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Unread 31 Aug 2009, 00:39   #1
Cochese
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Change Protection...

...because quite frankly, I'd like to gouge my eyes out.

This was already suggested (and discussed) before here.

Seriously, this isn't in any way, shape, or form enjoyable.
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Unread 31 Aug 2009, 01:17   #2
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Re: Change Protection...

I agree, protection is mindnumbingly boring, and Zaejii's suggestion seems interesting.

Another option would be to remove protection altogether. I think it solves the problem of having to be active for 3 days for activity's sake, as well as make the game more interesting by allowing new tactics. It has the additional advantage of being very easy to implement, though some tech tree tweaks would be required.
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Unread 31 Aug 2009, 02:20   #3
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Re: Change Protection...

I'm not hung up on any one of the ideas presented in that thread...rather, something--anything--that makes the game playable from tick1 and adds new tactics to it.
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Unread 31 Aug 2009, 06:58   #4
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Re: Change Protection...

old threads! <3

but yeah, this is seriously boring speed it up so i can start losing already.
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Unread 31 Aug 2009, 13:15   #5
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Re: Change Protection...

Yeah, there were plenty of decent suggestions in that thread, with most people generally agreeing that protection needed changing in some way.
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Unread 31 Aug 2009, 16:58   #6
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Re: Change Protection...

I think the issue is not protection in itself, but rather that the game is not a sandbox as in the early days, but totally restricted to doing the very same stuff for everyone at the beginning. It's one of the many symptoms of PA Team's continous removal of interesting choices in this game. Where is the reason for not being able to trade resources while in protection? Where is the reason for not being able to have alliance taxes during protection? If you don't want military action within the first X ticks then go and design the tech-tree in that way, but don't take away my option of launching ships.

It's less an issue of having a protection mode everyone starts in, it's really more an issue of the restricted amount of things to do in the game - especially during the protection time since it is far more restricting.
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Unread 31 Aug 2009, 20:58   #7
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Re: Change Protection...

I agree, speeding up the game start makes a lot of sense. This is now in consideration on the development list, so cheers for bringing it back up.
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Unread 31 Aug 2009, 23:54   #8
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Re: Change Protection...

YES, the tick option sounds dull tho, speed up starting technology, make mines even cheaper below 300. Allow people to choose between short and longer protection (depending if they are around or awayish a lot.)

and so on...
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