|
|
8 May 2012, 14:47
|
#1
|
Sex, Drugs & ROCK'n'roll
Join Date: Mar 2011
Location: Norwegian woods
Posts: 81
|
Blocking
Why cant all alliances just agree to have a round without blocking/napping/allying etc?? then we will truly see which allys is more skilled (within theyr membercount division). And if someone tryes to ally, then the rest of the universe just gangbang, and if they cry about it we just ignore them because they brought it on themself.
PS: If especially CT agrees to a agreement like this you will grow ALOT in my eyes, because it has seemed to me that especially CT has been very pro blocking the latest rounds.
__________________
Round 3-4: n00bing!
Round 5-6: Legion (Norwegian Legion)
Round 7-36: Retirement
Round 37-40: HeX DC
Round 41-42: ROCK DC/BC
Round 43: p3nguins
Round 44-49: Ultores
Round 50-56: ROCK HC
Round 57: Ultores
Round 58: p3nguins
Round 59: ROCK HC
Round 60-63: Astatores
Round 64-72: Retirement
Round 73-76: Astatores
Round 77-94: Retirement
Round 95-98: Phoenix
Round 99-101: ODDR
Round 102: Wildcards
|
|
|
8 May 2012, 16:28
|
#2
|
Canadian to the Core
Join Date: Jan 2001
Location: Canada
Posts: 1,004
|
Re: Blocking
Everyone has backdoor relations, so it can't ever happen.
__________________
[DTA] Forever
r2-5 [LOST] - r6 [Instinct] - r7-8 [Titans] -r9 [Olympians] -DC
r10 [Elysium] -DC - r11-12 [MISTU] -DC/IA - r13-15 [Angels] - DC
r18-19 [eXi]
<Intermission>
r31-32 [CT] - r33-35 [DLR] - r36 [VsN] - r37 [???]
r45-46 [FAnG]
|
|
|
8 May 2012, 16:33
|
#3
|
Registered User
Join Date: Jan 2008
Posts: 499
|
Re: Blocking
Quote:
Originally Posted by Illusion
Why cant all alliances just agree to have a round without blocking/napping/allying etc??
|
Because there'd be no way of beating Ultores then.
__________________
Founder and HC of [Denial] and [Evolution]
|
|
|
8 May 2012, 16:45
|
#4
|
Sex, Drugs & ROCK'n'roll
Join Date: Mar 2011
Location: Norwegian woods
Posts: 81
|
Re: Blocking
Quote:
Originally Posted by VenoX
Because there'd be no way of beating Ultores then.
|
Thats very much true, but atleast they would have tryed in a honourable way
__________________
Round 3-4: n00bing!
Round 5-6: Legion (Norwegian Legion)
Round 7-36: Retirement
Round 37-40: HeX DC
Round 41-42: ROCK DC/BC
Round 43: p3nguins
Round 44-49: Ultores
Round 50-56: ROCK HC
Round 57: Ultores
Round 58: p3nguins
Round 59: ROCK HC
Round 60-63: Astatores
Round 64-72: Retirement
Round 73-76: Astatores
Round 77-94: Retirement
Round 95-98: Phoenix
Round 99-101: ODDR
Round 102: Wildcards
|
|
|
8 May 2012, 17:19
|
#5
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: Blocking
**** honour.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
Last edited by Mzyxptlk; 8 May 2012 at 17:33.
|
|
|
8 May 2012, 18:07
|
#6
|
So what?
Join Date: Feb 2002
Location: Scotland
Posts: 606
|
Re: Blocking
Great plan. PA with the only part of interest removed. Genius.
__________________
Legion
[RaH] [Mercenaries]
|
|
|
8 May 2012, 18:47
|
#7
|
ToF
Join Date: Feb 2005
Location: England
Posts: 607
|
Re: Blocking
just complete nonsense idea. pa has, and will always have, blocks/naps/allying etc.
