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Unread 27 Feb 2020, 08:57   #1
Ave
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XP balance and pl feature

XP balance once more.

I agree that current setup adds strategical options, but...

I think they should still add higher weight to your score in xp calc. Its a feature to courage to hit ABOVE u, but if top 100 players gives no xp back...

Its nice to add options but still pees on anyone trying to actually hold on to roids on those odd pl hours. ��

Maybe it would be time to limit pl feature to less ticks. Ie 1 or 2. And move the fleet movement on awake hours. Family persons do not fancy these 4 am wake ups. Its good feauture to reduce required activity, but sort of does the opposite currently and instead adds demands to activity and missed sleep.
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Unread 27 Feb 2020, 13:38   #2
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Re: XP balance and pl feature

XP formula is fine.

Prelaunch feature is fine too, it let's inactive people participate in the game
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Unread 27 Feb 2020, 14:03   #3
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Re: XP balance and pl feature

Looking at the rankings, it seems to me that XP and value are remarkably well balanced right now: 4/10 planets in the score top 10 are not in the value top 10, and 29/50 planets in the score top 50 are not in the value top 50. I see no reason to make any changes.

My old argument against prelaunch is that it allows people to attack while asleep, but not to defend while asleep, and this is an imbalance that should be addressed. The addition of the alliance defense fleet has made the situation less lopsided, but you can still launch 3 attack fleets with prelaunching while you can only launch 1 defense fleet with the alliance defense fleet.

I still don't think limiting (attack) prelaunch to 1-2 ticks is helpful, though. It doesn't matter if your opponent launches 1 or 5 hours after you went to bed. Asleep is asleep. You have to remove it entirely to make a difference, and that's probably a bridge too far.

An alternative would be to give people more alliance defense fleets, but that's suspiciously close to sanctioned botting.
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Unread 27 Feb 2020, 14:24   #4
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Re: XP balance and pl feature

The politics play a big part also. Aswell as what kind of strategy majority chooses. You cant directly judge based on one round rankings. It is highly annoying that it is not worth hitting tags above u as they got zero value. The tags at rank 10-11 profit more xp wise. Hence it appears to have some issues still.

The value play is so much more effort than to pl 3 fake attacks with cheap ass dists.

And dont get me wrong the basic consept of couraging to hit above u is a great feature. Just doesnt work atm like that.

Thats actually a decent tought to let only 2 fleets to be pre-launched offensively. When the af might be half decent to cover something.
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Last edited by Ave; 27 Feb 2020 at 15:34.
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Unread 28 Feb 2020, 01:18   #5
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Re: XP balance and pl feature

If you limited to one pl'd attack, people would just attack in the AM before work and then people would have to try to DC whilst everyone else is at work.

If you don't want to be faked, build amps.
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Unread 28 Feb 2020, 11:42   #6
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Re: XP balance and pl feature

Quote:
Originally Posted by Ave View Post
The politics play a big part also. Aswell as what kind of strategy majority chooses. You cant directly judge based on one round rankings. It is highly annoying that it is not worth hitting tags above u as they got zero value. The tags at rank 10-11 profit more xp wise. Hence it appears to have some issues still.
It wasn't that much different last round or the round before either. r82 had 4 value planets in the top 10, r83 had 6ish (the line is a bit blurry), r84 had 8. This proves there's enough variability in ship stats (not politics) to make XP either strong, OK, or mediocre. I see no reason to believe ship stats couldn't make XP outright bad either. No change to the XP formula is necessary.

As for 'higher ranked tags have no value', I don't think that's relevant, XP is about planets, not alliances. Even so, a quick glance at KIA proves you wrong. I see no obvious relation between rank and either value/score ratio or value an sich. All relevant metrics (score/value/size, both total and per planet) trend downwards, regardless of whether I include or exclude outliers like p3nguins, DLR and/or Norsemen.

