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21 May 2015, 20:13
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#151
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by loophole
yes, and xan/ter/zik were under represented compared to racial ratio of the universe. ETD had fighters AND De.
Being on the receiving end of De incoming I can say 5 etd coming wouldn't worry me much. 5 cath ? may as well call it uncovered and send my frigs elsewhere. Not saying my situation was the norm, but I imagine most would agree a cath heavy team up got covered less than an etd heavy one.
I really am guessing here though because I didn't dc anything but my own galaxy.
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Viper were generaly dominating cath incs, guess you didnt have much caths then.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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21 May 2015, 21:21
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#152
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Registered User
Join Date: Mar 2010
Posts: 36
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Re: Blue's Stat Set Rnd 62
Two maybe, I think. We chose the harder path for sure.
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21 May 2015, 21:49
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#153
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Blue's Stat Set Rnd 62
Also Blue you no longer have access to beta server?
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R50-55 Faceless
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22 May 2015, 07:26
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#154
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
i haven't had access since booji took over
__________________
Did some stuff, played here n there done just about all there is to do
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22 May 2015, 08:03
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#155
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
hopefully appocco applies my additions so it will balance fr and fi which seem to have caused the most uproar
__________________
Did some stuff, played here n there done just about all there is to do
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22 May 2015, 08:08
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#156
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Blue's Stat Set Rnd 62
Appoco could probably be a bit less anal about revoking access to the beta server. We're all adults here (well, most of us), if booji's stats are up, other people won't go in and change them.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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22 May 2015, 11:27
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#157
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Blue's Stat Set Rnd 62
Blue, Just ask Appoco to give you access back to the beta so you can change them. Stats should be up in game later today as signups start in 10h.
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R50-55 Faceless
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22 May 2015, 11:51
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#158
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Registered User
Join Date: Nov 2003
Posts: 898
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Re: Blue's Stat Set Rnd 62
do these stats still heavily favor forts?
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R4-5 DDK
R6 Vanx
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22 May 2015, 12:31
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#159
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by [DDK]gm
do these stats still heavily favor forts?
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Is this a question, or a opinion?
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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22 May 2015, 12:37
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#160
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by [DDK]gm
do these stats still heavily favor forts?
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I suspect the anwer is not as much as mine would have!
We as a community have problems with language and definitions. In this case what do you mean by forts? Do you mean galaxies with lots of people from the same alliance? Galaxies that rely on ingal defence (or pl def) either against fr de or fi co? Or do you mean planets that build just a mass of fr or de to cover pretty much everything?
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aargh! died in Jenova! | idled in ROCK | disappointed in Audentes | been Roguish | p-p-previously a p-p-p3nguin
Ascendancy
Otterly an Otter.
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22 May 2015, 12:44
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#161
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Registered User
Join Date: Jun 2007
Location: Ireland
Posts: 1,143
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by BloodyButcher
Is this a question, or a opinion?
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Are you for real?
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22 May 2015, 12:55
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#162
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Registered User
Join Date: Nov 2003
Posts: 898
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Re: Blue's Stat Set Rnd 62
Butch3r, ? = question :P
Booji, fort as in single alliance
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R4-5 DDK
R6 Vanx
R7-R10 FAnG
R10 Eclipse
R10.5-R13 FAnG
R20-23 CT
R23 (CT BG) ToF
R24-R82... CT
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22 May 2015, 13:05
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#163
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by eksero
Are you for real?
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What kinda question is this Thought everyone had acces to the stats and could find out themself
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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23 May 2015, 05:28
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#164
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Registered User
Join Date: Mar 2010
Posts: 36
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Re: Blue's Stat Set Rnd 62
Any changes planned or are these stats final now?
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24 May 2015, 06:18
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#165
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
apart from a few minor cost changes the stats are final as far as i am concerned
minor cost changes such as cutlass and clipper
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Did some stuff, played here n there done just about all there is to do
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24 May 2015, 08:21
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#166
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Paso Leaute
Join Date: Mar 2008
Posts: 919
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by [B5]Londo
The Distributor's function is therefore restricted to making sure ziks don't try hitting you with CR.
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So you go and eliminate that function by nerfing its init, GJ!
__________________
An optimist may see a light where there is none, but why must the pessimist always run to blow it out?
