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Unread 25 Dec 2004, 05:34   #1
Alphadominus
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Structures in Havoc

Last round of havoc planets were set up with 50 of each structure.
This meant that one attack with structure killers made scanning virtually impossible for the remainder of havoc as the time to reconstruct was too great.

Can this problem be addressed for the imminent havoc ?
Starting with a much lower number of Amps/Blockers would solve the issue.


Alpha
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Unread 25 Dec 2004, 09:12   #2
Gerbie
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Re: Structures in Havoc

No distorters would be prefered by me and a handfull of amps (so building distorters would pay off after a while).
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Unread 25 Dec 2004, 13:13   #3
ThunderCat
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Re: Structures in Havoc

so ehm.can we change the race?
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Unread 28 Dec 2004, 17:20   #4
Alphadominus
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Re: Structures in Havoc

Dang, it was even worse . Can't even replace ANY lost structures this time.
One unlucky attack and you are permanently "blind"

Any chance of a fix ?
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