Quote:
Originally Posted by Ultimate Newbie
There has been some discussion (particularly from Appocomaster - who is also in charge of PAN development)
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Yes, I'd love a more interesting tech tree.
My major problem stems from the fact that the tech trees are generally pretty different, so it's hard to force people to make choices between them. This more strongly backs up the option of either having race-specific techs after you've done some fair proportion of the tech tree (suggestion is
here). I also wondered about splitting the races up into techs, so you can pick and choose a bit more (
here). I've already thought of a few tech tree changes, which I'm sure people will find out about in the new year
and which involve breaking apart bits of the tech tree and joining other bits up. I'm sure the development people (who should hopefully be added by the end of the week, finally
) will pick holes in it, so any ideas you have for changing the tech tree are welcome