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Unread 5 Jan 2009, 04:51   #1
Knight Theamion
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Planet Names

I was wondering about upcoming round and ofcourse the 'tough' decision of creating a planet name. Now this is at the moment rather trivial, however, back in the days whenever you had incoming hostiles or friendlies, the planet name was shown.

At the moment fleet names are shown which is nice, but not all that funny, since they constantly alter.

My suggestion, and this doesn't need any recoding in the ticker, just in UI, is when loading the coords of a planet who sends a fleet, a message or a scan, that first the planet name is shown.

For instance:

Our security guards have captured and killed 15 enemy agents. We believe the source of origin was Giedi Prime (12:13:4)

For me personally it makes it all a bit more 'personal' instead of just random coords.
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Unread 5 Jan 2009, 04:58   #2
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Re: Planet Names

Totally agree.

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Unread 5 Jan 2009, 05:02   #3
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Re: Planet Names

that'd be nice alright
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Unread 5 Jan 2009, 09:06   #4
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Re: Planet Names

this also want i. install please me for it!
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Unread 5 Jan 2009, 10:33   #5
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Re: Planet Names

I assume you mean purely the news items? Rather than the fleets themselves on overview / galaxy status, and so on?
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Unread 5 Jan 2009, 10:44   #6
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Re: Planet Names

Considering the fact that many people don't consider the planet and ruler name as seperate entities (Think "one thing" of "another thing"), I don't see how this adds very much at all.
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Unread 5 Jan 2009, 14:37   #7
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Re: Planet Names

Yes Appoco, the way it used to show up on news.
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Unread 5 Jan 2009, 15:45   #8
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Re: Planet Names

As MZ stated in a round about way, having 2 seperate names for anyone person isnt really needed. So we can just keep the ruler name and remove the planet name.

Also could we have a extra layer of info:-
Coords: 1:1:1
Ruler: MrLobster
Race: Terran
Score: 1,000,000
Rank: 100 (1000 Total)
Value: 500,000
Roids: 200

This can be used on anywhere specific coords are clicked on, like the overview when you have incoming. Most times i click on the coords and it takes me to the gal screen and I forget the exact coords and I have to go back to the overview to get the coords.
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Unread 5 Jan 2009, 15:54   #9
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Re: Planet Names

Quote:
Originally Posted by Appocomaster View Post
I assume you mean purely the news items? Rather than the fleets themselves on overview / galaxy status, and so on?

newsitems, but also if you load galaxy status and you see your own galaxy you see their planetname next to their coords

and on overview ... you see


155343 incoming friendlies in the ALPHA fleet from Tatooine ( 12 : 3 :1)

It's a bit of ui coding but shouldn't slow things down that much.
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Unread 5 Jan 2009, 16:30   #10
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Re: Planet Names

Quote:
Originally Posted by MrLobster View Post
As MZ stated in a round about way, having 2 seperate names for anyone person isnt really needed.
While I agree that it's not needed, there's a lot of nostalgia value attached to "x" of "y" names. I see no particular reason to change that.
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Unread 5 Jan 2009, 17:39   #11
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Re: Planet Names

I like having both planet and ruler names, if you want the same info for both, just make your ruler and planet names the same.
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Unread 5 Jan 2009, 18:09   #12
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Re: Planet Names

I like having Rulername OF Planetname simply because I find there is a certain challenge in making the OF work in the whole like The Winds OF Change

Quote:
Originally Posted by Knight Theamion View Post
155343 incoming friendlies in the ALPHA fleet from Tatooine ( 12 : 3 :1)
I would also like to see something constant on the gal status that is perhaps more memorable than the co-ords

ps. having a cluster 12 seems a bit optimistic these days
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Unread 5 Jan 2009, 23:03   #13
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Re: Planet Names

I think everyone wants that. I'll try and track down Apocco and beat him around a bit
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Unread 6 Jan 2009, 02:08   #14
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Re: Planet Names

I think some people put alot of thought into their planet and ruler names so to see them in the incomming report in the news would be nice for them, though obviously they wouldnt see it they would know others do more.
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Unread 6 Jan 2009, 08:24   #15
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Re: Planet Names

If this is changed, I'm going to need to update some parsers. Please keep that in mind
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Unread 6 Jan 2009, 12:55   #16
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Re: Planet Names

also if they are *still* using the olde mh tool, designed for r11-15, which i said a few rounds ago should have been replaced/retired by now;
that'll need its parser recoding.
and no, im not doing it.
I think several years of recoding it - free of charge, for all the changes theyve done to internal formats is more than enough.
Tbh the whole thing needed scrapping and replacing with something server-side a while ago, the codebase quality from back then is far sub-par compared to what i can do now. ( unsurprising given that it was made during the first year of me learning the language ). It still works, but the algorithms and code design are ugly.
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Unread 6 Jan 2009, 17:10   #17
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Re: Planet Names

Phil^: Your point about the planetnames is??

OT: keep both: planet and rulername. I don't agree at all with Theam on this.
You are the ruler. The roids are at the planet

Maybe a pop-up with planet info will do the trick for the issue MrLobster described?
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Unread 6 Jan 2009, 17:31   #18
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Re: Planet Names

Quote:
Originally Posted by Membrivio View Post
Phil^: Your point about the planetnames is??
that if they change the current format, everything that parses text from them will need updating.
Also, that I wont be doing one of them.
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Unread 6 Jan 2009, 18:05   #19
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Re: Planet Names

Quote:
Originally Posted by Phil^ View Post
that if they change the current format, everything that parses text from them will need updating.
Also, that I wont be doing one of them.
Ok, now I understand. So, when such a seemingly small issue is changed, it could have large consequences. This observation strengthens my stance of not changing it.
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Unread 6 Jan 2009, 18:08   #20
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Re: Planet Names

Quote:
Originally Posted by Membrivio View Post
Ok, now I understand. So, when such a seemingly small issue is changed, it could have large consequences. This observation strengthens my stance of not changing it.
Chaos theory in laymens terms, small changes lead to big affects (effects?)
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Unread 6 Jan 2009, 18:10   #21
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Re: Planet Names

Quote:
Originally Posted by Membrivio View Post
Phil^: Your point about the planetnames is??

OT: keep both: planet and rulername. I don't agree at all with Theam on this.
You are the ruler. The roids are at the planet

Maybe a pop-up with planet info will do the trick for the issue MrLobster described?

that isn't the topic, honey.
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Unread 6 Jan 2009, 18:35   #22
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Re: Planet Names

Quote:
Originally Posted by Knight Theamion View Post
that isn't the topic, honey.
Excuse me, sugar.

And with regards to your OP: that could be done.

My reply was mostly aimed at MrLobster. My bad.
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Unread 7 Jan 2009, 06:45   #23
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Re: Planet Names

for the ruler/planet/both on news items
for the overview/gal status showing names

if anything, highlight the proper planet, ruler, planet name, etc whenever you click the coordinates in the galaxy status or overview in order to see that galaxy and planet.

i personally don't feel that the overview and gal status page need to be cluttered by adding in the planet ruler - if for any other reason than that some are very long (ex. TheSoundEffect OF AKneeThrustUppercut that mista used one round iirc.).
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Unread 16 Jan 2009, 11:45   #24
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Re: Planet Names

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