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Unread 7 Oct 2014, 00:26   #1
Caj
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Fake Attacks

Make fake attacks recall at eta 2, same as fake defence.

Discuss....
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Unread 7 Oct 2014, 00:30   #2
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Re: Fake Attacks

Why?
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Unread 7 Oct 2014, 00:32   #3
Caj
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Re: Fake Attacks

To bring balance, if fake defence recalls eta 2 why doesn't fake attacks?

It would also discourage escorting to some degree and encourage anyone escorting to use real attacks and be online to recall.
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Unread 7 Oct 2014, 01:28   #4
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Re: Fake Attacks

Huh, never knew fake def recalled eta 2.

I'm inclined to agree with Caj on this.
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Unread 7 Oct 2014, 01:29   #5
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Re: Fake Attacks

In addition to that I suggest pre-launch to be removed in order to force people to send attacks earlier and to reward the more actives willing to stay awake to launch.

It will bring more balance to the game and quality to the wars putting not that active and defense focused alliances closer to the more active ones (which mostly use pre-launch too).

This change can also increase our sleep hours. As most here are in their 30s or older, it wont be much before our body starts charging the cost of so many sleepless nights.
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Unread 7 Oct 2014, 01:32   #6
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Re: Fake Attacks

Not much to discuss this change is happening and was happening before this thread
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Unread 7 Oct 2014, 02:32   #7
Caj
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Re: Fake Attacks

awesome! guess this thread can be deleted in that case
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Unread 7 Oct 2014, 08:36   #8
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Re: Fake Attacks

Good thing a change is coming - it was so horrible this round and the last where someone managed to find some kind of "new" way to play.

Much better now that we are back to value play style again
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Unread 7 Oct 2014, 08:50   #9
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Re: Fake Attacks

Quote:
Originally Posted by Motti View Post
Good thing a change is coming - it was so horrible this round and the last where someone managed to find some kind of "new" way to play.

Much better now that we are back to value play style again
You can still do the same you just have to log on and recall manually to get the advantage
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Unread 7 Oct 2014, 15:05   #10
Mzyxptlk
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Re: Fake Attacks

Or play Xan. Or send fakes.
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Unread 7 Oct 2014, 15:48   #11
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Re: Fake Attacks

Either way, it means that people have to make a bit of an effort.

I approve.
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Unread 7 Oct 2014, 16:11   #12
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Re: Fake Attacks

Quote:
Originally Posted by Plaguuu View Post
Not much to discuss this change is happening and was happening before this thread
Really? I haven't seen that said anywhere (although I'll be happy enough if it's true).
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Unread 7 Oct 2014, 18:06   #13
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Re: Fake Attacks

Quote:
Originally Posted by Motti View Post
Good thing a change is coming - it was so horrible this round and the last where someone managed to find some kind of "new" way to play.

Much better now that we are back to value play style again
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Unread 7 Oct 2014, 22:21   #14
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Re: Fake Attacks

Quote:
Originally Posted by Plaguuu View Post
Not much to discuss this change is happening and was happening before this thread
Im wondering how Can u know that.
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Unread 7 Oct 2014, 23:22   #15
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Re: Fake Attacks

Presumably he asked!
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Unread 8 Oct 2014, 00:11   #16
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Re: Fake Attacks

Quote:
Originally Posted by Caj View Post
To bring balance, if fake defence recalls eta 2 why doesn't fake attacks?

It would also discourage escorting to some degree and encourage anyone escorting to use real attacks and be online to recall.
We should really have fake attacks recall once it ticks to eta4. That way defence have 4 ticks to recalc, asses and maybe start recalling.

It is best for PA that it requires players to have to be online at vital moments as often as possible, this is what draws and keeps a player base growing and motivated.

