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23 Apr 2012, 19:04
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#1
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Registered User
Join Date: Nov 2003
Posts: 898
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Production Bug
PA-Team: Can we use the production bug to attack below our bash limit or to maximize cap/xp and not fear action from the multihunters?
This is a yes/no question.
I think we deserve clarification on this!
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R4-5 DDK
R6 Vanx
R7-R10 FAnG
R10 Eclipse
R10.5-R13 FAnG
R20-23 CT
R23 (CT BG) ToF
R24-R82... CT
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23 Apr 2012, 19:14
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#2
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: Production Bug
why was my reply deleted? do i need to post logs?
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23 Apr 2012, 19:16
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#3
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ToF
Join Date: Feb 2005
Location: England
Posts: 607
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Re: Production Bug
i imagine it was deleted as it had a claim that was quite clearly untrue.
do it again with only the first line and i am sure it'll be fine
__________________
[19:10] <coffee-> dont worry about Reincarnate he is an angry man
R1 - 9 none | R10.5 - 13 [ToF] | R14 [Reunion] | R15-17 [Subh] | R18 - 36 PA vacation | R37 [Evo] | R38 [NFI] | R39 & 40 [ToF] | R41 [Omega] | R42 - 47 [ToF][HC]
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23 Apr 2012, 19:19
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#4
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: Production Bug
I have a log showing MH say that exploiting the bug wont be allowed.
I have scans showing a top 5 planet exploiting this bug who has been allowed to get away with it.
What is not true?
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23 Apr 2012, 19:23
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#5
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ToF
Join Date: Feb 2005
Location: England
Posts: 607
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Re: Production Bug
saying they told you they wont do anything cos he is top 5.
__________________
[19:10] <coffee-> dont worry about Reincarnate he is an angry man
R1 - 9 none | R10.5 - 13 [ToF] | R14 [Reunion] | R15-17 [Subh] | R18 - 36 PA vacation | R37 [Evo] | R38 [NFI] | R39 & 40 [ToF] | R41 [Omega] | R42 - 47 [ToF][HC]
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23 Apr 2012, 19:25
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#6
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Registered User
Join Date: Oct 2009
Posts: 22
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Re: Production Bug
In terms of definition, intentional (ab)use of anything considered a bug is exploiting, no? Clearly the feature is unintended and unwanted, thus a bug.
TL : DR?
Excuse me while I go make that 1 light factory I now seem to require. Thanks for the tip.
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23 Apr 2012, 19:30
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#7
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: Production Bug
Quote:
Originally Posted by Reincarnate
saying they told you they wont do anything cos he is top 5.
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I didnt say they said they wouldnt do anything.
I said they DIDNT do anything
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23 Apr 2012, 20:08
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#8
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Production Bug
Man, that news scan on that top 3 planet is awesome. Good on you.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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23 Apr 2012, 20:11
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#9
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Non directed and witty
Join Date: Nov 2001
Location: #ascendancy
Posts: 814
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Re: Production Bug
Just attack him and make him prod his res for real.
Simple
__________________
CATHAAAAAARGH
I've won 4 rounds.
I'm kinda a big deal.
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23 Apr 2012, 20:17
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#10
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: Production Bug
We could just attack him, but why should we when he was able to steal 10 mill res a day for at least three days by abusing a bug?
This stinks tbh, the more I hear, such as this bug has been around in previous rounds. Is this being used more widely and we are only hearing about it now?
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23 Apr 2012, 20:18
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#11
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Internal Error
Join Date: May 2002
Location: the Netherlands
Posts: 696
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Re: Production Bug
He shouldn't have gotten those res in the first place, as mentioned above.
Gaining a position as he did is -imo- not the way the game is supposed to be played. Regardless if you call it cheating/abusing or not. It is imo unintentional.
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Nitros
[]LCH[] ..lets change history
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24 Apr 2012, 12:06
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#12
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The brother of Spammer
Join Date: Jun 2005
Location: Paisley - Scotland
Posts: 2,352
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Re: Production Bug
can't I say I am surprised with MH and XXXX up in the same thread
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Missing Subh (r15-r18)
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24 Apr 2012, 22:25
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#13
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Always MadcowS
Join Date: Aug 2009
Posts: 439
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Re: Production Bug
Yeah punish people who find ways to gain maximum efficiency by given mechanics. Never blame devs for the errors they made, just close the planet and go on. PA has enough players, we need more draconian rules please.
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[Flash][Madcows][Howling Rain][Vision][Osiris][horde][xVx]
And...
Relation Change Ascendancy and the Horde are now at war with each other.
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24 Apr 2012, 22:40
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#14
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So what?
Join Date: Feb 2002
Location: Scotland
Posts: 606
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Re: Production Bug
Good to see another exploiting cheater getting dealt with properly, just as your gal was Korsan.
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Legion
[RaH] [Mercenaries]
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24 Apr 2012, 23:26
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#15
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Production Bug
Quote:
Originally Posted by Korsan
Yeah punish people who find ways to gain maximum efficiency by given mechanics. Never blame devs for the errors they made, just close the planet and go on. PA has enough players, we need more draconian rules please.
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fcking h*ll, i dont want players that abuse this shit knowingly without telling in this uni.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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29 Apr 2012, 21:27
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#16
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Production Bug
What was the bug?
__________________
I'd rather be fishing.
Utterly useless since r3
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29 Apr 2012, 22:06
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#17
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Production Bug
Since it's fixed now: when you order ships, you gain value from them while they're in production, increasing from value=res/150 (the formula for resources) to value=res/100 (the formula for finished ships), in a linear fashion. Galleons (resource stealers) were added this round, and for some reason beyond my comprehension, they didn't give any value while in production.
Couple of people figured this out and used it to lower their bash limit: spend 50m, wait 1 tick, launch Galleons on unsuspecting newbie, cancel prod: losing a bit of resources on the order, but gaining much more from the land.
As far as I know, the people involved lost the resources they gained this way, but were not deleted.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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1 May 2012, 03:11
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#18
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Production Bug
Thanks mz, I knew about the value/production change but didn't know how they could possibly "hide" it since the change was implemented (which was a good one imho).
As they say in the construction business, "measure twice, cut once". Test server (beta?!) ftw.
__________________
I'd rather be fishing.
Utterly useless since r3
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1 May 2012, 04:25
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#19
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Production Bug
This is really only something you notice once you have a tick-by-tick report of your value, ie Sandmans. But since that only runs on the real round...
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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