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26 Jul 2011, 13:38
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#1
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Doh!
Join Date: Apr 2001
Location: Nemo Mortalium Omnibus Horis Sapit
Posts: 1,720
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The Havoc for this round.
As a huge fan of Havoc time and of Factory I will clearly nail my colours to the mast, I like havoc, I enjoy the speed of ticks and the domination (or attempted) of Factory on the rest.
That said I can see the appeal of CTF and it was quite enjoyable last round for the second week.
However the drawbacks for me, and probably for most, is that roughly (and this is a pure guess) 2 or 3 players in each galaxy bother to play havoc with any sort of effort, and even less play it through to the end. (giving up often due to work or other interests).
This leaves the players who want to play with very little support from his (or her) galaxy. Given that CTF will mean no allies, it pretty much leaves each player exposed to gang banging by a group of players who will pretty much play in that way, not really caring who or what they destroy.
I would suggest that for CTF players are allowed before tick start to Create new Private Galaxies with up to and limited to a maximum of 6 players.
This will allow for the team play element to continue, and for better defensive options.
It would also be a fair reflection on the most active players and galaxies.
Feel free to shoot this "suggestion" to pieces with the usual insults.
Judge
__________________
Spinner: Kudos to Judge for having big cohones!
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26 Jul 2011, 15:03
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#2
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General (Adjective Army)
Join Date: Oct 2000
Location: Yorkshire, England.
Posts: 825
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Re: The Havoc for this round.
Personally, I don't see the attraction of a small group of players farming inactives for however long havoc lasts these days.
My understanding of the original purpose of havoc was that it was for individuals to have fun by "getting a bit of revenge" on the "big bullies" who'd been picking on them during the previous round. Anything which enables those "bullies" to be just as (or even more) organised during havoc seems to be counterproductive.
Still, no matter how havoc is organised there's no way that I'll waste my time on it. After seven weeks of the activity I put into each round I'm ready for a break. (I actually wish there was a mechanism whereby I could delete my planet at the end of the round *before* the first few fleets land on it).
__________________
Amnion (aka The Arcane Chas of Arcania) - Playing PA under those and other pseudonyms every genuine round since Round 2. Most recently (and insignificantly):
Onset of Apathy R94 | Stacks of Resources R95 | The Necromancer of Dol Guldur R96
70 Years of Queen Elizabeth R97 | Worst of The Worst R98
Knights of the Green Shield R99 | Look Out of The Window R100 | Most of All R102
Hard of Hearing (2:7:1) R103 | The Lateness of Your Application (1:6:6) R104 | Kinnison of Tellus (5:1:2) R105
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27 Jul 2011, 00:18
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#3
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Old Skool
Join Date: Feb 2011
Location: Copenhagen, Denmark
Posts: 278
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Re: The Havoc for this round.
Quote:
Originally Posted by ArcChas
Still, no matter how havoc is organised there's no way that I'll waste my time on it. After seven weeks of the activity I put into each round I'm ready for a break.
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Amen
On topic - The idea seems fine tbh, it would bring havoc into more of a speed round in the setup. I guess small fish still could hit those who farmed them all round, so yea why not
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27 Jul 2011, 23:37
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#4
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Ex-Head Multihunter
Join Date: Sep 2003
Location: At home
Posts: 900
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Re: The Havoc for this round.
te be honest the alliances in havoc destroyed all the fun. Disable alliances, and let:
1) all players goto c200
2) allow private gals of 5 ppl
3) only people active (loggin in and forming a private galaxy, or going 'random') are moved to the active universe
4) disable alliances (basicly making this a galaxy havoc)
__________________
R02.0-R4.0: [noob]
R05.0: [Wrath]/[Fury]
R06.0: Quit after 1 week
R7-9: Had an account, but didnt play seriously
R09.5: []LCH[] Officer
R10.0: []LCH[] HC (Rank #9, #1 Gal)
R10.5-R18.0: []LCH[] HC Scanner!
R18.0-R33 : Multihunter, Head MH
R34-.. : [CT] HC
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28 Jul 2011, 12:45
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#5
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: The Havoc for this round.
i've always been curious , those saddo's that take havoc serious do you get a hardon when you land on a planet that thats been idle since the real round ends ?
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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28 Jul 2011, 17:15
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#6
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Good Son
Join Date: May 2001
Location: Finland
Posts: 3,991
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Re: The Havoc for this round.
Quote:
Originally Posted by gzambo
i've always been curious , those saddo's that take havoc serious do you get a hardon when you land on a planet that thats been idle since the real round ends ?
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i predict it's the same feeling as the high school looser gets when he finally, after sixty years, comes up with a great comeback to his bully.
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29 Jul 2011, 12:59
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#7
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Bolivian Alpaca
Join Date: Jun 2004
Posts: 912
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Re: The Havoc for this round.
The fact that people would form an alliance to play havoc is just lol.
Also, Nighttime protection during havoc ftw!
__________________
"I throw myself into the sea, release the wave, let it wash over me ..."
MadCowS - Angels - eXilition - Destiny - Wolfpack - Jenova - p3nguins
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2 Aug 2011, 10:14
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#8
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Doh!
Join Date: Apr 2001
Location: Nemo Mortalium Omnibus Horis Sapit
Posts: 1,720
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Re: The Havoc for this round.
yer, and CTF is a roaring success
I estimate that at least 90% of people are not playing and of the 10% left most of them are idle as all the flags have been taken and moved into Fort galaxies.
