User Name
Password

Go Back   Planetarion Forums > Planetarion Related Forums > Alliance Discussions
Register FAQ Members List Calendar Arcade Today's Posts

Reply
Thread Tools Display Modes
Unread 15 Jan 2004, 14:45   #1
mist
Jolt's best friend
 
mist's Avatar
 
Join Date: Feb 2003
Posts: 2,101
mist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to all
R11 alliance scoring suggestion

please note. the below is my own views/ideas and does not in any way reflect the views/ideas of the pa team.

rather than scoring alliances based on their member's scores, score them on their member's actions.

as was demonstrated last round, basing alliance scores on the size of their members can lead to such unsavoury antics as recruiting enemy players in the last few weeks in order to get an alliance win. if instead alliance score is based on a member's actions while in that alliance then this will be much less effective, as new members will bring no score to the alliance.

so, i'd suggest giving score to the alliance for:
successful attacks (more for attacks on enemy alliances?)
successful defences (probably with some score if the attacker recalls, depending on the eta they recalled at)
successful covert ops (assuming they're in)

i'm sure there's other things that people can suggest.

as well as solving problems with ship jumpers, this could, if done right, help with stagnation later on in the round. if you have to be attacking and defending in order to get alliance score then anyone sitting in a block safe and sound is soon going to be trailing.

again, this is only an idea. if you don't like it, fair enough, if you can suggest improvements, great.

-mist
mist is offline   Reply With Quote
Unread 15 Jan 2004, 14:51   #2
Zh|l
Inquisitor
 
Join Date: Sep 2000
Location: England
Posts: 2,207
Zh|l is an inspiration to us all and we should try to be more like himZh|l is an inspiration to us all and we should try to be more like himZh|l is an inspiration to us all and we should try to be more like himZh|l is an inspiration to us all and we should try to be more like himZh|l is an inspiration to us all and we should try to be more like himZh|l is an inspiration to us all and we should try to be more like himZh|l is an inspiration to us all and we should try to be more like himZh|l is an inspiration to us all and we should try to be more like himZh|l is an inspiration to us all and we should try to be more like himZh|l is an inspiration to us all and we should try to be more like himZh|l is an inspiration to us all and we should try to be more like him
Re: R11 alliance scoring suggestion

Quote:
Originally Posted by mist
please note. the below is my own views/ideas and does not in any way reflect the views/ideas of the pa team.

rather than scoring alliances based on their member's scores, score them on their member's actions.

as was demonstrated last round, basing alliance scores on the size of their members can lead to such unsavoury antics as recruiting enemy players in the last few weeks in order to get an alliance win. if instead alliance score is based on a member's actions while in that alliance then this will be much less effective, as new members will bring no score to the alliance.

so, i'd suggest giving score to the alliance for:
successful attacks (more for attacks on enemy alliances?)
successful defences (probably with some score if the attacker recalls, depending on the eta they recalled at)
successful covert ops (assuming they're in)

i'm sure there's other things that people can suggest.

as well as solving problems with ship jumpers, this could, if done right, help with stagnation later on in the round. if you have to be attacking and defending in order to get alliance score then anyone sitting in a block safe and sound is soon going to be trailing.

again, this is only an idea. if you don't like it, fair enough, if you can suggest improvements, great.

-mist
Interesting idea but what can be deemed successfull is really in the eye of the beholder. Also it wont help with stagnation imo, attacking the dead block will yield score if done enough and there is less chance of a dead block resisting you. It wouldnt really prompt me to take any risks.
__________________
----------
That uniform you're wearing
So hot I cant stop staring.

Zhil
[Spore] Executive
[1up]
[Fury]
Inquisitorial Lord Protector of His Emperor's Glorius Empire
[20:19:04] <mazzelaar> I have to say a big up to Zhil - without those 8 def calls you covered we would've been screwed. | r12 End Ceremony
Zh|l is offline   Reply With Quote
Unread 15 Jan 2004, 14:54   #3
mist
Jolt's best friend
 
mist's Avatar
 
Join Date: Feb 2003
Posts: 2,101
mist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to all
Re: R11 alliance scoring suggestion

the dead block would be smaller than you tho, perhaps if the score you gain were related to the (relative?) size of opponent?

-mist
mist is offline   Reply With Quote
Unread 15 Jan 2004, 15:01   #4
Yeggstry
Connection Established...
 
Join Date: Feb 2002
Location: United Kingdom
Posts: 149
Yeggstry has a little shameless behaviour in the past
Re: R11 alliance scoring suggestion

Quote:
Originally Posted by mist
the dead block would be smaller than you tho, perhaps if the score you gain were related to the (relative?) size of opponent?