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Thats actually a decent tought to let only 2 fleets to be pre-launched offensively. When the af might be half decent to cover something.
That'd be an interesting experiment, it'd be interesting to see how it would work out.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.

Last edited by Mzyxptlk; 28 Feb 2020 at 11:48.
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Unread 28 Feb 2020, 21:38   #7
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Re: XP balance and pl feature

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Originally Posted by Mzyxptlk View Post
bla
OK let me rephrase. It is stupid to be forced to hit minor tags as xp play makes it non profitable to hit the tags playing so.

So the feature made to courage to hit above u shoots in the leg and does the exact opposite.

Also theres big diff in required effort between value and xp play, so if the odds are 50% to do well. More and more slide towards the 2nd option. Which just imo kills part of the game.
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Unread 28 Feb 2020, 22:51   #8
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Re: XP balance and pl feature

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Originally Posted by Ave View Post
OK let me rephrase. It is stupid to be forced to hit minor tags as xp play makes it non profitable to hit the tags playing so.

So the feature made to courage to hit above u shoots in the leg and does the exact opposite.
You're not "forced to hit minor tags", that's laughable. The #1 tag is playing value! Go hit upward if you want to so badly!

Quote:
Originally Posted by Ave View Post
Also theres big diff in required effort between value and xp play, so if the odds are 50% to do well. More and more slide towards the 2nd option. Which just imo kills part of the game.
As long as plenty of people continue to choose to play value, there's no problem.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 28 Feb 2020, 22:58   #9
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Re: XP balance and pl feature

I'm one of mzs 4/10 and even I say xp is borked. But equally ave chats crap
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Unread 28 Feb 2020, 23:17   #10
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Re: XP balance and pl feature

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You're not "forced to hit minor tags", that's laughable. The #1 tag is playing value! Go hit upward if you want to so badly!


As long as plenty of people continue to choose to play value, there's no problem.

We did. But there were closer opponents too which was no use to visit.
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Unread 29 Feb 2020, 01:15   #11
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Re: XP balance and pl feature

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Originally Posted by Caj View Post
XP formula is fine.

Prelaunch feature is fine too, it let's inactive people participate in the game
i agree here.

The game is in nice balance. Value leads to group wins (galaxy and alliance) and xp leads to planet wins.

escort XP planet wins can be avoided if politics care. this round the targets of QQ didnt care.

value play is not way more effort than xp playing. both can be done semi-successful in hybernate mode. value play can be hardly any effort if you are in the leading alliance or a naptarion alliance. xp play done right, needs constant effort to find oppurtunities. the escort approach to xp play also needs a lot of effort to organise and motivate the minions to send along. the core difference is that value play dictates when you play, with xp play you can decide when to be active.

Remove the xp way to play and prelaunch and you will lose a lot of people who have a real life.
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Unread 29 Feb 2020, 16:12   #12
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Re: XP balance and pl feature

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Originally Posted by genosse27 View Post
i agree here.

The game is in nice balance. Value leads to group wins (galaxy and alliance) and xp leads to planet wins.

escort XP planet wins can be avoided if politics care. this round the targets of QQ didnt care.

value play is not way more effort than xp playing. both can be done semi-successful in hybernate mode. value play can be hardly any effort if you are in the leading alliance or a naptarion alliance. xp play done right, needs constant effort to find oppurtunities. the escort approach to xp play also needs a lot of effort to organise and motivate the minions to send along. the core difference is that value play dictates when you play, with xp play you can decide when to be active.

Remove the xp way to play and prelaunch and you will lose a lot of people who have a real life.

Still hilarious how hard caj and colt worked at the end. Especially when one of them had planet name mocking tryhards... couldn't make it up.

