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Unread 28 Nov 2010, 17:00   #1
Kaiba
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Why have the extra week?

Why bother adding another week to what is already a dead round. I think i can speak for most people when i say the sooner this round with its awful stats, big ally bullying and general lack of apathy towards playing comes to an end the better.

As i see all your doing by making ppl play an extra week is to make them give up out of boredom and possibly not return to the game.

Just let it finish on the 3rd of December. Crown Apprime as ally winners, 7.6 as gal winners (you can do both of these now) and then see who got escorted the most to planet winner.

You have another thread about doing an Xmas themed round but if you have this round continuing to 10th December and then havoc after that where are you gonna fit it all in??

Just use common sense for once and stop taking the lazy option. Stop the rot and the boredom!!
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Unread 28 Nov 2010, 17:26   #2
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Re: Why have the extra week?

I second the motion.
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Unread 28 Nov 2010, 18:03   #3
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Re: Why have the extra week?

Third.
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Unread 28 Nov 2010, 18:04   #4
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Re: Why have the extra week?

I agree, this round has been even more boring than the shitfest of last round. Please just end it when it was originally supposed to end.
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Unread 28 Nov 2010, 18:58   #5
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Re: Why have the extra week?

i could not agree more. please end this shitfest of a round.....perhaps some alliances will get spines from santa in time for next round
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Unread 28 Nov 2010, 21:40   #6
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Re: Why have the extra week?

I too am tired of alliances higher ranked than my own attacking us (hereby to be refered to as "big ally bullying").
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Unread 28 Nov 2010, 21:46   #7
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Re: Why have the extra week?

Linkie there is a slight difference between the gaming ability of app vs asc to asc vs horde. The latter is big ally bullying. YOu can also use App vs ToF which happened last night aswell.

Maybe if you didnt all nap each other cos your scared u might lose some ships you might get some sympathy and help. You might also wanna drop the arrogant personna aswell. Its old and boring now
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Unread 28 Nov 2010, 21:52   #8
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Re: Why have the extra week?

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Originally Posted by Kaiba View Post
Maybe if you didnt all nap each other cos your scared u might lose some ships
I'm pretty sure we've lost enough ships this round that that's obviously not the case...
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Unread 28 Nov 2010, 22:26   #9
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Re: Why have the extra week?

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Originally Posted by Kaiba View Post
Linkie there is a slight difference between the gaming ability of app vs asc to asc vs horde. The latter is big ally bullying.
I can assure you Horde can give as well as they can get. I have been awoken constantly the past few nights due Horde launch / recalling.
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Unread 29 Nov 2010, 00:17   #10
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Re: Why have the extra week?

thats intresting seeing as Horde have now pretty much given up on the round> ascendancy should still be fighting those of same class as itself and not training allies - cos its bored
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Unread 29 Nov 2010, 01:41   #11
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Re: Why have the extra week?

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thats intresting seeing as Horde have now pretty much given up on the round> ascendancy should still be fighting those of same class as itself and not training allies - cos its bored
Actually, we should be doing whatever makes the game more interesting for us. Considering there's 3 people and timpayne actually doing something, maybe something like 20-25 planets launching stuff, I don't see what the big deal is.
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Unread 29 Nov 2010, 02:20   #12
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Re: Why have the extra week?

to be honest, i really dont see how Asc can justify going to war with a training alliance; It really is just lol. Before this round turned to shit, wasnt you saying to imp that you'd be behind them if they went against Apprime? No wonder Imp decided not to take you up on your offer, as you couldnt offer anything.

I dont get how any Asc member can moan how shit the round is, after going to war with the horde.. then arguing that you're only going to war with the horde.. as you're so shit. Lets face reality here, if you can only hit a training alliance, why the hell would imp choose you over App, after all.. you're shit.

As for another week on this round? the admins have no choice, they set the price of a credit due to the round length. If they shortended the round, after people had paid.. then they'd have reason to complain. Its not the admins fault that once again, the PA community has failed to balance itself to create a fun round. Then we complain about tag limits and artifical limits, as if we'd bother to balance it to make the game fun. When most people would rather make it one-sided so they can get a high score and masturbate to justin bieber.
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Unread 29 Nov 2010, 02:24   #13
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Re: Why have the extra week?