-mist
You'd also have to define the size of the "block" - something that I'm sure you want to avoid :P
__________________
R2/3/4 - Unknown (STF Webmaster/TU Webmaster/Armada)
R5 - 36:10:16 (Armada)
R6 - 32:16:13 (ViruS)
R7 - 26:3:14 (Infection LT/ViruS TO) (#364 planet, #34 gal)
R8 - 4:3:1 then 3:8:4 (ViruS TO)
R9 - 47:10:5 (ViruS Gaming Community (VGC) Tech Op)
R9.5 - 23:6:4 (VGC Tech Op) (#462 planet)
R10 - 5:2:3 then 5:3:1 (ViruS/Eclipse, #419 planet), Portal Coder
R11 - retired from PA
Yeggstry is offline   Reply With Quote
Unread 15 Jan 2004, 15:03   #5
Kal
Inactive peon
 
Kal's Avatar
 
Join Date: Jan 2003
Posts: 6,050
Kal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant future
Re: R11 alliance scoring suggestion

so basically make value and score more different then....
__________________
Kal

Round 6-10 NoS member-->NoS junior HC
Round 10.5 FAnG member
Round 11-15 PATeam
Round 17-30 PATeam
Round 31 ???

Check out toastmonster.com for crazy illustrations and art
Kal is offline   Reply With Quote
Unread 15 Jan 2004, 15:09   #6
Yeggstry
Connection Established...
 
Join Date: Feb 2002
Location: United Kingdom
Posts: 149
Yeggstry has a little shameless behaviour in the past
Re: R11 alliance scoring suggestion

This idea also means that the major alliances will bash the active planets and get them to join their alliance....

Hmmmmmmmmm... that sounds familiar (lo Jurgen and co. at Dragons on Rimmerz in R10).

Edit: this is NOT a flame, I only speak the truth from what I have seen/heard.
__________________
R2/3/4 - Unknown (STF Webmaster/TU Webmaster/Armada)
R5 - 36:10:16 (Armada)
R6 - 32:16:13 (ViruS)
R7 - 26:3:14 (Infection LT/ViruS TO) (#364 planet, #34 gal)
R8 - 4:3:1 then 3:8:4 (ViruS TO)
R9 - 47:10:5 (ViruS Gaming Community (VGC) Tech Op)
R9.5 - 23:6:4 (VGC Tech Op) (#462 planet)
R10 - 5:2:3 then 5:3:1 (ViruS/Eclipse, #419 planet), Portal Coder
R11 - retired from PA
Yeggstry is offline   Reply With Quote
Unread 15 Jan 2004, 15:39   #7
mist
Jolt's best friend
 
mist's Avatar
 
Join Date: Feb 2003
Posts: 2,101
mist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to allmist is a name known to all
Re: R11 alliance scoring suggestion

Quote:
Originally Posted by KalVirtus
so basically make value and score more different then....
i was thinking use value for planets and score for alliances.

-mist
mist is offline   Reply With Quote
Unread 15 Jan 2004, 15:58   #8
PowerAbusingMod
Guest
 
Posts: n/a
Re: R11 alliance scoring suggestion

sum1 move this to the suggestions board ta
  Reply With Quote
Unread 15 Jan 2004, 16:42   #9
TheACE
Heroes For Life
 
TheACE's Avatar
 
Join Date: Feb 2003
Location: Netherlands
Posts: 342
TheACE can only hope to improve
Re: R11 alliance scoring suggestion

interesting idea. But saying something like: 1 month befor end of round u r not allowed to get more member.
should also work (that is what i think). that is if that is the only prob u want to solve, otherwise: Good idea, still not sure if i am for it.

an other idea: I WANT MY TAG BACK
__________________
Heroes For Life

R 4 n00bie [ACID]
R 5 [+] Crusader / [BD] Member - [DUH] Triad with [HR] & [UV]
R 6 [BD] Member - [HyB] Alliance with [HR] / [Pack] Wolves - [FoS] Fusion of Seven
R 7 [WP] Member/Officer - [NewX] Alliances of [NoS], [Ely] and [Xan]
R 8 [WP] Officer - Alliance with [Ely]
R 9 [WP] Officer - Alliance with [Ely]
R 9,5[WP] Officer
R 10 [WP] Officer / [Heroes] HC
R 10,5 [WP] Officer / [Heroes] HC
R 11 [1up] pe0n -> QUIT, back to RL
[Ð] Together we stand, Devided we Fall
TheACE is offline   Reply With Quote
Unread 15 Jan 2004, 16:55   #10
JC
lolly roffle
 
JC's Avatar
 
Join Date: Nov 2001
Posts: 5,514
JC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like him
Re: R11 alliance scoring suggestion

