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6 Mar 2012, 00:25
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#1
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xVx Peon
Join Date: Jan 2005
Location: Coventry
Posts: 268
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R46 Stats
Do we know who is developing them, and when it is likely to be released?
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VisioN
xVx
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6 Mar 2012, 16:09
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#2
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This Space for Rent
Join Date: Jun 2007
Posts: 583
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Re: R46 Stats
I elect you, Gary. Therefore they will be released when you are finished with them. Good luck, have fun!
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10 Mar 2012, 10:20
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#4
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Registered User
Join Date: Jul 2005
Location: Tallinn
Posts: 734
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Re: R46 Stats
meh, thats really mixed up stats.. interesting
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10 Mar 2012, 10:25
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#5
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: R46 Stats
It's not even going to be playable with co that shoots bs and cr/bs that shoots co. The game has been ruined unless that change happens. At this point ill be able to play if that gets fixed otherwise most of the community will not play because it'll end up being a 95% fi/co round.
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10 Mar 2012, 11:12
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#6
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Registered User
Join Date: Jul 2005
Location: Tallinn
Posts: 734
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Re: R46 Stats
but its interesting i dont give a damn personally who plays or who not the game is dead neways
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10 Mar 2012, 11:55
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#7
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Registered User
Join Date: Feb 2011
Posts: 477
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Re: R46 Stats
Quote:
Originally Posted by Tiamat101
It's not even going to be playable with co that shoots bs and cr/bs that shoots co. The game has been ruined unless that change happens. At this point ill be able to play if that gets fixed otherwise most of the community will not play because it'll end up being a 95% fi/co round.
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Lol kinda hard to make stats that make you play, when you didnt even play last round when you made em yourself
And I see no reason for fico targetting crbs to ruin a round its not like you know the ac/dc of the ship. Nice to see that you're capable to think inside the box tho
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10 Mar 2012, 13:09
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#8
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: R46 Stats
Tia did play last round
Tia: why will it be 95% fi/co round? Some of those bs fleets look nice. I think it might be Eyd heavy just cod of the 3 ship build but that's all.
I know I'm a pa n00b but WTF is a res ship? In the ziks.
And why doesnt Terran have 3 pods?
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10 Mar 2012, 14:06
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#9
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General (Adjective Army)
Join Date: Oct 2000
Location: Yorkshire, England.
Posts: 825
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Re: R46 Stats
Quote:
Originally Posted by Kaiba
And why doesnt Terran have 3 pods?
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And why is Terran the only race with SKs?
For a (brief) moment I thought that SKs had been deliberately removed. I still hope that is the case.
__________________
Amnion (aka The Arcane Chas of Arcania) - Playing PA under those and other pseudonyms every genuine round since Round 2. Most recently (and insignificantly):
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Hard of Hearing (2:7:1) R103 | The Lateness of Your Application (1:6:6) R104 | Kinnison of Tellus (5:1:2) R105
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10 Mar 2012, 14:14
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#10
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Registered User
Join Date: Feb 2011
Posts: 477
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Re: R46 Stats
Terran and zik has 2 pods
Terran is the only race with sk, and zik got a ship that steals resources.
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10 Mar 2012, 15:12
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#11
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: R46 Stats
So zik has a ship that relys on a Planet having resources spare??? Pointless!!! Just give everything 3 pods!!!
There quite interesting stats tho, no doubt they will be ruined by appoco and whingers before tick start tho...
And Tia ppl said that everyone would quit over pl change last round yet most still played, these stats won't effect anyone, just puts more emphasis on alliances to play with an original strategy!!!
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10 Mar 2012, 16:03
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#12
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ToF
Join Date: Feb 2005
Location: England
Posts: 607
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Re: R46 Stats
stats look quite interesting. at first glance, without checking eff etc, i would change tycoon and vsh to init 2 (maybe even 1 for tyc).
also, interceptor is not a terran ship name and vsh is not an emp ship name
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10 Mar 2012, 16:47
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#13
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Planetarion Forum Moderator
Join Date: Apr 2005
Posts: 1,289
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Re: R46 Stats
If Invoker is left as is CR/BS will be completely unplayable. There is a reason no FI/CO ship has targeted CR/BS since r13.... Namely because it crushed all CR/BS fleets, 3 ticks to find ally defense is insane. Otherwise the stats are an interesting start.
