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6 Jul 2003, 16:07
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#1
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Genuine Mastermind
Join Date: Jun 2001
Location: Germany
Posts: 42
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The Alliance Jumpgate (idea r10)
Lo folks .... this is crazy Jaret with one of his ideas.
In the announcements about r10 the Creators revealed several things. We will have a dynamic Traveltime (pld.!!!) ... meaning travelong from one side of the universe willl take reasonable longer then traveling to a Galaxy next door.
To compensate for this Alliances will have an "Alliance Jumpgate" that allows them to reduce the Traveltime to each other ... to make defense possible. ... but what about alliance attacks ?
Will we see fleets with ETAs differing from 7-12h ?? Not cute !
Here the Idea:
The Alliance Jumpgate could be used just like Galaxy Jumpgates ... triggered and targeted ... on one (maybe 2-3) Galaxies, at an reasonable expense from the new "alliance fund".
By doing this the Alliance would set the Travveltimes of all its members launching attacks against that Galaxy to a standart of 8h, no matter where they come from. The Attacked Galaxy could use their Alliance Jumpgate to defend as normal vs. this attack.
This would allow an alliance to do coordinated and well timed strikes upon one targetgal (top10 gal, top hostile gal), without making it impossible for the gal under attack to defend itself.
After targeting the Alliance Jumpgate it takes about 1h-2h to open up the Jumpgate-coridor in the targegal ... giving them some time to warn their allies. Once activated the Jumpgate stays active 24h and then then Hypespace-corridor collapses.
Ofc. the attacked gal would get a warning about it ... like this:
A Hyperspacegate opened in our Galaxy ! The source seems to be "The Eclipse, The Elysium, The Wolfpack, An Unknown" Alliance. Expect companie of hostile fleets within the next 24h !
Your turn ppl ... what you think of it ??
__________________
Darkness is upon you !
-Jaret - Eclipse Military Officer
R4: 109:4:21 Mongos - [4fs] [MI]
R5: 36:24:1 Carnivoria - [c36-LR] [Lux] [Crusade]
R6: xx:xx:xx Random (PA vacation)
R7: 7:12:2 PleasureDome - [FAnG]
R8: PA - Vacation
R9: 10:6:1 The Brotherhood -[Eclipse] [Excalibur]
R9.5: 6:10:8 -=The Wanderer=- of -=The Universe=- [Eclipse] [GoldenCircle]
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6 Jul 2003, 16:42
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#2
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:alpha:
Join Date: May 2002
Location: London, UK
Posts: 7,871
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Interesting idea.
Not too sure about the warning message saying who it is from - having a message saying "blah blah from Fury" or whatever instantly gives away xx number of coords from that alliance.
Could be painful for intel, which'd mean alliances would be reluctant to use it.
__________________
"There is no I in team, but there are two in anal fisting"
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6 Jul 2003, 17:14
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#3
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[F.E.A.R.]
Join Date: May 2001
Location: Liverpool
Posts: 1,412
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There's a possibility that something like this has already been thought about by the creators, but it's a great idea.
I agree with Tomkat, though, saying who it is from could be a problem.
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"And when people tell me what is ok and what is not it should not be an unexpected scene seeing I extend my middle right hand digit and say: 'Eyy, would you like lemon or lime with that piece of advice, mister?'"
Funny Film Reviews :: SWOS
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6 Jul 2003, 17:26
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#4
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Here and Not Here
Join Date: Jan 2003
Location: Maryland, USA
Posts: 183
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I liked how it gave the 1 - 2 hour warning because otherwise everyone would just attack with their ally and the dynamic travletime would be worthless. And i like how it stays open for 24 hours and you can't close it. It being able to target more gals is not a good idea. A registered alliance should get a planet or starbase or something and then they can build (taken from the alliance fund) the jumpgate and more if they wish.
Not a bad idea in general, but we never know how it will fit in MrSpinners plan.