__________________
[19:10] <coffee-> dont worry about Reincarnate he is an angry man
R1 - 9 none | R10.5 - 13 [ToF] | R14 [Reunion] | R15-17 [Subh] | R18 - 36 PA vacation | R37 [Evo] | R38 [NFI] | R39 & 40 [ToF] | R41 [Omega] | R42 - 47 [ToF][HC]
|
|
|
8 May 2012, 20:24
|
#8
|
Registered User
Join Date: Jul 2005
Location: Tallinn
Posts: 734
|
Re: Blocking
My usual round end turn to throw in the magic sentence:
why not try smaller tags with maybe a bit tweaked game mechanics....
Yei!
__________________
VISION FTW
THIS IS ULTORES
|
|
|
8 May 2012, 21:10
|
#9
|
Sex, Drugs & ROCK'n'roll
Join Date: Mar 2011
Location: Norwegian woods
Posts: 81
|
Re: Blocking
Quote:
Originally Posted by Shev
Great plan. PA with the only part of interest removed. Genius.
|
only intresting part of PA? what a ****ing redicilous thing to say.
only HCs deal with it, so how on earth can it be intresting for regular players?
i belive most players find it really annoying
what actually would be intresting is playing the game in a way that makes galaxymembers and ingal activity count for something!
__________________
Round 3-4: n00bing!
Round 5-6: Legion (Norwegian Legion)
Round 7-36: Retirement
Round 37-40: HeX DC
Round 41-42: ROCK DC/BC
Round 43: p3nguins
Round 44-49: Ultores
Round 50-56: ROCK HC
Round 57: Ultores
Round 58: p3nguins
Round 59: ROCK HC
Round 60-63: Astatores
Round 64-72: Retirement
Round 73-76: Astatores
Round 77-94: Retirement
Round 95-98: Phoenix
Round 99-101: ODDR
Round 102: Wildcards
|
|
|
8 May 2012, 21:35
|
#10
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: Blocking
Players would find it even more annoying to play a game that's over after 3 days, because the strongest alliance is farming everyone else and they can't fight back, because in your world they're not allowed to block.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
8 May 2012, 21:41
|
#11
|
ToF
Join Date: Feb 2005
Location: England
Posts: 607
|
Re: Blocking
ingal activity is VERY important. clearly you need to just play the game a bit more, rather than post on forums illusion
__________________
[19:10] <coffee-> dont worry about Reincarnate he is an angry man
R1 - 9 none | R10.5 - 13 [ToF] | R14 [Reunion] | R15-17 [Subh] | R18 - 36 PA vacation | R37 [Evo] | R38 [NFI] | R39 & 40 [ToF] | R41 [Omega] | R42 - 47 [ToF][HC]
|
|
|
8 May 2012, 21:47
|
#12
|
Old Skool
Join Date: Feb 2011
Location: Copenhagen, Denmark
Posts: 278
|
Re: Blocking
Quote:
Originally Posted by Illusion
what actually would be intresting is playing the game in a way that makes galaxymembers and ingal activity count for something!
|
That is entirely up to you and your galaxy to decide. Ingal activity is the key to top ranks and high score.
You can play like that if you choose to. No need to change anything politically
|
|
|
8 May 2012, 21:51
|
#13
|
Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
|
Re: Blocking
Ult is the best alliance.
Everyone hits Ult because they are the best alliance.
No co-ordination and no block but the exact same effect
|
|
|
8 May 2012, 21:55
|
#14
|
Sex, Drugs & ROCK'n'roll
Join Date: Mar 2011
Location: Norwegian woods
Posts: 81
|
Re: Blocking
Quote:
Originally Posted by Reincarnate
ingal activity is VERY important. clearly you need to just play the game a bit more, rather than post on forums illusion
|
I have only made like 10-15 posts Reincarnate! I didnt even bother to start using the forums until this round (because i thought B-Butch3r needed to be spoken against alot more than he was). And if you agree that ingal activity is important then why are you pro politics?? You obviously failed to see my point was that alot of players get very annoyed about being unable to perform and recive ingal def because of politics.
__________________
Round 3-4: n00bing!
