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Unread 14 Oct 2009, 01:13   #1
puss
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More Improved ASS for Round 34

Ok i gots the same preamble as last time.. cos we are still the same reliable ASS however the ASS setup below for round 34 has been rewritten to make it easier for possible new smurflings to understand.

If you are looking for a reliable, well organised, friendly alliance you've come to the right place... not certain? Then read on about our setup which is tried and tested over many rounds and if you like what you read then remember to sign up for ASS next round ingame and pop into #ASSpublic to hang out with us. We have a library of help on our attack site to get your planets up and running smoothly in ASS. Help provided is relevant for complete noobs and for more experienced gameplay so we can accept noobs and experienced players just looking for somewhere to suit their gamestyle.

Overall we've had no changes in the setup for ASS for round 34 so if you've read it before don't bother reading it again ,

However, we'll have more improvements for ASS next round again as usual:
For defence> Eventhough we've had a strong DC team this round its been difficult to cover the hours between us ASS have another fulltime night DC stepping up to help so our DC coverage will be much better again. Also our webby has a new search area for ASS defence ships available and connected to phone numbers (phone numbers not compulsory).
For Attacks> Info available for ally members only but our attacks are pretty sound mostly anyways
For Activity: Standard mails have been set up this round to use to warn players of inactivity when they drop below certain levels, next round these will be in motion even when we do not have full tag to keep members on their toes and more aware of their activity status.


****ASS setup round 34****

Hopefully the titles being in a different colour will mean you can skim to the sections are most interested in as our setup is quite long and detailed

Btw.. if you are planning on joining us then reading our setup is a prerequisite as we like to know all our members know exactly what to expect from ASS and what we expect from them so as not to waste their time in an alliance that might not suit them .



Defence:

DCs = Defence Commanders - ASsmurfs that take time to organise defence, guiding ships to the most useful places, making battle calcs and adding dp (aka DCing). Any ASsmurf can becoma a DC with enough enthusiasm and effort as ASS provide literature and on hand help to cover the basics of DCing and how to work the DC tools correctly and more expert info is picked up over time.

DCing:
- If max coverage is not obtained where possible defenders shall be informed to recall at eta 4 or 1 of their choosing.
- First two weeks DCs will add dp for defence missions reported correctly but further `active` dcing wont happen until week 3

dp = Defence point - a point earned by a ASsmurf sending and reporting correctly `defence` or `fake defence` (so long as its scary ) to another ASsmurf

dp earned per mission:
- 1 - Defending a blacklisted ASsmurf
- 2 - Defending a non-blacklisted ASsmurf in Galaxy
- 3 - Defending a non-blacklisted ASsmurf in Universe at off-peak times (7am-2am server time)
- 4 - Defending a non-blacklisted ASsmurf in Universe at peak times (2am-7am server time)
dp will only be awarded if missions are pasted to an active DC/Puss/ingame mail to ASS within 2 ticks of launching.

Blacklisting:
A smurf that has earned less than 7dp in the last 7days in blacklisted.
The defence needs of a blacklisted smurf are not advertised on IRC/ingame and their defence calls are set to `closed` on the defence screen ingame. Also a smurf defending a blacklisted call is only awarded 1dp.


Attacks:

BCs = Battle Commanders - members of alliances used to 1) choose targets & 2) aid members with attacks. ASS doesnt use them as:
1) each night targets choices are shortlisted using a calculation based on galaxy sizes the alliance member`s values and galaxy fatness. This shortlist is then filtered to remove any galaxies with Smurf Galaxy Immunity and any galaxies that have been hit in the last 5days by ASS. THe few remaining galaxies are then discussed with those who wish to join in.
2) info on attacking is available on the ASS webby and any specific help needed for attacks can be asked for in #alamospacesmurfs where there is usually soeone around to help or even offer a piggyback for an attack or two to help out.