I fully endorce any and all change that benefits the few who wish to dedicate almost every minute awake to tend to their planet. As I believe any decent rank should come only from;

- being a long time player in a good alliance
- having many relations, friends and helpers
- having said helpers feed intel,
- having at some or many occations said helpers DC your planet
- at some occations being backed by a full alliance flagshipping you by either hitting your competition or sacrificing planet to save your planet
- most commonly being in a good galaxy that protect you by doing the above
- using said relations to achieve for shorter or some times up to a full round with PNAPS from the alliance(s) likely to roid you
- having some reliable attack partners to provide escorts when needed

I feel that most, if not all theese requirements should be in place to be crowned a top planet
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Unread 8 Oct 2014, 01:22   #17
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Re: Fake Attacks

Quote:
Originally Posted by booji View Post
Presumably he asked!
I asked too. Apocco said i must want announcments. Why that?
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Unread 8 Oct 2014, 07:32   #18
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Re: Fake Attacks

Well presumably either that is the answer or he is wrong/lying in which case it is a discussion worth continuing.

Quote:
Originally Posted by Motti View Post
We should really have fake attacks recall once it ticks to eta4. That way defence have 4 ticks to recalc, asses and maybe start recalling...
I rather suspect you dont actually mean all this and have tongue firmly in your cheek. But taking it at face value Caj was asking for balance between fake attack and fake defence not for benefits for long term players. That means either both should recall at the change from eta 1-2 or both should go right to the point of attack at the change from eta 1-0. It is no surprise that he did not ask for the second as it provides a really big boost to defence.

I don't think fake attack recalling at eta 4 was on anyone's cards. That said being able to nominate the tick your fleet will recall in advance would be an interesting and potentially useful feature (both for fake attack and fake def), perhaps you meant that?
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Unread 8 Oct 2014, 09:43   #19
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Re: Fake Attacks

It seems reasonable to me that since automated faking takes less effort than launching and then recalling a real attack, automated fakes should not be as effective as 'manual' fakes. Recall all fake launches at eta 2 (that is, one hour before landing).
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 8 Oct 2014, 12:22   #20
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Re: Fake Attacks

Why the escorts need to be online to recal?

If the point is balance fakeattck and fakedef, change the fakedef!

Fakedef returning eta 1 is useless, changing the fakeattck to return eta 1 too will turn it useless too.

If the point is benefit the people who are more active and always online, why we dont change the Pl attcks too?

I can see only one real reason to this change: People are just trying to ruin the strategy who won the last round.

Its a shame
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Unread 8 Oct 2014, 12:46   #21
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Re: Fake Attacks

Quote:
Originally Posted by RaUlZiToS View Post
Why the escorts need to be online to recal?

If the point is balance fakeattck and fakedef, change the fakedef!

Fakedef returning eta 1 is useless, changing the fakeattck to return eta 1 too will turn it useless too.

If the point is benefit the people who are more active and always online, why we dont change the Pl attcks too?

I can see only one real reason to this change: People are just trying to ruin the strategy who won the last round.

Its a shame
Pl attacks are already less effective than ordinary attacks.. First they give the planet a clue about their incs, then it allows to get prelaunched def if you have inc scan.
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Unread 11 Oct 2014, 13:09   #22
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Re: Fake Attacks

Quote:
Originally Posted by Manual
Missions

Once you have moved your fleets around, you can send your fleets out to do missions for you.

There are 4 types of missions: Defence, Attack, Fake Attack, Fake Defence.

Fake Attack works exactly the same as Attack, except the fleet will return without a combat tick.

Fake Defence works on the same principle of Fake Attack, but it recalls 1 tick before combat occurs IE when it's ETA 2 and the game ticks, the fleet recalls as opposed to going to ETA 1.

Fake Defence/Attack fleets will generate a News entry to inform the user they have recalled.
No visible change there - although that doesn't necessarily mean anything.
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Onset of Apathy R94 | Stacks of Resources R95 | The Necromancer of Dol Guldur R96
70 Years of Queen Elizabeth R97 | Worst of The Worst R98
Knights of the Green Shield R99 | Look Out of The Window R100 | Most of All R102
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Unread 11 Oct 2014, 13:26   #23
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Re: Fake Attacks

appo havent even updated ingame stats yet so dont expect much from the manual :P

Fake attacks now return a tick earlier.
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Unread 11 Oct 2014, 13:45   #24
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Re: Fake Attacks

I Still cant understand why u have this privileged info. U part of staff?
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Unread 11 Oct 2014, 16:05   #25
Mzyxptlk
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Re: Fake Attacks

I have had confirmation from Appoco that both fake attacks and fake defense will recall at eta 2 next round. That is, 1 hour before combat.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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