Round 5-6: Legion (Norwegian Legion)
Round 7-36: Retirement
Round 37-40: HeX DC
Round 41-42: ROCK DC/BC
Round 43: p3nguins
Round 44-49: Ultores
Round 50-56: ROCK HC
Round 57: Ultores
Round 58: p3nguins
Round 59: ROCK HC
Round 60-63: Astatores
Round 64-72: Retirement
Round 73-76: Astatores
Round 77-94: Retirement
Round 95-98: Phoenix
Round 99-101: ODDR
Round 102: Wildcards
|
|
|
8 May 2012, 21:58
|
#15
|
Sex, Drugs & ROCK'n'roll
Join Date: Mar 2011
Location: Norwegian woods
Posts: 81
|
Re: Blocking
Quote:
Originally Posted by Killeah
That is entirely up to you and your galaxy to decide. Ingal activity is the key to top ranks and high score.
You can play like that if you choose to. No need to change anything politically
|
You know very well that is just not possible unless you are in a fort
__________________
Round 3-4: n00bing!
Round 5-6: Legion (Norwegian Legion)
Round 7-36: Retirement
Round 37-40: HeX DC
Round 41-42: ROCK DC/BC
Round 43: p3nguins
Round 44-49: Ultores
Round 50-56: ROCK HC
Round 57: Ultores
Round 58: p3nguins
Round 59: ROCK HC
Round 60-63: Astatores
Round 64-72: Retirement
Round 73-76: Astatores
Round 77-94: Retirement
Round 95-98: Phoenix
Round 99-101: ODDR
Round 102: Wildcards
|
|
|
8 May 2012, 21:59
|
#16
|
Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
|
Re: Blocking
Quote:
Originally Posted by neroon
My usual round end turn to throw in the magic sentence:
why not try smaller tags with maybe a bit tweaked game mechanics....
Yei!
|
Dont even start this discussion, there is allready a thread for this.
http://pirate.planetarion.com/showthread.php?t=199680
And i think ive made my thoughts pretty clear there
Lets try unlimited alliances for once, then you will have the same effect as one would want with no blocking, bigger alliances can fight "elitism"
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
|
|
|
8 May 2012, 22:06
|
#17
|
Sex, Drugs & ROCK'n'roll
Join Date: Mar 2011
Location: Norwegian woods
Posts: 81
|
Re: Blocking
unlimited alliances would have the same effect as blocking: one side cowardly outnumbering theyr opponent. tho if the player base were alot bigger i would agree with you coz then we would have more than just 2 sides in the battle.
__________________
Round 3-4: n00bing!
Round 5-6: Legion (Norwegian Legion)
Round 7-36: Retirement
Round 37-40: HeX DC
Round 41-42: ROCK DC/BC
Round 43: p3nguins
Round 44-49: Ultores
Round 50-56: ROCK HC
Round 57: Ultores
Round 58: p3nguins
Round 59: ROCK HC
Round 60-63: Astatores
Round 64-72: Retirement
Round 73-76: Astatores
Round 77-94: Retirement
Round 95-98: Phoenix
Round 99-101: ODDR
Round 102: Wildcards
|
|
|
8 May 2012, 22:31
|
#18
|
Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
|
Re: Blocking
activity is over rated
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
|
|
|
8 May 2012, 22:31
|
#19
|
Sex, Drugs & ROCK'n'roll
Join Date: Mar 2011
Location: Norwegian woods
Posts: 81
|
Re: Blocking
Quote:
Originally Posted by Mzyxptlk
Players would find it even more annoying to play a game that's over after 3 days, because the strongest alliance is farming everyone else and they can't fight back, because in your world they're not allowed to block.
|
I see your point and i admit taking too much water over my head and not thinking it all through when posting under influence of my rage on the evil block
Tho i dont think the scenario would be anywhere near as bad as you frame it and that the ability for all galmembers to def eachother would compensate alot. This round proved blocking can also be (ab)used to farm a gal or planet more or less constantly for an entire round, thankfully it wasnt just that bad but it could be possible if a certain ally decided to get even more evil
__________________
Round 3-4: n00bing!
