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7 Jul 2004, 12:56
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#1
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:alpha:
Join Date: May 2002
Location: London, UK
Posts: 7,871
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Discussion - How important is a good start?
In the past, you needed those early roids to maintain a decent growth. The difference between 1 roid and 0 roids when scanning could be a place in the top 10.
Now though, is it as important?
Could you get a top 50 position after having a lousy start (ie: not being there for the first 48 ticks, or getting your first fleet owned in an attack?)?
I like the way there's more chance to do well, as the growth isn't as exponential as it used to be. But is the beginning still as important? Are all the top 50 current players people who did very well on their early raids and build-orders?
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"There is no I in team, but there are two in anal fisting"
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7 Jul 2004, 12:59
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#2
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I see you!
Join Date: Sep 2002
Location: In any girl
Posts: 2,825
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Re: Discussion - How important is a good start?
Im sure a top500 planet could get into top100 within 1-2 weeks.
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7 Jul 2004, 19:46
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#3
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pe0n
Join Date: Oct 2002
Location: Kindom of the Netherlands
Posts: 1,347
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Re: Discussion - How important is a good start?
I didn't login till sunday afternoon. I'm climbing fast and if all continues to go well I will finish in the top100. Which would be my first time. And I don't play that active.
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round 5 noob
round 6 noob
round 7 noob: rank 6.198 25:20:25 - VoC member
round 8 noob: rank 4.112 7:2:3 - TFD member
round 9 rank 941 23:1:9 - TFD HC
round 9.5 rank 860 22:7:3 - TFD HC
round 10: rank unknown (was #1 for a while) 5:2:5 - Vengeance pe0n
round 10.5: rank 683 19:10:2 - VGN member
round 11: rank 138 8:8:4 - VsN member
round 12: rank 515 - VGN 'special attack officer' -> jumped ship to Rock
round 13: rank 85: NoS
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7 Jul 2004, 19:47
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#4
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pe0n
Join Date: Oct 2002
Location: Kindom of the Netherlands
Posts: 1,347
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Re: Discussion - How important is a good start?
I didn't login till sunday afternoon after the start on friday. I'm climbing fast and if all continues to go well I will finish in the top100. Which would be my first time. And I don't play that active.
__________________
round 5 noob
round 6 noob
round 7 noob: rank 6.198 25:20:25 - VoC member
round 8 noob: rank 4.112 7:2:3 - TFD member
round 9 rank 941 23:1:9 - TFD HC
round 9.5 rank 860 22:7:3 - TFD HC
round 10: rank unknown (was #1 for a while) 5:2:5 - Vengeance pe0n
round 10.5: rank 683 19:10:2 - VGN member
round 11: rank 138 8:8:4 - VsN member
round 12: rank 515 - VGN 'special attack officer' -> jumped ship to Rock
round 13: rank 85: NoS
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7 Jul 2004, 19:51
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#5
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ND
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
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Re: Discussion - How important is a good start?
There's an ND member hanging around the t100 now, who missed the first 6 days due to a ****ed PC.
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[ND]
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7 Jul 2004, 21:41
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#6
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Discussion - How important is a good start?
It's not very challenging to be top10/50/100 even if your online - what, 8~hrs a day - not a lot. All you need to stay is a good buddy group+preferably a good gal, if you don't have that, you'll be waved. A lot. I like how activity isn't as needed, just coming on at certain times, etc. I mean, there are so many different ways to come out of prot - eta -2 done + fi/co // have fr/des // HCT 3 + initing till tick 72 or so, etc etc. All of these ways are perfectly fine to give you a good boost. It is also, no longe rneccessary to roid every single night to gain those extra roids, as everyone in the toop50 would prolly be earning approx. the same amount due to HCT. Furthermore, it doesn't take much for people to catch up in roiding.
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7 Jul 2004, 22:11
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#7
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So what?
Join Date: Feb 2002
Location: Scotland
Posts: 606
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Re: Discussion - How important is a good start?
With the amount of score available for early roiding and the removal of luck in the startup, it's become less important than the first few attacks.
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Legion
[RaH] [Mercenaries]
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7 Jul 2004, 22:40
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#8
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Sheep
Join Date: Jul 2001
Location: IRC
Posts: 563
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Re: Discussion - How important is a good start?
Dreamy started one week late or something last round, finished top 10.
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WP
Ğragons
eXilition
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8 Jul 2004, 04:36
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#9
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Estharian
Join Date: Feb 2001
Location: Finland
Posts: 140
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Re: Discussion - How important is a good start?
It does seem to be different from the past, do not know how much the actual game changed
this round now, but as i remember my Pax round I played the beginning of the round over 500-
600 ticks as a scanner for eclipse, my rank was something as humongous as 2500. Then
however I think it all started as someone came and took those little roids i had something strange
snaped in my mind, and i started playing more seriously and ended in top 50.
#49 12 3 9 Rising Sun The Past Ages 4,203 3,004,522 1.02% 0.00% Eclipse
Marginal eh? but still
So It seems the start matters jackpoo in this new system
__________________
-Eldan
[ Blue Tuba] -> [ Fury] -> [ Eclipse] -> [ 1u p]
rounds that I have played; 3-10 and 16.
....."Never Defeat,
.....Never Despair,
Welcome To Esthar"
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8 Jul 2004, 15:59
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#10
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Commander
Join Date: Mar 2001
Location: .nz
Posts: 519
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Re: Discussion - How important is a good start?
... being able to mine all your roids is the hard part
________
List Of Mercedes-Benz Engines Specifications
Last edited by Kileman; 24 Feb 2011 at 22:16.
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8 Jul 2004, 16:30
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#11
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I play the double-bass.