Galaxy Immunity:
A smurf with more than 1point (ap or dp) per day in ASS has Galaxy Immunity.
A galaxy containing an ASsmurf with Galaxy Immunity will not be attacked by ASS on a scheduled attack unless specifically asked to do so by the ASsmurf in the galaxy.

ap = Attack Point - a point earned by a ASsmurf, for supporting ASS attacks, for claiming a LT(LandTick) on a planet in the ASS scheduled attack, launching the mission correctly and not recalling the fleet until after the first scheduled jgp (jumpgate probe scan) is done for the attack.

ap earned per mission:- 1 - attacking without an ASsmurf partner in crime on the ASS attack where claimed
- 2 - attacking with 1 or more other ASsmurfs on a targ (the target claimer must agree to the team-up)

Rules of Engagement:
- unless agreed by the target claimer, no ASsmurf should land on a LT&planet claimed by another ASsmurf (no-one likes a piggy on a good calc )
- three fleet attacking is allowed, however, to avoid heavy losses, guidelines given by ASS should be kept to. Also, an attack point does not equal a defence point on defence priority rules so long term three fleeting would harm an ASsmurf`s defence status in ASS.
- double tapping (taking two consecutive waves on the same target) is accepted, but is frowned upon if done regularly as if the attack is so good for one ASsmurf there is probably another ASsmurf that would like a share of the target too
- hitting smaller planets in value and score is allowed (some planets are just asking to have their roids taken). However, ASsmurfs should remember that less xp and max cap is awarded for landing on smaller planets, so generally its better to team-up on a bigger target than hitting smaller ones.
- ASS does not endorse hitting players with less than 250 roids, therefore attacks arranged through ASS for ASS players will only include scans for LTs on planets expected to have above 250 roids at eta1.

Schedule:
- Attacks (with scans) go on the webby as close to 19:00 servertime as possible and open for all ASsmurfs to select LTs on targets as close to 20:00 servertime as possible. This is as regular as possible so that attacks are reliable.
- news scans are expected to be used for the first couple of attacks to detect defence (done at eta 1 for each target). However, ASS always aims to get jgp for the first attack and au for the second/third attacks.
- jgps will be done generally at eta 4 of the last wave and eta 2 of the first wave of an attack for the rest of the round, an estimated eta for scans going on the webby will be posted each night so that peeps are aware of jgp time
- if jgp are needed earlier than the scheduled jgp time advertised, puss can be asked if it is possible for the scan to be made in time.. ASsmurfs should only use this if it is not possible to be on for the normal jgp time as puss cannot do this all the time .
- weekday attacks follow ASS value attacking gals within ASS value range covering two gals whenever possible to gain maximum target variety and still keeping a tight attacking formation.
- weekend attacks may sometimes involve joint attacks on a higher value galaxy for xp but these will not be political and will still stay within a range of double teamup values to not overstretch our fleets and to still a normal amount of time needed for calcing so that ASsmurfs can still play the attack around rl.


Dealing with Inactivity:

Smurfling Time:
- the first 200ticks an ASsmurf is in ASS each round is taken as the training/building time. In which time the ASsmurf is building their planet & getting used to how ASS works so as they can get prepared to be a useful ASsmurf. Therefore for these first 200ticks a ASsmurf cannot become blacklisted or lose tools/galaxy immunity access.

Extra Guidance:
- ASsmurfs earning no points (dp or ap) in 3days with no prior warning of inactivity will receive a msg from HC to try and establish reasoning for the inactivity and give guidance on any issues that can be helped with

Tool Access Removal & Kicking:
- Scan access is only granted while taxes are being paid by the ASsmurf (unless sanctioned officially by HC)
- Scan access may also be taken away temporarily as a sanction for misbehaviour in ASS (breaking one of the few rules we have or excessive behaviour that upsets other ASsmurfs continuing after being warned etc.)
- ASsmurfs earning no points (dp or ap) in 5days & less than 1point (dp or ap) per day in ASS will have ASS tool access removed. These players may then also be removed from ASS without warning if no correspondance occurs between them and ASS HC to discuss issues causing inactivity. ASsmurfs will only be removed if an applicant is ready to take their place in ASS; giving ASsmurfs that go on holiday or get sick without warning as much chance as possible to not have their ASS status harmed by their time away.
- if HC are warned prior to low activity of a ASsmurf then an exception may be made so as the ASsmurf does not lose tools access


Other stuff:

Alliance Fund:
Is for alliance scans, and trading once it is established. Each trade must be messaged to the ASS mail ingame so as the fund may be levelled up so all ASsmurfs can continue using it. The fund is not for donations for crashing|fleet catches as not all players can be donated to. Guidance on how to avoid big ship losses is given to all so it shouldn`t even be a need to use scan|trading funds to increase a members value.