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to be honest, i really dont see how Asc can justify going to war with a training alliance; It really is just lol. Before this round turned to shit, wasnt you saying to imp that you'd be behind them if they went against Apprime? No wonder Imp decided not to take you up on your offer, as you couldnt offer anything.
Except that was 4 weeks (or whatever) ago, when people still gave a shit. Most people quit when it was obvious App was gonna run away with it while Imp sat around scratching their assholes. So the people still bothering found their own way to have fun.

And hey, if we're still so much better than any training alliance (which I doubt), then atleast they're getting good practice!
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Unread 29 Nov 2010, 02:29   #14
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Re: Why have the extra week?

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And hey, if we're still so much better than any training alliance (which I doubt), then atleast they're getting good practice!
Not really, you're directly ruining the rounds of people who are probably too casual to get into a top alliance but still want to give PA a go.

In essence, you're exactly whats wrong with PA today. You dont care about growing the game, or making the game enjoyable for any new player, as long as you have YOUR fun; screw everyone else.
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Unread 29 Nov 2010, 05:53   #15
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Re: Why have the extra week?

The only way this round could possibly get better is if the servers went down permanently.

Hope springs eternal.
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Unread 29 Nov 2010, 09:15   #16
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Re: Why have the extra week?

Something your all forgetting is the top 3 planets, that is not cut and dried by any means, thats 2 players that wish it to continue, sure the alliance rank is done and dusted for #1, same for galaxy barring any almighty great *beeps* up, but below ranks 1 to 5 are still having a tug of war, and some fun !
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Unread 29 Nov 2010, 09:57   #17
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Re: Why have the extra week?

Quote:
Originally Posted by Light View Post
Not really, you're directly ruining the rounds of people who are probably too casual to get into a top alliance but still want to give PA a go.

In essence, you're exactly whats wrong with PA today. You dont care about growing the game, or making the game enjoyable for any new player, as long as you have YOUR fun; screw everyone else.
Yes, I'm playing the game so I can have fun. Also known as entertainment, which you know, is usually why people play games.

What's wrong with PA is that the game is DESIGNED bad. It's really the people making/running the game who have the responsibility to make it fun for everyone else, not the people playing the game. Now sure, I think the people running IMP are a bunch of retarded spastics for doing what they did, but that's more the case of not seeing the fun in cruising along, obviously not even trying to be competitive. We tried (and have tried many times before, often succeeding), but when it was obvious we were getting nowhere, some people quit, some of us decided to find other ways to get ENTERTAINMENT.
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Unread 29 Nov 2010, 10:48   #18
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Re: Why have the extra week?

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Originally Posted by Cooling View Post
The only way this round could possibly get better is if the servers went down permanently.

Hope springs eternal.
Or you could just XXXX off?
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Unread 29 Nov 2010, 10:53   #19
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Re: Why have the extra week?

Good comeback!
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Unread 29 Nov 2010, 11:34   #20
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Re: Why have the extra week?

Quote:
Originally Posted by Light View Post
to be honest, i really dont see how Asc can justify going to war with a training alliance;
Justify? Everyone else can justify their inaction before we justify ours given we are the only ones who tried. This is directly why the top alliance must be fought every round, not just because they become too strong (.. and ptarget tof...) but because it forces everyone to bottom feed because they have no hope of landing on the top alliances. Your complaints make the case for having done something about the stagnation a week or three ago better than any arguments we made at the time.
The middle alliances are part of the universe system aswell and have an interest in driving the wars as much as the t5 allies, it seems they had forgotten that, even without imp it would have been possible with all the allies. Though the crashes might have been too much!

Extending the round, i understand why they have too in payment terms but it does just perpetuate the misery.
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Unread 29 Nov 2010, 13:52   #21
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Re: Why have the extra week?

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Originally Posted by Light View Post
Not really, you're directly ruining the rounds of people who are probably too casual to get into a top alliance but still want to give PA a go.
You seem to be ignoring the fact that they attacked us first. What are they meant to be being trained in? Getting easy roids without retaliation on the back of a better alliance?