Are QQ the most hypocritical alliance to play PA?
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Unread 29 Feb 2020, 17:42   #13
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Re: XP balance and pl feature

Welcome to PS, Kaiba!
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 29 Feb 2020, 19:45   #14
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Re: XP balance and pl feature

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Welcome to PS, Kaiba!
Thank you mz lol

I'm not 100% either way of whether xp is truly screwed or balanced vs value tbh. Can only speak from personal experience. Rd 77 was xp (with old formula) and I went all in and got 5th. This round was the new formula and I signed up tick 630 in a one man ally and got 5th. So maybe it is worse?
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Unread 1 Mar 2020, 01:51   #15
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Re: XP balance and pl feature

No Kaiba. You're getting better at the game

Also sounds like Ave is making excuses for weak political decisions. DLR, RED were value this round. Hit up if you want respect.

I do however agree that prelaunch attacks creates a headache and lack of sleep for people who want to play RL too. Limiting to 1 or 2 PL attacks may help. Alternatively, the total number of hours that can be prelaunched can be limited, say 5, so you cant prelaunch all 3 fleets to attack an alliance half way through the night but still able to x3 prelaunch with an earlier LT that may be less optimal to get through defense, or x3 launch in the morning when waking up.

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Unread 1 Mar 2020, 06:31   #16
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Re: XP balance and pl feature

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Originally Posted by Kaiba View Post
Still hilarious how hard caj and colt worked at the end. Especially when one of them had planet name mocking tryhards... couldn't make it up.

Are QQ the most hypocritical alliance to play PA?
Quite possibly, yes.

The fact you’re crying about it on the forums speaks volumes.

I find it to be hilarious 😂
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Unread 1 Mar 2020, 10:44   #17
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Re: XP balance and pl feature

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Quite possibly, yes.

The fact you’re crying about it on the forums speaks volumes.

I find it to be hilarious 😂
Oh do QQ take tears of laughter at their hypocrisy too? Probably the only way they will be relevant at end of next round lol
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Unread 1 Mar 2020, 11:42   #18
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Re: XP balance and pl feature

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Originally Posted by Mzyxptlk View Post
You're not "forced to hit minor tags", that's laughable. The #1 tag is playing value! Go hit upward if you want to so badly!
You might not be forced, but when hitting the tag ranked 10 is giving the same XP as hitting the tag ranked 1, there is some major flaws to XP.
There was a change to "alliance wars" some rounds ago -> http://pirate.planetarion.com/showthread.php?t=201310

War XP has been discussed in the closed stats-mafia channel, most people are in favour of removing it completely because its not having the "desired effect".
Another way to go at XP is having it partly seperated from planet score. Lets say alliance A declares war on aliiance B, instead of 25% XP bonus to all planets in alliance A, it could be 25% bonus XP thats counted towards alliance score only.
War bonus being used to boost planets that is recieving escorts for planet ranks is pretty silly how it works now, and if you take away 15-25% of the XP to some of the XP queens in the top10, most planets there would be "value heavy".
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Unread 1 Mar 2020, 14:22   #19
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Re: XP balance and pl feature

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Originally Posted by BloodyButcher View Post
You might not be forced, but when hitting the tag ranked 10 is giving the same XP as hitting the tag ranked 1, there is some major flaws to XP.
Given that the #1 alliance had higher average score, value, and roids than the #10 alliance, for 90% of the second half of the round, the statement 'hitting the #10 gives the same XP as hitting the #1' is bullshit.

...Assuming your planet is halfway actively/competently run and doesn't languish in the bottom of the top 500.

Quote:
Originally Posted by BloodyButcher View Post
There was a change to "alliance wars" some rounds ago -> http://pirate.planetarion.com/showthread.php?t=201310
What was the change? I can't find anything obvious on the 'changes since last round' page since r69.