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24 May 2015, 08:37
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#167
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
if i was a fr/de alliance, i would build it
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Did some stuff, played here n there done just about all there is to do
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24 May 2015, 08:57
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#168
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Paso Leaute
Join Date: Mar 2008
Posts: 919
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Re: Blue's Stat Set Rnd 62
really? They dont fire before anything, and if they do get to fire your FR/DE alliance gets some CR it doesnt want!!!!
It is hit t1 by most of the CR its supposed to steal, if hypothetically Fireblade and Tulla hit it t2 then it could sit behind the attack fleets and have a reasonable chance of firing. As it is it is just flack and not very good at that because it has A/C of 336!
The combination of poor armour and being hit t1 means for it to flack for your DE would be costing twice as much as just buying more DE!
__________________
An optimist may see a light where there is none, but why must the pessimist always run to blow it out?
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24 May 2015, 09:09
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#169
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
if you dont want to build it, dont. it works a lot more effectively than sending de def on a fr planet
__________________
Did some stuff, played here n there done just about all there is to do
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24 May 2015, 09:24
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#170
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Paso Leaute
Join Date: Mar 2008
Posts: 919
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Blue_Esper
if you dont want to build it, dont. it works a lot more effectively than sending de def on a fr planet
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You dont have to build it is not an excuse for having a silly ship in the stats. You might as well say Terr is a useless race in this stats set (can they actually attack anyone other than cat?), you dont have to play em if you dont want too! But ofc that results in a rather unbalanced universe which is bad for everyone.
In practice it would be a mad to appoint it as an ally def ship even if you ARE an FR/DE alliance, because there are so many ships do the same thing better (and without the unfortunate effect of stealing CR that doesnt fit your strat!). An FR/DE alliance would in any event have to be building FI/CO as defence ships to cover their attack fleets failure to shoot FR/DE, so why would be designating a poor ship that reinforces an area where you are already strong.
__________________
An optimist may see a light where there is none, but why must the pessimist always run to blow it out?
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24 May 2015, 09:33
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#171
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by [B5]Londo
You dont have to build it is not an excuse for having a silly ship in the stats. You might as well say Terr is a useless race in this stats set (can they actually attack anyone other than cat?), you dont have to play em if you dont want too! But ofc that results in a rather unbalanced universe which is bad for everyone.
In practice it would be a mad to appoint it as an ally def ship even if you ARE an FR/DE alliance, because there are so many ships do the same thing better (and without the unfortunate effect of stealing CR that doesnt fit your strat!). An FR/DE alliance would in any event have to be building FI/CO as defence ships to cover their attack fleets failure to shoot FR/DE, so why would be designating a poor ship that reinforces an area where you are already strong.
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because sending de to def with fr isn't very resourceful,
terran has plenty of attacking options they fr might not be tip top, but their bs and fi have plenty of options to attack
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Did some stuff, played here n there done just about all there is to do
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24 May 2015, 09:41
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#172
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Paso Leaute
Join Date: Mar 2008
Posts: 919
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Re: Blue's Stat Set Rnd 62
You rather missed the point there, defence ships tend to be built to cover holes, not reinforce what you have, an FR/DE alliance will have its ETDs building brokers for def.
An FR based xan, or zik is not gonna be hit much by CR.
Anyway this battle over a marginal ship like the distributor is a waste of effort. How about I focus on something rather more fundamental, why does the dagger fire before the cutlass, a tiny amount of daggers will make zik co totally unlandable. The initiatives should be reversed.
__________________
An optimist may see a light where there is none, but why must the pessimist always run to blow it out?
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24 May 2015, 09:50
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#173
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by [B5]Londo
You rather missed the point there, defence ships tend to be built to cover holes, not reinforce what you have, an FR/DE alliance will have its ETDs building brokers for def.
An FR based xan, or zik is not gonna be hit much by CR.
Anyway this battle over a marginal ship like the distributor is a waste of effort. How about I focus on something rather more fundamental, why does the dagger fire before the cutlass, a tiny amount of daggers will make zik co totally unlandable. The initiatives should be reversed.