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#strategy
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11 Mar 2012, 02:40
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#14
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Egoistic Warmonger
Join Date: Jun 2009
Posts: 109
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Re: R46 Stats
I don't like the idea of hulls1:hulls3 combat under any circumstances. However, if you were to implement these stats then I would suggest swapping CR/BS to hulls1 research and FI/CO to hulls3 research. I never quite got the advantage of having +2 eta as tech1 and working backwards on the tech tree. The main benefit of the tech tree is the extra +2 eta with the +4 from the travel branch; as it is now since FI/CO is hulls1 only +4 benefits come into play, but swap around it around and you effectively make the game +6(+4+2) on eta researches.
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11 Mar 2012, 09:49
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#15
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: R46 Stats
I like that.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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11 Mar 2012, 15:51
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#16
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I've been around
Join Date: May 2008
Location: Canada
Posts: 385
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Re: R46 Stats
Keep it simple. cr/bs targeting fi/co almost always has unbalanced the round. Anyways GL with stats. Even when they are playable people never stfu about them.
;-D
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11 Mar 2012, 18:30
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#17
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Dumb Yankee
Join Date: May 2006
Posts: 89
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Re: R46 Stats
I guess the question here is... Are these stats offensive? Does having 3 pods in 3 of 5 races make them more offensive?
I've only been able to check out these stats on my phone, but as I currently see it, etd bs looks pretty strong teamed with Terran bs. Fr/de looks awkward, inits and effs may need to be looked at. Fi/co seems viable to an extent, xan is its own worst enemy... Which xan players have been used to over the years.
I'm not convinced that these stats are offensive enough... That's what we want right?
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12 Mar 2012, 04:39
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#18
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This Space for Rent
Join Date: Jun 2007
Posts: 583
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Re: R46 Stats
Hey ThoeDD,
Is there any way you could post any (big) changes you make to the forums, as its difficult to follow the discussions here related to the "current" stat iteration.
Ex: Almost every post above this is obsolete since fi/co no longer targets cr/bs and vice versa.
Thanks,
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When in doubt, blame Ascendancy.
#pastats
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12 Mar 2012, 07:15
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#19
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: R46 Stats
In case those are wondering there is a change log on the Beta Forums ingame.
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R50-55 Faceless
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12 Mar 2012, 07:22
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#20
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Registered User
Join Date: Jul 2005
Location: Tallinn
Posts: 734
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Re: R46 Stats
so everything is gettin back to same old usual shit? (havent checked the stats now)
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VISION FTW
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12 Mar 2012, 14:09
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#21
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Registered User
Join Date: Aug 2009
Posts: 707
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Re: R46 Stats
Beet +2 dmg
Scarab +3arm
Guardian t2 - none
netherdrake - t1 fr t2 none
gryphon t1 - t2 swap
Titan t1 fr, init 6, -4 arm
Dreadlord t1 de t2 fr
invoker init 7
this is the last change made.
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12 Mar 2012, 18:40
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#22
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: R46 Stats
So we are still going for Defensive stats i see?
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R50-55 Faceless
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12 Mar 2012, 19:12
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#23
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Ark-miner wannabe
Join Date: Dec 2001
Location: Aug 2007
Posts: 1,005
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Re: R46 Stats
Cargo ships! Oh the nostalgia!
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12 Mar 2012, 20:02
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#24
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Registered User
Join Date: Feb 2011
Posts: 477
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Re: R46 Stats
Quote:
Originally Posted by Tiamat101
So we are still going for Defensive stats i see?
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Care to explain or is this just random trolling from your side?
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13 Mar 2012, 04:41
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#25
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: R46 Stats
Lol Plaguuu When 1 def fleet covers most incs they are another set of defensive stats, also any fi/co based stats are inherently defensive since fr/de can't be played.
Also you can't land an attack unless you have emp in the attack meaning that only 2 races can attack. Since none of the other classes have the eff's needed to land certianly not Zik or Ter. Xan might be able to land if they decide to play chicken.
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13 Mar 2012, 08:43
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#26
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Mercenary
Join Date: Jan 2003
Location: Todmorden
Posts: 1,192
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Re: R46 Stats
Quote:
Originally Posted by Tiamat101
Lol Plaguuu When 1 def fleet covers most incs they are another set of defensive stats, also any fi/co based stats are inherently defensive since fr/de can't be played.
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Yes they can, might be harder, but they can still be played....