Quote:
Originally Posted by BloodyButcher View Post
Another way to go at XP is having it partly seperated from planet score. Lets say alliance A declares war on aliiance B, instead of 25% XP bonus to all planets in alliance A, it could be 25% bonus XP thats counted towards alliance score only.
War bonus being used to boost planets that is recieving escorts for planet ranks is pretty silly how it works now, and if you take away 15-25% of the XP to some of the XP queens in the top10, most planets there would be "value heavy".
I... kind of like this suggestion! It does seem weird that planets get bonuses for the actions of their alliance. Then again, that's always been how this game works: alliances are collections of planets, not entities in and of themselves. Still, it'd be interesting to try out sometime!
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 1 Mar 2020, 14:45   #20
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Re: XP balance and pl feature

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Originally Posted by Mzyxptlk View Post
Given that the #1 alliance had higher average score, value, and roids than the #10 alliance, for 90% of the second half of the round, the statement 'hitting the #10 gives the same XP as hitting the #1' is bullshit.

...Assuming your planet is halfway actively/competently run and doesn't languish in the bottom of the top 500.
Hitting a 10 million planet in the #1 tag gives the same amount of (war) XP as hitting a 10 million planet in the #10 tag, the only difference is that the chances of landing the #1 tag as a tag like HEROES or Ultores this round is much smaller than landing a planet in a tag like HR/xVx or ND.

Quote:
Originally Posted by Mzyxptlk View Post
What was the change? I can't find anything obvious on the 'changes since last round' page since r69.
"Change so declaring war on alliances bigger than you always grants you maximum cap/xp bonus (5% cap, 25% xp bonus) rather than only getting the bonus if no one else declared war"
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Unread 1 Mar 2020, 21:31   #21
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Re: XP balance and pl feature

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Originally Posted by Kaiba View Post
Still hilarious how hard caj and colt worked at the end. Especially when one of them had planet name mocking tryhards... couldn't make it up.

Are QQ the most hypocritical alliance to play PA?
in the endgame caj organised a block to hit dlr to keep their top planets on distance. that's some effort.
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Unread 2 Mar 2020, 04:52   #22
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Re: XP balance and pl feature

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Originally Posted by Cowkimon View Post
No Kaiba. You're getting better at the game

Also sounds like Ave is making excuses for weak political decisions. DLR, RED were value this round. Hit up if you want respect.

I do however agree that prelaunch attacks creates a headache and lack of sleep for people who want to play RL too. Limiting to 1 or 2 PL attacks may help. Alternatively, the total number of hours that can be prelaunched can be limited, say 5, so you cant prelaunch all 3 fleets to attack an alliance half way through the night but still able to x3 prelaunch with an earlier LT that may be less optimal to get through defense, or x3 launch in the morning when waking up.
Well it doesnt help to hit above if you are trolled by your tag😉 Ties fleets that u need to land the tags mentioned...
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Unread 2 Mar 2020, 04:57   #23
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Re: XP balance and pl feature

Or simply transfere the xp in to money. When fat xp players become targets themself too.

Either that or increase the importance of score in the formula.
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Unread 2 Mar 2020, 22:51   #24
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Re: XP balance and pl feature

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Originally Posted by Kaiba View Post
Still hilarious how hard caj and colt worked at the end. Especially when one of them had planet name mocking tryhards... couldn't make it up.

Are QQ the most hypocritical alliance to play PA?
I think you're over-estimating the amount of effort Colt and the rest of QQ put in to the round.

I basically setup a block to roid the DLR top value planets to give colt, wolf and myself a chance at planet win.

And then I target assigned my whole alliance for a week, including Colt.

QQ, and colt, are not tryhards, I admitedly, am.

I didn't want DLR to take all 3 crowns, so I acted.

I am fortunate to have a job that allows me to play planetarion while I work, and I did alot of target assignment throughout the whole round for QQ, while at work

Our aim was to create tears, which we did, and then when we saw an opportunity for glory, and in particular, and more important, stop tryhard Zwan winning, I chose to put in effort.

I am a tryhard, guiity as charged - our philosophy is you can smile when you're winning - the key is not to cry when you loose
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Unread 2 Mar 2020, 23:02   #25
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Re: XP balance and pl feature

Furthermore, Colt is the ultimate troll.