Quote:
Originally Posted by PowerAbusingMod
sum1 move this to the suggestions board ta
I presume Mist posted it here to grab more peoples attentions and it is to do with alliances so it can stay here.
__________________
eXcessum
JC is offline   Reply With Quote
Unread 15 Jan 2004, 17:07   #11
PowerAbusingMod
Guest
 
Posts: n/a
Re: R11 alliance scoring suggestion

This is "Alliance Discussions" not "Alliance Suggestions" just like "Planetarion Discussions" is not "Planetarion Suggestions" Thus move it or create a subforum
  Reply With Quote
Unread 15 Jan 2004, 17:14   #12
JC
lolly roffle
 
JC's Avatar
 
Join Date: Nov 2001
Posts: 5,514
JC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like himJC is an inspiration to us all and we should try to be more like him
Re: R11 alliance scoring suggestion

No.
__________________
eXcessum
JC is offline   Reply With Quote
Unread 15 Jan 2004, 17:18   #13
meaple
Pretend Faggot
 
Join Date: Apr 2002
Location: Illinois
Posts: 494
meaple is a jewel in the roughmeaple is a jewel in the roughmeaple is a jewel in the roughmeaple is a jewel in the rough
Re: R11 alliance scoring suggestion

Quote:
Originally Posted by JonnyBGood
No.
fixed
__________________
<^>

[ ripper ] I told u I was hardcore
meaple is offline   Reply With Quote
Unread 15 Jan 2004, 18:55   #14
Cochese
Retired
 
Cochese's Avatar
 
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
Cochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond repute
Re: R11 alliance scoring suggestion

This wouldn't work functionally (loopholes tied up, etc) without adding more elements into the way alliance are coded into the game...formal states of war, neutrality, declarations of war, surrendering, etc.
__________________
I'd rather be fishing.

Utterly useless since r3
Cochese is offline   Reply With Quote
Unread 15 Jan 2004, 20:26   #15
Wandows
[Vision]
 
Wandows's Avatar
 
Join Date: Jul 2001
Location: The Netherlands
Posts: 897
Wandows has a reputation beyond reputeWandows has a reputation beyond reputeWandows has a reputation beyond reputeWandows has a reputation beyond reputeWandows has a reputation beyond reputeWandows has a reputation beyond reputeWandows has a reputation beyond reputeWandows has a reputation beyond reputeWandows has a reputation beyond reputeWandows has a reputation beyond reputeWandows has a reputation beyond repute
Re: R11 alliance scoring suggestion

and from what i see its still is the same problem, a bigger alliance has more members, thus will gain more scoring points for ops as they can do more then smaller alliances. The only way to avoid that is to have average score for each alliance, but then again that doesn't reflect the true power on the battle field as a small alliance could be on top then while a big one would wipe the floor with that alliance if in war... I think there is no way of making a "fair" ranking when you have alliances coded into the game
__________________
[Vision] in a lost dream, contributing to The 5th Element at present
Wandows is offline   Reply With Quote
Unread 16 Jan 2004, 01:36   #16
RealJames
Retired at the top
 
RealJames's Avatar
 
Join Date: Aug 2001
Location: Sheffield, UK
Posts: 749
RealJames is infamous around these parts
Re: R11 alliance scoring suggestion

Quote:
Originally Posted by PowerAbusingMod
sum1 move this to the suggestions board ta
Delete this account ta.

That aside, interesting idea.

The issue becomes with an untested and possible unmeritted system is that there will be come an appart easy way out that no matter how hard the designers and testers try some perverse mind will come up with a way to defeat the point.

I'm afraid the only things in my mind which are tried and tested are roids and value.
__________________
MISTU forever
Retired at the top.

"That's what the internet's for - slandering others anonymously." - Banky Edwards, J&SBSB
RealJames is offline   Reply With Quote
Unread 16 Jan 2004, 02:03   #17
auther pendragon
Registered User
 
Join Date: Jan 2001
Posts: 77
auther pendragon is an unknown quantity at this point
Re: R11 alliance scoring suggestion

they could sort the recruiting to victory stuff with some sort of sliding scale stuff
i.e after 120 ticks set limit of say 5 in any 100 ticks 9 in 200 ect
auther pendragon is offline   Reply With Quote
Unread 16 Jan 2004, 07:53   #18
Lord_Thunderball
Playing Speedrounds
 
Join Date: Apr 2001
Location: The Netherlands
Posts: 559
Lord_Thunderball is on a distinguished road
Re: R11 alliance scoring suggestion

What about alliance score is the Total amount of score gained by members of the allaince.
If a top player leaves his allaince, his gained points during his stay will stay added to the allaince score. All score that is gained after he left are added to the amount of his new alliance.

I see one possible problem, what will you do with score loss? If you distract it from the total, you can play nasty tricks when moving to another allaince.

