|
22 Feb 2003, 12:15
|
#1
|
unknown to all
Join Date: Dec 2002
Location: barca spain
Posts: 199
|
More Roids Here
I know this is mentioned in other threads, but I want to draw attention to the saddest part in beta stage.
With the crappy scanning and amp situation, roids are hard to find.
More roids = more fun, pls inprove the situation before round 9 start, make roids easier to find, cheaper to initiate and give less score, that way they will change hands more often.
Big guys get lots, small guys can make them, lose them and make some more (as long as they save thier fleet they will be ok)
I see no reason why there shouldn't be alot more roids in the game, it has to be more fun for all.
waassaa
__________________
If i had all the answers, I would pose less questions
Not in any alliance, but to be found in the #LCH channel amongst others. Just wanted that cleared up.
|
|
|
22 Feb 2003, 12:26
|
#2
|
Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
|
nice idea would help ppl rebuild quicker if bashed or roided intothe ground
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
|
|
|
22 Feb 2003, 12:31
|
#3
|
Guest
|
Id have to agree,makes the game better.
More roids =More Ships =More Attacks
|
|
|
22 Feb 2003, 12:53
|
#4
|
ND
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
|
= quicker stagnation?
__________________
[ND]
|
|
|
22 Feb 2003, 14:07
|
#5
|
Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
|
well if 1 side is winning and its easier for the other side to grow back up then stagnation will take longer.
btw the game does not always revolve around the bigger alliances or their wars, the whole community should be considered when making changes
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
|
|
|
22 Feb 2003, 14:45
|
#6
|
wasted
Join Date: Dec 2000
Location: Under the floorboards
Posts: 1,240
|
Making roids give more score per roid would be a better way of encouraging attacks.
__________________
“They were totally confused,” said the birdman, whose flying suit gives him a passing resemblance to Buzz Lightyear in Toy Story. “The authorities said that I was an unregistered aircraft and to fly, you need a licence. I told them, ‘No. To fly, you need wings’.”
|
|
|
22 Feb 2003, 15:07
|
#7
|
Klaatu barada nikto
Join Date: Mar 2000
Location: St. Paul, Minnesota
Posts: 3,237
|
Quote:
Originally posted by ComradeRob
Making roids give more score per roid would be a better way of encouraging attacks.
|
Maybe in the last couple of weeks of the round; but for the rest of the time, roids generate far more score through income than score per roid.
__________________
The Ottawa Citizen and Southam News wish to apologize for our apology to Mark Steyn, published Oct. 22. In correcting the incorrect statements about Mr. Steyn published Oct. 15, we incorrectly published the incorrect correction. We accept and regret that our original regrets were unacceptable and we apologize to Mr. Steyn for any distress caused by our previous apology.
|
|
|
22 Feb 2003, 16:23
|
#8
|
[F.E.A.R.]
Join Date: May 2001
Location: Liverpool
Posts: 1,412
|
Quote:
Originally posted by ComradeRob
Making roids give more score per roid would be a better way of encouraging attacks.
|
I don't think so, really. Most people don't attack to get roids so their score will rise, since they lose ships in attacking anyway, meaning usually they lose score. People attack for roids for the extra resources it provides you for however long you manage to keep them.
I agree that scanning should be more successful, so more roids appear as early as possible.
__________________
"And when people tell me what is ok and what is not it should not be an unexpected scene seeing I extend my middle right hand digit and say: 'Eyy, would you like lemon or lime with that piece of advice, mister?'"
Funny Film Reviews :: SWOS
|
|
|
22 Feb 2003, 16:35
|
#9
|
Registered User
Join Date: Apr 2001
Posts: 176
|
Quote:
Originally posted by Scouse
I don't think so, really. Most people don't attack to get roids so their score will rise, since they lose ships in attacking anyway, meaning usually they lose score. People attack for roids for the extra resources it provides you for however long you manage to keep them.
I agree that scanning should be more successful, so more roids appear as early as possible.
|
If roid give more score, like 3k a roid as it was in r7 if I recall correctly, then the attacks will go on longer till the end of the round.
