, 03:01   #3
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Re: Run and hide

There's 3 run and hide threads on the first page of PS.
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Unread 19 Mar 2011, 04:44   #4
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Re: Run and hide

Inactivity shouldn't be punished; activity should be rewarded (to an extent of course). You should be able to take a day or two off from PA and not lose all your ships.
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Unread 19 Mar 2011, 12:36   #5
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Re: Run and hide

Remove run and hide, remove half the playerbase
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Unread 19 Mar 2011, 20:56   #6
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Re: Run and hide

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Originally Posted by DoDDy View Post
Why not have it so you can only run and hide for 8 ticks or so? It's annoying for ziks and inactivity should be punished more than just roiding
Farming casuals or noobs should be punished which seems to be what you're saying is your playstyle.
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Unread 19 Mar 2011, 23:21   #7
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Re: Run and hide

Why would we reward people that dont log in more than a few times a week? If you are getting attacked then you have to take care of your ships. Right now there are alot of people that never know they are being attacked because they dont check pa more than once every otherday or never at night.

Before run/hide these players would get weeded out by the active ones. They have to learn to atleast take care of there ships.
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Unread 20 Mar 2011, 00:24   #8
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Re: Run and hide

No they would just stop to play cause the game don't fit their lifestyle
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Unread 20 Mar 2011, 00:43   #9
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Re: Run and hide

Good then they shouldnt be playing. This change only enables not as active players to play. why should they be rewarded and the ones that are active get nothing. I firmly believe that activity should be heavily rewarded.
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Unread 20 Mar 2011, 08:52   #10
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Re: Run and hide

I don't think that run and hide should expire. Maybe instead when you do a Advanced unitscan you can find out if its set to run and hide instead. I can understand that some feel its a waste of time to attack someone who has run and hide set, but I completely understand why run and hide is there, and in my opinion it is one of the better changes from the last 20 rounds or so.
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Unread 20 Mar 2011, 21:46   #11
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Re: Run and hide

Quote:
Originally Posted by Tiamat101 View Post
Why would we reward people that dont log in more than a few times a week? If you are getting attacked then you have to take care of your ships. Right now there are alot of people that never know they are being attacked because they dont check pa more than once every otherday or never at night.

Before run/hide these players would get weeded out by the active ones. They have to learn to atleast take care of there ships.
nope, if you get attacked then you have to take care of your roids. Your ships should be safe, as without them.. your round is over.
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Unread 20 Mar 2011, 22:43   #12
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Re: Run and hide

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Originally Posted by Tiamat101 View Post
Good then they shouldnt be playing. This change only enables not as active players to play. why should they be rewarded and the ones that are active get nothing. I firmly believe that activity should be heavily rewarded.
Couldn't have said it better myself..... My opinion is, if you're gaining res then you're ships shouldn't be protected..... if you're idle for more than a few days then vac mode is always there otherwise there should be a forfeit for inactivity
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Unread 20 Mar 2011, 22:45   #13
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Re: Run and hide

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Originally Posted by Plaguuu View Post
Remove run and hide, remove half the playerbase
How long have you been playing for?!??! I remember the days when there wasn't even a PL function and there was 1000's more players than there is now.

Bloody nubs
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Unread 21 Mar 2011, 01:17   #14
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Re: Run and hide

Quote:
Originally Posted by Light View Post
Farming casuals or noobs should be punished which seems to be what you're saying is your playstyle.
lol farming inactives is part of playing zik. There is nothing to be looked down on. It's a war game. In war you kill anyone with a gun that's not on your side. Stop sticking up for people that don't do anything for pa anyways. It's not stoping people from signing up REAL FARM accounts and crashing them into themselves or farming their fleet. However is it tying one hand behind the honest players back.

Remove run and hide - we have vacation mode for a reason!

Finally people rewrite threads b/c they are never replied to be admins... that are supposed to be reading these suggestions correct? Working with us? maybe even showing that they realize we're still playing?
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Unread 21 Mar 2011, 01:24   #15
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Re: Run and hide

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Originally Posted by Plaguuu View Post
No they would just stop to play cause the game don't fit their lifestyle
Heres the problem with that. PA is a lifestyle that's why it's so addicting. You can't change pa to fit your relaxed playing style. This isn't a ps3 game you can shut off and walk away from for a day. Everyone that plays pa above a entry level understand this. Those that choose to log out and come back 2 days later due so at their own risk. They know the chances they are taking. It's been part of pa since r1.
We've added queue/prelaunch... that's as relaxed pa should be.