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well ideally they would have some cath support for emp'ing
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Did some stuff, played here n there done just about all there is to do
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24 May 2015, 09:51
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#174
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
on top of etd being able to steal co, giving access to Executive as another anti fi
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Did some stuff, played here n there done just about all there is to do
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24 May 2015, 11:59
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#175
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: Blue's Stat Set Rnd 62
sorry but this set is aweful - it really makes me wanna skip playing the round
1) its way too defensive with all those fr forting options - alliances good in defence will just dominate the round (congratz ultores on r62 win)
2) racial distribution is xan heavy - cause a race with 3 cloaked attack fleets is just OP
3) a universe where every 3rd planet is xan - is boring and will make everyone not in top200 quit at around tick 600 (because he has been roided by pods only for the 20th time by then)
thank god its a summer round only
__________________
m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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24 May 2015, 12:25
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#176
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by M0RPH3US
sorry but this set is aweful - it really makes me wanna skip playing the round
1) its way too defensive with all those fr forting options - alliances good in defence will just dominate the round (congratz ultores on r62 win)
2) racial distribution is xan heavy - cause a race with 3 cloaked attack fleets is just OP
3) a universe where every 3rd planet is xan - is boring and will make everyone not in top200 quit at around tick 600 (because he has been roided by pods only for the 20th time by then)
thank god its a summer round only
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Good im not the one saying this, shhhhhhh would accuse me for trying to demotivate the stat maker.
This set will not be run unless they are corrected, im not to worried atm, ill judge em when they are finished, but i think we know wich direction they are heading
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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24 May 2015, 13:04
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#177
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Registered User
Join Date: Apr 2009
Posts: 297
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Re: Blue's Stat Set Rnd 62
FR and De hits 4 classes, instead of the 5 thats common in earlier rounds, i really dont understand the 'FR forting' complaint. With Fr you are missing emp in your combo and theres some ships that just wreck you. Sure in defense you may be able to have enough fr flak to stop zik co even if it hurts, but in offense you are gonna be stopped easiest of all teamups.
plus ofc youstill have to cover vs fr and de with other ships in your fort.
Xan heavy does make sense, with each xan fleet stopped by a higher eta xan fleet, easiest way to protect you from all the xans faking is be xan yourself.
But Xan being stopped easily by xan makes them strong and weak at the same time, I prefer an attacking fleet thats not so easily stopped by a single 0 ship fleet in gal.
3 pod fleet faking is strong for sure, personally i think since their fleets are so easily stopped its not too strong, but its tough to judge and i can imagine quite some players go xan because of it and the faking fun it brings.
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24 May 2015, 13:22
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#178
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: Blue's Stat Set Rnd 62
These stats are not made for soloing, indeed only xan is likely to be really good at soloing this round and that due to their fakes. Almost every solo fleet is easily stopped by something or other because there are so many ship options. This it seems to me as much as anything would be the likely cause of a xan heavy round. People probably want to play less intensively in a summer round so would probably prefer to be able to attack solo... Particularly when the xan faking option is unusually good.
On fr sure there are three fleets with fr and they are clearly going to be good defensively but on the offence even if they are teamed up they don't have emp so there are single ships that can stop them, particularly the Wyvern.
I too don't like this set, mostly because of the three pods which I think leads to pointless fleets (as noted earlier ter bs) and gives xan an extra advantage (which is not needed in this stats set when they have pretty good init). It's not totally broken but even if it were nicely balanced and did not have problems with pointless ships and fleets I would not think it the right set for a summer round.
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Last edited by booji; 24 May 2015 at 13:30.
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24 May 2015, 14:35
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#179
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
i would have thought xan was the wost of the races
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Did some stuff, played here n there done just about all there is to do
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24 May 2015, 20:18
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#180
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Registered User
Join Date: May 2015
Posts: 40
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Re: Blue's Stat Set Rnd 62
It's a done deal now? So let's see how it goes
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24 May 2015, 21:26
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#181
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Blue's Stat Set Rnd 62
Appoco is making final changes today including fixing the terrible emp that Blue_esper decided to make.
__________________
R50-55 Faceless
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25 May 2015, 01:41
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#182
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Registered User
Join Date: Mar 2013
Posts: 517
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Tiamat101
Appoco is making final changes today including fixing the terrible emp that Blue_esper decided to make.
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Enlighten us more about this as a reference for others trying to make stats in the future.
__________________
mxy
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25 May 2015, 01:45
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#183
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Blue's Stat Set Rnd 62
Well the fact that ST Emp ships having eff vs an entire race at 130% at best is a serious problem. If you make ST emp a thing then it must be 150-160% at minimun for it to function. If one ship is put at 140/130% thats fine but the fact that Emp vs terran as a whole is at 130% means the emp ship is as effective as a steal ship, which fires last vs fires 1st w/o killing its target.
