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22 Oct 2004, 13:06
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#1
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||Dude||
Join Date: Oct 2004
Location: wigan, england
Posts: 119
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Choose the structures you attack?
i think u can get ships that attack structures right?
if u can, u should be able to scan the planet for the buildings and then choose what target should be priority, maybe things like the heavy factories to stop em building bigger ships etc?
jus an idea... tell me if im wrong and its stupid!
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[APA] - The monkeys will come back eventually
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22 Oct 2004, 20:38
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#2
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Silver winged Dragon
Join Date: Jun 2004
Posts: 51
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Re: Choose the structures you attack?
then we would concentrate all our fire on factories and ruin the planets porspect of ever recovering.. sounds like fun
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Elder / Eleint
Co-founder of Veneratio
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22 Oct 2004, 20:56
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#3
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: Choose the structures you attack?
Well I suppose it would be a good idea (just look at the structure killers thread for what i think)
If we could all just kill all Noobs factories so they cant build ships to defend themselves if they get a few more roids than they should do
Seems like an excellent idea actually, just give your self a pat on the back and think about all them lil planets who depend on there finance centres coz they keep getting roided constantly and now they also lose there mines and finance centres constantly.
Must make you like what do they call them again??? BULLY???
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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21 Nov 2004, 14:57
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#4
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: Choose the structures you attack?
I think this deserves more discussion that it has got so far.
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21 Nov 2004, 15:23
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#5
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pe0n
Join Date: Oct 2002
Location: Kindom of the Netherlands
Posts: 1,347
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Re: [Discuss] Choose the structures you attack?
It's interesting, but I think that if something like this were implemented then structure killing would get too powerfull. Maybe then the maximum amount of structures to destroy should be lower. If you kill all factories, you can seriously handicap someone.
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21 Nov 2004, 16:08
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#6
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Ex-Visionary
Join Date: Aug 2004
Location: Manchester, Eng
Posts: 325
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Re: [Discuss] Choose the structures you attack?
maybe an option coulkd be incorporated to choose to attack EITHER random structures OR scan structures specifically, would leave us in general at the same situation as now (which to me is neer satisfactory) but would solve some problems mentioned in other threads about scan planets, distorters/amps. would give players a fair crack at the scan planets without resorting to cov ops (which most scanners are prepared for).
but to allow ppl to specifically target a particular structure, i.e a factory or a mine will just discourage newer players
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21 Nov 2004, 19:49
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#7
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: [Discuss] Choose the structures you attack?
Choosing to attack some lil planets light factory is just down right evil no structure targeting please its annyoying to be there but its fine the way it is.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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21 Nov 2004, 23:27
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#8
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: Choose the structures you attack?
Quote:
Originally Posted by Kal
I think this deserves more discussion that it has got so far.
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So why don't you contribute* something?
I think it'd open up some interesting possibilities, like taking out some guy's sec centers so that alliance covoppers could get through on him, hitting scanners to destroy their amps, etc.
* Thanks for taking an interest in this forum, btw. I think what you've done today is pretty cool and hope you or someone else from PAteam can keep following up on this.
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22 Nov 2004, 00:00
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#9
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: [Discuss] Choose the structures you attack?
Quote:
Originally Posted by barney
maybe an option coulkd be incorporated to choose to attack EITHER random structures OR scan structures specifically, would leave us in general at the same situation as now (which to me is neer satisfactory) but would solve some problems mentioned in other threads about scan planets, distorters/amps. would give players a fair crack at the scan planets without resorting to cov ops (which most scanners are prepared for).
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I quite like that idea
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22 Nov 2004, 00:53
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#10
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: [Discuss] Choose the structures you attack?
Much along the same lines as the 'xp for structure killing' thread, I think you'd have to have salvage for constructions before you give incentives for people to destroy them more frequently.
There should also be a cap on the % of each type of structure you can destroy, so you don't totally obliterate a scanner's amps (example), but instead maybe 20% of them.
This is especially the case in a situation where you could focus all your siege ships on one type of structure.
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I'd rather be fishing.
Utterly useless since r3
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22 Nov 2004, 10:45
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#11
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[EX] Nautonnier
Join Date: Oct 2004
Location: Portugal
Posts: 24
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Re: [Discuss] Choose the structures you attack?
No, atack as ramdom!
keep these feature as it are!