Now wise ppl stop attacking 1 week before the end of the round because you will lose more score then the roids will ever give u back (there are exceptions ofcourse).
__________________
r3 jornx of Vegeta III (83:14:19)
r4 Kah'less of Klingon Home World (47:7:1) [Ely]
r5 Talak'Talan of Jem'Hadar (30:4:1) [RYB] [Ely]
r6 Odo of the Founders (33:17:2) [RYB] [VtS]
r7 Steve Orenstein of Wicked Pictures (20:20:1) [RYB] [VtS]
r8 The unbearable lightness of being (31:3:3) [RYB] [Titans]
r9 The beauty of silence (40:5:1) [RYB]
r9.5 ruler_27_3_9 of planet_27_3_9 (27:9:3) [RYB]
[RYB] forever
|
|
|
22 Feb 2003, 17:01
|
#10
|
Pepsi bottle
Join Date: Aug 2000
Location: 234:4:3
Posts: 440
|
roids giving more score means it's easier to roid small fat targets.
ie roids giving less score is good for the newbies and the people that have been bashed and need to rebuild.
__________________
There are 10 types of people in the world... those who understand binary and those who don't.
|
|
|
22 Feb 2003, 17:22
|
#11
|
pe0n
Join Date: Oct 2002
Location: Kindom of the Netherlands
Posts: 1,347
|
Quote:
Originally posted by Chax
roids giving more score means it's easier to roid small fat targets.
ie roids giving less score is good for the newbies and the people that have been bashed and need to rebuild.
|
People who are roidfat deserve to be roided. Needing to rebuild after being bashed is an entirely different problem: bashing should be made impossible (I for one like the thing where there will be an automatic flee when offline and attacked by one or more bigger players). I also like the fact in StS that fleet catching is impossible.
Newbies should not be roidfat. If they are not roidfat, then it will be even less attractive to roid them, because they will have a lot more ships then someone who is similar in size, but more roidfat.
__________________
round 5 noob
round 6 noob
round 7 noob: rank 6.198 25:20:25 - VoC member
round 8 noob: rank 4.112 7:2:3 - TFD member
round 9 rank 941 23:1:9 - TFD HC
round 9.5 rank 860 22:7:3 - TFD HC
round 10: rank unknown (was #1 for a while) 5:2:5 - Vengeance pe0n
round 10.5: rank 683 19:10:2 - VGN member
round 11: rank 138 8:8:4 - VsN member
round 12: rank 515 - VGN 'special attack officer' -> jumped ship to Rock
round 13: rank 85: NoS
|
|
|
22 Feb 2003, 18:19
|
#12
|
Guest
|
More roids is more fun, not that i mean we should go back to round 3 with kevin´s insane ammount,but a place between then and "now". Any tweak that could make the game more fun for the new players,should be welcome, but keeping things harder to get you will make new players go away again,and keep old bitter ladies like scouse happy.
And high points on roids is not needed,keep it on a moderate level.
|
|
|
22 Feb 2003, 19:36
|
#13
|
[F.E.A.R.]
Join Date: May 2001
Location: Liverpool
Posts: 1,412
|
Quote:
Originally posted by DarthDaddy
but keeping things harder to get you will make new players go away again,and keep old bitter ladies like scouse happy.
|
Go you. I said I think we should have more roids earlier in the game. No wonder you and Rumad get on so well, you're almost the exact same person.
__________________
"And when people tell me what is ok and what is not it should not be an unexpected scene seeing I extend my middle right hand digit and say: 'Eyy, would you like lemon or lime with that piece of advice, mister?'"
Funny Film Reviews :: SWOS
|
|
|
22 Feb 2003, 20:15
|
#14
|
Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
|
Poofing amps = crap
Roidscan formula = needs to be "fixed"
Make amps back to 'normal', make the roidscan formula less "random" (and add a better % chance of success), and drop the cost of initiation again (the r2 style rocks, but should be cheaper still).
More roids = more fun
__________________
I'd rather be fishing.