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R50-55 Faceless
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25 May 2015, 02:09
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#184
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
The EMP eff has been fixed.
Apparently Appoco is considering doing further changes, wich is scary enough.
I think now at best, the stats is "balanced", i dont see how making any further changes to the set would make it better
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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25 May 2015, 02:20
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#185
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Blue's Stat Set Rnd 62
Weeeee
__________________
I'd rather be fishing.
Utterly useless since r3
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25 May 2015, 03:55
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#186
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Registered User
Join Date: Mar 2010
Posts: 36
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Re: Blue's Stat Set Rnd 62
So still not final? BB are you going cath now? True test of whether Stas are balanced is if you can play cath so I must know.....what will you play?
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25 May 2015, 07:27
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#187
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Blue's Stat Set Rnd 62
Some of the emp still confuses me like the Scarab why is Cath De so emp resistant?
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R50-55 Faceless
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25 May 2015, 08:15
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#188
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by loophole
So still not final? BB are you going cath now? True test of whether Stas are balanced is if you can play cath so I must know.....what will you play?
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No, i dont think id play cath.
The emp eff was broken, claiming they wrernt would be silly.
Now tula is as effective as broker
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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25 May 2015, 10:11
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#189
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i also havent heard of me
Join Date: Oct 2007
Posts: 41
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Re: Blue's Stat Set Rnd 62
Still say emp is broken. How is ter being frozen at a higher emp eff then xan a fixed thing?
Frigate Centaur Ter 0.58 148% EMP, average value
Frigate Gryphon Ter 0.57 161% EMP, average value
Frigate Pegasus Ter 0.57 164% EMP, average value
Frigate Medusa Ter 0.58 156% EMP, average value
Frigate Vsharrak Xan 0.64 147% EMP, average value
Frigate Reaper Xan 0.61 154% EMP, average value
Frigate Apparition Xan 0.55 156% EMP, average value
Frigate Vampyre Xan 0.56 161%
Ters should not be frozen more then xan...should be 10% less, either raise eff on xan or lower on ters.
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Currently purring
Former HA HC, CT DC
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25 May 2015, 10:27
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#190
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by The PK
Ters should not be frozen more then xan...should be 10% less, either raise eff on xan or lower on ters.
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why?
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r8-10 RaH r10.5-12 MISTU
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25 May 2015, 10:31
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#191
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
because xan is spose to be cath target
cath is spose to be ter target etc
by messing the emp res by race you change the dynamic of how i intended the races to be played
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Did some stuff, played here n there done just about all there is to do
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25 May 2015, 11:03
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#192
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i also havent heard of me
Join Date: Oct 2007
Posts: 41
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Appocomaster
why?
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You've made them completely worthless in every way, the only things ter fr could attack was using high emp res vs ETD and Cath. They couldn't attack any other race. Now they can't do that. But tbfh, there is not a whole lot you can do to fix this set. I don't hate it as much as some, but still makes an undesirably over-defensive round for a summer round where you have allies trying to 3 fleet attack and have fun, and this set just ruins all that by allowing fort gals to shack up and make it boring. I, and many others, would prefer you throw one out from a previous round. It doesn't have to be new to be fun.
EDIT - Another point about the unbalance. Is Pegs and Vshar are similar ships and with similar functions correct? Problem is, the Pegs fire slower, do less damage by cost eff, are weaker vs emp, aren't cloaked. The only "advantage" it has with Vshar, a "similar" ship is slightly better defense and a useless t2 in co. Reason the t2 in co is useless because the only co's that fire on fr attack before its' init(Corsair and viper) or fire same time with a t1 while it is t2(Devastator). So its' only use is a xan fi deterrent and it doesn't even provide that too well as it makes a bloody mess.
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Currently purring
Former HA HC, CT DC
Still useless.
Last edited by The PK; 25 May 2015 at 11:34.
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25 May 2015, 11:11
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#193
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Blue_Esper
because xan is spose to be cath target
cath is spose to be ter target etc
by messing the emp res by race you change the dynamic of how i intended the races to be played
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Why did you not fix it yourself before handing the set over?
EMP was completely broken
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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25 May 2015, 15:24
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#194
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by BloodyButcher
Why did you not fix it yourself before handing the set over?
