Yet again - Attackers salvage
Since I couldnt find my posts about this suggestion, I am gona add it up again.
A discussion on a channel made me notice I perhaps wasnt clear enough about the way I wanted this to work.
What I am looking for is a form of salvage for attackers to enable attacking higher targets without too costy fleet losses.
Either a ship (scrabber) to colect the metal back from lost ships, or your remaining fleet automaticly beaming the scrab back home.
So you get salvage based on your own losses, not on what u kill. This way it does courage attacking higher targets for gaining back a part of your losses when it isnt too costy.
Again you can still attack minors with even less losses, but atleast there would be a chance to challence the top aswell without it beeing fatal to your fleet.
As well as you can steal roids in between of attacks, you can aswell colect the scrab back home to "gain" salvage from it.
Also it does help out to rebuild if u failed to look your landing from work or what ever causes u to crash.
It is no wonder people are afraid to attack targets able to get defence when ANY defence makes your losses get too high. Also any miscalculation caused by fatal production, xan fleet, lack of scans or an attack you cant check will end your round at one strike. That does not encourage attacking at all, expesially on proper targets.
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If the opponent resists, CaRnage there will be!
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