PA is supposed to be a hard game. If it was an easy game, we wouldn't have 5 races, cov ops, alliances and it sure wouldn't keep ticking when you logged out!
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Unread 21 Mar 2011, 03:27   #16
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Re: Run and hide

I agree SantaCruz, why on earth are the good, honest players being punished because people play inactive. The game will weed out the noobs naturally, and they will have to learn. Its not like there are other options than vacation mode. Send your fleet +14 fake defend to an alliance mate gets it away from your planet for 24+ ticks.

Stop promoting inactivity. There are plenty of oppertunities for them to learn. There are plenty of people/alliances that are willing to help out new players. Heck all of them advertise at the start of the rounds/during the round/after the round.

REMOVE RUN/HIDE or atleast put a tick limit on it. It does help with defending but it shouldnt be a 2-10day stop gap.


Also another suggestion, How hard would it be to put in a daily bonus, like a link you can click on once a day to get resources/roids. It would be available to everyone but you have to log in once a day a click the link. Another way to promote daily log-ins and activity.
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Unread 21 Mar 2011, 09:07   #17
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Re: Run and hide

Cry.
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Unread 21 Mar 2011, 09:24   #18
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Re: Run and hide

I wouldnt be surprised if they added some "protection time" on roids as well, preventing inactives to get roided or something.. thats what I think of all this prelaunch, run/hide, etc nonsense
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Unread 21 Mar 2011, 13:24   #19
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Re: Run and hide

Quote:
Originally Posted by SantaCruz View Post
lol farming inactives is part of playing zik. There is nothing to be looked down on. It's a war game. In war you kill anyone with a gun that's not on your side. Stop sticking up for people that don't do anything for pa anyways. It's not stoping people from signing up REAL FARM accounts and crashing them into themselves or farming their fleet. However is it tying one hand behind the honest players back.

Remove run and hide - we have vacation mode for a reason!

Finally people rewrite threads b/c they are never replied to be admins... that are supposed to be reading these suggestions correct? Working with us? maybe even showing that they realize we're still playing?
Well said m8, I approve
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Unread 21 Mar 2011, 13:26   #20
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Re: Run and hide

Quote:
Originally Posted by Tiamat101 View Post
I agree SantaCruz, why on earth are the good, honest players being punished because people play inactive. The game will weed out the noobs naturally, and they will have to learn. Its not like there are other options than vacation mode. Send your fleet +14 fake defend to an alliance mate gets it away from your planet for 24+ ticks.

Stop promoting inactivity. There are plenty of oppertunities for them to learn. There are plenty of people/alliances that are willing to help out new players. Heck all of them advertise at the start of the rounds/during the round/after the round.

REMOVE RUN/HIDE or atleast put a tick limit on it. It does help with defending but it shouldnt be a 2-10day stop gap.


Also another suggestion, How hard would it be to put in a daily bonus, like a link you can click on once a day to get resources/roids. It would be available to everyone but you have to log in once a day a click the link. Another way to promote daily log-ins and activity.
Like that idea, this is what I'm going on about, activity needs to be rewarded somehow as this is the essence of this game (I approve)
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Unread 21 Mar 2011, 15:17   #21
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Re: Run and hide

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Originally Posted by DoDDy View Post
activity needs to be rewarded somehow as this is the essence of this game (I approve)
Surely activity is its own reward?
otherwise you would not do it. What removing run and hide does is not reward activity, its punish inactivity. What you are really saying is you are tired of launching on nubs and not getting their fleets. You want the rewards of being very active and fleetcatching/defending constantly etc while not actually doing it.
This is really, 'I am tired of being really active i want the same multi-faceted stolen fleet from less time investment.'
Sounds like hypocrisy when put like that!
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Unread 21 Mar 2011, 19:41   #22
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Re: Run and hide

No. It's a good thing because launching fleets at inactives to gain a better fleet bears no relevance to a wargame. It's a good thing because if ever the playerbase starts to increase they're much more likely to be the sort of people who would get farmed initially. It's a good idea because making even a few people quit at this stage of the game is a horrible idea.

it'd be worthwhile considering a scan that lets you know if someone has their fleet on run and hide or not as it doesn't make sense to actively punish people for being active enough to find inactives. Otherwise you're all just ****ing morons with less understanding of game design or construction than my right ass-cheek*.