EMP was completely broken
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emp wasn't broken. beetle got the boost it needed, everything else was fine, you want OP EMP ships which is what we've had in the last 3 rounds which has gotten way out of hand and i believe it is time to reign it back in to how it used to be
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Did some stuff, played here n there done just about all there is to do
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25 May 2015, 16:32
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#195
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Blue's Stat Set Rnd 62
Figured I should take another look at them after all the hullabaloo of the last few days.
My main criticism when I last looked at these stats was that there were too many useless off-class ships. Since then, most of these ships have been made useful, but that means they had to be made useful against something. Consequently, most races now have a hard counter against most attack fleets. The most extreme example is Ter, which has counters to everything except Etd De. Only Cat roids more than 3 races (I haven't looked at Effs), and most other fleets roid 0-2 races solo. That makes these stats far too defensive for my liking.
If I'd seen this a week ago, I would've suggested going back to the r61 stats, which only had problems that would've been easily fixable. As it stands, it's probably too late to do much about it.
More generally speaking, this reveals that ship stats can either 1) be static, with people having little choice as to what ships to build, because they only have a few (useful) ships, or 2) very defensive, with people having a lot of useful ships to choose from, all of which combined stops most attack fleets. Bad and worse.
It amuses me that half of this thread is about the EMP effs, an issue that is as visible as it is minor, while completely overlooking the huge honking banner that's hanging over the stats: 'INIT TO 1500 INIT TO 1500!".
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
Last edited by Mzyxptlk; 25 May 2015 at 16:40.
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25 May 2015, 16:57
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#196
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Registered User
Join Date: Mar 2008
Location: Portugal
Posts: 88
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Mzyxptlk
Figured I should take another look at them after all the hullabaloo of the last few days.
My main criticism when I last looked at these stats was that there were too many useless off-class ships. Since then, most of these ships have been made useful, but that means they had to be made useful against something. Consequently, most races now have a hard counter against most attack fleets. The most extreme example is Ter, which has counters to everything except Etd De. Only Cat roids more than 3 races (I haven't looked at Effs), and most other fleets roid 0-2 races solo. That makes these stats far too defensive for my liking.
If I'd seen this a week ago, I would've suggested going back to the r61 stats, which only had problems that would've been easily fixable. As it stands, it's probably too late to do much about it.
More generally speaking, this reveals that ship stats can either 1) be static, with people having little choice as to what ships to build, because they only have a few (useful) ships, or 2) very defensive, with people having a lot of useful ships to choose from, all of which combined stops most attack fleets. Bad and worse.
It amuses me that half of this thread is about the EMP effs, an issue that is as visible as it is minor, while completely overlooking the huge honking banner that's hanging over the stats: 'INIT TO 1500 INIT TO 1500!".
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Finally, some reasonable statement over these stats, summing it all...
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25 May 2015, 18:34
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#197
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Mz is always provoking me with a lot of his posts.
That he suddently noticed these stats is the way they are makes me wonder if he realy is paying attention.
They were always gonna head in this direction, there was no other way about it.
Now they are very balanced imho, even though they are balanced dosnt mean they look exciting to most others to play.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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25 May 2015, 19:41
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#198
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by BloodyButcher
Mz is always provoking me with a lot of his posts.
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Rest assured, enticing you into responding is the farthest thing from my mind when I visit this place.
Quote:
Originally Posted by BloodyButcher
That he suddently noticed these stats is the way they are makes me wonder if he realy is paying attention.
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Well, obviously. I said in the very first line of my post that I wasn't paying much attention until today. This is the first time I've looked at them since I last posted seriously in Blue's thread, whenever the hell that was. 2 weeks ago? 3? In any case, I wasn't aware looking at the stats was mandatory.
Do you have anything worthwhile to say about the content of my post, or were you just looking to poke me with a stick to see if I'd react? Oh, and what is this third person shit? Are you performing for an audience?
[edit] Hey, shit is no longer censored? What about ****? ****? ********?
[edit2] OK.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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27 May 2015, 04:36
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#199
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
emp effs are off the planet
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Did some stuff, played here n there done just about all there is to do
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27 May 2015, 07:07
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#200
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: Blue's Stat Set Rnd 62
They have indeed gone up a lot.
For me however the bigger problem with it is that they are rather uneven; to take probably the most extreme example the Viper fires on the Investor t1 at 168% eff while hitting the Scarab, also t1, at only 103%.
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Proud to have been TGV!
aargh! died in Jenova! | idled in ROCK | disappointed in Audentes | been Roguish | p-p-previously a p-p-p3nguin
Ascendancy
Otterly an Otter.
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