Quote:
Originally Posted by Tiamat101
Also you can't land an attack unless you have emp in the attack meaning that only 2 races can attack. Since none of the other classes have the eff's needed to land certianly not Zik or Ter. Xan might be able to land if they decide to play chicken.
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Emp is a bonus, not a necessity. You can land attacks without it.
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13 Mar 2012, 08:54
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#27
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: R46 Stats
Politics are defensive... Not stats. The players and alliances stagnate rounds, not the stats
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13 Mar 2012, 10:43
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#28
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Registered User
Join Date: Feb 2011
Posts: 477
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Re: R46 Stats
Quote:
Originally Posted by Tiamat101
Lol Plaguuu When 1 def fleet covers most incs they are another set of defensive stats, also any fi/co based stats are inherently defensive since fr/de can't be played.
Also you can't land an attack unless you have emp in the attack meaning that only 2 races can attack. Since none of the other classes have the eff's needed to land certianly not Zik or Ter. Xan might be able to land if they decide to play chicken.
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Hah It was you under a fakenick that was so mad on irc lawl.
Every race can land somewhere if the target dont get defense. If the target get defense you cant land there. Wehu thats how alliances work! Emp is a great attack partner is that a bad thing? Or do we strictly want emp to be scanning def whores ?
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13 Mar 2012, 10:59
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#29
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Registered User
Join Date: Jul 2005
Location: Tallinn
Posts: 734
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Re: R46 Stats
every MT based stat set is defensive :/
ST FOR THE WIN!
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13 Mar 2012, 13:19
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#30
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: R46 Stats
Quote:
Originally Posted by Kaiba
Politics are defensive... Not stats. The players and alliances stagnate rounds, not the stats
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That's the biggest load of bull I've heard in a while, I'm not even sure if it's worthwhile to type out an explanation.
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13 Mar 2012, 19:44
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#31
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Canadian to the Core
Join Date: Jan 2001
Location: Canada
Posts: 1,004
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Re: R46 Stats
Quote:
Originally Posted by dabult
Cargo ships! Oh the nostalgia!
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Do we have a clue if it even works?
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13 Mar 2012, 21:01
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#32
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Planetarion Forum Moderator
Join Date: Apr 2005
Posts: 1,289
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Re: R46 Stats
Quote:
Originally Posted by Psi_K
Do we have a clue if it even works?
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I'm sure appocomaster coded it, so if course it works*!
*After Cin fixes it.
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Romans 10:9-10
#strategy
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13 Mar 2012, 22:01
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#33
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Registered User
Join Date: Nov 2003
Posts: 898
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Re: R46 Stats
I hope MH are going to be on the ball then, res farming, ship farming...
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14 Mar 2012, 03:17
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#34
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Registered User
Join Date: Jun 2007
Location: Belgium
Posts: 673
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Re: R46 Stats
Quote:
Originally Posted by budious
I don't like the idea of hulls1:hulls3 combat under any circumstances. However, if you were to implement these stats then I would suggest swapping CR/BS to hulls1 research and FI/CO to hulls3 research. I never quite got the advantage of having +2 eta as tech1 and working backwards on the tech tree. The main benefit of the tech tree is the extra +2 eta with the +4 from the travel branch; as it is now since FI/CO is hulls1 only +4 benefits come into play, but swap around it around and you effectively make the game +6(+4+2) on eta researches.
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good idea
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After the game is over the king and the pawn end up in the same box
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Finally retired
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14 Mar 2012, 07:21
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#35
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: R46 Stats
Quote:
Originally Posted by [DDK]gm
I hope MH are going to be on the ball then, res farming, ship farming...
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their not on the ball without it let alone with it!!!
Its the perfect late signup ship for farming resources from n00b planets - like zik doesnt have a big enough advantage already through value stealing
TheoDD you shoudl change the name from Galleon to Harvester!!!!
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14 Mar 2012, 10:23
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#36
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: R46 Stats
Honestly, while the cargo ship fits with the philosophy of ZIk, I'd be more inclined to give it to another race, for the sake of balance.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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14 Mar 2012, 19:34
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#37
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Registered User
Join Date: Aug 2009
Posts: 707
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Re: R46 Stats
Name changes
Appariton = Ant
Netherdrake = Cobra
Carrier = Thor
Corruptor = Wraith
Stat changes
Phoenix +2 armor
Enforcer -1 armor
Tempest init 11
Guardian -6 armor +6 dmg
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16 Mar 2012, 03:21
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#38
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: R46 Stats
The best way to make attacking stats is to increase the DEFENSE of a ship not the OFFENSE.
