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Unread 13 May 2007, 10:17   #1
Kree
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Next round - start date

any ideas when it will be?

would be appreciated
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Unread 18 May 2007, 09:50   #2
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Re: Next round - start date

One after the 14th July would be nice...I get back from my hols then
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Unread 18 May 2007, 09:59   #3
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Re: Next round - start date

The plan is to have a another short gaps between rounds. So Sometime in June will be the target. This will depend on how testing proceeds, we will not start the round if we arn't happy with the code.
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Unread 18 May 2007, 10:11   #4
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Re: Next round - start date

stats are more of a problem than that i think though
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Unread 18 May 2007, 10:17   #5
Bowlsey
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Re: Next round - start date

yeah, say a month and a half wrong?!
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Unread 18 May 2007, 13:03   #6
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Re: Next round - start date

Quote:
Originally Posted by Kree
stats are more of a problem than that i think though
Negative. Stats are the smallest problem this game has. Granted, they are extremely unbalanced in their current state, but the game lacks a lot more than just decent stats. PA Team is, however, on their way to improve the game overall (see population and government)
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Unread 18 May 2007, 15:05   #7
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Re: Next round - start date

Why dont you simply extend the round by a month?

Carry on testing and such in the background and have a short [a week? a few days?] break in between instead of a long one. I doubt many people would complain if more time were taken to ensure next round is a bit better :)
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Unread 18 May 2007, 15:35   #8
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Re: Next round - start date

Quote:
Originally Posted by Kree
stats are more of a problem than that i think though
With a couple of minor tweaks the current stats could be rebalanced slightly without changing too much. I wouldn't expect that to even require a 'speedgame' beta really.
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Unread 18 May 2007, 16:51   #9
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Re: Next round - start date

Quote:
Originally Posted by viC
Why dont you simply extend the round by a month?

Carry on testing and such in the background and have a short [a week? a few days?] break in between instead of a long one. I doubt many people would complain if more time were taken to ensure next round is a bit better
We fully intend to have a short break between rounds.
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Unread 18 May 2007, 17:00   #10
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Re: Next round - start date

Quote:
Originally Posted by Kal
We fully intend to have a short break between rounds.
You missed my point.

Quote:
we will not start the round if we arn't happy with the code.
I meant have a short break as opposed to a long one. Sort the code before the break starts, by simply extending the current round until you are ready to start the next one.

Basically I am advocating a longer round while you sort things. As opposed to a longer break while you sort things.
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Unread 18 May 2007, 18:24   #11
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Re: Next round - start date

Quote:
Originally Posted by viC
I meant have a short break as opposed to a long one. Sort the code before the break starts, by simply extending the current round until you are ready to start the next one.

Basically I am advocating a longer round while you sort things. As opposed to a longer break while you sort things.
thats not allways possible though, it depends when issues are identified. Its allways possible an issue will be detected just before tick start for example.
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Unread 18 May 2007, 19:09   #12
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Re: Next round - start date

Quote:
Originally Posted by Kal
thats not allways possible though, it depends when issues are identified. Its allways possible an issue will be detected just before tick start for example.
Run a tickstart scenario on a test server!
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Unread 18 May 2007, 21:43   #13
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Re: Next round - start date

sure stats are never the problem, still game ends up with 1 race having superior stats quite often...how come??? after 21 rounds shouldn“t stats be like balanced (ie look at starcraft - totally different game but still the "Stats" were balanced in the long run) in pa though stats usually change quite drastically...and end up being even less balanced then before...

question is if next round stats will see good changes or total new ones...
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Unread 19 May 2007, 02:50   #14
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Re: Next round - start date

And get the ****ing shuffle right this time.
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Unread 19 May 2007, 12:44   #15
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Re: Next round - start date

Quote:
Originally Posted by Kree
sure stats are never the problem, still game ends up with 1 race having superior stats quite often...how come??? after 21 rounds shouldn“t stats be like balanced (ie look at starcraft - totally different game but still the "Stats" were balanced in the long run) in pa though stats usually change quite drastically...and end up being even less balanced then before...

question is if next round stats will see good changes or total new ones...
We should not forget a few issues here:

1) StarCraft never had major stats overhauls (i.e. adding races etc)
2) Even StarCraft took quite a few patches to balance out some things

That said, I once advocate for tweaking stats only instead of overhauling them completely all the time!
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Unread 19 May 2007, 18:10   #16
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Re: Next round - start date

Quote:
Originally Posted by Heartless
We should not forget a few issues here:

1) StarCraft never had major stats overhauls (i.e. adding races etc)
2) Even StarCraft took quite a few patches to balance out some things

That said, I once advocate for tweaking stats only instead of overhauling them completely all the time!
exactly what i meant Heartless

its about time to balance instead of getting totally new each round / each 2-3 rounds...
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