Round 5-6: Legion (Norwegian Legion)
Round 7-36: Retirement
Round 37-40: HeX DC
Round 41-42: ROCK DC/BC
Round 43: p3nguins
Round 44-49: Ultores
Round 50-56: ROCK HC
Round 57: Ultores
Round 58: p3nguins
Round 59: ROCK HC
Round 60-63: Astatores
Round 64-72: Retirement
Round 73-76: Astatores
Round 77-94: Retirement
Round 95-98: Phoenix
Round 99-101: ODDR
Round 102: Wildcards
Last edited by Illusion; 8 May 2012 at 22:46.
|
|
|
8 May 2012, 22:38
|
#20
|
Registered User
Join Date: Nov 2003
Posts: 898
|
Re: Blocking
if stats were not defensive and if one alliance was not miles better than the others, would we need blocks?
imo stats are probibly the biggest contributing factor in this.
__________________
R4-5 DDK
R6 Vanx
R7-R10 FAnG
R10 Eclipse
R10.5-R13 FAnG
R20-23 CT
R23 (CT BG) ToF
R24-R82... CT
|
|
|
8 May 2012, 22:52
|
#21
|
Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
|
Re: Blocking
Quote:
Originally Posted by Illusion
unlimited alliances would have the same effect as blocking: one side cowardly outnumbering theyr opponent. tho if the player base were alot bigger i would agree with you coz then we would have more than just 2 sides in the battle.
|
If alliances got the same options you will see wich one is the most skilled.
It take good organisation skills to keep a big alliance together, and it would take a good recruitment officer to get the right members into the alliance aswell.
Planetarion is also a number games.
Everyone will be equaly threated, because everyone can recruit players.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
|
|
|
9 May 2012, 00:06
|
#22
|
So what?
Join Date: Feb 2002
Location: Scotland
Posts: 606
|
Re: Blocking
Has someone else got butchers login to post in this thread? Some of this stuff is actually making me think he has brain cells after all.
__________________
Legion
[RaH] [Mercenaries]
|
|
|
9 May 2012, 01:18
|
#23
|
Registered User
Join Date: Nov 2008
Posts: 374
|
Re: Blocking
Quote:
Originally Posted by Shev
Has someone else got butchers login to post in this thread? Some of this stuff is actually making me think he has brain cells after all.
|
don't kid yourself, he just googled that speach
|
|
|
9 May 2012, 01:56
|
#24
|
Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
|
Re: Blocking
Quote:
Originally Posted by Shev
Has someone else got butchers login to post in this thread? Some of this stuff is actually making me think he has brain cells after all.
|
Being able to determined the winner(how its looking 68 ticks to go) would make me so much more smarter than the rest of these nubcakes posting in this forum....
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
|
|
|
9 May 2012, 05:03
|
#25
|
Who cares?
Join Date: Nov 2003
Posts: 248
|
Re: Blocking
a round without tags where you have to rely only on your gal for defense would have my support.
|
|
|
9 May 2012, 06:35
|
#26
|
Sex, Drugs & ROCK'n'roll
Join Date: Mar 2011
Location: Norwegian woods
Posts: 81
|
Re: Blocking
Quote:
Originally Posted by MiX
a round without tags where you have to rely only on your gal for defense would have my support.
|
__________________
Round 3-4: n00bing!
Round 5-6: Legion (Norwegian Legion)
Round 7-36: Retirement
Round 37-40: HeX DC
Round 41-42: ROCK DC/BC
Round 43: p3nguins
Round 44-49: Ultores
Round 50-56: ROCK HC
Round 57: Ultores
Round 58: p3nguins
Round 59: ROCK HC
Round 60-63: Astatores
Round 64-72: Retirement
Round 73-76: Astatores
Round 77-94: Retirement
Round 95-98: Phoenix
Round 99-101: ODDR
Round 102: Wildcards
|
|
|
9 May 2012, 07:12
|
#27
|
Retired
Join Date: Apr 2012
Posts: 37
|
Re: Blocking
The rounds certainly need to be reduced in length, too much stagnation occurs otherwise. Keep it short, sweet and simple.
