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7 May 2017, 05:09
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#1
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Registered User
Join Date: Dec 2005
Posts: 936
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kill exile
Give everyone their chance of success
Now the small incabable wussies just jump around to find their best m8s. Instead of trying to build a working galaxy with unknowns.
Appocco takes an axe and cuts a piece of code away.
Thanks.
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If the opponent resists, CaRnage there will be!
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7 May 2017, 07:30
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#2
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: kill exile
I think planets should be able to exile themselves. But a round with galaxies not being able to exile may be useful (or at least a lot longer wait before they can)
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7 May 2017, 12:31
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#3
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Registered User
Join Date: Apr 2014
Location: Norway
Posts: 69
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Re: kill exile
Quote:
Originally Posted by Forest
I think planets should be able to exile themselves. But a round with galaxies not being able to exile may be useful (or at least a lot longer wait before they can)
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This
Nobody knows if their gal is useless the first 250 ticks anyway.
Nobody have reasons to exile before this if they not trying to create supergals.
If your gal is not active after tick 250 then sure open up exiles, so people dont get stuck there but dont have exile option open before!
__________________
Sevenseas
Round 61 BF Member - rank 34
Round 62 BF Officer - Running politics rank 19
Round 63 BF HC - Running politics rank 3
Round 64 BF HC - Running politics rank 23
Round 66 Bows Member - rank 29
Round 68 Ult Member - rank 27
Round 69 App Member - rank 19
Round 70 App HC - rank 2
Round 71 Ult Member - rank 40
Round 73 Ult Member - rank 51
Round 74 Ult Member - rank 57
Round 75 Ult Member - rank 5
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7 May 2017, 12:57
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#4
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respect, unity, order
Join Date: Mar 2002
Posts: 280
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Re: kill exile
Don't Force me to play with useless loosers please. I'm generally open to everyone that is Active, but if you don't want to play with us, then I should be able to get rid of you.
To many scanners, defplanets,... in the game
__________________
Together We Stand Divided We Fall
[Ğragons]
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7 May 2017, 12:58
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#5
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: kill exile
I would be interested in a change to shake things up. But dont mind too much what that is. If exile is not possible at all then a galaxy disband needs to be available for a reasonable chunk of gals - in the past this has meant gals getting pretty big by the end of the round.
__________________
Proud to have been TGV!
aargh! died in Jenova! | idled in ROCK | disappointed in Audentes | been Roguish | p-p-previously a p-p-p3nguin
Ascendancy
Otterly an Otter.
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7 May 2017, 13:06
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#6
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: kill exile
Quote:
Originally Posted by berten
Don't Force me to play with useless loosers please. I'm generally open to everyone that is Active, but if you don't want to play with us, then I should be able to get rid of you.
To many scanners, defplanets,... in the game
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As sevenseas was aiming at, to get rid of the "exile problems" it would be efficiently stopped if you just disabled exiling for the first parts of the round.
Most alliances goes core heavy now days, and people dont start playing before tick200+.
Its harder to make "private gals" if you cant do anything before after tick 250-350, for the planets that exiling in.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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7 May 2017, 13:28
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#7
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Registered User
Join Date: Dec 2005
Posts: 936
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Re: kill exile
Quote:
Originally Posted by berten
Don't Force me to play with useless loosers please. I'm generally open to everyone that is Active, but if you don't want to play with us, then I should be able to get rid of you.
To many scanners, defplanets,... in the game
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I would like to see you play without scans
Up for this challence?
Anyone ever considered giving scanners some advantages to repay from loss of mining refineries etc usefull stuff? Should be quite obvious fix over 71 played rounds...
__________________
If the opponent resists, CaRnage there will be!
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7 May 2017, 14:20
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#8
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: kill exile
Quote:
Originally Posted by berten
Don't Force me to play with useless loosers please. I'm generally open to everyone that is Active, but if you don't want to play with us, then I should be able to get rid of you.
To many scanners, defplanets,... in the game
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Aren't you Ult?
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7 May 2017, 19:24
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#9
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Leader Of The Gang
Join Date: Aug 2014
Posts: 455
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Re: kill exile
Quote:
Originally Posted by berten
Don't Force me to play with useless loosers please. I'm generally open to everyone that is Active, but if you don't want to play with us, then I should be able to get rid of you.