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6 Jul 2003, 22:07
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#5
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Genuine Mastermind
Join Date: Jun 2001
Location: Germany
Posts: 42
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Yeah ... the thing with giving the alliance name is ofc risky .... thats why I included "Unknown Alliance".
The idea about several targetgals was because ... the maximum size for alliances will be 150members ... 1 targetgal for 150 members may be a little small ... unless your doing several waves within that 24h time window.
__________________
Darkness is upon you !
-Jaret - Eclipse Military Officer
R4: 109:4:21 Mongos - [4fs] [MI]
R5: 36:24:1 Carnivoria - [c36-LR] [Lux] [Crusade]
R6: xx:xx:xx Random (PA vacation)
R7: 7:12:2 PleasureDome - [FAnG]
R8: PA - Vacation
R9: 10:6:1 The Brotherhood -[Eclipse] [Excalibur]
R9.5: 6:10:8 -=The Wanderer=- of -=The Universe=- [Eclipse] [GoldenCircle]
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6 Jul 2003, 22:13
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#6
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wasted
Join Date: Dec 2000
Location: Under the floorboards
Posts: 1,240
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Quote:
Originally posted by King
I liked how it gave the 1 - 2 hour warning because otherwise everyone would just attack with their ally
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God forbid!
Quote:
and the dynamic travletime would be worthless. And i like how it stays open for 24 hours and you can't close it. It being able to target more gals is not a good idea.
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If an alliance is only allowed to target one galaxy at a time, can you imaginely how utterly ****ed that galaxy is going to be?
Quote:
Not a bad idea in general, but we never know how it will fit in MrSpinners plan.
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Probably not at all :\
__________________
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6 Jul 2003, 23:33
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#7
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Genuine Mastermind
Join Date: Jun 2001
Location: Germany
Posts: 42
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Quote:
Originally posted by ComradeRob
God forbid!
If an alliance is only allowed to target one galaxy at a time, can you imaginely how utterly ****ed that galaxy is going to be?
Probably not at all :\
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*omg* Yeah ... thats why it should be several gals ... maybe depending on the size/memberbase of the alliance. The cost for additional targets could raise ... but not to amounts that make it completely not worth it.
Tweaking and testing is the best solution for that I think ... betas and the free-pre-round would be ideal to give it a test. Implementation should not be that much work ... the already existing Galaxy jumpgate could simply be modified and implemented with the ingame alliance ... with only HC/Military Officer beeing able to target it.
Some kind of Alliance taxation would be nice too ... to give the alliance fund enough resources to build/target the Jumpgate.
*genuine mastermind strikes back*
__________________
Darkness is upon you !
-Jaret - Eclipse Military Officer
R4: 109:4:21 Mongos - [4fs] [MI]
R5: 36:24:1 Carnivoria - [c36-LR] [Lux] [Crusade]
R6: xx:xx:xx Random (PA vacation)
R7: 7:12:2 PleasureDome - [FAnG]
R8: PA - Vacation
R9: 10:6:1 The Brotherhood -[Eclipse] [Excalibur]
R9.5: 6:10:8 -=The Wanderer=- of -=The Universe=- [Eclipse] [GoldenCircle]
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7 Jul 2003, 00:49
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#8
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The Twilight of the Gods
Join Date: Jan 2001
Posts: 23,481
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Let the alliance build any number of them (one galaxy targeted per jumpgate), at ever increasing cost.
Have them free to target.
Have them based at a planet in the alliance.
When it targets a galaxy, the galaxy is told the planet that the jumpgate's at.
The jumpgate may be destroyed by attacking a planet.
Have a 3 hour warm up period, 18 hours of targeting, 3 hours warm down.
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7 Jul 2003, 03:47
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#9
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Commander
Join Date: Mar 2001
Location: .nz
Posts: 519
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And give the targeted galaxy a wormhole back to all the alliances planets with an eta 7 fr travel time wormholes work both ways, and will allow retals within the 24 hours.