He had a relaxed round, didn't send maybe one defence fleet, just launched his co every now and again.

And he won.

He certainly lived up to his planet name,

TROLLING THE ACCOUNTS of TEARJERKING TRYHARDS

Here goes Colt, relaxed, chilled, winner. With little effort :P

I think that bothers some.

For me, it's incredibly pleasing

If you take a look at my ruler name

CAJEE_Q_Q_ EXPERT MANUFACTURER of INTERNET EMO_Q TEARS

I think I lived up to that too, in terms of manufacturing many tears.

That manufacturing of tears did take effort, I'll admit I tried hard to live up to the expert manufacturer I named myself.

You can be the judge on whether I was successful
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Unread 3 Mar 2020, 01:38   #26
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Re: XP balance and pl feature

Quote:
Originally Posted by Caj View Post
Furthermore, Colt is the ultimate troll.

He had a relaxed round, didn't send maybe one defence fleet, just launched his co every now and again.

And he won.

He certainly lived up to his planet name,

TROLLING THE ACCOUNTS of TEARJERKING TRYHARDS

Here goes Colt, relaxed, chilled, winner. With little effort :P

I think that bothers some.

For me, it's incredibly pleasing

If you take a look at my ruler name

CAJEE_Q_Q_ EXPERT MANUFACTURER of INTERNET EMO_Q TEARS

I think I lived up to that too, in terms of manufacturing many tears.

That manufacturing of tears did take effort, I'll admit I tried hard to live up to the expert manufacturer I named myself.

You can be the judge on whether I was successful

The fact you felt the need to respond or clarify to a troll comment disproves everything you have tried to justify.
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Unread 3 Mar 2020, 06:27   #27
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Re: XP balance and pl feature

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The fact you felt the need to respond or clarify to a troll comment disproves everything you have tried to justify.
I wasn't "justifying" anything

I was telling you yes I played the game quite abit
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Unread 3 Mar 2020, 07:45   #28
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Re: XP balance and pl feature

Now I will agree my opinion is part because I was not here for the first 4 weeks but upon my arrival all my gal would talk about was about the troll tag and how they had some altruistic mission to rid PA of 'tryhards' and troll those by 'not giving a sh** and making everyone cry. This kind of was apparent by Aves behaviour in channels (you defo got to him so kudos).

But the complete hypocrisy of you saying even now that apart from you everyone followed that mantra is laughable.

Don't make out colt logged in twice a day and sent out one attack, it didn't happen and is a fallacy that makes you look more moronic every time you say it.

I saw j scans of an abundance of fleets that launched with specific goals to piggy wolfs lands in the last week,gal names that threatened to fc him if he launched. Waves that escorted you and colt to huge lands on dlr, cherry picked attacks from your 'alliance' that lasted 48 hours to take down dlr.

You personally might admit it but the actions of the majority of your alliance show that you were all complicit and in the last week definitely the most tryhard alliance in the game.

And let's not even start on killghost spamming #planterion 5+ times a day with links to your channel and his 'psa' of bollocks in eorc.

QQ, the single most hypocritical alliance in PA history.

At least fockers stayed true to their mission.
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Unread 3 Mar 2020, 11:31   #29
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Re: XP balance and pl feature

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Originally Posted by Kaiba View Post
Now I will agree my opinion is part because I was not here for the first 4 weeks but upon my arrival all my gal would talk about was about the troll tag and how they had some altruistic mission to rid PA of 'tryhards' and troll those by 'not giving a sh** and making everyone cry. This kind of was apparent by Aves behaviour in channels (you defo got to him so kudos).

But the complete hypocrisy of you saying even now that apart from you everyone followed that mantra is laughable.

Don't make out colt logged in twice a day and sent out one attack, it didn't happen and is a fallacy that makes you look more moronic every time you say it.