Perhaps we're (Not me, admittedly, I haven't launched a fleet in weeks) actually giving them an important lesson in not getting themselves used as flak by Imperia.
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Unread 29 Nov 2010, 15:22   #22
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Re: Why have the extra week?

Yeah, we're all about the teaching.
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Unread 29 Nov 2010, 16:58   #23
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Re: Why have the extra week?

Quote:
Originally Posted by Light View Post
Not really, you're directly ruining the rounds of people who are probably too casual to get into a top alliance but still want to give PA a go.
Too casual? Training alliance? I think you are giving them less credit than they deserve.

Horde are easily responsible for the majority of the attack waves I've had this round. They have been far more of a pain to defend than Imp and App have been, and have been responsible for nearly 50% of my lost roids. I would hardly call continuous 3am - 10am launches as "casual".

They have also been very quick to cover our attacks. It's only been where we have massed large waves which take advantage of the value difference that we have gotten through.

Frankly they have been a right pain that I wished would have gone away. Cudos for the effort.
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Unread 29 Nov 2010, 17:07   #24
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Re: Why have the extra week?

Bordering on being 'AD' now btw.
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Unread 29 Nov 2010, 17:56   #25
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Re: Why have the extra week?

Oh how we lol'd when rr got roided by the horde , realistically there are probably only 15-20 people in asc who are even logging in more than once a day
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Unread 29 Nov 2010, 20:18   #26
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Re: Why have the extra week?

When a round ends prematurely, you have alliances dicking about. This is just another example.
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Unread 29 Nov 2010, 21:24   #27
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Re: Why have the extra week?

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Originally Posted by Light View Post
Then we complain about tag limits and artifical limits, as if we'd bother to balance it to make the game fun. When most people would rather make it one-sided so they can get a high score and masturbate to justin bieber.
For the last time, I wasn't masturbating to Justin Bieber. I'm still not sure who started that damn rumor.
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Unread 29 Nov 2010, 23:52   #28
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Re: Why have the extra week?

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they can get a high score and masturbate to justin bieber.
at least now we know what Light|afk means
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Unread 30 Nov 2010, 00:42   #29
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Re: Why have the extra week?

Yesterdayevening I lost the last little bit of respect I had for ascendancy. All night fleets were flying from asc to horde and from horde to asc. At some point asc decided to concentrate their massive Co fleets at one of our players in a CT galaxy.

Since in our alliance everyone is free to choose what race and what fleet they play, we dont have so many overpowered Co fleets as asc have and those waves need our complete alliance to cover them. After some big calculations and seeing what the targets galaxy could help, we decided at a pure DE defense from the galaxy and so Horde had all their Fi/Co fleets free for more retals or simple roiding, while the asc Co fleets would be flying all night for nothing. Perfect situation for us where we covered all asc incoming and even had the ability to roid ourselves.

But then this happened. Asc ordered the galaxy mates from the target to recall their destroyers since they were napped to Ascendancy. As far as I know NAP means "non attack pact" and not "non defend your galmates pact". If you really want to honor your nap so much then you shouldnt attack planets in CT galaxy's.

Seriously napping half the universe and then not allowing your nap's to def their galaxy mates?!? I hope you are happy with your 15% roidcap.

When I read at IRC that our beautifull defense plan we had puzzled a pretty long time on had fallen apart, all I could thinks was: Asc'holes
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Unread 30 Nov 2010, 00:52   #30
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Re: Why have the extra week?

every nap between alliances is differant , some choose the non-aggression-pact others choose to add in do not defend against each other and there is also the option to attack and defend together
they vary between differant alliances and from round to round
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Unread 30 Nov 2010, 01:12   #31
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Re: Why have the extra week?

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Since in our alliance everyone is free to choose what race and what fleet they play, we dont have so many overpowered Co fleets as asc have and those waves need our complete alliance to cover them.

Asc ordered the galaxy mates from the target to recall their destroyers since they were napped to Ascendancy.
Everyone in Asc is likewise free to chose their fleet. We have no where near as much anti CR as we do CO, which means I need to wake many people up to cover the constant horde CR incs.

