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Unread 23 May 2003, 10:28   #1
Andy_r
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Starting round 9.5 with 6 roids of each type

So, the temptation of a free short round was too much for me, and I'm going to play once more.

On the portal, Spinner says that we will start the round with a full tech tree and 6 roids of each type, but pedantic cynic that I am, I am left wondering if he meant 6M 6C 6E or if he meant 6M 6C 6E & 6 uniitiated?

Has there been any precedent for this in the speedgames?

btw, is it just me or does this topic fit the name 'strategic discussions' well, but seems to sit a bit uneasily under 'tactical discussions'?
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Unread 23 May 2003, 10:53   #2
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afaik spinner meant that its 6 of each roid so that gives u

6m
6c
6e
6u

will be intresting to see what way of init those 6 unititated roids gives the best start
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Unread 23 May 2003, 11:28   #3
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Imo it will be 6 M/C/E roids and no uninit as they cant really be called a sort of roid until they are initiated....but we're just speculating anyway..


If we get 6 uninit aswell me personally would probably go 4C/2E, possibly 5/1 but not any M thats for sure.
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Unread 23 May 2003, 11:39   #4
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I think there will be alot of roids fast.
The res tech tree is finished with 3k extra of each, alot of the quests are done with the advantages that gives.
Build an early fighter to get those extra thingies from launching att and def fleets against top 10 blahblahblah.
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Unread 23 May 2003, 12:23   #5
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Quote:
Originally posted by mens
Build an early fighter to get those extra thingies from launching att and def fleets against top 10 blahblahblah.
heh with every planet in the universe in protection mode for first 72 ticks it's gonna be a tough one
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Unread 23 May 2003, 12:27   #6
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Assuming we get protection...
THere's a lot to assume really
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Unread 23 May 2003, 12:38   #7
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Quote:
Originally posted by SYMM
Assuming we get protection...
THere's a lot to assume really

There WILL be 72 ticks protection like a normal round, Spinner said so in CH
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Unread 23 May 2003, 12:49   #8
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If the 'full tech tree' means that we also get all constructions, this means that we start with a full set of mines also. With normal mines and core mines, you get an extra income worth 54 roids (18 of each type). Also, with no research required for roid scans, you can get your first roids on tick 6... I think we could see people having a lot of roids when protection ends.

However, with 72 roids worth of income right at the start, it would be possible to build a decent fleet in time for protection ending, and roid the people who just initiated roids.

I'll probably try to scan some roids at first, then try to build up enough fleet to deter attackers before protection ends.

Which tactic will you use?
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Unread 23 May 2003, 13:51   #9
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having looked at the list of quests that have to be done it seems to me that there will be plenty of roids out there for the taking once protection ends, also if we are given unititiated roids then i reckon 3m/3e will be the better solution because u will get plenty of c roids from the quests just by changeing the page between research and construction @ tick 1
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Unread 23 May 2003, 14:04   #10
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Quote:
Originally posted by ComradeRob
If the 'full tech tree' means that we also get all constructions, this means that we start with a full set of mines also. With normal mines and core mines, you get an extra income worth 54 roids (18 of each type). Also, with no research required for roid scans, you can get your first roids on tick 6... I think we could see people having a lot of roids when protection ends.

However, with 72 roids worth of income right at the start, it would be possible to build a decent fleet in time for protection ending, and roid the people who just initiated roids.

I'll probably try to scan some roids at first, then try to build up enough fleet to deter attackers before protection ends.

Which tactic will you use?
As always, the 'best' will be somewhere inbetween. If you go all out initiating it'd be quite easy to have over 200 roids before protection ends which would be very cool but very dangerous. If you go straight for fleet building, you're taking a rather large chunk of potential incoming out of your own economy.
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Unread 23 May 2003, 14:10   #11
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given that roids equal income i can see most ppl will prob go for 1st half of protection init roids then build ships for 2nd half so they got something to protect them with kinds obvious i know but i reckon there will be some ppl out there with no ships when protection ends
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Unread 23 May 2003, 14:18   #12
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Quote:
Originally posted by gzambo
given that roids equal income i can see most ppl will prob go for 1st half of protection init roids then build ships for 2nd half so they got something to protect them with kinds obvious i know but i reckon there will be some ppl out there with no ships when protection ends
Well, if you went all roids, would you be able to build sufficient defence ships in the 6-8 ticks that you may get incoming?

If yes, dont build any ships till u get attacked
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Unread 23 May 2003, 15:07   #13
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With all starting with minimum ETA: i don't think building defence as the incoming pop-ups will be viable.

With some people actually using quite a few ticks for building ships; some incomings might actually be quite decent sized too...

And since defence will be ****e scarce; and newscan will exists, people won't be afraid of hitting the bigger gals early either.. I've got a bad feeling the bigger planets in the start, will be the ones who have no qualms about signing up a couple of extra planets :/
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Unread 23 May 2003, 17:27   #14
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I'm going for the roidwhore option, and mass ship building in time to coincide with the end of protection.
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Unread 23 May 2003, 18:22   #15
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Quote:
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I'm going for the roidwhore option, and mass ship building in time to coincide with the end of protection.
/me has found his first target
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Unread 23 May 2003, 19:42   #16
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Quote:
Originally posted by gzambo
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Remember, you have to order your pods/vultures no later than tick 60/64 to be able to launch at tick 72, leaving you with less resources to build ships to defend your roids. I expect we'll see lots of retals and fleet-catching in the first week.
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Unread 24 May 2003, 17:08   #17
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ummmm

do u do all the quests at one time, or do u save them till roids costs a 'bit' more?
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Unread 24 May 2003, 17:23   #18
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So now we know that tick72 will be at 4pm, will this change things?
I know i'll be waiting the extra 6/7 hrs to launch at a time when fewer people are awake
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Unread 24 May 2003, 17:26   #19
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Quote:
Originally posted by SYMM
So now we know that tick72 will be at 4pm, will this change things?
I know i'll be waiting the extra 6/7 hrs to launch at a time when fewer people are awake
well it would depend, if u see a planet getting roid fat and monitor it as the protection ends should u send fleet at him if he has none and take his roids straight away or wait till later when he has ships
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Unread 24 May 2003, 23:38   #20
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Quote:
Originally posted by SYMM
So now we know that tick72 will be at 4pm, will this change things?
I know i'll be waiting the extra 6/7 hrs to launch at a time when fewer people are awake

Or, you launch right away and use the newsies you will have ready (;
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Unread 25 May 2003, 15:11   #21
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Are all the quests still included or is spinner gonna change them for the new round due to the all res/con?

Did i not see summat in CH last week about changing them?
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Unread 25 May 2003, 15:13   #22
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Spinner said they'd be different in r10, i can't see them spending the time/effort to change anything for 9.5.
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