Utterly useless since r3
|
|
|
22 Feb 2003, 21:00
|
#15
|
unknown to all
Join Date: Dec 2002
Location: barca spain
Posts: 199
|
Quote:
Originally posted by Cochese
Poofing amps = crap
Roidscan formula = needs to be "fixed"
Make amps back to 'normal', make the roidscan formula less "random" (and add a better % chance of success), and drop the cost of initiation again (the r2 style rocks, but should be cheaper still).
More roids = more fun
|
omfg, we agree !!!!!!!!!!!!!!!!!!1
__________________
If i had all the answers, I would pose less questions
Not in any alliance, but to be found in the #LCH channel amongst others. Just wanted that cleared up.
|
|
|
22 Feb 2003, 21:26
|
#16
|
Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
|
Quote:
Originally posted by Cochese
Poofing amps = crap
Roidscan formula = needs to be "fixed"
Make amps back to 'normal', make the roidscan formula less "random" (and add a better % chance of success), and drop the cost of initiation again (the r2 style rocks, but should be cheaper still).
More roids = more fun
|
i dont know what the r2 style is.... but sounds good
__________________
"Cry havoc and let slip the dogs of War"
|
|
|
22 Feb 2003, 22:09
|
#17
|
Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
|
Quote:
Originally posted by isildurx
i dont know what the r2 style is.... but sounds good
|
It's the style we currently use, where all three roid types have seperate initiation costs, as compared to it being based on total initiated roids, as it was r3-r7.
__________________
I'd rather be fishing.
Utterly useless since r3
|
|
|
22 Feb 2003, 22:33
|
#18
|
Mercenary
Join Date: Jan 2003
Location: Todmorden
Posts: 1,192
|
Quote:
Originally posted by Cochese
Poofing amps = crap
Roidscan formula = needs to be "fixed"
Make amps back to 'normal', make the roidscan formula less "random" (and add a better % chance of success), and drop the cost of initiation again (the r2 style rocks, but should be cheaper still).
More roids = more fun
|
indeed
__________________
FAnG
Ascendancy
Apprime
Ultores
|
|
|
23 Feb 2003, 01:39
|
#19
|
Xenoc
Join Date: Feb 2001
Location: Great Britain
Posts: 297
|
Quote:
Originally posted by Cochese
Poofing amps = crap
Roidscan formula = needs to be "fixed"
|
I'm not so sure. Amps blowing up was intended to curb farming - probably made no difference...
OTOH it increased the value of raw rocks significantly, which, coupled with pods not going poof makes uninitiated roids almost worthless as a defensive strategy - a good thing in my book.
I will give you that raw roids might be a little too expensive as it is, but that can be adjusted.
Personally I would like to see;
the price of amps halved,
the 1k Metal base cost to initiate dropped,
maybe even score for raw rocks? (not full score obviously).
|
|
|
23 Feb 2003, 02:13
|
#20
|
No, really...
Join Date: Nov 2001
Location: Out of my mind
Posts: 399
|
Quote:
Originally posted by ComradeRob
Making roids give more score per roid would be a better way of encouraging attacks.
|
This will just compound the already nasty exponential growth problem.
__________________
Stomp ten peasants to achieve burnination
|
|
|
23 Feb 2003, 12:10
|
#21
|
pe0n
Join Date: Oct 2002
Location: Kindom of the Netherlands
Posts: 1,347
|
Quote:
Originally posted by SpazMonster
This will just compound the already nasty exponential growth problem.
|
Nah, if a lot of this growth is found in roids, then it might seem like they are growing faster in score, but it will not be more difficult to attack and roid the larger planets. So it will not matter for that problem.
Though it might make it more difficult for them to find suitable targets (due to their score difference, 20% rule). Making it harder for those planets to continue their exponential growth.
__________________
round 5 noob
round 6 noob
round 7 noob: rank 6.198 25:20:25 - VoC member
round 8 noob: rank 4.112 7:2:3 - TFD member
round 9 rank 941 23:1:9 - TFD HC
round 9.5 rank 860 22:7:3 - TFD HC
round 10: rank unknown (was #1 for a while) 5:2:5 - Vengeance pe0n
round 10.5: rank 683 19:10:2 - VGN member
round 11: rank 138 8:8:4 - VsN member
round 12: rank 515 - VGN 'special attack officer' -> jumped ship to Rock
round 13: rank 85: NoS
|
|
|
23 Feb 2003, 12:50
|
#22
|
I see you!