We have an alliance with CT which stated that they will not defend our attacks, and we will not defend theirs. I see nothing wrong with this agreement. Gal defence should be a last resort, not something to cover your incs so you can go on attacking. I find it hard to believe the CT gal mates would have consented to this anyway had they known.

Lets also not forget that this whole thing started when Horde roided an Asc planet to which the gal also couldn't send in gal defence (because they were already covering Imp and App doubled teamed inc). Double standards?
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Unread 30 Nov 2010, 01:12   #32
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Re: Why have the extra week?

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Originally Posted by paldir View Post
Yesterdayevening I lost the last little bit of respect I had for ascendancy. All night fleets were flying from asc to horde and from horde to asc. At some point asc decided to concentrate their massive Co fleets at one of our players in a CT galaxy.

Since in our alliance everyone is free to choose what race and what fleet they play, we dont have so many overpowered Co fleets as asc have and those waves need our complete alliance to cover them. After some big calculations and seeing what the targets galaxy could help, we decided at a pure DE defense from the galaxy and so Horde had all their Fi/Co fleets free for more retals or simple roiding, while the asc Co fleets would be flying all night for nothing. Perfect situation for us where we covered all asc incoming and even had the ability to roid ourselves.

But then this happened. Asc ordered the galaxy mates from the target to recall their destroyers since they were napped to Ascendancy. As far as I know NAP means "non attack pact" and not "non defend your galmates pact". If you really want to honor your nap so much then you shouldnt attack planets in CT galaxy's.

Seriously napping half the universe and then not allowing your nap's to def their galaxy mates?!? I hope you are happy with your 15% roidcap.

When I read at IRC that our beautifull defense plan we had puzzled a pretty long time on had fallen apart, all I could thinks was: Asc'holes
Incredibly, I sympathise with this point of view, particularly as we're not in a serious war of any kind.
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Unread 30 Nov 2010, 04:30   #33
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Re: Why have the extra week?

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Originally Posted by Raging.Retard View Post
Lets also not forget that this whole thing started when Horde roided an Asc planet to which the gal also couldn't send in gal defence (because they were already covering Imp and App doubled teamed inc). Double standards?
Correct me if I'm wrong:

1) ASC tries to fleetcatch a horde member
2) horde launches retal (same time when App/Imp launch an attack on you)
3) horde retals lands after all your def is soaked up by Imp/App
4) you declare war to horde

So in which way does this make sense to you? You basically declare war on us because we defended ourselves.
And do you really think Apprime or Imperia give us the honor to milk the cow after they did all the work? Don't you think if this was a team up they launched us ahead to soak def? Can't it be that it was coincidence? Or did we time your fleetcatch so we land at wave 3 on App/Imp attack with our retal?


I also like to repeat what I said to some of your members on irc

"ASC is at war with Horde!!!"

That sounds so wrong on so many levels.. You really disqualified yourself as top alliance.


Like Mistwraith said, we had a great time fighting for the #6 and we were about to enter a great experience in PA. You also scared lots of first time ever players off from pa who definately won't ever return. Good efford there! Congratulations ASC for contributing to PA's survival!
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Unread 30 Nov 2010, 05:03   #34
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Re: Why have the extra week?

The fun part of this all was

Quote:
When I read at IRC that our beautifull defense plan we had puzzled a pretty long time on had fallen apart, all I could thinks was: Asc'holes
It was one wave man, one wave! And as far as I know there were only 4 or 5 of us. And the dealers wouldn't have made it totally unlandable by the way.

We have seen good reasons why the #1 alliance should be fought. Why Imperia kinda sucked and this is a people in Ascendancy freelancing and having fun. (We have no HC remember, we just do what we think is fun).

And now you have gotten some training in dc'ing (note, ingal dealers work!, getting a plan with your alliance on shipclasses works too!) and you got training in the meta game. Welcome to Planetarion, 2010.
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Unread 30 Nov 2010, 06:02   #35
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Re: Why have the extra week?