Also the game mechanics need to be overhauled.
A suggestion would be to limit an alliances incoming to say 40% incoming fleet value against their own total fleet value. Fleets cannot be launched then at an alliance who is already maxed out at 40%, until an attacker(s) recall. This would stop the gangbang from multiple allies against 1, thus making you look elsewhere for targets.
__________________
Inaugural PA World Cup Champions - ANZACS
Wolfpack | Fury | FAnG | OuZo | Mercs | ND | ULT | p3n | APP | DLR | CT
|
|
|
9 May 2012, 07:18
|
#28
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: Blocking
That may be the single worst idea I've read all year.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
9 May 2012, 07:23
|
#29
|
Retired
Join Date: Apr 2012
Posts: 37
|
Re: Blocking
Quote:
Originally Posted by Mzyxptlk
That may be the single worst idea I've read all year.
|
Oh thats right, we have to make sure the big alliances can farm the little ones to oblivion
__________________
Inaugural PA World Cup Champions - ANZACS
Wolfpack | Fury | FAnG | OuZo | Mercs | ND | ULT | p3n | APP | DLR | CT
|
|
|
9 May 2012, 07:24
|
#30
|
Sex, Drugs & ROCK'n'roll
Join Date: Mar 2011
Location: Norwegian woods
Posts: 81
|
Re: Blocking
Quote:
Originally Posted by Howzat
The rounds certainly need to be reduced in length, too much stagnation occurs otherwise. Keep it short, sweet and simple.
Also the game mechanics need to be overhauled.
A suggestion would be to limit an alliances incoming to say 40% incoming fleet value against their own total fleet value. Fleets cannot be launched then at an alliance who is already maxed out at 40%, until an attacker(s) recall. This would stop the gangbang from multiple allies against 1, thus making you look elsewhere for targets.
|
I like your idea, 40% would probably be too low tho. An alliance should be able to cover 60% with top activity and MT stats (just a guess). Before making such a feature it needs to be tested well tho.
__________________
Round 3-4: n00bing!
Round 5-6: Legion (Norwegian Legion)
Round 7-36: Retirement
Round 37-40: HeX DC
Round 41-42: ROCK DC/BC
Round 43: p3nguins
Round 44-49: Ultores
Round 50-56: ROCK HC
Round 57: Ultores
Round 58: p3nguins
Round 59: ROCK HC
Round 60-63: Astatores
Round 64-72: Retirement
Round 73-76: Astatores
Round 77-94: Retirement
Round 95-98: Phoenix
Round 99-101: ODDR
Round 102: Wildcards
|
|
|
9 May 2012, 09:27
|
#31
|
So what?
Join Date: Feb 2002
Location: Scotland
Posts: 606
|
Re: Blocking
Farmatarion!
__________________
Legion
[RaH] [Mercenaries]
|
|
|
9 May 2012, 11:06
|
#32
|
Egoistic Warmonger
Join Date: Jun 2009
Posts: 109
|
Re: Blocking
Quote:
Originally Posted by Shev
Farmatarion!
|
Stolen/Lost Roids
Metal Crystal Eonium
Stolen 15 14 14
Lost 198 183 183
2:5:8 (Ter) 'The Pixie Dust Farts' of 'Our Man in Berlin' Score: 7241154 (49) Value: 6589434 (44) Size: 1900 (69) XP: 10862 (374) Idle: 0
|
|
|
9 May 2012, 11:15
|
#33
|
Mind-boggling
Join Date: Dec 2006
Location: Devon, England
Posts: 1,468
|
Re: Blocking
Quote:
Originally Posted by Psi_K
Everyone has backdoor relations, so it can't ever happen.
|
You're a true internet invalid warrior
That is not why it can never happen.
The reason it won't happen is because one alliance will become superior to another and need to be taking down by multiple alliances (normally the largest tag count I'd imagine)
Or one alliance pis*es off another so they want to avenge with friends etc...
