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Unread 4 Nov 2014, 09:47   #1
Caj
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XP for Defending

At the moment the formulas/stats extremely favour attack.

To give more reward for defence in the future, perhaps it calls for an increase in XP received for defending.

The formula could be based around value defending, the more value you have defending the more xp you get.

That will also diminish the 1 ship defending we see on various Js.

Believe if we made it possible to get decent XP defending with high value would encourage more defensive play without limiting our current offensive options.
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Unread 4 Nov 2014, 10:52   #2
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Re: XP for Defending

Suggestion for formula:

Xp = (Value Killed or Emped / Value used in Def) x constant

Then divide the xp according to the value of each defender used in combat
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Unread 4 Nov 2014, 11:34   #3
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Re: XP for Defending

I rather see attacks get less xp, but Im for removing the 300 xp for def which you can get with 1 ship. Id prolly make so everyone who lands def get xp = % of your own fleet value x 3 so still max 300 but more likely like 100 if you def with 1 third of your fleet
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Unread 4 Nov 2014, 11:38   #4
Mzyxptlk
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Re: XP for Defending

I don't think defense XP needs to be made better. However, I do like the idea of basing defense XP gained on amount of fleet value present. It should be relative value, though, not absolute. a 500k planet sending 300k value should get more of a reward than a 5m planet sending 600k.

That should be based on planet value, not your total value in ships, otherwise a planet with 1 spider can still get massive XP.
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Unread 4 Nov 2014, 12:06   #5
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Re: XP for Defending

or how about changing salvage back to how it was
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Unread 4 Nov 2014, 21:13   #6
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Re: XP for Defending

lets not
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Unread 4 Nov 2014, 21:28   #7
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Re: XP for Defending

I am all for the more xp gain per ship value good idea
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Unread 4 Nov 2014, 23:15   #8
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Re: XP for Defending

Quote:
Originally Posted by Mzyxptlk View Post
I don't think defense XP needs to be made better. However, I do like the idea of basing defense XP gained on amount of fleet value present. It should be relative value, though, not absolute. a 500k planet sending 300k value should get more of a reward than a 5m planet sending 600k.

That should be based on planet value, not your total value in ships, otherwise a planet with 1 spider can still get massive XP.
Sounds reasonable, but wouldn't this almost entirely eliminate fake def?
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Unread 4 Nov 2014, 23:38   #9
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Re: XP for Defending

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Originally Posted by Machado View Post
Sounds reasonable, but wouldn't this almost entirely eliminate fake def?
Yeah it pritty much would eliminate it and make it pointless...
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Unread 5 Nov 2014, 00:03   #10
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Re: XP for Defending

I thought it was pretty common to fake def to save roids?
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Unread 5 Nov 2014, 06:14   #11
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Re: XP for Defending

Id be more willing to look into how to remove XP
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Unread 5 Nov 2014, 07:41   #12
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Re: XP for Defending

With the combination of salvage being crap as it is now and the current stats even the increase of defence xp won't help.
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Unread 5 Nov 2014, 13:16   #13
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Re: XP for Defending

Quote:
Originally Posted by Mzyxptlk View Post
I don't think defense XP needs to be made better.
This seems an odd statement for someone who is usually so determined to have more possible strategies for doing well in pa. Would it not be better to have defending other people be a viable option for doing well? something which it really is not at the moment.

Of course ideally alliances reward defence; those who defend get higher def points and more def themselves. Or perhaps other benefits - like being able to pick targets first. However we all know in practice people who attack more gain more roids, need more def, and take more. As a result I think there probably should be bigger benefits to defending.

There does seem to me to be a big difference between a desire for increased def xp and a desire for increased salvage. Increased salvage benefits those defending themselves as much as others and as such is an invitation for salvage farming. Def xp at the moment can be farmed in the sense of sending single ships to def but as Mz and others have said that could be solved if the xp is done based upon percentage of fleet value. I would also want to have xp higher when there are higher casualties so rewarding those who send on riskier defences.

As a side note would we be having this discussion if this were not a, a very attack focused round and b, a round with a lot of attack xp?
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Unread 5 Nov 2014, 16:41   #14
Mzyxptlk
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Re: XP for Defending

Quote:
Originally Posted by booji View Post
This seems an odd statement for someone who is usually so determined to have more possible strategies for doing well in pa. Would it not be better to have defending other people be a viable option for doing well? something which it really is not at the moment.
The problem with defense is that the rewards are so hard to track. The primary beneficiary of a defense fleet is not the person who launched it; it's the person who received it. The rewards for the sender are two-fold. 1) You get a tiny bit of XP. 2) You get the undying gratitude of the person you defended, increasing the odds that you will receive defense in turn.

Balancing for that intangible second reward is tough to say the least. Ignoring the present round as an exception, is defense really underpowered at the moment? When do alliances stop bothering with defense?

If we really think that defense should be more rewarding for the defender, then I'm not against increasing it (which is the opposite of what I said before I actually sat down and thought about it). But that is by no means a given.
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