Im sorry but a small group of members hitting a couple of hordes does not a war make! I am opposed to this stupid conflict. But lets not be taken for fools here, I have only seen big (ie t100 big) players like Xoca, or very experienced (ie greencat_cat) players get serious incs, sorry but thats like calling someone a noob basher if they hit me because I only started 15 rounds ago!
We are hitting down and thats distasteful, but hitting actual real first time players not really. And just in case some of those t100 hordes are real first time players i'll mention that I got 8 waves 50 planets plus incomings on the last day of my first post pax round and i was in a sub t10 ally. Being below t5 is not immunity, its this sort of thing that should remind you of why the wars at the top need to be fueled.
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Unread 30 Nov 2010, 10:26   #36
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Re: Why have the extra week?

maybe for some of you big alliances the round is over, us smaller ones are actually having some fun competing for #6.

Howling babies,HeX and thehorde (fell back a bit but had a great round)
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Unread 30 Nov 2010, 17:22   #37
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Re: Why have the extra week?

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So in which way does this make sense to you? You basically declare war on us because we defended ourselves.
And do you really think Apprime or Imperia give us the honor to milk the cow after they did all the work? Don't you think if this was a team up they launched us ahead to soak def? Can't it be that it was coincidence? Or did we time your fleetcatch so we land at wave 3 on App/Imp attack with our retal?
I wasn't part of the fleet catch, nor do I know what the motivation was for it. Personally I think that's the biggest travesty of all this, and that was before any "war".

I wasn't accusing you of working with Imp & App, so my apologies if that's how it came across. I was merely giving my account of how it started. I very much doubt you were working with them. Though I do also doubt it was complete coincidence that you launched then. I suspect it was more a case of seeing a fat planet with lots of inc and launching some opportunistic waves on it to try get lucky. I can assure you I would have done the same. 3 waves is a slight understatement, Horde got me on wave 11. It was a long night.

I declared a "1 man war" against Horde after these events so I could a) express my unhappiness at losing roids in such an opportunistic fashion, and b) get those roids back. My 1 man fight grew to 2 people, an eventually to about 6 in total. You never really had a real "war" against Asc, it was just me and some friends enacting revenge. It also continued longer than I wanted it to due to the constant retals.

In my opinion, having a few Asc members have some fun far from disqualifies us as being a "top alliance". It shows the level of autonomy that members have which is pretty unique to Asc. This is why I stay there.

PS: On an unrelated note my Planetarion Forums experience would be greatly enhanced if Londo used double line breaks like the rest of humanity instead of single ones.
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Unread 30 Nov 2010, 17:55   #38
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Re: Why have the extra week?

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Originally Posted by Raging.Retard View Post
I wasn't part of the fleet catch, nor do I know what the motivation was for it.

The fleetcatch was adjuhh's idea, as we wanted to steal some ETD co.
Also RR is right in that Asc has never actually fully been at war with thehorde, as it was only about 6-8 members at any one time.

Also we never targeted the small players, it was always top100 players or experienced players. I guess the main reason for the so called war was just boredom, and needing something to do for the rest of the round.

As for getting the ingal defence from CT recalled, that was my doing. And as it was an agreement set between the 2 alliances I see no problem with what I did. You should never just rely on in gal defence to defend your members, so that you can send retals at us. Also we were gong to land it anyway even with the Dealer defence. Getting them recalled just lessened our losses a little bit.
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Unread 30 Nov 2010, 18:25   #39
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Re: Why have the extra week?

DS and RR are both pussies.


DEATH TO THE HORDE!
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Unread 1 Dec 2010, 00:09   #40
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Re: Why have the extra week?

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PS: On an unrelated note my Planetarion Forums experience would be greatly enhanced if Londo used double line breaks like the rest of humanity instead of single ones.
Quoted for truth! Please Londo please.
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Unread 1 Dec 2010, 00:48   #41
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Re: Why have the extra week?

One thing i can say it wasn't just 6-8 planets. 3 days ago only me had like 5 fleets comming at me with a total shipcount of 4,2m CO (for 520 roids that were left from your previous raids). Our alliance defense screen was like 2 pages full on that day - this is just for the record.

Anyway I was quite pissed about it but I got over it. We had a great experience fighting one of planetarion's most experienced alliances and in my opinion our members were damn good. I almost had some happiness piss in my eyes when i saw my bloody new recruits doing some awesome defense and attack.

