Originally Posted by Perfection
I have probably misread something somewhere but:
I have just lost 11800 chimera in a battle report at my planet as a defender. The total resource cost of the destroyed ships was therefore 11, 832, 000 resources.
I am terran so I get a race bonus of 20%. The top 20 average score at the time was approximately 2.7M and my score is 2M.
The salvage I should have received is therefore 11, 832, 000 * 0.3 * 1.4 * 1.125 which gives a value of approximately 5.6M resources.
Yet I only received 2,348,658 resources.
Have I worked this out correctly, and has anyone got any idea why this is the case? I havent even included the resources from the 'killed' clippers in my calculations.
The only resources you get are the resources from the killed Clippers.
You don't get salvage directly from stolen ships, but from the ships dying as they're stealing your ships - i.e. the Clippers. You can't get salvage from stolen ships as that'd really be creating resources and pretty illogical. It's part of the reason why steal ships dying was brought in.
Originally Posted by Mzyxptlk
The new salvage rules completely threw me off my balance, I have no idea what to expect any more. So even though they may (keyword, I really don't have an opinion on it) be better for the game, it's nullifying that by being too complex.
I vote for removing it again for next round.
In all cases, the variables only give players more salvage. I didn't even know that players bothered to calculate their salvage - I'm a bit sad, because it means they don't trust that the combat engine works properly at calculating the salvage (though I guess that's not a completely unjustified view, all things considered).
If you're Cath or Terran, you get more salvage (partly to balance their poor defence).
If you're small, you get more salvage.
Those are the "ideas". Just because it might take longer to work out the numbers, I don't follow how that means that we shouldn't use it.