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VAPORIZER VOLCANO
Last edited by Kileman; 24 Feb 2011 at 21:58.
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7 Jul 2003, 05:28
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#10
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Here and Not Here
Join Date: Jan 2003
Location: Maryland, USA
Posts: 183
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Quote:
Originally posted by ComradeRob
If an alliance is only allowed to target one galaxy at a time, can you imaginely how utterly ****ed that galaxy is going to be?
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Happen to read the part about beign able to build multiple jumpgates?
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7 Jul 2003, 05:29
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#11
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Here and Not Here
Join Date: Jan 2003
Location: Maryland, USA
Posts: 183
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Quote:
Originally posted by MrL_JaKiri
Let the alliance build any number of them (one galaxy targeted per jumpgate), at ever increasing cost.
Have them free to target.
Have them based at a planet in the alliance.
When it targets a galaxy, the galaxy is told the planet that the jumpgate's at.
The jumpgate may be destroyed by attacking a planet.
Have a 3 hour warm up period, 18 hours of targeting, 3 hours warm down.
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I like that.
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7 Jul 2003, 14:31
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#12
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Registered User
Join Date: May 2002
Location: Belgrade Yugoslavia
Posts: 57
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Re: The Alliance Jumpgate (idea r10)
Quote:
Originally posted by Jaret
Lo folks .... this is crazy Jaret with one of his ideas.
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nuff said...
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7 Jul 2003, 16:03
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#13
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Connection Established...
Join Date: Feb 2002
Location: United Kingdom
Posts: 149
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Quote:
Originally posted by MrL_JaKiri
Let the alliance build any number of them (one galaxy targeted per jumpgate), at ever increasing cost.
Have them free to target.
Have them based at a planet in the alliance.
When it targets a galaxy, the galaxy is told the planet that the jumpgate's at.
The jumpgate may be destroyed by attacking a planet.
Have a 3 hour warm up period, 18 hours of targeting, 3 hours warm down.
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Nice idea, but make it a shorter window of targetting, say 12 or 16 hours of targetting.
I've always liked it that I can attack at different times within a 3-4 hour window at nite times every day, so I think the jumpgate should be able to be used every 18-22 hrs. That way ppl should be attacking every day with their alliance...
only problem with this is that it encourages bashing one gal for 12/16/18 hrs, and there are not many gals that can survive that sort of punishment (even tho there are fews alliances that can keep up a fully sustained waved-attack on one gal, but that isnt really the point...).
__________________
R2/3/4 - Unknown (STF Webmaster/TU Webmaster/Armada)
R5 - 36:10:16 (Armada)
R6 - 32:16:13 (ViruS)
R7 - 26:3:14 (Infection LT/ViruS TO) (#364 planet, #34 gal)
R8 - 4:3:1 then 3:8:4 (ViruS TO)
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R11 - retired from PA
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7 Jul 2003, 19:21
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#14
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The Twilight of the Gods
Join Date: Jan 2001
Posts: 23,481
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Two hours up, two hours down, 8 hours targeting, then.
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7 Jul 2003, 19:27
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#15
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Connection Established...
Join Date: Feb 2002
Location: United Kingdom
Posts: 149
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Quote:
Originally posted by MrL_JaKiri
Two hours up, two hours down, 8 hours targeting, then.
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Sounds good
__________________
R2/3/4 - Unknown (STF Webmaster/TU Webmaster/Armada)
R5 - 36:10:16 (Armada)
R6 - 32:16:13 (ViruS)
R7 - 26:3:14 (Infection LT/ViruS TO) (#364 planet, #34 gal)
R8 - 4:3:1 then 3:8:4 (ViruS TO)
R9 - 47:10:5 (ViruS Gaming Community (VGC) Tech Op)
R9.5 - 23:6:4 (VGC Tech Op) (#462 planet)
R10 - 5:2:3 then 5:3:1 (ViruS/Eclipse, #419 planet), Portal Coder
R11 - retired from PA
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