|
12 Feb 2018, 07:31
|
#1
|
Registered User
Join Date: Sep 2016
Posts: 28
|
galaxy score suggestion
Hi,
I think galaxy win is a cool thing but seems it has big impact of luck, mostly by members count. Some galaxies have 10 players, some 8 or lower count, even if you are on 7 member galaxy and waiting for new exile in players it's not very promising. We have an Alliance system based on 60 players, and only Top 40 are counting for an alliance score.
I suggest to do something similar to galaxy score, so 7-8 players could compete vs galaxy of 10 players. As for now 8 active members has probably few % to win vs 10 active members because of additional 2 members score.
__________________
While I walk towards my real dream, I'll enjoy fighting you.
U. Madara
|
|
|
12 Feb 2018, 10:20
|
#2
|
Registered User
Join Date: Dec 2005
Posts: 936
|
Re: galaxy score suggestion
sounds like a good suggestion
__________________
If the opponent resists, CaRnage there will be!
|
|
|
12 Feb 2018, 16:18
|
#3
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: galaxy score suggestion
I oppose this for the same reason I oppose 'counting members': it turns a portion of the player base into second-class citizens, leading to situations in which they are forced ("encouraged") to crash for the benefit for those who are already on top: "you should crashing your 5m value fleet to save 3 roids on my top planet". For the greater good, the rich man said.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
13 Feb 2018, 08:03
|
#4
|
Registered User
Join Date: Dec 2005
Posts: 936
|
Re: galaxy score suggestion
Alltho best fix would be to kill exile and planet jumping
__________________
If the opponent resists, CaRnage there will be!
|
|
|
13 Feb 2018, 17:30
|
#5
|
Registered User
Join Date: Oct 2017
Posts: 33
|
Re: galaxy score suggestion
Quote:
Alltho best fix would be to kill exile and planet jumping
|
If only from a physics standpoint. Must be very hard to move an entire planet from one galaxy to another. This crazy game eh?
|
|
|
14 Feb 2018, 09:15
|
#6
|
Registered User
Join Date: Sep 2016
Posts: 28
|
Re: galaxy score suggestion
Quote:
Originally Posted by Mzyxptlk
I oppose this for the same reason I oppose 'counting members': it turns a portion of the player base into second-class citizens, leading to situations in which they are forced ("encouraged") to crash for the benefit for those who are already on top: "you should crashing your 5m value fleet to save 3 roids on my top planet". For the greater good, the rich man said.
|
You still can choose crash or not, it's up to you - none can force all your ships to crash. And for the moment you have no chance to get +2/3 members, so the system auto disables you from top galaxy spot.
Check top 5 galaxies - all 10 members, so even you have 9 equal members in other galaxy its basically makes you lose because of 1 player missing. I can agree there is a chance for a win 9 vs 10, but galaxy with 10 players now has bigger advantage. That's why Alliance counting score top 40 is very good idea. So players can play in other smaller Alliances and still have a chance for a win.
Galaxy score suggestion - makes less impact for luck and members count win.
__________________
While I walk towards my real dream, I'll enjoy fighting you.
U. Madara
|
|
|
14 Feb 2018, 09:25
|
#7
|
Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
|
Re: galaxy score suggestion
Quote:
Originally Posted by bankeris
That's why Alliance counting score top 40 is very good idea. So players can play in other smaller Alliances and still have a chance for a win.
Galaxy score suggestion - makes less impact for luck and members count win.
|
Alliances counting to 40 is a crap idea.
The same alliances are winning now as before the implementation.
The only difference is that its more support planets that will crash their fleets to save the roids of someone in the top40
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
|
|
|
15 Feb 2018, 07:17
|
#8
|
Registered User
Join Date: Sep 2016
Posts: 28
|
Re: galaxy score suggestion
Quote:
Originally Posted by BloodyButcher
Alliances counting to 40 is a crap idea.
The same alliances are winning now as before the implementation.
The only difference is that its more support planets that will crash their fleets to save the roids of someone in the top40
|
Show brep who crashed his fleet and saved roids? i want to see.
__________________
While I walk towards my real dream, I'll enjoy fighting you.
U. Madara
|
|
|
15 Feb 2018, 08:21
|
#10
|
Registered User
Join Date: Sep 2016
Posts: 28
|
Re: galaxy score suggestion
And i still dont see how they saved roids.
__________________
While I walk towards my real dream, I'll enjoy fighting you.
U. Madara
|
|
|
15 Feb 2018, 08:26
|
#11
|
Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
|
Re: galaxy score suggestion
Quote:
Originally Posted by bankeris
And i still dont see how they saved roids.
|
They are willing to crash their fleets to force a recall?
As they dont count for score, the tag will not lose any score for it when they die.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
Last edited by BloodyButcher; 15 Feb 2018 at 08:34.
|
|
|
15 Feb 2018, 11:26
|
#12
|
Registered User
Join Date: Jan 2010
Posts: 1,038
|
Re: galaxy score suggestion
Quote:
Originally Posted by BloodyButcher
|
real question is why are people landing on them in the first place. all look like att crashes to me
__________________
Did some stuff, played here n there done just about all there is to do
|
|
|
15 Feb 2018, 13:13
|
#13
|
Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
|
Re: galaxy score suggestion
Quote:
Originally Posted by Blue_Esper
real question is why are people landing on them in the first place. all look like att crashes to me
|
Well thats another funny story, wich was partly discussed in the other thread.