*in fairness you probably know than my left ass-cheek, that dude is a total dumbass
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Unread 21 Mar 2011, 20:18   #23
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Re: Run and hide

Quote:
Originally Posted by [B5]Londo View Post
Surely activity is its own reward?
otherwise you would not do it. What removing run and hide does is not reward activity, its punish inactivity. What you are really saying is you are tired of launching on nubs and not getting their fleets. You want the rewards of being very active and fleetcatching/defending constantly etc while not actually doing it.
This is really, 'I am tired of being really active i want the same multi-faceted stolen fleet from less time investment.'
Sounds like hypocrisy when put like that!
No, I am saying I am fed up with idlers that lose a few roids and not having the risk of losing their fleet.
Why do you assume I am a zik player when I much prefer cath or xan?
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Unread 21 Mar 2011, 21:34   #24
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Re: Run and hide

Why should ppl run a risk for doing nothing? and why would you want them too? How is in-actives dieing in droves gonna help you? Quite the contrary if they lose their fleet every time they get hit they will rapidly crash out of bash and thus reduce your roiding options!
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Unread 21 Mar 2011, 23:50   #25
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Re: Run and hide

Quote:
Originally Posted by SantaCruz View Post
lol farming inactives is part of playing zik. There is nothing to be looked down on. It's a war game. In war you kill anyone with a gun that's not on your side. Stop sticking up for people that don't do anything for pa anyways. It's not stoping people from signing up REAL FARM accounts and crashing them into themselves or farming their fleet. However is it tying one hand behind the honest players back.

Remove run and hide - we have vacation mode for a reason!

Finally people rewrite threads b/c they are never replied to be admins... that are supposed to be reading these suggestions correct? Working with us? maybe even showing that they realize we're still playing?
If thats the case, then Zik needs to be reworked not 'run and hide' as farming inactives is to be looked down on in a war game. You're not hitting people who arnt on your side, you're hitting people on no-ones side (neutral) and only hitting them as they've been afk.

If its a war game, get your ships from the enemy, not from inactives.
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Unread 22 Mar 2011, 02:00   #26
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Re: Run and hide

It's a common thing from people to wanna pinch and steal off the weak its human nature.

I personally don't use run and hide but it shouldn't be removed.

I think its right if you worked hard all round last thing ya want if say your mum or child gets rushed into hospital don't want to leave there side least ya fleets safe.
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Unread 22 Mar 2011, 10:59   #27
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Re: Run and hide

Hahahahahahahahahahahahaha , i just read all that whining and crying as " i wanna play zik as it looks cool but i'm shit make it easier for me to get steals please "
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Unread 22 Mar 2011, 11:06   #28
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Re: Run and hide

Agreed my Irish comrade people don't know how to play properly now a days and want things laid on a plate for them its not gunna happen
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Unread 22 Mar 2011, 19:07   #29
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Re: Run and hide

haha some peeps look for even more easier targets and wanna steal ships just like in havoc ,,, cheap heh
i'm often away for work for about 10-12 hrs and always set my fleets on hide or prelaunch +10 or so ,, if this is cancelled i simply stop .
Don't start yer talk about "noobs or inactives" , i play Pa since first rounds.
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Unread 23 Mar 2011, 19:02   #30
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Re: Run and hide

Quote:
Originally Posted by gzambo View Post
Hahahahahahahahahahahahaha , i just read all that whining and crying as " i wanna play zik as it looks cool but i'm shit make it easier for me to get steals please "
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Originally Posted by Demort View Post
Agreed my Irish comrade people don't know how to play properly now a days and want things laid on a plate for them its not gunna happen
Perhaps if you knew how to play zik, you would have read it as "I know how to play zik and I'd like to reward the players that actually know how to play the race instead of inactives who offer nothing to the game". But maybe that's just me. There's always going to be someone crying from one side or the other.