Internal Politics:
Scanners DCs BCs HCs : Any ASsmurf willing to put in a few hours a week to help ASS that has shown reliability and responsibility in the way they cooperate with other alliance members can be trained up to take these rolls. These titles are not a hierarchy of power but of responsibility and training level, hence anyone can make it up the training ladder given time and patience

Intel & Politics:
Ass collects intel based mainly on jgps gal statuses and galaxy overviews as with most other alliances. The information is collated and worked on through our trusty bot. Generally this knowledge is used as a warning for if we are ptargetted (as we found sneak attacks are imminent in this game ) and jus for fun for players to know what is going on.
ASS do not nap with other allliances or cooperate beyond joint attacks on xp galaxies on a weekend. We do not support blocking and believe that an alliance should gain rank off its own merits in training its members and providing tools for them to have successful attacks and defence rather than through removing alliances as threats from the universe through cooperation.

The guidelines set out here are set for the round (subject to any minor edits prior to the end of round 33 ) and are to be adhered to by all no matter what training level they get to. Any members wishing to change the guidelines needs to put forward their proposal in time for the end of round 34 to be discussed as a possibility for round 35.

Prerequisites for joining ASS:
> Setup read (copy available at www.alamospacesmurfs.net/setup.php & same as above).
> applied to ASS tag ingame.
> have at least 53 roids (help on doing so with a new planet before round starts is at www.alamospacesmurfs.net/53roids.php )
>have a pnick... it isnt essential to be on irc all the time but it really really helps so getting ur pnick sorted asap and access to the members channel may just save ur butt (get a nick and password for this by signing up at www.netgamers.org - hotmail email isn't accepted for this site registration but googlemail is)
> apply for tools access at alamospacesmurfs.net (register there)
>go say hello to an ASS HC either by ingame mail to ASS or by popping onto #ASSpublic and poking them all --- also use this time to ask any questions you have about the setup before you are accepted by the alliance ingame and have your access set up for the tools


Ok end of another humongous post
Looking forward to another great round
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Unread 14 Oct 2009, 10:51   #2
berten
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Re: More Improved ASS for Round 34

Wha!!!

If this does not convince players seeking for an alliance i don't know what will
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Unread 16 Oct 2009, 17:46   #3
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Re: More Improved ASS for Round 34

Awesome thread, that's what i call good advertisment. Good luck, guys!
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Unread 16 Oct 2009, 18:34   #4
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Re: More Improved ASS for Round 34

Good luck ASS, will be good to be back with you next round. So much for retirement!
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Unread 16 Oct 2009, 18:39   #5
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Re: More Improved ASS for Round 34

Good luck ASS

Really enjoyed my short time with you r33
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Unread 18 Oct 2009, 10:49   #6
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Re: More Improved ASS for Round 34

ASS educating people with a long history, step by step.

ASS has been ran for a good while now by dear Puss and quite some helpers who has stepped up. We have slowly developed the tools, rules and set ups and modified people thoughts towards the game and how it should be played. This all has come to that we produce quite some good players on individual skills and the rest understanding discpline and teamwork value making them decent addon to any alliance, depending their current activity ofc.

- Step one a certain death… People learn to take care of themselves, survive regardless there aint always full support of a top tire alliance behind you. People learn to take losses and still keep on playing and rise back up. People will learn to fight against the odds knowing every fleet have the value and need. People learn to enjoy the other aspects of the game aswell, other than just playing from ranks and value people whom aint selfish pricks.
- Step two the good fight… We have set morals of the game play quite high by producing our own players, ofc we have accepted any help on the procress too from other experienced players. We have avoided attacking noobs or bots or low roids, allowing any bashed, roided empty or pure new player to survive, recover and enjoy the gameplay. We have avoided political play to influence our own ranks and standings. How ever I am not saying politics would be a bad thing nessesarily either. As our first goal aint to aim for a win, we haven’t got ne real preasure or need to fall for cheating and that would be very denied case regardless. We stand to help the ones needing it and offer a home, education and food by our raids. Our core players carry the alliance and not otherway around for noobs to stand as a flak.
Quote:
r32
ASS proudly presents the campaign goes on.