It's not because of some "relations" from previous rounds blahdiblahdiblah
__________________
You have enemies? Good. That means you've stood up for something, sometime in your life. (Winston Churchill)
R21-Randy Dandys Winners R21
1:9:5 -SoClose- -YetSoFar-
You have pending friend requests from Newt.
|
|
|
9 May 2012, 11:59
|
#35
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: Blocking
Quote:
Originally Posted by Howzat
Oh thats right, we have to make sure the big alliances can farm the little ones to oblivion
|
You know who would die to 40% incs? Little alliances. You know who would breeze right on through? Ultores.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
9 May 2012, 12:41
|
#36
|
Egoistic Warmonger
Join Date: Jun 2009
Posts: 109
|
Re: Blocking
Quote:
Originally Posted by Mzyxptlk
You know who would die to 40% incs? Little alliances. You know who would breeze right on through? Ultores.
|
So make them all little alliances... 42 planet battle royales!
|
|
|
9 May 2012, 13:32
|
#37
|
Retired
Join Date: Apr 2012
Posts: 37
|
Re: Blocking
Quote:
Originally Posted by Mzyxptlk
You know who would die to 40% incs? Little alliances. You know who would breeze right on through? Ultores.
|
Firstly this was just an idea, without going into too much detail. Capping what can be sent at an alliance would help them more than the outnumbered ganagbang that goes on now. Secondly I don't think you grasp the concept of my idea. But no need to explain, as any modification to the game usually falls upon deaf ears
__________________
Inaugural PA World Cup Champions - ANZACS
Wolfpack | Fury | FAnG | OuZo | Mercs | ND | ULT | p3n | APP | DLR | CT
|
|
|
9 May 2012, 13:57
|
#38
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: Blocking
I grasped it. I am not against changes to the game, just against the ones I think are bad.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
9 May 2012, 14:21
|
#39
|
Registered User
Join Date: Jan 2010
Posts: 1,038
|
Re: Blocking
should actually go the other way, and change the fleet setup 2 fleets for attack and 1 for def, to make roiding people easier!
__________________
Did some stuff, played here n there done just about all there is to do
|
|
|
9 May 2012, 14:42
|
#40
|
Retired
Join Date: Apr 2012
Posts: 37
|
Re: Blocking
Quote:
Originally Posted by Mzyxptlk
I grasped it. I am not against changes to the game, just against the ones I think are bad.
|
Duly noted then. I'll make sure I keep a look out for your ideas then Miss Negative
__________________
Inaugural PA World Cup Champions - ANZACS
Wolfpack | Fury | FAnG | OuZo | Mercs | ND | ULT | p3n | APP | DLR | CT
|
|
|
9 May 2012, 14:45
|
#41
|
Anarchy Shadow
Join Date: Nov 2008
Location: Nafferton, England
Posts: 324
|
Re: Blocking
illusion you say only good for hc the politics side actually if you want no politics go play wow or something this game is built around politics being an influential part of the system without it the game would die.
this game is about whose a good manipulator/brown noser within the hc field
its the bc and dc which basically run the effectiveness of an ally the hc just try make there jobs easier with there politics
on another note yes id like to see smaller tags and since the next round is summer round id say its a perfect round to do it since generally summer rounds mean less activity and even players taking round off for summer
so reducing taglimit to actually 50 since only 50 count to score anyway just for 1 round and see how it goes would be a good idea
__________________
EX
Legion, Fury, Xanadu, Wolfpack, NoS, TSU, LKSAB, Vgn, F-Crew, CT, Insomnia, Angels, VsN, Gross, Osiris, ROCK, XvX, Faceless, Unsullied, Haven, Carisan, RaGe, Carnage, Kittenz and EC
Currently
In ODDR Command
|
|
|
9 May 2012, 16:10
|
#42
|
General (Adjective Army)
Join Date: Oct 2000
Location: Yorkshire, England.
