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Unread 22 Feb 2003, 12:15   #1
waassaa
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More Roids Here

I know this is mentioned in other threads, but I want to draw attention to the saddest part in beta stage.
With the crappy scanning and amp situation, roids are hard to find.
More roids = more fun, pls inprove the situation before round 9 start, make roids easier to find, cheaper to initiate and give less score, that way they will change hands more often.

Big guys get lots, small guys can make them, lose them and make some more (as long as they save thier fleet they will be ok)

I see no reason why there shouldn't be alot more roids in the game, it has to be more fun for all.

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Unread 22 Feb 2003, 12:26   #2
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nice idea would help ppl rebuild quicker if bashed or roided intothe ground
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Unread 22 Feb 2003, 12:31   #3
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Id have to agree,makes the game better.
More roids =More Ships =More Attacks
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Unread 22 Feb 2003, 12:53   #4
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= quicker stagnation?
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Unread 22 Feb 2003, 14:07   #5
gzambo
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well if 1 side is winning and its easier for the other side to grow back up then stagnation will take longer.
btw the game does not always revolve around the bigger alliances or their wars, the whole community should be considered when making changes
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Unread 22 Feb 2003, 14:45   #6
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Making roids give more score per roid would be a better way of encouraging attacks.
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Unread 22 Feb 2003, 15:07   #7
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Quote:
Originally posted by ComradeRob
Making roids give more score per roid would be a better way of encouraging attacks.
Maybe in the last couple of weeks of the round; but for the rest of the time, roids generate far more score through income than score per roid.
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Unread 22 Feb 2003, 16:23   #8
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Quote:
Originally posted by ComradeRob
Making roids give more score per roid would be a better way of encouraging attacks.
I don't think so, really. Most people don't attack to get roids so their score will rise, since they lose ships in attacking anyway, meaning usually they lose score. People attack for roids for the extra resources it provides you for however long you manage to keep them.

I agree that scanning should be more successful, so more roids appear as early as possible.
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Unread 22 Feb 2003, 16:35   #9
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Quote:
Originally posted by Scouse
I don't think so, really. Most people don't attack to get roids so their score will rise, since they lose ships in attacking anyway, meaning usually they lose score. People attack for roids for the extra resources it provides you for however long you manage to keep them.

I agree that scanning should be more successful, so more roids appear as early as possible.
If roid give more score, like 3k a roid as it was in r7 if I recall correctly, then the attacks will go on longer till the end of the round.
Now wise ppl stop attacking 1 week before the end of the round because you will lose more score then the roids will ever give u back (there are exceptions ofcourse).
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Unread 22 Feb 2003, 17:01   #10
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roids giving more score means it's easier to roid small fat targets.

ie roids giving less score is good for the newbies and the people that have been bashed and need to rebuild.
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Unread 22 Feb 2003, 17:22   #11
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Quote:
Originally posted by Chax
roids giving more score means it's easier to roid small fat targets.

ie roids giving less score is good for the newbies and the people that have been bashed and need to rebuild.
People who are roidfat deserve to be roided. Needing to rebuild after being bashed is an entirely different problem: bashing should be made impossible (I for one like the thing where there will be an automatic flee when offline and attacked by one or more bigger players). I also like the fact in StS that fleet catching is impossible.

Newbies should not be roidfat. If they are not roidfat, then it will be even less attractive to roid them, because they will have a lot more ships then someone who is similar in size, but more roidfat.
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Unread 22 Feb 2003, 18:19   #12
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More roids is more fun, not that i mean we should go back to round 3 with kevin´s insane ammount,but a place between then and "now". Any tweak that could make the game more fun for the new players,should be welcome, but keeping things harder to get you will make new players go away again,and keep old bitter ladies like scouse happy.

And high points on roids is not needed,keep it on a moderate level.
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Unread 22 Feb 2003, 19:36   #13
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Quote:
Originally posted by DarthDaddy
but keeping things harder to get you will make new players go away again,and keep old bitter ladies like scouse happy.
Go you. I said I think we should have more roids earlier in the game. No wonder you and Rumad get on so well, you're almost the exact same person.
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Unread 22 Feb 2003, 20:15   #14
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Poofing amps = crap

Roidscan formula = needs to be "fixed"


Make amps back to 'normal', make the roidscan formula less "random" (and add a better % chance of success), and drop the cost of initiation again (the r2 style rocks, but should be cheaper still).

