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Unread 10 Oct 2011, 11:20   #1
Influence
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Suggestion for Havoc

auto-report for free planets. it is highly annoying to have to report manually to an alliance when alliances are disabled.
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Unread 10 Oct 2011, 11:21   #2
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Re: Suggestion for Havoc

make it possible to set up cluster alliance ... also have a threat aabout 'what do you want for havok' prior to havok ... half these random boriing havok fails could be prevented.
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Unread 10 Oct 2011, 12:23   #3
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Re: Suggestion for Havoc

eh.. try to succeed without gangbanging at least in havoc.. i know its hard in real rounds but meh.. try it at least..
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Unread 12 Oct 2011, 04:43   #4
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Re: Suggestion for Havoc

Scrap havoc and have a mini speed round (similar to that Christmas round we had).
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Unread 12 Oct 2011, 07:02   #5
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Re: Suggestion for Havoc

Isn't that basically what havoc is?
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Unread 12 Oct 2011, 07:37   #6
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Re: Suggestion for Havoc

Xmas round > Havoc
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Unread 12 Oct 2011, 10:41   #7
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Re: Suggestion for Havoc

Or a speedgame!
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Unread 12 Oct 2011, 11:05   #8
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Re: Suggestion for Havoc

Infact what i would like to see havoc being used for is to try out / beta test some ideas that you see on Planetarion Discussion/suggestions

As part of doing Research and developement aka seeking out ways to improve PA
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Last edited by Paisley; 12 Oct 2011 at 11:18. Reason: edit - added suggestions after discussions
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Unread 12 Oct 2011, 11:22   #9
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Re: Suggestion for Havoc

That's a good idea, though I wouldn't use havoc for figuring out how to balance new or old features, because speedgames and havoc don't accurately represent actual rounds (ship stat makers have often fallen into this trap). Stick to the more fundamental "do people like this/think this could work" type of things.
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Unread 12 Oct 2011, 12:25   #10
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Re: Suggestion for Havoc

Quote:
Originally Posted by Mzyxptlk View Post
That's a good idea, though I wouldn't use havoc for figuring out how to balance new or old features, because speedgames and havoc don't accurately represent actual rounds (ship stat makers have often fallen into this trap). Stick to the more fundamental "do people like this/think this could work" type of things.
Aye ... I see what you mean
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Unread 12 Oct 2011, 14:10   #11
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Re: Suggestion for Havoc

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Originally Posted by Paisley View Post
Infact what i would like to see havoc being used for is to try out / beta test some ideas that you see on Planetarion Discussion/suggestions

As part of doing Research and developement aka seeking out ways to improve PA
Unfortunately I'm not optimistic that PA will get any development for a long time (if at all). Even if apoc has asked the community about the use of structures to reduce roid cap.
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Unread 12 Oct 2011, 14:58   #12
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Re: Suggestion for Havoc

Quote:
Originally Posted by Paisley View Post
Infact what i would like to see havoc being used for is to try out / beta test some ideas that you see on Planetarion Discussion/suggestions

As part of doing Research and developement aka seeking out ways to improve PA
Congratulations, you've just described the beta server
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Unread 12 Oct 2011, 15:22   #13
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Re: Suggestion for Havoc

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Congratulations, you've just described the beta server
No he hasn't. He described what a beta server is meant to be used for. The PA beta server is rarely used like this.
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Unread 12 Oct 2011, 16:42   #14
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Re: Suggestion for Havoc

Quote:
Originally Posted by MrLobster View Post
Unfortunately I'm not optimistic that PA will get any development for a long time (if at all). Even if apoc has asked the community about the use of structures to reduce roid cap.
Quote:
Originally Posted by Zeyi View Post
No he hasn't. He described what a beta server is meant to be used for. The PA beta server is rarely used like this.
I guess you 2 can see what I can see ... however.

Quote:
Originally Posted by Markb View Post
Congratulations, you've just described the beta server
Are you having a laugh here?
because I am not amused.

It took a good bit of pressure for the PA team to impliment a "Galaxy adaptation of the ally def page" and guess what that was done through the xmas round not the usual beta test (consists of trying out new stats for the round)

More stuff like that needs to happen to develope the game.
So do me a favour and either the PA team does more research and developement or even make a R&B team (ask the community for volunteers etc) There is no shame in asking for the PA community to help out in this field.

But if you think you are doing a grand job in this field then you need to consider stepping down.

*Note to MOD(s) ... I am not looking to flame/troll/take the michael out of Markb however I did find his comment breathe taking to say the least*
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Unread 12 Oct 2011, 19:40   #15
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Re: Suggestion for Havoc

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... or even make a R&B team.
I'm not sure that music will solve PA's problem, however...

Development needs funds from Jagex to get started, but I see Jagex taking over the development.

The current PA Team are just the caretakers.
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Unread 13 Oct 2011, 07:42   #16
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Re: Suggestion for Havoc

Quote:
Originally Posted by MrLobster View Post
I'm not sure that music will solve PA's problem, however...

Development needs funds from Jagex to get started, but I see Jagex taking over the development.

The current PA Team are just the caretakers.
I'm not doubting what you are saying, but could you point me in the direction how you have come to this please?

(If there is an announcement on jagex website or some other source)
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Last edited by Paisley; 14 Oct 2011 at 09:30. Reason: -edit I've seen that I mistyped R&b instead of R&D lol
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Unread 13 Oct 2011, 18:01   #17
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Re: Suggestion for Havoc

as at best 150 ppl out of 1100 play havoc beyond building a ton ships and crashing them into a mate could we not instead just scrap havoc and have a 2 week turn around instead of the current 3 weeks?
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Unread 16 Oct 2011, 14:22   #18
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Re: Suggestion for Havoc

Ive always thought that at the end of the round, there should be a fun/novelty speed round with a different twist each time. Weither it be small priv gals only, random gals only, no alliances, no races (or 5 races but all same stats to save coding), everyone has scans from start, start with much more resources, cloaked only with no inc scan, etc.

Just something different to keep players entertained.
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