Thank God this round is over soon. I hope this was the last one with such fked up politics.

On a side note I'd like to suggest unlimited tag sizes. I'd love to see a round with only 2 or 3 big alliances which fight each other instead of 20 napping and blocking the fun out of the game. Would be worth a try I'd say at least.
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Unread 1 Dec 2010, 09:43   #42
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Re: Why have the extra week?

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On a side note I'd like to suggest unlimited tag sizes. I'd love to see a round with only 2 or 3 big alliances which fight each other instead of 20 napping and blocking the fun out of the game. Would be worth a try I'd say at least.
2 might work, but three would mean a whole round of trying to suck up to each other in order to fight a 2 on 1 war, no one would take the risk of facing both the other two at once because without other allies there is no way out of that corner so it would be gal raids only.
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Unread 1 Dec 2010, 12:33   #43
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Re: Why have the extra week?

You don't solve blocking with alliance limits. To be honest you don't solve blocking at all, it's a good part of the game. What will prevent such awful politics happening again is if alliances set themselves some targets to aim for, rather than happily coasting or playing sim-planet. I don't quite understand how Imp's members aren't frustrated with their own HC for their lack of actually trying to achieve anything this round.

We don't all have to be in alliances aiming to win, but if our alliance finds itself in a position where it's one of the strongest competing, why not then give it a shot?
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Unread 1 Dec 2010, 13:07   #44
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Re: Why have the extra week?

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I don't quite understand how Imp's members aren't frustrated with their own HC for their lack of actually trying to achieve anything this round.
I spoke to at least a few who are/were. Imperia also kicked at least one person for the same reason.
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Unread 1 Dec 2010, 13:19   #45
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Re: Why have the extra week?

No keep extra week going, STOOM is really enjoying this round
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Unread 1 Dec 2010, 15:58   #46
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Re: Why have the extra week?

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I spoke to at least a few who are/were. Imperia also kicked at least one person for the same reason.
Many of us are. I've spoken with Firebird at length about it but at a certain point, when he, Titos and Buddah are convinced of a certain path, there's not a whole lot the rest of us can do. We weren't/aren't thrilled about it, but obviously Imperia's actions aren't the lone reason the round has stagnated and is boring. Firebird, Titos and Buddah did what they thought was best for the alliance and we have to deal with it.

Jumping ship is/was the only other option and that doesn't really do anything unless we had a coordinated jump to another tag and teamed up with Ascendancy & more which would have required several people to actually want to put forth the effort.
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Unread 1 Dec 2010, 16:33   #47
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Re: Why have the extra week?

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Originally Posted by Linkie View Post
Yes, I'm playing the game so I can have fun. Also known as entertainment, which you know, is usually why people play games.

What's wrong with PA is that the game is DESIGNED bad. It's really the people making/running the game who have the responsibility to make it fun for everyone else, not the people playing the game. Now sure, I think the people running IMP are a bunch of retarded spastics for doing what they did, but that's more the case of not seeing the fun in cruising along, obviously not even trying to be competitive. We tried (and have tried many times before, often succeeding), but when it was obvious we were getting nowhere, some people quit, some of us decided to find other ways to get ENTERTAINMENT.
but isnt that what the community usually argues against? That people dont want the PA Team to set limits and stop people doing things out-of-the-box. If we take the tag limit as an example which is often complained against by Asc (I dont like it either), when we look at the reality of the situation.. can we really trust the community not to all flock to 1 alliance if we got rid of the tag limit? or 2 big alliances who nap, then theres not enough people left to block against them.

We've usually got all these limits on gameplay and design flaws, as the community does something crap and the PA Team tries to artifically correct the problem, which results in a worse game overall as it gets rid of diverse strategys and pigeonholes everyone.

There is a major problem which needs fixing though, when as you say.. hitting a training alliance is more fun than at least trying to hit the top alliance(s).