Join Date: May 2002
Location: Germany
Posts: 2,198
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Re: Discussion - How important is a good start?
to get in the top50 i doubt the start actually matters. without being in the winning alliance/block you dont have a real chance to end there.
__________________
The music called Jaazzz..
Charlie Mingus, such nimble fingers
Droppin the bass, all over the place
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9 Jul 2004, 07:44
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#12
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I AM OSCAR WILDE
Join Date: Jun 2002
Posts: 364
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Re: Discussion - How important is a good start?
I spent a week and 2 days exiling from gal to gal and went all the way from rank 240 or so to 1200, but I've climbed 200 ranks in 2 days so I say anything is possible, especially since there are so many people who don't get def
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[The Illuminati] [ LeetLiekJeffK!!111]
[Naked Oral Sex] | Self Exile Count in Round 11: 12
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9 Jul 2004, 14:30
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#13
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I see you!
Join Date: Sep 2002
Location: In any girl
Posts: 2,825
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Re: Discussion - How important is a good start?
Quote:
Originally Posted by Lupin
to get in the top50 i doubt the start actually matters. without being in the winning alliance/block you dont have a real chance to end there.
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Actually not hard at all tbh
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9 Jul 2004, 15:04
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#14
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BlueTuba
Join Date: Aug 2000
Posts: 6,339
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Re: Discussion - How important is a good start?
Quote:
Originally Posted by Tomkat
In the past, you needed those early roids to maintain a decent growth. The difference between 1 roid and 0 roids when scanning could be a place in the top 10.
Now though, is it as important?
Could you get a top 50 position after having a lousy start (ie: not being there for the first 48 ticks, or getting your first fleet owned in an attack?)?
I like the way there's more chance to do well, as the growth isn't as exponential as it used to be. But is the beginning still as important? Are all the top 50 current players people who did very well on their early raids and build-orders?
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I missed day 2 to day 8 due to my comp being down - i was 2400th. 6 days later i was 109th.
If I hadn't have missed those key 6 days i'm sure i'd be a lot higher than i am now, but my position was nowhere near as damning as i thought it might be.
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
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9 Jul 2004, 15:13
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#15
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Playing Speedrounds
Join Date: Apr 2001
Location: The Netherlands
Posts: 559
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Re: Discussion - How important is a good start?
A top5 Finish is almost impossible, cause there will always be someone who grows from start till end. But it ain't that important anymore to have a good start. Biggest advantage of a top20 start is less incoming, less stuff to do, more sleep etc.. But if you start late, you often juicy, being juicy doesn't need to be a problem if you are active and can defend yourself with m8's or our alliance.
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|R6B| Winners of last 4 Played Planetarion Speedrounds
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11 Jul 2004, 20:02
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#16
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Daddy.
Join Date: Aug 2001
Location: #nfu
Posts: 627
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Re: Discussion - How important is a good start?
Missed first 48 hours, and worked my way to top 10, good start helps, but its not the end of ur round if u don't get it.
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Arrogance
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12 Jul 2004, 01:51
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#17
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Pepsi bottle
Join Date: Aug 2000
Location: 234:4:3
Posts: 440
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Re: Discussion - How important is a good start?
I liked it better when planning your start was important.
I liked it better when every resource mattered, trading in gal was allowed in protection and sending 200 E to a galmate for 1 more amp made his day.
After having a perfect start I played sim planet last round. It was dull, I didn't see any point in paying to grow more.
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There are 10 types of people in the world... those who understand binary and those who don't.
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12 Jul 2004, 06:26
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#18
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Elysium
Join Date: Jun 2003
Posts: 167
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Re: Discussion - How important is a good start?
One of the reasons it appears you don't need a good start anymore is that there's so many less players. With 20-50 times less planets, a top100 finish of old equates to a high top10 finish now. And if you want one of those then every tick really does count, you can't afford to miss research, you need to be attacking nightly and daily, and you need some luck too. (Ofc you can always subsitute a bit of farming instead of some of those ).
If you're merely finishing top50 (equivelent to a very mediocre top1000 - top2500 finish of old) you can indeed miss 48 ticks, or even a week or two so long as you crack on with it when you do start.
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12 Jul 2004, 10:06
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#19
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Registered User
Join Date: Jun 2003
Posts: 253
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Re: Discussion - How important is a good start?
I will say that in PaX, AxTera/ArLock for WP started out as a scanner, was a very small planet most of the start of the round. Then he started to roid like mad, landing on tons of defence, and since PaX was a round rampant with fake defence fleets, he called a lot of bluffs. He ended up being like the third planet to get to 6000 roids because he could attack those juicy targets that were too small for the people who started out fast. WP was able to protect his roids for the rest of the round. And he would have finished top 20, if he had not been stupid and started logging into a friends account while his friend was away.
Anyways, the point is that it is not necessary to start out well to do well. However, a fast start will help guard against slumps. For the past 2 rounds I have started out fast and then slumped for a long period of time, but those roids which I gained quickly allowed me to keep my value pretty close to the top people, which makes it easier to climb back up the ranks.
There are certainly benefits to going roid crazy early on, but sometimes you can do just as well by doing the opposite, and going roid crazy at the end. Also, with the new XP system, it can even be of benefit to LOSE asteroids, as it will lower your value and allow you to more easily capture more asteroids, increasing your XP.
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12 Jul 2004, 19:32
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#20
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: Discussion - How important is a good start?
Being smaller and starting late is actually a benefit in a lot of ways now.
I am somewhere around top 200, and ppl smaller than me can cap pretty easily, wheras I have quite a few problems.
I think, if i started a new planet ni two weeks time (when schools out so I dont ahve to teach), I could get the panet into top 80 by end of round. Im not convinced I will get my current planet there.
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