Waste of time:
At least with a regular Havoc game, there is some competition for more than 48 hours
__________________
Spinner: Kudos to Judge for having big cohones!
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2 Aug 2011, 11:39
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#9
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Registered User
Join Date: Jul 2005
Location: Tallinn
Posts: 734
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Re: The Havoc for this round.
biggest turnoff - alliances in havoc..
havent played havoc seriously for a long long time and prolly wont play it seriously in the future rounds either.. tho the times i put a lil effort in as launching a few attacks and defence ingal, i got bored after a few attempts, since there were millions of Factory ships agasint me :P
it should be fun time with more attacking than defending imo and implementing the CTF would give a lil more purpous to it, rather than just farming inactives and roiding other planets.. idea of having 5man priv gals and random gals being 2-3x bigger sounds like fun to me at least
__________________
VISION FTW
THIS IS ULTORES
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2 Aug 2011, 13:01
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#10
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Registered User
Join Date: Jan 2011
Posts: 46
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Re: The Havoc for this round.
I, for one, am absolutely loving this havoc.
No failtory really improves the dynamic of this end of round bonus game.
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2 Aug 2011, 13:48
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#11
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: The Havoc for this round.
Havoc is great for being used for fun, FC's and gangbangs.
No-one os bothering with flags though, too hard to cap. I landed on loads and never capped one.
So yeah, fc's etc ftw
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2 Aug 2011, 13:56
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#12
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: The Havoc for this round.
Quote:
Originally Posted by Judge
yer, and CTF is a roaring success
I estimate that at least 90% of people are not playing and of the 10% left most of them are idle as all the flags have been taken and moved into Fort galaxies.
Waste of time:
At least with a regular Havoc game, there is some competition for more than 48 hours
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http://www.youtube.com/watch?v=amXeJrA-wDc&ob=av2n
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
Last edited by lokken; 2 Aug 2011 at 19:12.
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2 Aug 2011, 19:15
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#13
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BlueTuba
Join Date: Aug 2000
Posts: 6,339
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Re: The Havoc for this round.
Civilised discourse, please
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
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2 Aug 2011, 20:19
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#14
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Registered User
Join Date: Jun 2004
Posts: 32
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Re: The Havoc for this round.
CTF sucks with one inactive galaxy and without defense page
we need changes
- A new buddy pack for havoc CTF
- Set to 0 roids and apply bonusses
Appoc: at least set some advantages to the Flag asteroids
__________________
Back after years
was playing DOTA and psn network
very disappointed about PA team
PA is dying come on¡¡¡ recruit more people
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4 Aug 2011, 00:08
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#15
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: The Havoc for this round.
CTF was great tonight and lots of fun has been had
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4 Aug 2011, 04:49
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#16
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: The Havoc for this round.
The problem i have with disabling ally's is that people still group up for attacks out of game. So it doesn't matter if there is no ally. So why not just bring them back. Havoc is suppose to be fun. Not rape/rape/rape/rape. And i do agree kick all the inactives to c200 and when you login again you get assigned back into the normal uni in priv gals of 5.
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4 Aug 2011, 08:15
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#17
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: The Havoc for this round.
Hmm Tia would that be cause you had approx 10 ticks of incoming and everyone in your gal quit?
Maybe things have changed, in the olden days havoc was about having fun and getting revenge for things that happened in the main round
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4 Aug 2011, 08:33
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#18
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: The Havoc for this round.
<Clouds> I can't believe you're actually putting in the time in 'havoc', Forest
<Clouds> That's quite sad :-P
Just made me lol, coming from someone who had loads of flags and was top 20
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4 Aug 2011, 18:08
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#19
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Registered User
Join Date: Jan 2011
Posts: 46
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Re: The Havoc for this round.
Gotta say I love this havoc round-
yeah, if your gal goes #1 and gets a ton of flags, it gets teamed up on. but it goes around as well.
if you get incs uncovered, who cares- its havoc.
im having a blast.
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4 Aug 2011, 20:25
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#20
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Registered User
Join Date: Jul 2005
Location: Tallinn
Posts: 734
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Re: The Havoc for this round.
Quote:
Originally Posted by Tiamat101
The problem i have with disabling ally's is that people still group up for attacks out of game. So it doesn't matter if there is no ally. So why not just bring them back. Havoc is suppose to be fun. Not rape/rape/rape/rape. And i do agree kick all the inactives to c200 and when you login again you get assigned back into the normal uni in priv gals of 5.
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They can group up for attacking, however cant defend alliance, which makes attacks more landable and havoc more enjoyable.. at least imo
__________________
VISION FTW
THIS IS ULTORES
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4 Aug 2011, 23:50
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#21
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Bolivian Alpaca
Join Date: Jun 2004
Posts: 912
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Re: The Havoc for this round.
I am loving it. I like it even better than the regular round! Plenty of action during the day, nights i just hide my ships at home and get my share of sleep. If it wasn't for those pesky sks. One suggestion for next havoc: enable a feature to hide constructions, with the downside that while hidden, they do not contribute to your planet (i.e. No mining bonus, can't block scans, no security bonus, etc.). Or get rid of sks.
__________________
"I throw myself into the sea, release the wave, let it wash over me ..."
MadCowS - Angels - eXilition - Destiny - Wolfpack - Jenova - p3nguins
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5 Aug 2011, 00:12
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#22
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Registered User
Join Date: Jan 2011
Posts: 46
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Re: The Havoc for this round.
sk's suck-
but you could always put out some 'sacrifice' ships overnight to hopefully limit the 1st wave of sk's.
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