Posts: 825
|
Re: Blocking
Quote:
Originally Posted by Mzyxptlk
That may be the single worst idea I've read all year.
|
It was actually the two worst ideas I've read all year. Did you miss the first part......
Quote:
Originally Posted by Howzat
The rounds certainly need to be reduced in length, too much stagnation occurs otherwise.
|
?
__________________
Amnion (aka The Arcane Chas of Arcania) - Playing PA under those and other pseudonyms every genuine round since Round 2. Most recently (and insignificantly):
Onset of Apathy R94 | Stacks of Resources R95 | The Necromancer of Dol Guldur R96
70 Years of Queen Elizabeth R97 | Worst of The Worst R98
Knights of the Green Shield R99 | Look Out of The Window R100 | Most of All R102
Hard of Hearing (2:7:1) R103 | The Lateness of Your Application (1:6:6) R104 | Kinnison of Tellus (5:1:2) R105
|
|
|
9 May 2012, 17:06
|
#43
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: Blocking
Quote:
Originally Posted by ArcChas
It was actually the two worst ideas I've read all year. Did you miss the first part......?
|
Oh, I disagree with that one too, just not as viciously as with the other one.
Quote:
Originally Posted by Howzat
Duly noted then. I'll make sure I keep a look out for your ideas then Miss Negative
|
I have started 36 threads on PS over the years and written ~700 posts. I would link you a search query, but that doesn't work on these forums, so you'll have to do it yourself. I look forward to hearing your comments!
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
9 May 2012, 20:54
|
#44
|
Finally retired
Join Date: Mar 2007
Posts: 788
|
Re: Blocking
Quote:
Originally Posted by Howzat
A suggestion would be to limit an alliances incoming to say 40% incoming fleet value against their own total fleet value. Fleets cannot be launched then at an alliance who is already maxed out at 40%, until an attacker(s) recall. This would stop the gangbang from multiple allies against 1, thus making you look elsewhere for targets.
|
In general i believe you shouldn't limit the ability to block against other alliances, you should limit the need for blocking (decreasing an alliance defpool is a good start for instance).
As for your suggestion, i am very much against it. As it has some very unwanted effects on a galaxy level. For instance, the possible amount of incs on fortress galaxies is far lower as the possible amount of incs on a fenced galaxy. Ofcourse there are ways to counter this, like perhaps implementing the same limitations on galaxies, but even then i foresee great possible abuse of this limitation. (think of alliances like DLR/TGV/ROCK/HA, who could build 1 or 2 fortresses for their playing members, and fill their tag with shit, idle planets without any planetary development).
__________________
don't be an arse, join [TiT]
In the absence of the good old TiT alliance, look me up in VGN
|
|
|
10 May 2012, 00:04
|
#45
|
Retired
Join Date: Apr 2012
Posts: 37
|
Re: Blocking
Quote:
Originally Posted by Mzyxptlk
Oh, I disagree with that one too, just not as viciously as with the other one.
I have started 36 threads on PS over the years and written ~700 posts. I would link you a search query, but that doesn't work on these forums, so you'll have to do it yourself. I look forward to hearing your comments!
|
All shit. There you go.
Seeing as you dont care for constructive criticism, in this case neither will i.
__________________
Inaugural PA World Cup Champions - ANZACS
Wolfpack | Fury | FAnG | OuZo | Mercs | ND | ULT | p3n | APP | DLR | CT
|
|
|
10 May 2012, 00:14
|
#46
|
Retired
Join Date: Apr 2012
Posts: 37
|
Re: Blocking
Quote:
Originally Posted by Influence
In general i believe you shouldn't limit the ability to block against other alliances, you should limit the need for blocking (decreasing an alliance defpool is a good start for instance).
