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5 Jul 2009, 22:18
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#1
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C200 SK launcher
Join Date: Jan 2007
Location: Sweden
Posts: 5
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Using unique constraints
From tick 211 to 216 there were several planets with coords 200:4:2, would be nice to avoid that in the future.
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5 Jul 2009, 22:23
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#2
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Registered User
Join Date: Nov 2008
Posts: 401
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Re: Using unique constraints
(It was only two, btw.)
Last edited by ellonweb; 5 Jul 2009 at 22:28.
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5 Jul 2009, 23:02
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#3
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Sain†s
Join Date: Feb 2009
Posts: 331
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Re: Using unique constraints
(Still a bit odd)
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☠ | ROCK | BowS | Sain†s
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5 Jul 2009, 23:03
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#4
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Using unique constraints
(No, that was in fact quite even)
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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5 Jul 2009, 23:04
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#5
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C200 SK launcher
Join Date: Jan 2007
Location: Sweden
Posts: 5
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Re: Using unique constraints
There were 3 planets at tick 211.
200 4 2 "Pandemonium" "Zeus" Ter 30 14490 14490 0
200 4 2 "hilltop" "bluefish" Ter 30 14530 14530 0
200 4 2 "red" "redfish" Ter 30 14530 14530 0
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5 Jul 2009, 23:08
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#6
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Sain†s
Join Date: Feb 2009
Posts: 331
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Re: Using unique constraints
(I think you'll find I've just been proved correct)
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☠ | ROCK | BowS | Sain†s
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6 Jul 2009, 14:02
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#7
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Registered User
Join Date: Nov 2008
Posts: 401
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Re: Using unique constraints
There were only two when I finally got Cin to fix it!
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6 Jul 2009, 14:54
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#8
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Using unique constraints
in tick 211 there was 3x 200:4:2 and 2x 200:4:25
in tick 212 there was 2x of both 200:4:2 and 200:4:25
in tick 213 to 216 there was 2x 200:4:2
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Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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6 Jul 2009, 18:26
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#9
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Registered User
Join Date: Nov 2008
Posts: 401
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Re: Using unique constraints
Have you fixed the bug then?
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7 Jul 2009, 02:20
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#10
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Using unique constraints
it's not a bug, it's a new feature being tested
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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8 Sep 2009, 06:38
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#11
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C200 SK launcher
Join Date: Jan 2007
Location: Sweden
Posts: 5
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Re: Using unique constraints
And it happens again, now there are two planets with rulername BotRuler1 och planetname BotPlanet1 =\
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8 Sep 2009, 10:15
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#12
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Bolivian Alpaca
Join Date: Jun 2004
Posts: 912
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Re: Using unique constraints
It's a feature, you can set multiple farm planets and hit them all at once with one single fleet. \o/
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"I throw myself into the sea, release the wave, let it wash over me ..."
MadCowS - Angels - eXilition - Destiny - Wolfpack - Jenova - p3nguins
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8 Sep 2009, 10:32
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#13
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PA Team
Join Date: Apr 2004
Posts: 1,874
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Re: Using unique constraints
It seems who ever coded the botname generations didn't do that correctly and it doesn't check for existing names, something which isn't a very good idea, for very obvious reasons
__________________
Requested: 1,000 kilometres of fulcrum cable, 1 Mark 5 ECM unit, one low yield nuclear weapon.
Purpose: Surprise party for foreign dignitary
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8 Sep 2009, 12:40
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#14
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Using unique constraints
Quote:
Originally Posted by Cincinnatus
It seems who ever coded the botname generations didn't do that correctly and it doesn't check for existing names, something which isn't a very good idea, for very obvious reasons
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Well if PA's database would be designed correctly this wouldn't be an issue.
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Ià! Ià! Munin F'tagn! - [*scendancy]
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