Seems to me that the initial thread and some of the replies were actually cohesive thoughts but then we had to throw in some morons flaming who can't actually comment but instead just mindlessly spray bullshit. There again, when you have a moderator leading the charge instead of helping weed through it, I guess you can't expect much more!

Back on the point, run and hide allows casual players to sustain their fleet and not have to constantly worry about choosing planetarion over something else in their lives. There's nothing wrong with that. Recent changes to the game have acted to make it somewhat easier and more attractive to casual players, thus hoping to increase the playerbase and bring some life back into the game. Of course, this isn't always going to appeal to the hardcore players, but in this case taking away the feature would offer far more negatives than positives.
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Unread 24 Mar 2011, 14:59   #31
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Re: Run and hide

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Originally Posted by JonnyBGood View Post
No. It's a good thing because launching fleets at inactives to gain a better fleet bears no relevance to a wargame. It's a good thing because if ever the playerbase starts to increase they're much more likely to be the sort of people who would get farmed initially. It's a good idea because making even a few people quit at this stage of the game is a horrible idea.

it'd be worthwhile considering a scan that lets you know if someone has their fleet on run and hide or not as it doesn't make sense to actively punish people for being active enough to find inactives. Otherwise you're all just ****ing morons with less understanding of game design or construction than my right ass-cheek*.




*in fairness you probably know than my left ass-cheek, that dude is a total dumbass
A scan so we know to land on fake defence or not? you must really have a great understanding of this game. Run and Hide 30 sec b4 tick = land...

anyways no one new is going to join this game. People can't even speak their minds on the forums without getting ass raped. so why take it out of in game?
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Unread 24 Mar 2011, 15:54   #32
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Re: Run and hide

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Originally Posted by SantaCruz View Post
Run and Hide 30 sec b4 tick = land...
Set fleets on +11 prelaunch 30 sec b4 tick = land...

Not that the newbie farms all these pro players rely on are around to do that, but still, your argument is... let's say... flawed.
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Unread 24 Mar 2011, 15:56   #33
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Re: Run and hide

activity should be rewarded?? and inactives should die then??
wich means everybody that plays planetarion will end up actives and then theres no reward and then everybody can still fleetsave.. also then your zikonians dont have inactives to steal from at all
try steal from 24 7 actives people..

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Unread 24 Mar 2011, 19:53   #34
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Re: Run and hide

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A scan so we know to land on fake defence or not? you must really have a great understanding of this game. Run and Hide 30 sec b4 tick = land...

anyways no one new is going to join this game. People can't even speak their minds on the forums without getting ass raped. so why take it out of in game?
move all ships that effectively defend against your ships in other fleets, set basefleet to run and hide with all 'extra' ships... and you've been tricked to land on my 'fake' def :P
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Unread 24 Mar 2011, 21:36   #35
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Re: Run and hide

Quote:
Originally Posted by Mzyxptlk View Post
Set fleets on +11 prelaunch 30 sec b4 tick = land...

Not that the newbie farms all these pro players rely on are around to do that, but still, your argument is... let's say... flawed.
How? I'm not talking about a n00bie. i'm talking about a player in top 10 with 5 fakes and someone wondering to land or not. Scans, sees his fleet set to run and hide with 5 seconds before tick and landing b/c of it.
I would say it's less flawed then your reply. As i actually thought about it.

In order to understand what i'm talking about you can't worry about your other fleets. There is times that your 3x out attacking/defending and not going to be home in time. Yet your def + home fleet could cover your incoming. A scan saying "LAND" would be retarded Unless it was pass dated like news scan?
You can already figure everything else out about the planet your attacking. No need to add another way.
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Unread 24 Mar 2011, 21:37   #36
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Re: Run and hide

P.S i don't think run and hide has kept anyone playing. They would have crashed thier fleet the next night anyways and quit. Hmmm auto recall? it would keep more noobs around... what do you think light?

Point being we can't be worried about reaching out to people that aren't going to "start" playing pa anyways. We're not recruiting new players. We're not pasting ads around spamming to come play. Who cares. Lets keep the members we have. Cut the losses. Stop worrying about things that even the owners/admins couldn't careless about.
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Unread 24 Mar 2011, 23:12   #37
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Re: Run and hide

Run and hide was never actually introduced for top players (or perhaps "people who've played this game a long time" is more accurate), the benefits to them are just a side-effect.