As for your suggestion, i am very much against it. As it has some very unwanted effects on a galaxy level. For instance, the possible amount of incs on fortress galaxies is far lower as the possible amount of incs on a fenced galaxy. Ofcourse there are ways to counter this, like perhaps implementing the same limitations on galaxies, but even then i foresee great possible abuse of this limitation. (think of alliances like DLR/TGV/ROCK/HA, who could build 1 or 2 fortresses for their playing members, and fill their tag with shit, idle planets without any planetary development).
|
Fair points made there mate, will say that my idea was just a spur of the moment past, i hadnt gone into great detail the pros and cons. Tho its definitely clear that there is much room for abuse on this setup, and unfortunately the top alliances will always find ways of exploiting flaws. Will be hard to keep these small alliances around for much longer with the current setup, as the rich get richer and the poorer get poorer (player skill wise). But who knows, im suprised after 10 years its still going
__________________
Inaugural PA World Cup Champions - ANZACS
Wolfpack | Fury | FAnG | OuZo | Mercs | ND | ULT | p3n | APP | DLR | CT
|
|
|
10 May 2012, 05:31
|
#47
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: Blocking
Quote:
Originally Posted by Howzat
All shit. There you go.
Seeing as you dont care for constructive criticism, in this case neither will i.
|
Ok, your post really hurt my feelings. But let's be honest here. I don't think you even read them. Did you?
I give reasons when ideas are non-obviously stupid. As I did in this case when you didn't understand and no one else bothered to (until Influence, just now). Your "let's make it impossible to roid good alliances but possible to roid shitty ones" idea is about as obviously stupid as "let's remove asteroids" or "let's set the bash limit to 100%" would be to anyone who's played the game for longer than a round. You'll notice that the only person who thought your idea was good was a guy who's been here for a month, and even he was very cautious about it.
Now, having a stupid idea doesn't mean you're stupid, or that he's stupid, nor that I am some kind of hyper-intelligent god-among-men, but it does mean that maybe, just maybe, you don't know what you're talking about.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
10 May 2012, 06:07
|
#48
|
Who cares?
Join Date: Nov 2003
Posts: 248
|
Re: Blocking
Quote:
Originally Posted by Zirikk
|
It was a very enjoyable round tho! Much better than r8-r10 that I played before it. Even with 1up making a few sneaky pnaps to several big planets of various alliances.
If we could pull of another round with similar agreements I would definitely be in favor of it.
|
|
|
10 May 2012, 06:19
|
#49
|
Retired
Join Date: Apr 2012
Posts: 37
|
Re: Blocking
Quote:
Originally Posted by Mzyxptlk
Ok, your post really hurt my feelings. But let's be honest here. I don't think you even read them. Did you?
I give reasons when ideas are non-obviously stupid. As I did in this case when you didn't understand and no one else bothered to (until Influence, just now). Your "let's make it impossible to roid good alliances but possible to roid shitty ones" idea is about as obviously stupid as "let's remove asteroids" or "let's set the bash limit to 100%" would be to anyone who's played the game for longer than a round. You'll notice that the only person who thought your idea was good was a guy who's been here for a month, and even he was very cautious about it.
Now, having a stupid idea doesn't mean you're stupid, or that he's stupid, nor that I am some kind of hyper-intelligent god-among-men, but it does mean that maybe, just maybe, you don't know what you're talking about.
|
Well if you bothered to read too, you'd notice i am anti bashing small alliances. I'm just merely suggestion an idea to help them out. Cause the more they are picked on, the quicker they will disappear. So hop off your high horse there bud.
I'm not looking for people to agree or disagree, it was an idea. So maybe, just maybe, you can learn some etiquette and not just shoot down an idea with a blatant rude call.
Will let this thread go back to the owner. If you want to continue bickering like an old greek woman, you know where to find me
__________________
Inaugural PA World Cup Champions - ANZACS
Wolfpack | Fury | FAnG | OuZo | Mercs | ND | ULT | p3n | APP | DLR | CT
Last edited by Howzat; 10 May 2012 at 06:48.
|
|
|
10 May 2012, 07:19
|
#50
|
So what?
Join Date: Feb 2002
Location: Scotland
Posts: 606
|
Re: Blocking
In Howzat's world all ideas should be unchallenged. That's how progress is made yo.
__________________
Legion
[RaH] [Mercenaries]
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
|
All times are GMT +1. The time now is 13:05.
| |