To many scanners, defplanets,... in the game
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+1 what you said, if you land in a useless galaxy, you cant exile lol fk that, especially for the 100/200 players who play actively, that would completely ruin there round.
__________________
Round 60 - Ultores - Rank 67th.
Round 75 - CT - Rank 19th - Galaxy Win.
Round 80 - Ultores - Rank 16th.
Round 81 - Ultores - Rank 73rd.
Round 83 - Ultores - Rank 16th.
Round 91 - Lucky7 - Rank 50th.
Round 92 - Lucky7 - Rank 39th.
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7 May 2017, 19:35
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#10
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The brother of Spammer
Join Date: Jun 2005
Location: Paisley - Scotland
Posts: 2,352
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Re: kill exile
nothing worse than an inactive gal im against anything that impedes exiling
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Missing Subh (r15-r18)
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7 May 2017, 20:40
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#11
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Leader Of The Gang
Join Date: Aug 2014
Posts: 455
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Re: kill exile
Quote:
Originally Posted by Paisley
nothing worse than an inactive gal im against anything that impedes exiling
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Yeah very stupid suggestion and unrealistic.
__________________
Round 60 - Ultores - Rank 67th.
Round 75 - CT - Rank 19th - Galaxy Win.
Round 80 - Ultores - Rank 16th.
Round 81 - Ultores - Rank 73rd.
Round 83 - Ultores - Rank 16th.
Round 91 - Lucky7 - Rank 50th.
Round 92 - Lucky7 - Rank 39th.
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7 May 2017, 20:54
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#12
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: kill exile
Obviously the suggestion was made to make it harder to make "private gals", id guess?
Removing exiles from the early parts of the round would make "exile strats" less viable.
And there is very few inactive players in this game now days, but also very few indipendible players, most are used to their alliances sorting their attack/defence/strat, so organizing their own gal might be unkown to most.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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7 May 2017, 22:50
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#13
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respect, unity, order
Join Date: Mar 2002
Posts: 280
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Re: kill exile
Quote:
Originally Posted by Ave
I would like to see you play without scans
Up for this challence?
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Your point? I'm talking about players that don't bother showing up on irc, ignoring all messages etc. Often these are scanners, defplanets,...
My Point: relevant to the topic
Your point: not relevant, it's not even relevant to the actual post you quoted.
(I do think your point should be considered, everybody should be able to scan and actually complete, but let's put that in another topic)
Yes I am. How is this relevant? Are you implying Ult is the only alliance that has dedicated defplanets? Would a galaxy that has an ult-defplanet ,that doesn't bother to show up on irc or communicatie in any way, not want to get rid of that planet?
If you all would comment on the actual topics instead of trolling around we might be able to get a meaningfull discussion going. Keep your trolling for AD
__________________
Together We Stand Divided We Fall
[Ğragons]
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7 May 2017, 23:12
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#14
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Leader Of The Gang
Join Date: Aug 2014
Posts: 455
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Re: kill exile
Ultores are superior, there the best alliance in the universe currently, anyone who denys it? check previous rounds! this exile shit will make a difference what it will do is make people leave the game, good shout Avenger, bit its a shit idea so best deleting this thread
__________________
Round 60 - Ultores - Rank 67th.
Round 75 - CT - Rank 19th - Galaxy Win.
Round 80 - Ultores - Rank 16th.
Round 81 - Ultores - Rank 73rd.
Round 83 - Ultores - Rank 16th.
Round 91 - Lucky7 - Rank 50th.
Round 92 - Lucky7 - Rank 39th.
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8 May 2017, 07:26
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#15
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Registered User
Join Date: Dec 2005
Posts: 936
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Re: kill exile
Quote:
Originally Posted by berten
Your point? I'm talking about players that don't bother showing up on irc, ignoring all messages etc. Often these are scanners, defplanets,...
My Point: relevant to the topic
Your point: not relevant, it's not even relevant to the actual post you quoted.
(I do think your point should be considered, everybody should be able to scan and actually complete, but let's put that in another topic)
Yes I am. How is this relevant? Are you implying Ult is the only alliance that has dedicated defplanets? Would a galaxy that has an ult-defplanet ,that doesn't bother to show up on irc or communicatie in any way, not want to get rid of that planet?