For Exampla. Gain 16 Mil score add it up to MISTU, leave MISTU, lose 16 Mil score, this will be distracted from his new allaince, Eclipse.....

But well, at least it's an idea to think about?
__________________
|R6B| Winners of last 4 Played Planetarion Speedrounds
Lord_Thunderball is offline   Reply With Quote
Unread 16 Jan 2004, 19:11   #19
Veil05
NE
 
Join Date: Dec 2001
Location: UK
Posts: 828
Veil05 has much to be proud ofVeil05 has much to be proud ofVeil05 has much to be proud ofVeil05 has much to be proud ofVeil05 has much to be proud ofVeil05 has much to be proud ofVeil05 has much to be proud ofVeil05 has much to be proud ofVeil05 has much to be proud of
Re: R11 alliance scoring suggestion

why not, have it so allainces can declare war on other allainces but also surrender to other allainces, so lets say FAnG are attacking Eclipse, Eclipse can surrender and offer FAnG chance to recall, if FAnG do recall they score alot of points, and Eclipse lose alot, if u get me :S
__________________
PEACE.
Veil05 is offline   Reply With Quote
Unread 16 Jan 2004, 19:19   #20
Kjeldoran
Angels for life !
 
Kjeldoran's Avatar
 
Join Date: Jul 2001
Posts: 4,269
Kjeldoran has a reputation beyond reputeKjeldoran has a reputation beyond reputeKjeldoran has a reputation beyond reputeKjeldoran has a reputation beyond reputeKjeldoran has a reputation beyond reputeKjeldoran has a reputation beyond reputeKjeldoran has a reputation beyond reputeKjeldoran has a reputation beyond reputeKjeldoran has a reputation beyond reputeKjeldoran has a reputation beyond reputeKjeldoran has a reputation beyond repute
Re: R11 alliance scoring suggestion

Quote:
Originally Posted by Lord_Thunderball
What about alliance score is the Total amount of score gained by members of the allaince.
If a top player leaves his allaince, his gained points during his stay will stay added to the allaince score. All score that is gained after he left are added to the amount of his new alliance.

I see one possible problem, what will you do with score loss? If you distract it from the total, you can play nasty tricks when moving to another allaince.

For Exampla. Gain 16 Mil score add it up to MISTU, leave MISTU, lose 16 Mil score, this will be distracted from his new allaince, Eclipse.....

But well, at least it's an idea to think about?
tbh, whatever scoring system there will be implemented, most pple will value score and roids. Also most players don't need to see official stats to see what alliances did great during a round and they don't need final rankings to say "mmm ohh look, Eclipse wasn't shit after all".

(Focht it was a JOKE, I could aswell have taken another alliance but hey ... I wub ya)

rgds Kj
__________________
Former Angels CEO/HC - retired! as of round 16.

FAnG Founder | CEO/HC | Ex Gaming Community Senate
Furious Angels Gaming community

FA Gaming community

No need for a disclaimer ...
Kjeldoran is offline   Reply With Quote
Unread 16 Jan 2004, 19:29   #21
Razorback
Eclipse High Command
 
Join Date: Jun 2001
Location: Eclipse
Posts: 1,144
Razorback has a spectacular aura aboutRazorback has a spectacular aura aboutRazorback has a spectacular aura about
Re: R11 alliance scoring suggestion

Quote:
Originally Posted by Kjeldoran
tbh, whatever scoring system there will be implemented, most pple will value score and roids. Also most players don't need to see official stats to see what alliances did great during a round and they don't need final rankings to say "mmm ohh look, Eclipse wasn't shit after all".

(Focht it was a JOKE, I could aswell have taken another alliance but hey ... I wub ya)

rgds Kj
busy sucking up to rj ? :P

alot of good ideas but none of them will prevent abuse. The simple solution would be to allow in the late game (1-1.5 month before end) only to add ppl if you kick someone before or/and add a maximum of 1 player per day, while 2-3 weeks before end any recruitment is forbidden.
This basically would give alot of problems to "recruiters" and additionally if someone uses the system to his/her advantage clearly some "skill" and "thought" would be required.
Nevertheless everyone knows that even with pulling a recruiting stunt youll not gain the player related reward for winning the round. In old times eversince there were different measurements for winners, which were not neccessarily related to top planet or top gal or tag ranking (the only early value comparisons).
An politically strong alliance or fullfillings its own task (like deus) was always highly valued within the players perception of "winner" regardless of their pure "stats" ingame.
__________________
We fight together,
We win together,
or we die together.
-T&P slogan

Focht
T&P HC
Fury Exec
Eclipse CEO


Stan's muppet
Razorback is offline   Reply With Quote
Reply



Forum Jump


All times are GMT +1. The time now is 06:44.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018