More roids = more fun
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Unread 22 Feb 2003, 21:00   #15
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Quote:
Originally posted by Cochese
Poofing amps = crap

Roidscan formula = needs to be "fixed"


Make amps back to 'normal', make the roidscan formula less "random" (and add a better % chance of success), and drop the cost of initiation again (the r2 style rocks, but should be cheaper still).

More roids = more fun
omfg, we agree !!!!!!!!!!!!!!!!!!1
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Unread 22 Feb 2003, 21:26   #16
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Quote:
Originally posted by Cochese
Poofing amps = crap

Roidscan formula = needs to be "fixed"


Make amps back to 'normal', make the roidscan formula less "random" (and add a better % chance of success), and drop the cost of initiation again (the r2 style rocks, but should be cheaper still).

More roids = more fun
i dont know what the r2 style is.... but sounds good
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Unread 22 Feb 2003, 22:09   #17
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Quote:
Originally posted by isildurx
i dont know what the r2 style is.... but sounds good

It's the style we currently use, where all three roid types have seperate initiation costs, as compared to it being based on total initiated roids, as it was r3-r7.
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Unread 22 Feb 2003, 22:33   #18
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Quote:
Originally posted by Cochese
Poofing amps = crap

Roidscan formula = needs to be "fixed"


Make amps back to 'normal', make the roidscan formula less "random" (and add a better % chance of success), and drop the cost of initiation again (the r2 style rocks, but should be cheaper still).

More roids = more fun
indeed
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Unread 23 Feb 2003, 01:39   #19
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Quote:
Originally posted by Cochese
Poofing amps = crap

Roidscan formula = needs to be "fixed"
I'm not so sure. Amps blowing up was intended to curb farming - probably made no difference...
OTOH it increased the value of raw rocks significantly, which, coupled with pods not going poof makes uninitiated roids almost worthless as a defensive strategy - a good thing in my book.
I will give you that raw roids might be a little too expensive as it is, but that can be adjusted.
Personally I would like to see;
the price of amps halved,
the 1k Metal base cost to initiate dropped,
maybe even score for raw rocks? (not full score obviously).
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Unread 23 Feb 2003, 02:13   #20
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Quote:
Originally posted by ComradeRob
Making roids give more score per roid would be a better way of encouraging attacks.
This will just compound the already nasty exponential growth problem.
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Unread 23 Feb 2003, 12:10   #21
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Quote:
Originally posted by SpazMonster
This will just compound the already nasty exponential growth problem.
Nah, if a lot of this growth is found in roids, then it might seem like they are growing faster in score, but it will not be more difficult to attack and roid the larger planets. So it will not matter for that problem.
Though it might make it more difficult for them to find suitable targets (due to their score difference, 20% rule). Making it harder for those planets to continue their exponential growth.
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Unread 23 Feb 2003, 12:50   #22
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I think roids were easy to get hold off Cathaar rox!
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Unread 24 Feb 2003, 17:16   #23
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well, i gave up suggesting anything but it came over me to do it once more:

roid scans should be a tech you should have when you start the planet, should have 100% success rate and no amps should be needed. the only way to have it fair for all and a lot of roids after protection ends, the difference for everyone would only be how to initiate them
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Unread 24 Feb 2003, 18:48   #24
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Quote:
Originally posted by SpaceLegend
roid scans should be a tech you should have when you start the planet, should have 100% success rate and no amps should be needed.
Would that not be a bit boring? What other techs should you have from the start?
The amps going poof was introduced in an attempt to reduce farming.
Quote:
... the only way to have it fair for all and a lot of roids after protection ends, the difference for everyone would only be how to initiate them
Could someone explain how the current situation is "not fair for all"? Or am I missing the point?

There is another obvious way to get more roids in the universe - extend protection.
Unfortunately that suffers from the same flaw (boring).
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Unread 24 Feb 2003, 19:30   #25
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atm it is ofc fair for all, the only factor is luck, which imo is ok.
would just be nice if there were more roids around

as for tech ready and 100%. no thx, if ppl fall behind cause they mess r and c up or don't catch the ticks, thats thier problem.
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Unread 24 Feb 2003, 20:19   #26
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Quote:
Originally posted by Scouse
I don't think so, really. Most people don't attack to get roids so their score will rise, since they lose ships in attacking anyway, meaning usually they lose score. People attack for roids for the extra resources it provides you for however long you manage to keep them.

I agree that scanning should be more successful, so more roids appear as early as possible.
you should let others think for you
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Unread 24 Feb 2003, 23:16   #27
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Quote:
Originally posted by Knight Theamion
you should let others think for you
What?
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