If you all would comment on the actual topics instead of trolling around we might be able to get a meaningfull discussion going. Keep your trolling for AD
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Every alliance has their active scanners also and would be nice if they werent thrown in to one and same galaxy all of them So in your selfish opinion u can choose not to play with a scanner, but its fine if someone else is stuck to them? Not to mention how fcked up the scanner self would be if all bails on them.
__________________
If the opponent resists, CaRnage there will be!
Last edited by Ave; 8 May 2017 at 07:47.
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8 May 2017, 07:34
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#16
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Registered User
Join Date: Dec 2005
Posts: 936
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Re: kill exile
Quote:
Originally Posted by Adapt
Ultores are superior, there the best alliance in the universe currently, anyone who denys it? check previous rounds! this exile shit will make a difference what it will do is make people leave the game, good shout Avenger, bit its a shit idea so best deleting this thread
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Why not allow private planets if they are to be formed anyways? Then it is atleast a fair game for all to sort them.
It is idiotic to sort a galaxy out and contact people just to hear them leave in next few ticks, because u arent some known head figure of biggest alliance?
I bet there are bunch of decent players out there that suffer every round of exiles from their galaxies even they would sort them out properly by the book. That decrease their chances for ranks relevantly and for that reason eorc is full of same people each and every round
__________________
If the opponent resists, CaRnage there will be!
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8 May 2017, 10:42
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#17
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Registered User
Join Date: Mar 2016
Posts: 79
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Re: kill exile
Quote:
Originally Posted by BloodyButcher
And there is very few inactive players in this game now days...
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This is fake news. The last 5 rounds I always had inactive players in my gal. Every round at least 3. And no, these were not my bp buddies
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8 May 2017, 11:00
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#18
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: kill exile
Quote:
Originally Posted by Ave
It is idiotic to sort a galaxy out and contact people just to hear them leave in next few ticks, because u arent some known head figure of biggest alliance?
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Being a HC, or indeed having consistently ok personal ranks, does not seem to help me when trying to persuade people to stay in my gal. When exiling around myself I have also had gals tell me to go away simply based on low initial score as well.
__________________
Proud to have been TGV!
aargh! died in Jenova! | idled in ROCK | disappointed in Audentes | been Roguish | p-p-previously a p-p-p3nguin
Ascendancy
Otterly an Otter.
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8 May 2017, 11:07
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#19
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respect, unity, order
Join Date: Mar 2002
Posts: 280
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Re: kill exile
Quote:
Originally Posted by Ave
Every alliance has their active scanners also and would be nice if they werent thrown in to one and same galaxy all of them So in your selfish opinion u can choose not to play with a scanner, but its fine if someone else is stuck to them? Not to mention how fcked up the scanner self would be if all bails on them.
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This thread is not about scanners, its about galaxies.
Nobody should be forced to play with a planet that doesn't contribute to the galaxy. People that don't bother to show up on irc/whatsapp/... do not contribute. Often these are scanners, defplanets, ...
Playing with one of these planets in your galaxy means you won't be a contender for top galaxy.
Being able to perform as a galaxy already depends a lot on luck, don't make it even worse by getting rid of the exile system.
If anything: exiling should be made easier, A LOT easier. 48 hours is pathetic when you know after a few hours that you'll have to get rid of the planet.
Only being able to exile 2 out of a possible 4-5 useless planets is frustrating and can mean your round is over after tick 200. (galaxy wise)
I'm all the way on the other spectrum here: I'm sick of knowing at tick 150 that a part of my galaxy is crap and I won't be able to do anything about it for another 1000 ticks.
__________________
Together We Stand Divided We Fall
[Ğragons]
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8 May 2017, 11:40
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#20
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Registered User
Join Date: Jul 2007
Location: North
Posts: 227
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Re: kill exile
Quote:
Originally Posted by berten
This thread is not about scanners, its about galaxies.
Nobody should be forced to play with a planet that doesn't contribute to the galaxy. People that don't bother to show up on irc/whatsapp/... do not contribute. Often these are scanners, defplanets, ...
Playing with one of these planets in your galaxy means you won't be a contender for top galaxy.
Being able to perform as a galaxy already depends a lot on luck, don't make it even worse by getting rid of the exile system.
If anything: exiling should be made easier, A LOT easier. 48 hours is pathetic when you know after a few hours that you'll have to get rid of the planet.