Eventually it was decided we would just kill it off so they would be discouraged from continue defending against us, spesificaly, every singel day. That it turned to allegedly be your gal mates multies makes it ironical today.
Point being, that if all planets counted for score tags woud think twice about doing thess kinda calls
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
|
|
|
16 Feb 2018, 01:01
|
#14
|
Registered User
Join Date: Jan 2010
Posts: 1,038
|
Re: galaxy score suggestion
Quote:
Originally Posted by BloodyButcher
Well thats another funny story, wich was partly discussed in the other thread.
Eventually it was decided we would just kill it off so they would be discouraged from continue defending against us, spesificaly, every singel day. That it turned to allegedly be your gal mates multies makes it ironical today.
Point being, that if all planets counted for score tags woud think twice about doing thess kinda calls
|
you realise salvage makes back at least 40% on losses most of the time, while you dont gain anything but a small increase in income
__________________
Did some stuff, played here n there done just about all there is to do
|
|
|
16 Feb 2018, 12:12
|
#15
|
Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
|
Re: galaxy score suggestion
Quote:
Originally Posted by Blue_Esper
you realise salvage makes back at least 40% on losses most of the time, while you dont gain anything but a small increase in income
|
Would you kill 50% of your total(!) fleet defending a allymates roids?
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
|
|
|
16 Feb 2018, 14:59
|
#16
|
Registered User
Join Date: Jan 2010
Posts: 1,038
|
Re: galaxy score suggestion
Quote:
Originally Posted by BloodyButcher
Would you kill 50% of your total(!) fleet defending a allymates roids?
|
would you kill 100% of your fleet in the off chance that the defender is faking?
__________________
Did some stuff, played here n there done just about all there is to do
|
|
|
16 Feb 2018, 16:54
|
#17
|
Registered User
Join Date: Jun 2007
Location: Ireland
Posts: 1,143
|
Re: galaxy score suggestion
Quote:
Originally Posted by BloodyButcher
Would you kill 50% of your total(!) fleet defending a allymates roids?
|
Suicide def isn't uncommon, if the attackers loses more than def after xp/salvage then it clearly wasn't a good land for you to begin with
|
|
|
16 Feb 2018, 18:25
|
#18
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: galaxy score suggestion
In battles like that, there are no winners, just losers. Sure, maybe after salvage you lost "only" 1.6m while your opponent lost 2.3m, but you're still all ****ed.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
18 Feb 2018, 10:07
|
#19
|
Mind-boggling
Join Date: Dec 2006
Location: Devon, England
Posts: 1,468
|
Re: galaxy score suggestion
Quote:
Originally Posted by Mzyxptlk
In battles like that, there are no winners, just losers. Sure, maybe after salvage you lost "only" 1.6m while your opponent lost 2.3m, but you're still all ****ed.
|
Technically this is incorrect. It is very much circumstantial; if the top alliance is battling for top spot and there is only one contender. For example this round it would be Ult v HR - that would be a win land for Ult.
However in almost all circumstances I see these lands are indeed bad for both. My argument has always been if it’s a bad red red - say defenders lose 1m+, value, unless the attackers lose 5x+, then the def should pull just before tick. A lot of value would be saved this way.
__________________
You have enemies? Good. That means you've stood up for something, sometime in your life. (Winston Churchill)
R21-Randy Dandys Winners R21
1:9:5 -SoClose- -YetSoFar-
You have pending friend requests from Newt.
|
|
|
18 Feb 2018, 20:36
|
#20
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: galaxy score suggestion
Agreed. I spent a lot of time coming up with a reasonable formula to determine whether an attack was launchable (not landable!) for my bcalc/stats analysis tool. Whether you would launch an attack depends almost entirely on how many ticks it takes for the roids you cap to repay for your losses. Even if you potentially kill twice or thrice as much as you'd lose, if it took 200 ticks for the roids to repay, you'd just go find a less risky target instead. And that doesn't even take into account that such an attack would turn sour with much less defense than one in which you start out with 0 losses to begin with.
It's a little messier when you're already ETA 1, because you've already invested resources into it (travel time, ships in use, and a fleet slot), but the principle is the same: better to land for free tomorrow than to land with significant losses today, even if you kill much more than you lose, even if today's attack caps more roids.
As for which side should recall, I'd say the consideration is the same for both sides. Playing chicken involves punching the breaks before the point of no return, not after. Even balls of steel get flattened when you hit the wall. The only times you should intentionally land such a calc is 1) if there's no competition to worry about (like in your example), 2) one of your teamup partners can't get on, and you lose less if you all land together, or 3) you see the other side chicken out first. In all other cases, you pull at xx:59:55.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
|
All times are GMT +1. The time now is 04:21.
| |