I saw j scans of an abundance of fleets that launched with specific goals to piggy wolfs lands in the last week,gal names that threatened to fc him if he launched. Waves that escorted you and colt to huge lands on dlr, cherry picked attacks from your 'alliance' that lasted 48 hours to take down dlr.

You personally might admit it but the actions of the majority of your alliance show that you were all complicit and in the last week definitely the most tryhard alliance in the game.

And let's not even start on killghost spamming #planterion 5+ times a day with links to your channel and his 'psa' of bollocks in eorc.

QQ, the single most hypocritical alliance in PA history.

At least fockers stayed true to their mission.
Erm.

Do you know what target assignment is?

It's when one person gives targets to everyone.

And yeah the piggies on wolf were professional weren't they.

💪 One or two in QQ tried hard, but didn't mean we care, we just really enjoyed manufacturing tears 🤷

Was a really fun round from our perspective 😁
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Round 66 - Rank 9 - Ultores (Etd)
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Unread 3 Mar 2020, 11:35   #30
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Re: XP balance and pl feature

ATTACKS COMING UP Tmro

DLR XP BUS COLTEH + ONE FOR HERO + FI LOLWAVE - ALL FI!!

2:1:1 lt 1148 - EVERYONE FI !!

4:9:6 lt 1148 - colt half co, half hellkicker co -josh a third of co....everyone half co



4:9:8 lt 1148 - colt half co - @Vigi81 steve half co @joshgates a third co - everyone else half co



4:9:9 lt 1148 - hellkicker half co, caj co,steve @Vigi81 half co @BLUESHIPKILLAH vist half co THIRD of josh @joshgates co



4:9:9 lt 1150 - caj bs @Bennehh bs - any other bs, spare De ships, and CO left over can boost too



++++++


Here's a sample, colt landed both of those, thats me writing the post.

Colt started to care once he went number 1... But he is still by far the least caring, most relaxed round winner ever����������
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Round 66 - Rank 9 - Ultores (Etd)
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Unread 3 Mar 2020, 13:01   #31
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Re: XP balance and pl feature

If you keep on justifying at this rate QQ won't need to 'manufacture tears' next round. They will have a few rounds supply just from your replies here lol

Btw in most cases the round winner isn't known or realistically pursued until the final week, around the time colt went #1. So he is probably as tryhard as most winners in recent history

Carry on justifying bro!
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Unread 3 Mar 2020, 20:23   #32
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Re: XP balance and pl feature

Wanting, needing, waiting
For you to justify my love
Hoping, praying
For you to justify my love …
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Unread 4 Mar 2020, 05:54   #33
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Re: XP balance and pl feature

Quote:
Originally Posted by Mzyxptlk View Post
I still don't think limiting (attack) prelaunch to 1-2 ticks is helpful, though. It doesn't matter if your opponent launches 1 or 5 hours after you went to bed. Asleep is asleep. You have to remove it entirely to make a difference, and that's probably a bridge too far.

An alternative would be to give people more alliance defense fleets, but that's suspiciously close to sanctioned botting.
It does make a difference as some uk players stay up relatively late while eastern europe hits the bed. So it gets harder to catch people asleep. Or you need to waste own sleep to do so.
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Unread 4 Mar 2020, 05:56   #34
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Re: XP balance and pl feature

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Originally Posted by Caj View Post
Erm.

Do you know what target assignment is?

It's when one person gives targets to everyone.

And yeah the piggies on wolf were professional weren't they.