Only being able to exile 2 out of a possible 4-5 useless planets is frustrating and can mean your round is over after tick 200. (galaxy wise)
I'm all the way on the other spectrum here: I'm sick of knowing at tick 150 that a part of my galaxy is crap and I won't be able to do anything about it for another 1000 ticks.
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This is spot on!
__________________
Memento mori !
VisioN Forever!
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8 May 2017, 14:56
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#21
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Mordar, Keel, Reip
Join Date: Mar 2014
Location: Finland
Posts: 333
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Re: kill exile
make selfexiles cost even more (after 2-3 attempts), but get rid of the galaxy exile limitations.
__________________
Wolf in a pirates clothing to the highest degree, standing behind the curtains.
All the war propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting. - George Orwell
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8 May 2017, 16:25
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#22
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Anarchy Shadow
Join Date: Nov 2008
Location: Nafferton, England
Posts: 324
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Re: kill exile
I get all your points but I feel allowing exiles after 250 ticks is a good option simply because I mail gal start of round some players not naming names don't even respond till they have all cores and will then be active if gal seems strong they stay otherwise they exile anyway had it last round and by figure heads he wasn't meaning hcs booji more people like elviz joseph etc people who seem to be able to stop incomings on there gal as if you not noticed round after round same top gals it's not because there better it's because there better at avoiding inc's
__________________
EX
Legion, Fury, Xanadu, Wolfpack, NoS, TSU, LKSAB, Vgn, F-Crew, CT, Insomnia, Angels, VsN, Gross, Osiris, ROCK, XvX, Faceless, Unsullied, Haven, Carisan, RaGe, Carnage, Kittenz and EC
Currently
In ODDR Command
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8 May 2017, 16:34
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#23
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: kill exile
Quote:
Originally Posted by Demort
I get all your points but I feel allowing exiles after 250 ticks is a good option simply because I mail gal start of round some players not naming names don't even respond till they have all cores and will then be active if gal seems strong.
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A lot of those people trying to end in a specific gal actualy aims to get exiled as soon as possibole, and end in C200.
1. You get instantly moved into a gal once loggin in while in C200, and it removes the "3-tick exile window", so you are more certain that the gal you want to get in are in the correct exile pool when you get moved.
2. You save resources, and due to what i descriped in point 1, you get two chances to exile/land into the correct gal.
3. If you dont log in, and is put as unwanted you will auto-exile after 24 hours, and put into C200.
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Obviously the goal should be to make changes that makes the "exile into a private gal" sh*t harder, and still give you the chance to remove players that dosnt reply after a long while after the round kicked off(when cores/research are halfy done).
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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8 May 2017, 18:55
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#24
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Registered User
Join Date: Dec 2005
Posts: 936
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Re: kill exile
Quote:
Originally Posted by berten
This thread is not about scanners, its about galaxies.
Nobody should be forced to play with a planet that doesn't contribute to the galaxy. People that don't bother to show up on irc/whatsapp/... do not contribute. Often these are scanners, defplanets, ...
Playing with one of these planets in your galaxy means you won't be a contender for top galaxy.
Being able to perform as a galaxy already depends a lot on luck, don't make it even worse by getting rid of the exile system.
If anything: exiling should be made easier, A LOT easier. 48 hours is pathetic when you know after a few hours that you'll have to get rid of the planet.
Only being able to exile 2 out of a possible 4-5 useless planets is frustrating and can mean your round is over after tick 200. (galaxy wise)
I'm all the way on the other spectrum here: I'm sick of knowing at tick 150 that a part of my galaxy is crap and I won't be able to do anything about it for another 1000 ticks.
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Galaxies consist of all kinds of players also scanners as the alliances needs them. You wouldnt lose a thing at tick 150 if you didnt allow the forming of private planets. As no one would have these 8 past round top 10 players in the same gal. Other option is to just allow private planets. The current system sucks for anyone that tries to relay on the feature as it is built. People exploit it too much by beeing rabbits. Try to build something and not just relay on ready built success.
__________________
If the opponent resists, CaRnage there will be!