The Alamo Space Smurfs are still fighting the good fight. The line has been drawn, will you cross it? There is no hope of victory, the enemy is unstopable. Death is certain, yet we stand against it never the less, we stand for honour, loyalty, valor and for history, we shall be remembered as those people who laid down their lives for their values, beliefs and friendships.


The good fight is all about:
Alliance where the core carries the members, the members doesnt carry the core.
Alliance where you can extend your playing experience and learn to take responsibility, step up.
Alliance where you can influence freely in the alliance set limits and actually see the results of your work.
Alliance where anything is quaranteed, but everything is possible.
Alliance where we are ready to share all our knoledge in the use of fellow members.
Alliance where we can think beyond our own success to offer a fun game enviroment for each and every player. We wont hestitate to hit big, but are aware where we stand and try to achieve.
Alliance where we respect the opposition and the ones offering us a fight.
Alliance where we do respect the people stepping up and putting a fight!
Alliance where we do respect people crossing the line...
We still cant and don’t want to force activity or efforts made, but most will follow the example, that the core of us do produce. And ofc as Puss has pointed out above, it helps to receive more aid aswell.

We are willing to accept any volunteers to step up for a commanding task aiding the alliance to play proper and well organized. We are either educating them for the task, or if they got the talent already, they gona be the ones giving the aid (as much time and motivation they got to give for the alliance.) As the game is played on free time, we expect everyone to keep it as a fun experiment and enviroment, no one is here to work for us. How ever this is one fine example more how to educate your individual skills even more.

- This above is all what step three is for, Are you willing to step up…? You do step up to carry the alliance and so help to carry your own rank forward aswell. The better the new players are educated and organized, the more stronger our attack force will be, the more juicy and xp rich the targets will be. Also more proper defence there is available with decent ranks and fleets we manage to build. Ofc sometimes you might feel you aint getting everything back you are giving, but trust me many people are gona look above on you after a few sacrifices made. Afterall there are very few round winners whom has gotten the mention to really deserve it and would be actually remembered as something special afterwards. As I have said, even I can win by noob roiding and with a proper backup. People whom has done it the “right way” are the ones whom will be remembered!

Quote:
r33
ASS is all about stepping up, making an example, making an effort, play it yourself and get yourself involved. Helping to build the alliance, bringing in friends will all play in your own favour.

Our resources aint endless, as it might seem in an hardcore alliance. Hence you cover as big target as possible or teamup to be able to do so.

You work it out with dc's or sometimes on your own where to aim your defence to help out. Where you can help people cover up their incoming. Whom is worth your defence to get it back someday also. But no incoming is ignored regardless the point system, that I can guarantee myself.

You forward for the newer players your knoledge and what u learned and help them grow, again it will pay off to your own advantage. Also doesnt hurt to keep your eyes open for possible own "lessons." All the help u give, u gain back in form of greater fleet arriving to your defence, simply gaining new friends and soon seeing new faces stepping up! Ofc also the targets gets sweeter and bigger when all goes smooth.

Will you step up?
- Step four is all what this current thread is for. We are more and more organized and playing the game closer to same standards and tools the top alliances are. How ever our roots and aims and moral standards and will to help them new players will still be making a line between us and them. Is that the line you are willing to cross? On our current form it is a bit easier to play from own ranks and achievements too and this I hope and feel will help to keep our own educated players in the alliance for longer time aswell and perhaps gain some alliance ranks aswell. We do dare to fight anyone, that aint an issue and do not bitch and whine about incomings, but do not think its free roids u will be getting from us Also I am sure we still aint ones to threath your position on top, so perhaps u should think again, if its bunch of ASSes you are gona visit. All in all, its just an extra round of education with a few fluffy reds, making us better and stronger

The finest part I feel is people has not only moved forwards to play on top tire alliances to succeed there, but some has also splitted to run their own alliance, which in my opinion is a sign of a succesfull education work. That I feel is one clear point that our work has brought some fruit towards the game. We are “proud” due to that, regardless most of them players we would have gladly kept to strenghten our own lines aswell.

If this and the still fluffy and fun community aint enough reasons to join the lines, to represent an alliance, then what is?

Ps. Puss has jiggly tits.
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