As everyone pretty much plays a value planet, people wont land if they lose a lot of value (about 150k) per planet is usually a recall for most people. If you increase the def points of a ship it makes it harder to lose that ship, so you'd need a shit load of def ships just to stop a fleet....Making it more viable to land
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Did some stuff, played here n there done just about all there is to do
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16 Mar 2012, 19:52
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#39
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: R46 Stats
The best way is to force people to build 4-6 ships rather than 2-3, so that
a) there's less value in anti-<your attack fleet> overall and
b) there is more counterbuilding - if you want to hit people with Y, you build more anti-Y and you hit them
With the current stats, or rather any multi-targeting ones, people just pick two ships to focus on offensively and one to defend with and build those 3. I think the future of PA is in a universe where there are many more classes than we currently have, and roid-swapping isn't as 'bad' as it currently is. Perhaps rather than just mining asteroids, you'd also get a resource boost from capping them, making it not as essential to defleech and/or planetnap the whole universe, and encouraging offensive play.
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16 Mar 2012, 21:49
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#40
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: R46 Stats
Wait, not only does zik start with a fi pod, they also have a resource-stealing ship in that class!?!? Someone explain why anyone would not go zik.
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"Cry havoc and let slip the dogs of War"
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16 Mar 2012, 22:14
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#41
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Registered User
Join Date: Aug 2009
Posts: 707
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Re: R46 Stats
Quote:
Originally Posted by isildurx
Wait, not only does zik start with a fi pod, they also have a resource-stealing ship in that class!?!? Someone explain why anyone would not go zik.
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Where is this fi pod?
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16 Mar 2012, 22:27
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#42
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: R46 Stats
Isildurx its not a roid stealer, its only a resource stealer. Check your brain for aids then try speaking again.
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R50-55 Faceless
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16 Mar 2012, 22:40
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#43
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: R46 Stats
Haha, you're one to speak. In this single instance you are correct though, my bad.
edit: my point still stands though, not exactly going to be hard for ziks to steal some fi pods from xan fakes
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"Cry havoc and let slip the dogs of War"
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17 Mar 2012, 00:19
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#44
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: R46 Stats
It is for Ziks that hit inactives only to find they hid their base fleet. Now they will be compensated with resources to soften the blow.
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17 Mar 2012, 01:06
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#45
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General (Adjective Army)
Join Date: Oct 2000
Location: Yorkshire, England.
Posts: 825
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Re: R46 Stats
LOL
That's really what we needed - something to (further) encourage bottom-feeding Ziks.
__________________
Amnion (aka The Arcane Chas of Arcania) - Playing PA under those and other pseudonyms every genuine round since Round 2. Most recently (and insignificantly):
Onset of Apathy R94 | Stacks of Resources R95 | The Necromancer of Dol Guldur R96
70 Years of Queen Elizabeth R97 | Worst of The Worst R98
Knights of the Green Shield R99 | Look Out of The Window R100 | Most of All R102
Hard of Hearing (2:7:1) R103 | The Lateness of Your Application (1:6:6) R104 | Kinnison of Tellus (5:1:2) R105
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17 Mar 2012, 12:04
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#46
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: R46 Stats
Going to be at least 40% ziks.
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"Cry havoc and let slip the dogs of War"
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17 Mar 2012, 12:07
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#47
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Lover of Cheesecake
Join Date: Jul 2000
Location: Australia
Posts: 60
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Re: R46 Stats
Not many people enjoy playing zik, I doubt it will be as high as 40%.... That said, with these stats I would play zik.
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18 Mar 2012, 01:40
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#48
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Addicted since R17
Join Date: Oct 2009
Location: Ireland
Posts: 141
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Re: R46 Stats
zik fi pods gone?just 1 roider?with run and hide?ur taking the piss,,,,,as usual cheaters will have the best fleets,,,,ruined decent stats,gutted
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18 Mar 2012, 02:14
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#49
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: R46 Stats
Umm Greg they still have frigate and battleship pods ontop of a fi res stealer. But yes only cheaters will have good zik fleets
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R50-55 Faceless
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18 Mar 2012, 02:21
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#50
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Registered User
Join Date: Jun 2007
Location: Ireland
Posts: 1,143
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Re: R46 Stats
im playing zik!
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