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21 May 2017, 20:58
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#25
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Registered User
Join Date: May 2017
Posts: 13
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Re: kill exile
if the exile system was changed so that when you are exiled you were put into a new galaxy with players of the same average score as yourself, could prevent a lot of hopping about/getting booted about
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[VGN]
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22 May 2017, 23:57
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#26
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Registered User
Join Date: Mar 2014
Posts: 18
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Re: kill exile
would be interesting with delayed exile
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23 May 2017, 10:01
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#27
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: kill exile
Quote:
Originally Posted by Ijrn Bru
if the exile system was changed so that when you are exiled you were put into a new galaxy with players of the same average score as yourself, could prevent a lot of hopping about/getting booted about
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that would easily form priv gals though - you and lots of others exile same tick, get a new galaxy, no brainer abuse
__________________
r8-10 RaH r10.5-12 MISTU
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23 May 2017, 10:25
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#28
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Registered User
Join Date: Dec 2005
Posts: 936
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Re: kill exile
Quote:
Originally Posted by Ave
I bet there are bunch of decent players out there that suffer every round of exiles from their galaxies even they would sort them out properly by the book. That decrease their chances for ranks relevantly and for that reason eorc is full of same people each and every round
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Fix it!!
__________________
If the opponent resists, CaRnage there will be!
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23 May 2017, 14:11
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#29
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Registered User
Join Date: Feb 2014
Posts: 13
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Re: kill exile
Quote:
Originally Posted by berten
Don't Force me to play with useless loosers please. I'm generally open to everyone that is Active, but if you don't want to play with us, then I should be able to get rid of you.
To many scanners, defplanets,... in the game
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so be happy if u dont land togehter with me useless loser in same gal
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23 May 2017, 18:17
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#30
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Registered User
Join Date: Apr 2014
Location: Norway
Posts: 69
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Re: kill exile
just make remove exile first 300-400 ticks, people cant really tell if their gal sucks or not in the start so no legit exile reasons before.
__________________
Sevenseas
Round 61 BF Member - rank 34
Round 62 BF Officer - Running politics rank 19
Round 63 BF HC - Running politics rank 3
Round 64 BF HC - Running politics rank 23
Round 66 Bows Member - rank 29
Round 68 Ult Member - rank 27
Round 69 App Member - rank 19
Round 70 App HC - rank 2
Round 71 Ult Member - rank 40
Round 73 Ult Member - rank 51
Round 74 Ult Member - rank 57
Round 75 Ult Member - rank 5
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23 May 2017, 19:42
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#31
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The Video Guy
Join Date: Jan 2009
Posts: 1,279
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Re: kill exile
Quote:
Originally Posted by berten
this thread is not about scanners, its about galaxies.
nobody should be forced to play with a planet that doesn't contribute to the galaxy. People that don't bother to show up on irc/whatsapp/... Do not contribute. Often these are scanners, defplanets, ...
Playing with one of these planets in your galaxy means you won't be a contender for top galaxy.
Being able to perform as a galaxy already depends a lot on luck, don't make it even worse by getting rid of the exile system.
If anything: Exiling should be made easier, a lot easier. 48 hours is pathetic when you know after a few hours that you'll have to get rid of the planet.
Only being able to exile 2 out of a possible 4-5 useless planets is frustrating and can mean your round is over after tick 200. (galaxy wise)
i'm all the way on the other spectrum here: I'm sick of knowing at tick 150 that a part of my galaxy is crap and i won't be able to do anything about it for another 1000 ticks.
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idst
__________________
Writing lists and taking names.
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26 May 2017, 14:02
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#32
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Registered User
Join Date: Aug 2014
Posts: 26
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Re: kill exile
exile is to expensive
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26 May 2017, 14:17
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#33
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JNLCWSFF
Join Date: Oct 2007
Posts: 34
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Re: kill exile
Quote:
Originally Posted by sevenseas
just make remove exile first 300-400 ticks, people cant really tell if their gal sucks or not in the start so no legit exile reasons before.
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I like the idea!
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26 May 2017, 14:47
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#34
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Registered User
Join Date: Mar 2014
Posts: 20
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Re: kill exile
Quote:
Originally Posted by Ave
Why not allow private planets if they are to be formed anyways? Then it is atleast a fair game for all to sort them.
It is idiotic to sort a galaxy out and contact people just to hear them leave in next few ticks, because u arent some known head figure of biggest alliance?
I bet there are bunch of decent players out there that suffer every round of exiles from their galaxies even they would sort them out properly by the book. That decrease their chances for ranks relevantly and for that reason eorc is full of same people each and every round
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