But fine, let's do it your way. I am a top 10 planet (HAHAHAyeah.) with 5 (real) Xan defenders. The attackers scan me, see I'm on R&H, are lulled into a false sense of security, I click the button at xx:59:59 and boom.

Truth be told, I wasn't too sure about until now, but I would like to see a scan like that if only to see that happen a couple of times next round. Let's do it.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 25 Mar 2011, 03:12   #38
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Re: Run and hide

:sigh: mz you've lost your touch
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Unread 25 Mar 2011, 16:55   #39
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Re: Run and hide

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Originally Posted by gzambo View Post
Hahahahahahahahahahahahaha , i just read all that whining and crying as " i wanna play zik as it looks cool but i'm shit make it easier for me to get steals please "
Constructive comment?

*sigh*
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Unread 25 Mar 2011, 20:59   #40
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Re: Run and hide

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Originally Posted by DoDDy View Post
Constructive comment?

*sigh*
The fact that there have been previous threads already discussing run like the french and your original post was poor didn’t warrant wasting my time pointing out the obvious flaws in your unoriginal post
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Unread 25 Mar 2011, 21:39   #41
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Re: Run and hide

if only you r&h like for ever this would be a better universe....
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Unread 27 Mar 2011, 01:13   #42
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Re: Run and hide

I thought vacation mode was invented for things like this, with a 72 tick penalty otherwise it would have become to easy.

Seen many threads like this and the common outcome was no, not in this game.
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Unread 27 Mar 2011, 12:06   #43
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Re: Run and hide

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The fact that there have been previous threads already discussing run like the french and your original post was poor didn’t warrant wasting my time pointing out the obvious flaws in your unoriginal post
Obvious flaws? It was a simple question, I didn't expect simpleton answers however, but then again I expect no less from Asc
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Unread 27 Mar 2011, 20:14   #44
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Re: Run and hide

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If thats the case, then Zik needs to be reworked not 'run and hide' as farming inactives is to be looked down on in a war game. You're not hitting people who arnt on your side, you're hitting people on no-ones side (neutral) and only hitting them as they've been afk.

If its a war game, get your ships from the enemy, not from inactives.
your right.. i cant think of adding anything to your comment
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Unread 28 Mar 2011, 09:34   #45
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Re: Run and hide

Hitting inactives is very much like war in real life: you pick on the weak easiest, so get them, especially if the oil (roids) is there for the taking while the fleet (army) is practically non-existant. I remember Hussein doing that to Kuwait some years ago? The only reason Kuwait was saved (the member) was because their 'friends' (the alliance) saved em.
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Unread 28 Mar 2011, 09:35   #46
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Re: Run and hide

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Obvious flaws? It was a simple question, I didn't expect simpleton answers however, but then again I expect no less from Asc
Picking on Ascendancy is soooo 2008. We have apprime to blame for everything now !
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Unread 28 Mar 2011, 10:33   #47
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Re: Run and hide

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Originally Posted by Remy View Post
Hitting inactives is very much like war in real life: you pick on the weak easiest, so get them, especially if the oil (roids) is there for the taking while the fleet (army) is practically non-existant. I remember Hussein doing that to Kuwait some years ago? The only reason Kuwait was saved (the member) was because their 'friends' (the alliance) saved em.
On the other hand, war in real life also means that participants actually die. Maybe we should try making PA more like a war game than an actual war.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 28 Mar 2011, 12:21   #48
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Re: Run and hide

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Originally Posted by Mzyxptlk View Post
On the other hand, war in real life also means that participants actually die. Maybe we should try making PA more like a war game than an actual war.
Quote:
Originally Posted by SantaCruz View Post
lol farming inactives is part of playing zik. There is nothing to be looked down on. It's a war game. In war you kill anyone with a gun that's not on your side. .......
OF course, mz. Btw, you should have posted that reply to cruz already :P
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Unread 28 Mar 2011, 13:34   #49
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Re: Run and hide

Yeah, I could've. However, if I were to respond to every inaccuracy in Santa's posts in this thread, I'd be here all day, every day.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 28 Mar 2011, 18:23   #50
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Re: Run and hide

I sat there, trying to find a flaw in your argument. Couldn't find it ^^
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