Join Date: Sep 2002
Location: In any girl
Posts: 2,825
|
I think roids were easy to get hold off Cathaar rox!
|
|
|
24 Feb 2003, 17:16
|
#23
|
(-: :-)
Join Date: Jul 2001
Location: At Home somewhere in Germany
Posts: 43
|
well, i gave up suggesting anything but it came over me to do it once more:
roid scans should be a tech you should have when you start the planet, should have 100% success rate and no amps should be needed. the only way to have it fair for all and a lot of roids after protection ends, the difference for everyone would only be how to initiate them
__________________
R2 35:16 | R3 16:15 | R4 234:11 | R5 32:5 | R6 14:4 | R7 20:11 | R8 18:6
R9 27:10 | R9.5 11:4 | R10 10:1 | R10.5 1:6 | R11 6:5 | R12 28:3 | R13 3:9
R14 13:5 | R15 5:6 | R16 20:3 | R17 8:4 | R18 13:7 | R19 10:8 | R20 3:4
R21 15:4 | R22 4:4 | R23 7:5 | R24 12:8 | R25 11:5 | R26 11:9 | R27 1:9
R28 9:2 | R29 5:5 | R30 3:7 | R31 10:7 | R32 6:2 | R33 3:6 | R34 2:1 | R35 6:2
R36 9:2 | R37 5:6 | R38 12:1 | R39 14:8 | R40 10:6 | R41+ retired
|
|
|
24 Feb 2003, 18:48
|
#24
|
Xenoc
Join Date: Feb 2001
Location: Great Britain
Posts: 297
|
Quote:
Originally posted by SpaceLegend
roid scans should be a tech you should have when you start the planet, should have 100% success rate and no amps should be needed.
|
Would that not be a bit boring? What other techs should you have from the start?
The amps going poof was introduced in an attempt to reduce farming.
Quote:
... the only way to have it fair for all and a lot of roids after protection ends, the difference for everyone would only be how to initiate them
|
Could someone explain how the current situation is "not fair for all"? Or am I missing the point?
There is another obvious way to get more roids in the universe - extend protection.
Unfortunately that suffers from the same flaw (boring).
|
|
|
24 Feb 2003, 19:30
|
#25
|
unknown to all
Join Date: Dec 2002
Location: barca spain
Posts: 199
|
atm it is ofc fair for all, the only factor is luck, which imo is ok.
would just be nice if there were more roids around
as for tech ready and 100%. no thx, if ppl fall behind cause they mess r and c up or don't catch the ticks, thats thier problem.
__________________
If i had all the answers, I would pose less questions
Not in any alliance, but to be found in the #LCH channel amongst others. Just wanted that cleared up.
|
|
|
24 Feb 2003, 20:19
|
#26
|
Miles Teg
Join Date: Nov 2001
Location: Dom City
Posts: 5,192
|
Quote:
Originally posted by Scouse
I don't think so, really. Most people don't attack to get roids so their score will rise, since they lose ships in attacking anyway, meaning usually they lose score. People attack for roids for the extra resources it provides you for however long you manage to keep them.
I agree that scanning should be more successful, so more roids appear as early as possible.
|
you should let others think for you
|
|
|
24 Feb 2003, 23:16
|
#27
|
[F.E.A.R.]
Join Date: May 2001
Location: Liverpool
Posts: 1,412
|
Quote:
Originally posted by Knight Theamion
you should let others think for you
|
What?
__________________
"And when people tell me what is ok and what is not it should not be an unexpected scene seeing I extend my middle right hand digit and say: 'Eyy, would you like lemon or lime with that piece of advice, mister?'"
Funny Film Reviews :: SWOS
|
|
|
|
All times are GMT +1. The time now is 07:57.
| |