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26 Feb 2007, 11:32
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#1
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Registered User
Join Date: Jun 2004
Posts: 1,081
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A way to spur on the newbies - Advisors
Since it looks like questing will never happen, and the manual is a piece of ****, its very hard to walk a player through the game without them getting bored and quitting.
Lets think outside the box. I know, crazy, right?
Have a cute little 'advisors' page. A bit like in Civilization games you have that panel of people directing those who cba to look through the game rules.
For example:
Chief foreman: Listen sir, our science department is complaining that they don't have enough space to research the latest <insert random thing>, I think we should build them a research laboratory. <Click here> and I'll get right on it!
Master engineer: Our guys don't know how to maximise their efficiency, please tell them what to do. I've set up a form for you to fill in <here>. Might I recommend we use them to up our researching speed?
Minister of communication: A new technology has arisen that allows every family in the universe to communicate with eachother. Click on com unit to test it out and meet your neighbours.
Oh and if there is any mention of "we can't do that, it will mess up the skins" I swear I will piss in your drinks.
__________________
Dynamic Salvage!
[16:10:34] <[lfc]stif|afk> "dont be the worst in your alliance, join CT. We have Arfy!"
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26 Feb 2007, 11:32
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#2
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Registered User
Join Date: Jun 2004
Posts: 1,081
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Re: A way to spur on the newbies - Advisors
These will obviously change as you build/set orders.
Oh, and maybe put in some nice pictures of people.
__________________
Dynamic Salvage!
[16:10:34] <[lfc]stif|afk> "dont be the worst in your alliance, join CT. We have Arfy!"
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26 Feb 2007, 11:44
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#3
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Jazz Man
Join Date: Jan 2003
Posts: 1,494
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Re: A way to spur on the newbies - Advisors
So basically a more wordy version of the old quests.
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Marv
Ex ROCK HC & PA Team Head of Support.
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26 Feb 2007, 12:17
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#4
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: A way to spur on the newbies - Advisors
I have said for a long time on these forums that there's alot that could be borrowed from civ that could help this game. Like Civ, PA is a game which shares alot of characteristics with a board game due to its turn based nature and if inspiration is going to be drawn from anywhere civ is a good place to start.
What I always found so good about Civ is you could delve into the micromanagement side and gain a small advantage in the game or you could somewhat ignore it and play it as a casual gamer and still be able to do well and its that kind of balance PA could do with.
Anyway as i see it, this isnt so much quests. In civ your advisor's for example didn't lay out a plan for you and what they wanted would almost always mean you would have to ignore the rest. With a more complex construction and research system it would work wonders for the game and theres no reason why you couldnt also have quests as well teaching them how to do certain ingame tasks
__________________
Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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26 Feb 2007, 15:13
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#5
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: A way to spur on the newbies - Advisors
Quote:
Originally Posted by Marv
So basically a more wordy version of the old quests.
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bringing back the quests in some form or another would certainly help new players learn the game quicker and would stop them from being told to RTFM when they ask in gal forums or irc
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Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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26 Feb 2007, 18:22
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#6
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Registered User
Join Date: Jun 2004
Posts: 1,081
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Re: A way to spur on the newbies - Advisors
Quote:
Originally Posted by Marv
So basically a more wordy version of the old quests.
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Quote:
Originally Posted by The Real Arfy
Since it looks like questing will never happen
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And no, not at all. They are there to advise new players throughout the round. Not give rewards to players who know exactly what they are doing.
__________________
Dynamic Salvage!
[16:10:34] <[lfc]stif|afk> "dont be the worst in your alliance, join CT. We have Arfy!"
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26 Feb 2007, 18:29
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#7
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: A way to spur on the newbies - Advisors
Sounds good, though they should still reintroduce quests
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I'd rather be fishing.
Utterly useless since r3
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26 Feb 2007, 18:57
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#8
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: A way to spur on the newbies - Advisors
I personally believe that quests would be easy to do than a decent advisers system... Though I do think advisers would be nice.
We know there are lots of cool things we could do with the game, and as wakey says micromanagement can be used to add depth to the game, but it can be designed so that it doesn't give that much of an advantage (which would be VERY useful for having a distinction between paid and free accounts). However, the community can expect to see all theese things appear at once, though hopefully quests is something we will see this year.
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26 Feb 2007, 19:16
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#9
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Registered User
Join Date: Jan 2006
Location: Manchester
Posts: 78
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Re: A way to spur on the newbies - Advisors
I have been with alot of new players and dont mind mentoring them, maybe an option of having restrictions on galaxies with say so many upgraded accounts and so many free accounts so that people get mixed in.
Far too many times have i seen snobby pa players ask unpaid accounts to 'self exile asap', no wonder they eventually quit.
__________________
KoKs Stamp of approval
CT HR BIG xVx Internecio Denial
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26 Feb 2007, 19:33
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#10
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Un-retired by request
Join Date: Oct 2003
Posts: 407
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Re: A way to spur on the newbies - Advisors
While I like this idea care would need to be taken not to end up with everyone playing the same way as this would screw up the balance of the game. A military advisor would be the hardest to code as this could dictate the tactics all new players should take when building ships and therefore make them easy targets.
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Cm,
ASS DC
ex F-crew HC.
Played r4-present missing only 1 round so sad...
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26 Feb 2007, 20:08
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#11
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Your typical Troll
Join Date: May 2006
Location: New York City
Posts: 414
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Re: A way to spur on the newbies - Advisors
aka the Paperclip from MSOffice ?
Normally, i'd like to shoot the bitch that set it up there by default, however, introducing it into PA (with OPTIONAL SWITCH, i dont need no machine telling me what chips to build) would be great help for newer players. However, how do you determine wat the planet actually needs (i am not saying its impossible, it just involves some coding and we both know what that means) so that thing can give an accurate advice.
all i am saying is: "Ace idea. If implemented, someone will **** it up, imo"
__________________
[Destiny] awaits, ex- [Omen]
Nothing on the top
but the bucket and the mop
And an illustrated book about birds
See alot up there
But dont be scared
who needs action, when you got words....
Quote:
Originally Posted by jbg
reading this line is explicit acceptance of my superiority over you
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16 Mar 2007, 01:39
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#12
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Registered User
Join Date: Jun 2003
Location: Sussex, UK
Posts: 25
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Re: A way to spur on the newbies - Advisors
I love this idea. Just as long as one of the advisors looks like Elvis :-) (old Civ players will know what I mean)
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16 Mar 2007, 01:46
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#13
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Registered User
Join Date: Jun 2003
Location: Sussex, UK
Posts: 25
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Re: A way to spur on the newbies - Advisors
Agent Elvis - Our security level is low, we better build us some Security Centers or they'll be stepping on our Blue Suede Shoes
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