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22 Nov 2004, 11:35
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#12
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: [Discuss] Choose the structures you attack?
As others have said that would be plain annoying as everyone would go for the factories. I can see where this might be an intresting thing in a big alliance war situation but seeing as an awful lot of players seem to like totally bashing considerable smaller planets using structure killers when on random raids it would be overall very annoying.
Perhaps as Barney suggested would work, targeting something that fairly critical BUT which doesnt cripple a planet but as Cochese said it needs a tougher cap on it if you choose to be more specific like this. Plus some salvage would be useful as replacing these buildings can be very expensive
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Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
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22 Nov 2004, 12:26
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#13
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ARS HQ
Join Date: Jul 2004
Posts: 308
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Re: [Discuss] Choose the structures you attack?
I don't like the idea but I'll throw in a suggestion as per normal.
Structures should be grouped in a certain way so that structure killers may choose a specific grouping as part of the mission. For example:
Structure killers may choose between:
-Planetary Bombardment (Same as now, hit random everything)
-Specific target (Targets a grouping but with a much lower destruction rate to reflect them searching for target)
My suggestion for the groupings would be this:
Factories: Light, Medium and Heavy factories (would give a point to building multiple factories)
Mining: Metal, Crystal, Eonium mines and finance centres
Operations: Wave amps/distorters and security centres. (this would help reduce those annoying scan planets and also remove the amount of players with immunity. Both of which are detrimental to the game)
Essentially though, the ability to target specific building would lead to bullying and farming of planets which we all agree is bad. The same option could be given to fleets to target a specific ship type rather than say firing at fighters in general.
I'm not a fan, but there is something else to discuss.
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Ferretus
ARS HQ (R2-R12), ToF (R13), Wolfpack (R13-14). Now happily retired from PA.
"Don't mistake lack of talent for genius"
Please bear in mind that much of what I say is intended to cause discussion. It may not reflect my personal favouritism or even have any involvement with my situation. In short bitching at me is pointless, so discuss the idea :-)
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22 Nov 2004, 14:00
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#14
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home wrecker
Join Date: Jan 2001
Location: The other side of the galaxy ;)
Posts: 1,041
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Re: [Discuss] Choose the structures you attack?
I think one thing that may need to be changed first is the co-op structures.
Waves are split into amps and distorters, perhaps co-oping should be split into say agent training (a "kremlin" if you will) buildings and infiltration detection buildings.
I say this because I like Ferretus's idea of grouping and then impossing a penalty but that currently grouping waves with co-op is unfair as people tend to have far more waves and amps than they do anything else and it makes it disproportinatly harder to get at what you want to than say compared to mines or production. And by splitting them you provide a random element other than "hit security centres because it'll kill both" (you could say build a lot of agent training to cover your infiltration levels the same as you do with amps and distorters now to protect more important buildings like factories)
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May the Farce be with you...
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22 Nov 2004, 20:30
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#15
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ARS HQ
Join Date: Jul 2004
Posts: 308
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Re: [Discuss] Choose the structures you attack?
I put those together as players will often have a disproportionately larger amount of those buildings meaning that if you select to target them the liklihood is that you will kill more of them. That was my reasoning behind it anyways.
__________________
Ferretus
ARS HQ (R2-R12), ToF (R13), Wolfpack (R13-14). Now happily retired from PA.
"Don't mistake lack of talent for genius"
Please bear in mind that much of what I say is intended to cause discussion. It may not reflect my personal favouritism or even have any involvement with my situation. In short bitching at me is pointless, so discuss the idea :-)
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22 Nov 2004, 21:58
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#16
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DLR HC
Join Date: Sep 2001
Posts: 179
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Re: [Discuss] Choose the structures you attack?
How about structure killers can only fire if the opposing planets VALUE is lower than the target planets VALUE. This removes structure killers from there normal day to day operational value and instead puts them in the hands of the alliances where they can be used in the alliance wars. Then XP can be given for structure kills. As for the concern that this would allow scan planets to go unhurt my answer is hey they are scan planets use covert ops to hit them. Although they are harder to covert op no doubt perhaps make an Amp nullify .5 sec centers requiring them to have to have double the sec centers to receive the max bonus.
Just some random thoughts
:gollum:
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24 Jan 2005, 15:28
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#17
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: [Discuss] Choose the structures you attack?
strucutre killers = evil, we don;t want to make them more effective - declined
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