Quote:
Originally Posted by [B5]Londo View Post
Justify? Everyone else can justify their inaction before we justify ours given we are the only ones who tried. This is directly why the top alliance must be fought every round, not just because they become too strong (.. and ptarget tof...) but because it forces everyone to bottom feed because they have no hope of landing on the top alliances. Your complaints make the case for having done something about the stagnation a week or three ago better than any arguments we made at the time.
The middle alliances are part of the universe system aswell and have an interest in driving the wars as much as the t5 allies, it seems they had forgotten that, even without imp it would have been possible with all the allies. Though the crashes might have been too much!

Extending the round, i understand why they have too in payment terms but it does just perpetuate the misery.
I know most people have been crap this round, except for Apprime as you cant really blame them for saying 'yes' to a easy win.

but everyone else being crap, is not an excuse or a reason for Asc to be crap. Im just disappointed that when Imp decided to be crap, Asc didnt bother trying but instead quit with there remaining players hitting a training alliance. For the past 8ish rounds, ive come to look at Asc as an alliance which punishes those alliances who play shit.. So Its just a shock to see how much Asc has fallen in terms of skill, strategy, and politics.

Quote:
Originally Posted by Shev View Post
You seem to be ignoring the fact that they attacked us first. What are they meant to be being trained in? Getting easy roids without retaliation on the back of a better alliance?

Perhaps we're (Not me, admittedly, I haven't launched a fleet in weeks) actually giving them an important lesson in not getting themselves used as flak by Imperia.
I heard that Asc had been FC'd horde before the RR incident (dont know if thats true or not), thats why i ignore that 'fact'.

Anyway, i agree with you; There are no proper training alliances in PA. ********** was lucky that in our community we had a quirky, sometimes strange player who loved helping people. So he setup a proper training alliance which semi-nap'd every top alliance (semi-nap'd.. they would never actively target the training alliance but the training alliance could hit there smaller players in smaller galaxys as galaxy raids). Then once a player knew the basics of the game, he'd personally get them invited into an alliance which suits there activity.. sometimes, it'd be the best alliance in the game at that time due to the new players high activity, sometimes it'd be a casual/noob alliance.

It does annoy me sometimes, that so called 'training' alliances have big planets (which should of been instructed to join another alliance now they know how to play) or that 'training' alliances actively engage in the rounds politics.

So, i do agree with you that the horde isnt a proper training alliance.
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Unread 1 Dec 2010, 16:40   #48
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Re: Why have the extra week?

By the way, really, do we need to keep censoring the names of long dead games? Are you really that insecure about your product that you're afraid of games that no longer exist in any meaningful way?
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Unread 1 Dec 2010, 16:51   #49
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Re: Why have the extra week?

Don't listen to Dark-Strider and RR, the whole of Asc was involved in this war. We have been planning it from the start of the round with the sole purpose of bashing new players so that they don't keep playing.
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Unread 1 Dec 2010, 17:11   #50
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Re: Why have the extra week?

Quote:
Originally Posted by Light View Post
but everyone else being crap, is not an excuse or a reason for Asc to be crap. Im just disappointed that when Imp decided to be crap, Asc didnt bother trying but instead quit with there remaining players hitting a training alliance. For the past 8ish rounds, ive come to look at Asc as an alliance which punishes those alliances who play shit.. So Its just a shock to see how much Asc has fallen in terms of skill, strategy, and politics.



I heard that Asc had been FC'd horde before the RR incident (dont know if thats true or not), thats why i ignore that 'fact'.
we had already had a fight in which we lost badly - I dont see why asc should keep hitting its head against the wall if others are not. Our only hope was that imp would help us hit app, when they naped we gave up. In most cases that meant people not playing except when called by someone to def, or in some cases having fun like fighting the horde.

As to the FC, with an alliance of ziks it would be no surprise, ppl were setting up fcs all over the place during the first half of the round to get ships. With the run and hide option it is the only reliable option left.

On the skill strategy and politics I tend to agree - but it has mostly been a change in activity rather than anything else. We have skilled players who barely play, occasional good strategy when we can be bothered and politics on the rare occasions JBG shows up.

Quote:
Originally Posted by Rinoa View Post
No keep extra week going, STOOM is really enjoying this round
as he has crashed today can we end it now then?
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Last edited by booji; 1 Dec 2010 at 17:15. Reason: better than double posting
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