�� One or two in QQ tried hard, but didn't mean we care, we just really enjoyed manufacturing tears ��

Was a really fun round from our perspective ��
And how do u think it differs from other tags? One or two makes the effort while others chill it.
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Unread 5 Mar 2020, 06:29   #35
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Re: XP balance and pl feature

Quote:
Originally Posted by Ave View Post
And how do u think it differs from other tags? One or two makes the effort while others chill it.
Other tags dont claim to be e-COOL.
HEROES/QQ are pretty e-sad....
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Unread 5 Mar 2020, 08:32   #36
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Re: XP balance and pl feature

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Other tags dont claim to be e-COOL.
HEROES/QQ are pretty e-sad....
But that's the hypocritical comedy of QQ. They are the same core group that was FOCKERS, FI, HEROES (probably some others ) and currently QQ. The only difference with QQ is that they are genuinely trying this time, whilst mocking 'tryhards'. You couldn't make it up
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Unread 5 Mar 2020, 08:38   #37
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Re: XP balance and pl feature

Back on topic though, I have had some time to think about it and reflect on what I had to do this round and I think overall it is balanced. Xp play may get you big jumps, but it takes a lot of time to find targets, get escorts (I didn't have this) and you have to be very lucky with lands. I can think of 5-10 times I had to pull attacks that could have been smaller gains elsewhere because I got greedy, or launched a little late. That could have been another 2 mill of lands that might have seen me in the t3. That is ultimately the battle of xp play, tempering the greed of the star studded land.

A lot comes down to launches too, I barely remember my fleets being home the whole time I was playing. Attacking at all hours through the day. Those who plat value or a mix are still restricted to alliance attack times mainly and that is where a big difference comes in. Maybe that is something for those moaning to consider to?
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Unread 12 Mar 2020, 08:26   #38
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Re: XP balance and pl feature

mista:
it is kinda overpowered

I barely played last round and got top50

too easily

m0rph3us m0:
****ing escorts are ruining p-ranks (i personally dont care, but others do)

mista:
it's not xp but the escorting that you seem to be focusing on

I agree it's pretty stupid

calc is has been broken 5! rounds

war setting is wrong

must be a super easy fix

Avenger:
Just need to add score to the xp formula and u can get xp back from those one ship builders

It will fix it

What u really need is improve ingame ally tools so anyone could run a tag without huge efforts. That also increases the amount of recruiters out there

Maybe adds smaller tags too

And remove/reduce pl that forces u to wake up on shit hours ��

None of them played because u idiots think they insta abuse tools. So they wouldnt have slightest idea what to code
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Unread 12 Mar 2020, 08:31   #39
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Re: XP balance and pl feature

Quote:
Originally Posted by Kaiba View Post
Back on topic though, I have had some time to think about it and reflect on what I had to do this round and I think overall it is balanced. Xp play may get you big jumps, but it takes a lot of time to find targets, get escorts (I didn't have this) and you have to be very lucky with lands. I can think of 5-10 times I had to pull attacks that could have been smaller gains elsewhere because I got greedy, or launched a little late. That could have been another 2 mill of lands that might have seen me in the t3. That is ultimately the battle of xp play, tempering the greed of the star studded land.

A lot comes down to launches too, I barely remember my fleets being home the whole time I was playing. Attacking at all hours through the day. Those who plat value or a mix are still restricted to alliance attack times mainly and that is where a big difference comes in. Maybe that is something for those moaning to consider to?
It is not moaning or emoing if u suggest improvements to the game. Pretty opposite.

What you descriped is exactly the same to everyone considering their targets between safe lands vs fatter targets and pure luck. Or weather to abuse others wars and incomings or try get all gains to yourself.

Comes down to fixing the dist / amp balance. Most who beat our launches were xans able to 3 fleet due to dists and crashing cheap fakes. The xp alliances launch together too.
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Unread 21 Jul 2020, 05:48   #40
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Re: XP balance and pl feature

XP balance once more.

I agree that current setup adds strategical options, but...

I think they should still add higher weight to your score in xp calc. Its a feature to courage to hit ABOVE u, but if top 100 players gives no xp back...

Its nice to add options but still pees on anyone trying to actually hold on to roids on those odd pl hours. ��

ps. roids still need to produce more money, the roids should give the growth and score. Not building 100% offensive fleets to land carebears...

Also when the score is the factor in the xp calcs, then holding higher value than rest still gives an advantage to score back from offensive builds.
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